/usr/share/vala-0.20/vapi/cogl-1.0.vapi is in valac-0.20-vapi 0.20.1-2ubuntu5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 | /* cogl-1.0.vapi generated by vapigen, do not modify. */
[CCode (gir_namespace = "Cogl", gir_version = "1.0")]
namespace Cogl {
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
[Compact]
public class Bitmap : Cogl.Handle {
public static GLib.Type error_get_type ();
public static GLib.Quark error_quark ();
public static bool get_size_from_file (string filename, out int width, out int height);
public static Cogl.Bitmap new_from_file (string filename) throws GLib.Error;
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
[Compact]
public class Buffer : Cogl.Handle {
public static GLib.Type access_get_type ();
public static GLib.Type bit_get_type ();
public uint get_size ();
public Cogl.BufferUpdateHint get_update_hint ();
public uchar map (Cogl.BufferAccess access);
public static GLib.Type map_hint_get_type ();
public bool set_data (size_t offset, [CCode (array_length_type = "size_t")] uint8[] data);
public void set_update_hint (Cogl.BufferUpdateHint hint);
public static GLib.Type target_get_type ();
public void unmap ();
public static GLib.Type update_hint_get_type ();
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class Framebuffer {
}
[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")]
[Compact]
public class Handle {
[CCode (cname = "cogl_is_bitmap")]
public bool is_bitmap ();
[CCode (cname = "cogl_is_buffer")]
public bool is_buffer ();
[CCode (cname = "cogl_is_material")]
public bool is_material ();
[CCode (cname = "cogl_is_offscreen")]
public bool is_offscreen ();
[CCode (cname = "cogl_is_pixel_buffer")]
public bool is_pixel_buffer ();
[CCode (cname = "cogl_is_program")]
public bool is_program ();
[CCode (cname = "cogl_is_shader")]
public bool is_shader ();
[CCode (cname = "cogl_is_texture")]
public bool is_texture ();
[CCode (cname = "cogl_is_vertex_buffer")]
public bool is_vertex_buffer ();
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_material_ref", unref_function = "cogl_material_unref")]
[Compact]
public class Material : Cogl.Handle {
[CCode (has_construct_function = false, type = "CoglHandle*")]
public Material ();
public static GLib.Type alpha_func_get_type ();
public Cogl.Material copy ();
public static GLib.Type filter_get_type ();
public static void foreach_layer (Cogl.Material material, Cogl.MaterialLayerCallback callback);
public void get_ambient (out Cogl.Color ambient);
public void get_color (out Cogl.Color color);
public static void get_depth_range (Cogl.Material material, float near_val, float far_val);
public static bool get_depth_test_enabled (Cogl.Material material);
public static Cogl.DepthTestFunction get_depth_test_function (Cogl.Material material);
public static bool get_depth_writing_enabled (Cogl.Material material);
public void get_diffuse (out Cogl.Color diffuse);
public void get_emission (out Cogl.Color emission);
public static bool get_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index);
public unowned GLib.List<Cogl.MaterialLayer> get_layers ();
public int get_n_layers ();
public float get_point_size ();
public float get_shininess ();
public void get_specular (out Cogl.Color specular);
public static unowned Cogl.Bitmap get_user_program (Cogl.Material material);
public void remove_layer (int layer_index);
public void set_alpha_test_function (Cogl.MaterialAlphaFunc alpha_func, float alpha_reference);
public void set_ambient (Cogl.Color ambient);
public void set_ambient_and_diffuse (Cogl.Color color);
public bool set_blend (string blend_string) throws Cogl.BlendStringError;
public void set_blend_constant (Cogl.Color constant_color);
public void set_color (Cogl.Color color);
public void set_color4f (float red, float green, float blue, float alpha);
public void set_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
public static bool set_depth_range (Cogl.Material material, float near_val, float far_val) throws GLib.Error;
public static void set_depth_test_enabled (Cogl.Material material, bool enable);
public static void set_depth_test_function (Cogl.Material material, Cogl.DepthTestFunction function);
public static void set_depth_writing_enabled (Cogl.Material material, bool enable);
public void set_diffuse (Cogl.Color diffuse);
public void set_emission (Cogl.Color emission);
public void set_layer (int layer_index, Cogl.Texture texture);
