This file is indexed.

/usr/share/games/wesnoth/1.10/data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg is in wesnoth-1.10-dm 1:1.10.7-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
#textdomain wesnoth-dm
[scenario]
    name=_ "Overture"
    id=01_Overture
    next_scenario=02_This_Valley_Belongs_to_Me
    {MEMOIRS_MAP 01_Overture.map}
    turns=1
    #TODO uncomment when the fullscreen theme is available again.
    #    theme=FullScreen
    {MORNING}

    {INTRO_AND_SCENARIO_MUSIC revelation.ogg heroes_rite.ogg}

    [side]
        {YOUNG_DELFADOR}
        profile="portraits/younger_delfador.png"
        type=Journeyman Mage
        canrecruit=yes
        facing=nw
        recruit=Mage,Spearman,Horseman
        team_name=player
    [/side]

    [side]
        type=Mage of Light
        id=Marshal
        name=_"Marshal"
        facing=sw
        side=2
        canrecruit=no
        team_name=player
        controller=ai
        {NAMED_UNIT 2 (Great Mage)  8   9 "First Oracle" (_"First Oracle") (ai_special,facing=guardian,se)}
        [+unit]
            profile=portraits/oracle1.png
        [/unit]
        {NAMED_UNIT 2 (Great Mage) 10  11 "Second Oracle" (_"Second Oracle")  (ai_special,facing=guardian,sw)}
        [+unit]
            profile=portraits/oracle2.png
        [/unit]
        {NAMED_UNIT 2 (Great Mage)  8  13 "Third Oracle" (_"Third Oracle")  (ai_special,facing=guardian,nw)}
        [+unit]
            profile=portraits/oracle3.png
        [/unit]
        {NAMED_UNIT 2 (Great Mage)  6  11 "Fourth Oracle" (_"Fourth Oracle")  (ai_special,facing=guardian,ne)}
        [+unit]
            profile=portraits/oracle4.png
        [/unit]
        # wmllint: recognize First Oracle
        # wmllint: recognize Second Oracle
        # wmllint: recognize Third Oracle
        # wmllint: recognize Fourth Oracle
    [/side]

    [story]
        [part]
            story = _ "This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth."
        [/part]
        [part]
            story = _ "It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent."
        [/part]
        [part]
            story = _ "After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:"
        [/part]
        [part]
            story = _ "<i>The New Mage Ceremony</i>"
        [/part]
        [part]
            story = _ "and"
        [/part]
        [part]
            story = _ "<i>The Name Journey</i>"
        [/part]
    [/story]

    [event]
        name=prestart

        [unit]
            {METHOR}
            facing=nw
            side=1
            x,y=18,15
        [/unit]
    [/event]

    [event]
        name=start
        [message]
            speaker=narrator
            message = _ "Academy of Magic, Isle of Alduin."
            image=wesnoth-icon.png
        [/message]
        # wmllint: local spelling thorum restro targa
        [message]
            speaker=narrator
            message = _ "... thorum restro targa thorum..."
            image=items/brazier-lit1.png
        [/message]
        [message]
            speaker=Marshal
            message = _ "Come, O aspirant. The Oracles await you."
        [/message]

        # Delfador's entrance
        [redraw][/redraw]
        [delay]
            time=500
        [/delay]
        {MOVE_UNIT id=Delfador 8 11}
        [redraw][/redraw]
        [delay]
            time=500
        [/delay]

        [message]
            speaker=narrator
            message = _ "... thorum restro targa thorum..."
            image=items/brazier-lit1.png
        [/message]
        # wmllint: local spelling del dor
        [message]
            speaker=First Oracle
            message = _ "The time of peace is passing. Chaos is rising; evil is rooted in the land’s very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL"
        [/message]
        [message]
            speaker=narrator
            message = _ "... thorum restro targa thorum..."
            image=items/brazier-lit1.png
        [/message]
        [message]
            speaker=Second Oracle
            message = _ "You will not be least among those champions. Nay; you will be called <i>“The Great”</i> before your days are through. I give you the second syllable of power, the second part of your name: FA"
        [/message]
        [message]
            speaker=narrator
            message = _ "... thorum restro targa thorum..."
            image=items/brazier-lit1.png
        [/message]
        [message]
            speaker=Third Oracle
            message = _ "Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA"
        [/message]
        [message]
            speaker=narrator
            message = _ "... thorum restro targa thorum..."
            image=items/brazier-lit1.png
        [/message]
        [message]
            speaker=Fourth Oracle
            message = _ "After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR"
        [/message]
        [message]
            speaker=narrator
            message = _ "... thorum restro targa thorum..."
            image=items/brazier-lit1.png
        [/message]
        [message]
            speaker=Marshal
            message = _ "DELFADOR, open your eyes. And open them again!"
        [/message]

        [message]
            speaker=Delfador
            message = _ ". ."
        [/message]
        [message]
            speaker=Delfador
            message = _ "o o"
        [/message]
        [message]
            speaker=Delfador
            message = _ "O O"
        [/message]
        [message]
            speaker=Delfador
            message = _ "The light fills me!"
        [/message]
        [message]
            speaker=First Oracle
            message = _ "It is well."
        [/message]
        [message]
            speaker=Second Oracle
            message = _ "It is well."
        [/message]
        [message]
            speaker=Third Oracle
            message = _ "It is well."
        [/message]
        [message]
            speaker=Fourth Oracle
            message = _ "It is well."
        [/message]
        [message]
            speaker=Marshal
            message = _ "Now, go forth!"
        [/message]
        [message]
            speaker=Marshal
            message = _ "Your name journey begins. Methor will lead you from this place."
        [/message]

        # Methor’s entrance
        [redraw][/redraw]
        [delay]
            time=500
        [/delay]
        {MOVE_UNIT id=Methor 9 10}
        [redraw][/redraw]
        [delay]
            time=500
        [/delay]

        [message]
            speaker=Methor
            message = _ "But I will not see you to its end, for that is yours alone."
        [/message]

        {MODIFY_UNIT id=Delfador facing ne}
        [redraw][/redraw]
        [delay]
            time=250
        [/delay]

        [message]
            speaker=Methor
            message = _ "Dangers and trials await us. When you have truly claimed the name you have been given, I will depart."
        [/message]
        [message]
            speaker=Delfador
            message=_"I am ready."
        [/message]

        [endlevel]
            result=victory
            linger_mode=no
            carryover_report=no

            #result=continue
        [/endlevel]
    [/event]
[/scenario]