/usr/share/games/wesnoth/1.10/data/campaigns/Delfadors_Memoirs/scenarios/01_Overture.cfg is in wesnoth-1.10-dm 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 | #textdomain wesnoth-dm
[scenario]
name=_ "Overture"
id=01_Overture
next_scenario=02_This_Valley_Belongs_to_Me
{MEMOIRS_MAP 01_Overture.map}
turns=1
#TODO uncomment when the fullscreen theme is available again.
# theme=FullScreen
{MORNING}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg heroes_rite.ogg}
[side]
{YOUNG_DELFADOR}
profile="portraits/younger_delfador.png"
type=Journeyman Mage
canrecruit=yes
facing=nw
recruit=Mage,Spearman,Horseman
team_name=player
[/side]
[side]
type=Mage of Light
id=Marshal
name=_"Marshal"
facing=sw
side=2
canrecruit=no
team_name=player
controller=ai
{NAMED_UNIT 2 (Great Mage) 8 9 "First Oracle" (_"First Oracle") (ai_special,facing=guardian,se)}
[+unit]
profile=portraits/oracle1.png
[/unit]
{NAMED_UNIT 2 (Great Mage) 10 11 "Second Oracle" (_"Second Oracle") (ai_special,facing=guardian,sw)}
[+unit]
profile=portraits/oracle2.png
[/unit]
{NAMED_UNIT 2 (Great Mage) 8 13 "Third Oracle" (_"Third Oracle") (ai_special,facing=guardian,nw)}
[+unit]
profile=portraits/oracle3.png
[/unit]
{NAMED_UNIT 2 (Great Mage) 6 11 "Fourth Oracle" (_"Fourth Oracle") (ai_special,facing=guardian,ne)}
[+unit]
profile=portraits/oracle4.png
[/unit]
# wmllint: recognize First Oracle
# wmllint: recognize Second Oracle
# wmllint: recognize Third Oracle
# wmllint: recognize Fourth Oracle
[/side]
[story]
[part]
story = _ "This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth."
[/part]
[part]
story = _ "It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent."
[/part]
[part]
story = _ "After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:"
[/part]
[part]
story = _ "<i>The New Mage Ceremony</i>"
[/part]
[part]
story = _ "and"
[/part]
[part]
story = _ "<i>The Name Journey</i>"
[/part]
[/story]
[event]
name=prestart
[unit]
{METHOR}
facing=nw
side=1
x,y=18,15
[/unit]
[/event]
[event]
name=start
[message]
speaker=narrator
message = _ "Academy of Magic, Isle of Alduin."
image=wesnoth-icon.png
[/message]
# wmllint: local spelling thorum restro targa
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Marshal
message = _ "Come, O aspirant. The Oracles await you."
[/message]
# Delfador's entrance
[redraw][/redraw]
[delay]
time=500
[/delay]
{MOVE_UNIT id=Delfador 8 11}
[redraw][/redraw]
[delay]
time=500
[/delay]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
# wmllint: local spelling del dor
[message]
speaker=First Oracle
message = _ "The time of peace is passing. Chaos is rising; evil is rooted in the land’s very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Second Oracle
message = _ "You will not be least among those champions. Nay; you will be called <i>“The Great”</i> before your days are through. I give you the second syllable of power, the second part of your name: FA"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Third Oracle
message = _ "Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Fourth Oracle
message = _ "After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR"
[/message]
[message]
speaker=narrator
message = _ "... thorum restro targa thorum..."
image=items/brazier-lit1.png
[/message]
[message]
speaker=Marshal
message = _ "DELFADOR, open your eyes. And open them again!"
[/message]
[message]
speaker=Delfador
message = _ ". ."
[/message]
[message]
speaker=Delfador
message = _ "o o"
[/message]
[message]
speaker=Delfador
message = _ "O O"
[/message]
[message]
speaker=Delfador
message = _ "The light fills me!"
[/message]
[message]
speaker=First Oracle
message = _ "It is well."
[/message]
[message]
speaker=Second Oracle
message = _ "It is well."
[/message]
[message]
speaker=Third Oracle
message = _ "It is well."
[/message]
[message]
speaker=Fourth Oracle
message = _ "It is well."
[/message]
[message]
speaker=Marshal
message = _ "Now, go forth!"
[/message]
[message]
speaker=Marshal
message = _ "Your name journey begins. Methor will lead you from this place."
[/message]
# Methor’s entrance
[redraw][/redraw]
[delay]
time=500
[/delay]
{MOVE_UNIT id=Methor 9 10}
[redraw][/redraw]
[delay]
time=500
[/delay]
[message]
speaker=Methor
message = _ "But I will not see you to its end, for that is yours alone."
[/message]
{MODIFY_UNIT id=Delfador facing ne}
[redraw][/redraw]
[delay]
time=250
[/delay]
[message]
speaker=Methor
message = _ "Dangers and trials await us. When you have truly claimed the name you have been given, I will depart."
[/message]
[message]
speaker=Delfador
message=_"I am ready."
[/message]
[endlevel]
result=victory
linger_mode=no
carryover_report=no
#result=continue
[/endlevel]
[/event]
[/scenario]
|