public bool set_layer_combine (int layer_index, string blend_string) throws Cogl.BlendStringError;
public void set_layer_combine_constant (int layer_index, Cogl.Color constant);
public void set_layer_filters (int layer_index, Cogl.MaterialFilter min_filter, Cogl.MaterialFilter mag_filter);
public void set_layer_matrix (int layer_index, Cogl.Matrix matrix);
public static bool set_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index, bool enable) throws GLib.Error;
public static void set_layer_wrap_mode (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
public static void set_layer_wrap_mode_p (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
public static void set_layer_wrap_mode_s (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
public static void set_layer_wrap_mode_t (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
public void set_point_size (float point_size);
public void set_shininess (float shininess);
public void set_specular (Cogl.Color specular);
public static void set_user_program (Cogl.Material material, Cogl.Bitmap program);
public static GLib.Type wrap_mode_get_type ();
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
[Compact]
public class MaterialLayer : Cogl.Handle {
public Cogl.MaterialFilter get_mag_filter ();
public Cogl.MaterialFilter get_min_filter ();
public unowned Cogl.Texture? get_texture ();
public Cogl.MaterialLayerType get_type ();
public static Cogl.MaterialWrapMode get_wrap_mode_p (Cogl.MaterialLayer layer);
public static Cogl.MaterialWrapMode get_wrap_mode_s (Cogl.MaterialLayer layer);
public static Cogl.MaterialWrapMode get_wrap_mode_t (Cogl.MaterialLayer layer);
public static GLib.Type type_get_type ();
}
[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")]
[Compact]
public class Object {
public void* get_user_data (Cogl.UserDataKey key);
public void set_user_data (Cogl.UserDataKey key, Cogl.UserDataDestroyCallback destroy);
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_offscreen_ref", unref_function = "cogl_offscreen_unref")]
[Compact]
public class Offscreen : Cogl.Handle {
[CCode (cname = "cogl_pop_draw_buffer")]
public static void pop_draw_buffer ();
[CCode (cname = "cogl_push_draw_buffer")]
public static void push_draw_buffer ();
[CCode (instance_pos = -1)]
public void set_draw_buffer (Cogl.BufferTarget target);
[CCode (cname = "cogl_offscreen_new_to_texture", has_construct_function = false, type = "CoglHandle*")]
public Offscreen.to_texture (Cogl.Texture handle);
}
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
[Compact]
public class PangoFontMap {
[CCode (has_construct_function = false, type = "PangoFontMap*")]
public PangoFontMap ();
public void clear_glyph_cache ();
public unowned Pango.Context create_context ();
public unowned Pango.Renderer get_renderer ();
public bool get_use_mipmapping ();
public void set_resolution (double dpi);
public void set_use_mipmapping (bool value);
}
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
[Compact]
public class PangoRenderer {
}
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
[Compact]
public class PangoRendererClass {
}
[CCode (cheader_filename = "cogl/cogl.h", copy_function = "cogl_path_copy")]
[Compact]
public class Path {
public static void arc (float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2);
public static void close ();
public unowned Cogl.Path copy ();
public static void curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3);
public static void ellipse (float center_x, float center_y, float radius_x, float radius_y);
public static void fill ();
public static void fill_preserve ();
public static GLib.Type fill_rule_get_type ();
public static Cogl.PathFillRule get_fill_rule ();
public static void line (float x_1, float y_1, float x_2, float y_2);
public static void line_to (float x, float y);
public static void move_to (float x, float y);
public static void @new ();
public static void polygon ([CCode (array_length = false)] float[] coords, int num_points);
public static void polyline ([CCode (array_length = false)] float[] coords, int num_points);
public static void rectangle (float x_1, float y_1, float x_2, float y_2);
public static void rel_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3);
public static void rel_line_to (float x, float y);
public static void rel_move_to (float x, float y);
