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/usr/share/games/wesnoth/1.10/data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg is in wesnoth-1.10-aoi 1:1.10.7-1.

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The actual contents of the file can be viewed below.

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#textdomain wesnoth-aoi

# Warning: If you are not a native and literate English speaker, do
# not try to modify the storyline text.  It is deliberately written
# in a somewhat archaic and poetic form of English, and some previous
# attempts to "fix" it inflicted damage that was difficult to undo.

[scenario]
    name=_ "Assassins"
    id=02_Assassins
    map_data="{campaigns/An_Orcish_Incursion/maps/02_Assassins.map}"
    turns=24
    next_scenario=03_Wasteland
    {DEFAULT_SCHEDULE}

    {INTRO_AND_SCENARIO_MUSIC northerners.ogg underground.ogg}
    {EXTRA_SCENARIO_MUSIC battle.ogg}
    {EXTRA_SCENARIO_MUSIC frantic.ogg}

    [side]
        type="Elvish Lord"
        id=Erlornas
        canrecruit=yes
        profile=portraits/erlornas.png
        side=1
        team_name=Elves
        user_team_name=_ "Elves"
        controller=human
        recruit="Elvish Scout,Elvish Fighter,Elvish Archer,Elvish Shaman"
        {FLAG_VARIANT long}
    [/side]

    {STARTING_VILLAGES 1 6}

    [side]
        type="Orcish Slayer"
        id=Gharlsa
        canrecruit=yes
        name=_ "Gharlsa"

        side=2
        {GOLD 150 200 240}
        {INCOME 0 0 2}
        user_team_name=_ "Orcs"
        team_name=Orcs
        controller=ai
        fog=no
        shroud=no
        recruit="Orcish Assassin, Orcish Grunt, Wolf Rider"
        [ai]
            recruitment_ignore_bad_combat=yes
            villages_per_scout=6
            aggression=0.5
            caution=0.25
            leader_value=3
            village_value=1
            scout_village_targeting=3
            protect_leader=1
            protect_leader_radius=20
            grouping=offensive
            attack_depth=5
        [/ai]
        {FLAG_VARIANT ragged}
    [/side]

    # Gharlsa starts with all villages north of the northernmost river
    {STARTING_VILLAGES 2 6}

    [story]
        [part]
            background=an-orcish-incursion-map.png
            story=_ "The path of the orcish war band was easy to follow — a wide swathe of trampled ground through violated forest. Erlornas and his party swiftly followed it north and west."
        [/part]
        [part]
            background=an-orcish-incursion-map.png
            story=_ "Soon they arrived at a region where the forest was cut through by many streams, only to find something unexpected."
        [/part]
        [part]
            show_title="yes"
            {TO_ASSASSINS}
        [/part]
    [/story]

    [event]
        name=prestart

        [objectives]
#ifdef EASY
            note=_ "Hint:
Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river."
#endif
            [objective]
                description=_ "Defeat Gharlsa"
                condition=win
            [/objective]
            [objective]
                description=_ "Death of Erlornas"
                condition=lose
            [/objective]

            {TURNS_RUN_OUT}

            [gold_carryover]
                bonus=yes
                carryover_percentage=40
            [/gold_carryover]
        [/objectives]
    [/event]

    [event]
        name=start

        [role]
            race=elf
            [not]
                canrecruit=yes
            [/not]
            role=Adviser
        [/role]
        [recall]
            role=Adviser
        [/recall]

        [message]
            role=Adviser
            message=_ "The trail leads straight to this place, my lord."
        [/message]
        [message]
            id=Erlornas
            message=_ "There is a keep ahead of us. How comes it that we know nothing of it? I thought our borders were watched more carefully."
        [/message]
        [message]
            role=Adviser
            message=_ "I... I know not, my lord. For ages there was no one in these lands that could build such a thing save us. I fear we have fallen prey a false sense of security that has injured the vigilance of our scouts."
        [/message]
        [message]
            id=Erlornas
            message=_ "When the fighting ends, I’ll have some answers. But for now—"
        [/message]
        [message]
            id=Gharlsa
            message=_ "Gharlsa sees elves... yes... Fresh meat for wolves. Yes, yes..."
        [/message]
        [message]
            id=Erlornas
            message=_ "— let’s focus on the task at hand."
        [/message]
        [message]
            role=Adviser
            message=_ "Does that demented creature truly believe he can kill us?"
        [/message]
        [message]
            id=Erlornas
            message=_ "Appearances can be deceiving. Tell the men to be cautious."
        [/message]
    [/event]

    [event]
        name=attack
        [filter]
            type="Orcish Assassin"
        [/filter]
        [message]
            id=Gharlsa
            message=_ "Yes... yes... Slay them!"
        [/message]
    [/event]

    [event]
        name=last breath
        [filter]
            id=Gharlsa
        [/filter]
        [message]
            speaker=unit
            message=_ "Hurts... failed... Rualsha gonna be angry..."
        [/message]
    [/event]

    [event]
        name=die
        [filter]
            id=Gharlsa
        [/filter]
        [message]
            id=Erlornas
            message=_ "This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not here. Perhaps we will find them further north."
        [/message]
        [message]
            id=Erlornas
            message=_ "Destroy this place and let the forest take the ruins. We don’t want any more undesirables to use it."
        [/message]

        [endlevel]
            result=victory
            bonus=yes
            {NEW_GOLD_CARRYOVER 40}
        [/endlevel]
    [/event]
[/scenario]