/usr/share/games/wesnoth/1.10/data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg is in wesnoth-1.10-aoi 1:1.10.7-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text. It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.
[scenario]
name=_ "Assassins"
id=02_Assassins
map_data="{campaigns/An_Orcish_Incursion/maps/02_Assassins.map}"
turns=24
next_scenario=03_Wasteland
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
[side]
type="Elvish Lord"
id=Erlornas
canrecruit=yes
profile=portraits/erlornas.png
side=1
team_name=Elves
user_team_name=_ "Elves"
controller=human
recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
{FLAG_VARIANT long}
[/side]
{STARTING_VILLAGES 1 6}
[side]
type="Orcish Slayer"
id=Gharlsa
canrecruit=yes
name=_ "Gharlsa"
side=2
{GOLD 150 200 240}
{INCOME 0 0 2}
user_team_name=_ "Orcs"
team_name=Orcs
controller=ai
fog=no
shroud=no
recruit="Orcish Assassin, Orcish Grunt, Wolf Rider"
[ai]
recruitment_ignore_bad_combat=yes
villages_per_scout=6
aggression=0.5
caution=0.25
leader_value=3
village_value=1
scout_village_targeting=3
protect_leader=1
protect_leader_radius=20
grouping=offensive
attack_depth=5
[/ai]
{FLAG_VARIANT ragged}
[/side]
# Gharlsa starts with all villages north of the northernmost river
{STARTING_VILLAGES 2 6}
[story]
[part]
background=an-orcish-incursion-map.png
story=_ "The path of the orcish war band was easy to follow — a wide swathe of trampled ground through violated forest. Erlornas and his party swiftly followed it north and west."
[/part]
[part]
background=an-orcish-incursion-map.png
story=_ "Soon they arrived at a region where the forest was cut through by many streams, only to find something unexpected."
[/part]
[part]
show_title="yes"
{TO_ASSASSINS}
[/part]
[/story]
[event]
name=prestart
[objectives]
#ifdef EASY
note=_ "Hint:
Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river."
#endif
[objective]
description=_ "Defeat Gharlsa"
condition=win
[/objective]
[objective]
description=_ "Death of Erlornas"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[role]
race=elf
[not]
canrecruit=yes
[/not]
role=Adviser
[/role]
[recall]
role=Adviser
[/recall]
[message]
role=Adviser
message=_ "The trail leads straight to this place, my lord."
[/message]
[message]
id=Erlornas
message=_ "There is a keep ahead of us. How comes it that we know nothing of it? I thought our borders were watched more carefully."
[/message]
[message]
role=Adviser
message=_ "I... I know not, my lord. For ages there was no one in these lands that could build such a thing save us. I fear we have fallen prey a false sense of security that has injured the vigilance of our scouts."
[/message]
[message]
id=Erlornas
message=_ "When the fighting ends, I’ll have some answers. But for now—"
[/message]
[message]
id=Gharlsa
message=_ "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..."
[/message]
[message]
id=Erlornas
message=_ "— let’s focus on the task at hand."
[/message]
[message]
role=Adviser
message=_ "Does that demented creature truly believe he can kill us?"
[/message]
[message]
id=Erlornas
message=_ "Appearances can be deceiving. Tell the men to be cautious."
[/message]
[/event]
[event]
name=attack
[filter]
type="Orcish Assassin"
[/filter]
[message]
id=Gharlsa
message=_ "Yes... yes... Slay them!"
[/message]
[/event]
[event]
name=last breath
[filter]
id=Gharlsa
[/filter]
[message]
speaker=unit
message=_ "Hurts... failed... Rualsha gonna be angry..."
[/message]
[/event]
[event]
name=die
[filter]
id=Gharlsa
[/filter]
[message]
id=Erlornas
message=_ "This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not here. Perhaps we will find them further north."
[/message]
[message]
id=Erlornas
message=_ "Destroy this place and let the forest take the ruins. We don’t want any more undesirables to use it."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[/scenario]
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