public static void round_rectangle (float x_1, float y_1, float x_2, float y_2, float radius, float arc_step);
public static void set_fill_rule (Cogl.PathFillRule fill_rule);
public static void stroke ();
public static void stroke_preserve ();
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class PixelArray {
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class PixelBuffer : Cogl.Handle {
public PixelBuffer (uint size);
public PixelBuffer.for_size (uint width, uint height, Cogl.PixelFormat format, uint stride);
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")]
[Compact]
public class Program : Cogl.Handle {
[CCode (cname = "cogl_create_program", has_construct_function = false, type = "CoglHandle*")]
public Program ();
public void attach_shader (Cogl.Shader shader_handle);
public int get_uniform_location (string uniform_name);
public void link ();
public static void uniform_1f (int uniform_no, float value);
public static void uniform_1i (int uniform_no, int value);
public static void uniform_float (int uniform_no, int size, [CCode (array_length_pos = 2.9)] float[] value);
public static void uniform_int (int uniform_no, int size, [CCode (array_length_pos = 2.9)] int[] value);
public static void uniform_matrix (int uniform_no, int size, bool transpose, [CCode (array_length_pos = 2.9)] float[] value);
public void use ();
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")]
[Compact]
public class Shader : Cogl.Handle {
[CCode (cname = "cogl_create_shader", has_construct_function = false, type = "CoglHandle*")]
public Shader (Cogl.ShaderType shader_type);
public void compile ();
public string get_info_log ();
public Cogl.ShaderType get_type ();
public bool is_compiled ();
public void source (string source);
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_texture_ref", unref_function = "cogl_texture_unref")]
[Compact]
public class Texture : Cogl.Handle {
public Texture.from_bitmap (Cogl.Bitmap bmp_handle, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
public Texture.from_data (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat format, Cogl.PixelFormat internal_format, uint rowstride, [CCode (array_length = false)] uchar[] data);
public Texture.from_file (string filename, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format) throws GLib.Error;
public int get_data (Cogl.PixelFormat format, uint rowstride, uchar[] data);
public Cogl.PixelFormat get_format ();
public uint get_height ();
public int get_max_waste ();
public uint get_rowstride ();
public uint get_width ();
public bool is_sliced ();
public bool set_region (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, uchar[] data);
public Texture.with_size (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class UserDataKey {
public int unused;
}
[CCode (cheader_filename = "cogl/cogl.h")]
[Compact]
public class Vector3 {
public float x;
public float y;
public float z;
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")]
[Compact]
public class VertexBuffer : Cogl.Handle {
[CCode (has_construct_function = false, type = "CoglHandle*")]
public VertexBuffer (uint n_vertices);
public void add (string attribute_name, uchar n_components, Cogl.AttributeType type, bool normalized, uint16 stride, void* pointer);
public void @delete (string attribute_name);
public void disable (string attribute_name);
public void draw (Cogl.VerticesMode mode, int first, int count);
public void draw_elements (Cogl.VerticesMode mode, Cogl.VertexBufferIndices indices, int min_index, int max_index, int indices_offset, int count);
public void enable (string attribute_name);
public uint get_n_vertices ();
public void submit ();
}
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
[Compact]
public class VertexBufferIndices : Cogl.Handle {
public VertexBufferIndices (Cogl.IndicesType indices_type, void* indices_array, int indices_len);
public static unowned Cogl.VertexBufferIndices get_for_quads (uint n_indices);
public Cogl.IndicesType get_type ();
}
[CCode (cheader_filename = "cogl/cogl.h")]
public struct Angle {
public Cogl.Fixed cos ();
public Cogl.Fixed sin ();
public Cogl.Fixed tan ();
}
[CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)]
public struct Color {
public uchar red;
public uchar green;
public uchar blue;
public uchar alpha;
public uint32 padding0;
public uint32 padding1;
public uint32 padding2;
public Cogl.Color copy ();
public static bool equal (void* v1, void* v2);
