/usr/share/games/wesnoth/1.10/data/campaigns/Delfadors_Memoirs/scenarios/03_The_Road_to_Weldyn.cfg is in wesnoth-1.10-dm 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
name=_ "The Road to Weldyn"
id=03_The_Road_to_Weldyn
next_scenario=04_Leollyn
{MEMOIRS_MAP 03_The_Road_to_Weldyn.map}
turns=24
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC wanderer.ogg} # No story text, so no intro music
{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
[story]
[part]
delay=4000
show_title=yes
{TO_THE_ROAD_TO_WELDYN}
[/part]
[/story]
[side]
{YOUNG_DELFADOR}
profile="portraits/younger_delfador.png"
type=Journeyman Mage
canrecruit=yes
recruit=Mage,Spearman,Horseman,Bowman
team_name=goodies
user_team_name= _ "Player"
[/side]
[side]
type=Orcish Warrior
id=Urthaka-Tan
name= _ "Urthaka-Tan"
side=2
canrecruit=yes
#ifdef HARD
recruit=Orcish Grunt,Orcish Archer,Wolf Rider,Troll Whelp
#else
recruit=Orcish Grunt,Troll Whelp,Wolf Rider
#endif
{GOLD 150 200 250}
{INCOME 0 2 2}
team_name=baddies
user_team_name= _ "Enemies"
# make them more aggressive at night
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.7
caution=0.25
[/ai]
[ai]
time_of_day=morning,afternoon
aggression=0.0
caution=0.50
[/ai]
{FLAG_VARIANT ragged}
[/side]
{MEMOIRS_DEATHS}
{STARTING_VILLAGES 1 10}
[label]
x,y=9,4
text=_"The Great Valley"
[/label]
[label]
x,y=6,16
text=_"Fort Brell" # wmllint: no spellcheck
[/label]
[label]
x,y=21,17
text=_"Fort Miryen" # wmllint: no spellcheck
[/label]
[event]
name=prestart
[objectives]
side=1
[objective]
description=_ "Defeat enemy leader"
condition=win
[/objective]
[objective]
description=_ "Death of Delfador"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]
[/objectives]
[/event]
#############################
# starting dialog
#############################
[event]
name=start
[message]
speaker=narrator
message=_"Delfador followed Methor’s advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected..."
image=wesnoth-icon.png
[/message]
[move_unit_fake]
side=1
type=Bowman
x=23,24,25,26,27,28,29,30,31
y=22,21,21,20,21,21,21,21,22
[/move_unit_fake]
{NAMED_UNIT 1 Bowman 31 22 Derrin _"Derrin" ()}
[move_unit_fake]
side=1
type=Horseman
x=23,24,25,26,27,28,29,30,30
y=22,21,21,20,21,21,21,21,22
[/move_unit_fake]
{NAMED_UNIT 1 Horseman 30 22 Feorth _"Feorth" ()}
[move_unit_fake]
side=1
type=Horseman
x=29,29,29,30,30
y=18,19,20,20,21
[/move_unit_fake]
{NAMED_UNIT 1 Horseman 30 21 Gar _"Gar" ()}
[message]
speaker=Derrin
message=_"Beware, stranger! I come to warn you — a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them."
[/message]
[message]
speaker=Delfador
message=_"I cannot turn back now... If I fight these orcs, will your villagers help me?"
[/message]
[message]
speaker=Derrin
message=_"You see me armed for war because we were mustering to aid our kin. We can help each other — and you’ll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth."
[/message]
[/event]
#############################
# bowmen carp at orcs
#############################
[event]
name=attack
[filter]
type=Bowman
[/filter]
[message]
speaker=unit
message=_"Take this, you slimy invader!"
[/message]
[/event]
#############################
# warn player that orcs are more dangerous at night
#############################
[event]
name=turn 4
[role]
role=bowman_advisor
type=Master Bowman,Longbowman,Bowman
[/role]
[message]
role=bowman_advisor
message=_"Beware! Night is falling — that’s when the orcs tend to attack!"
[/message]
[/event]
#############################
# closing dialog
#############################
[event]
name=victory
[role]
role=bowman_advisor
type=Master Bowman,Longbowman,Bowman
[/role]
[message]
role=bowman_advisor
message=_"Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt."
[/message]
[message]
speaker=Delfador
message=_"You are welcome... But I am wondering what orcs were doing so deep inside the borders of Wesnoth."
[/message]
[message]
role=bowman_advisor
message=_"Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south."
[/message]
[/event]
[/scenario]
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