public Color.from_4f (float red, float green, float blue, float alpha);
public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha);
public float get_alpha ();
public uint get_alpha_byte ();
public float get_alpha_float ();
public float get_blue ();
public uint get_blue_byte ();
public float get_blue_float ();
public float get_green ();
public uint get_green_byte ();
public float get_green_float ();
public float get_red ();
public uint get_red_byte ();
public float get_red_float ();
public void init_from_4f (float red, float green, float blue, float alpha);
public void init_from_4fv (float color_array);
public void init_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
public void premultiply ();
public void set_alpha (float alpha);
public void set_alpha_byte (uint alpha);
public void set_alpha_float (float alpha);
public void set_blue (float blue);
public void set_blue_byte (uint blue);
public void set_blue_float (float blue);
public void set_from_4f (float red, float green, float blue, float alpha);
public void set_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
public void set_green (float green);
public void set_green_byte (uint green);
public void set_green_float (float green);
public void set_red (float red);
public void set_red_byte (uint red);
public void set_red_float (float red);
public void unpremultiply ();
}
[CCode (cheader_filename = "cogl/cogl.h")]
public struct Fixed {
public Cogl.Fixed atan ();
public Cogl.Fixed atan2 (Cogl.Fixed b);
public Cogl.Fixed cos ();
public Cogl.Fixed div (Cogl.Fixed b);
public static Cogl.Fixed log2 (uint x);
public Cogl.Fixed mul (Cogl.Fixed b);
public Cogl.Fixed mul_div (Cogl.Fixed b, Cogl.Fixed c);
public static uint pow (uint x, Cogl.Fixed y);
public uint pow2 ();
public Cogl.Fixed sin ();
public Cogl.Fixed sqrt ();
public Cogl.Fixed tan ();
}
[CCode (cheader_filename = "cogl/cogl.h", type_id = "COGL_TYPE_MATRIX")]
public struct Matrix {
public float xx;
public float yx;
public float zx;
public float wx;
public float xy;
public float yy;
public float zy;
public float wy;
public float xz;
public float yz;
public float zz;
public float wz;
public float xw;
public float yw;
public float zw;
public float ww;
[CCode (array_length = false)]
public weak float[] inv;
public uint type;
public uint flags;
public static bool equal (void* v1, void* v2);
[CCode (array_length = false, array_null_terminated = false, cname = "cogl_matrix_init_from_array")]
public Matrix.from_array ([CCode (array_length = false)] float[] array);
public void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
[CCode (array_length = false)]
public unowned float[] get_array ();
public bool get_inverse (out Cogl.Matrix inverse);
[CCode (cname = "cogl_matrix_init_identity")]
public Matrix.identity ();
[CCode (cname = "cogl_matrix_multiply")]
public Matrix.multiply (Cogl.Matrix a, Cogl.Matrix b);
public void ortho (float left, float right, float bottom, float top, float z_near, float z_far);
public void perspective (float fov_y, float aspect, float z_near, float z_far);
public void rotate (float angle, float x, float y, float z);
public void scale (float sx, float sy, float sz);
public void transform_point (ref float x, ref float y, ref float z, ref float w);
public void translate (float x, float y, float z);
}
[CCode (cheader_filename = "cogl/cogl.h")]
public struct TextureVertex {
public float x;
public float y;
public float z;
public float tx;
public float ty;
public Cogl.Color color;
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ATTRIBUTE_TYPE_", has_type_id = false)]
public enum AttributeType {
BYTE,
UNSIGNED_BYTE,
SHORT,
UNSIGNED_SHORT,
FLOAT
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BITMAP_ERROR_", has_type_id = false)]
public enum BitmapError {
FAILED,
UNKNOWN_TYPE,
CORRUPT_IMAGE
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_ACCESS_", has_type_id = false)]
public enum BufferAccess {
READ,
WRITE,
READ_WRITE
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_BIT_", has_type_id = false)]
public enum BufferBit {
COLOR,
DEPTH,
STENCIL
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_MAP_HINT_", has_type_id = false)]
public enum BufferMapHint {
DISCARD
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_", has_type_id = false)]
public enum BufferTarget {
WINDOW_BUFFER,
OFFSCREEN_BUFFER
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_UPDATE_HINT_", has_type_id = false)]
public enum BufferUpdateHint {
STATIC,
DYNAMIC,
STREAM
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DEPTH_TEST_FUNCTION_", has_type_id = false)]
public enum DepthTestFunction {
NEVER,
LESS,
EQUAL,
LEQUAL,
GREATER,
NOTEQUAL,
GEQUAL,
ALWAYS
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DRIVER_ERROR_", has_type_id = false)]
public enum DriverError {
UNKNOWN_VERSION,
INVALID_VERSION
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ERROR_", has_type_id = false)]
public enum Error {
UNSUPPORTED
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FEATURE_", has_type_id = false)]
public enum FeatureFlags {
TEXTURE_RECTANGLE,
TEXTURE_NPOT,
TEXTURE_YUV,
TEXTURE_READ_PIXELS,
SHADERS_GLSL,
OFFSCREEN,
OFFSCREEN_MULTISAMPLE,
OFFSCREEN_BLIT,
FOUR_CLIP_PLANES,
STENCIL_BUFFER,
VBOS,
PBOS,
UNSIGNED_INT_INDICES,
DEPTH_RANGE,
TEXTURE_NPOT_BASIC,
TEXTURE_NPOT_MIPMAP,
TEXTURE_NPOT_REPEAT,
POINT_SPRITE,
TEXTURE_3D,
SHADERS_ARBFP
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FOG_MODE_", has_type_id = false)]
public enum FogMode {
LINEAR,
EXPONENTIAL,
EXPONENTIAL_SQUARED
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_INDICES_TYPE_UNSIGNED_", has_type_id = false)]
public enum IndicesType {
BYTE,
SHORT,
INT
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_ALPHA_FUNC_", has_type_id = false)]
public enum MaterialAlphaFunc {
NEVER,
LESS,
EQUAL,
LEQUAL,
GREATER,
NOTEQUAL,
GEQUAL,
ALWAYS
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_FILTER_", has_type_id = false)]
public enum MaterialFilter {
NEAREST,
LINEAR,
NEAREST_MIPMAP_NEAREST,
LINEAR_MIPMAP_NEAREST,
NEAREST_MIPMAP_LINEAR,
LINEAR_MIPMAP_LINEAR
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_LAYER_TYPE_", has_type_id = false)]
public enum MaterialLayerType {
TEXTURE
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_WRAP_MODE_", has_type_id = false)]
public enum MaterialWrapMode {
REPEAT,
CLAMP_TO_EDGE,
AUTOMATIC
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PATH_FILL_RULE_", has_type_id = false)]
public enum PathFillRule {
NON_ZERO,
EVEN_ODD
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIXEL_FORMAT_", has_type_id = false)]
public enum PixelFormat {
ANY,
A_8,
RGB_565,
RGBA_4444,
RGBA_5551,
YUV,
G_8,
RGB_888,
BGR_888,
RGBA_8888,
BGRA_8888,
ARGB_8888,
ABGR_8888,
RGBA_8888_PRE,
BGRA_8888_PRE,
ARGB_8888_PRE,
ABGR_8888_PRE,
RGBA_4444_PRE,
RGBA_5551_PRE
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_READ_PIXELS_COLOR_", has_type_id = false)]
public enum ReadPixelsFlags {
BUFFER
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SHADER_TYPE_", has_type_id = false)]
public enum ShaderType {
VERTEX,
FRAGMENT
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_", has_type_id = false)]
public enum TextureFlags {
NONE,
NO_AUTO_MIPMAP,
NO_SLICING,
NO_ATLAS
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_PIXMAP_X11_DAMAGE_", has_type_id = false)]
public enum TexturePixmapX11ReportLevel {
RAW_RECTANGLES,
DELTA_RECTANGLES,
BOUNDING_BOX,
NON_EMPTY
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_VERTICES_MODE_", has_type_id = false)]
public enum VerticesMode {
POINTS,
LINE_STRIP,
LINE_LOOP,
LINES,
TRIANGLE_STRIP,
TRIANGLE_FAN,
TRIANGLES
}
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BLEND_STRING_ERROR_")]
public errordomain BlendStringError {
PARSE_ERROR,
ARGUMENT_PARSE_ERROR,
INVALID_ERROR,
GPU_UNSUPPORTED_ERROR
}
[CCode (cheader_filename = "cogl/cogl.h", has_target = false)]
public delegate void FuncPtr ();
[CCode (cheader_filename = "cogl/cogl.h")]
public delegate bool MaterialLayerCallback (Cogl.Material material, int layer_index);
[CCode (cheader_filename = "cogl/cogl.h")]
public delegate void UserDataDestroyCallback ();
[CCode (cheader_filename = "cogl/cogl.h")]
public const int AFIRST_BIT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int A_BIT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int BGR_BIT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int CLUTTER_COGL_HAS_GL;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_0_5;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_1;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_2_PI;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_BITS;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_EPSILON;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_MAX;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_MIN;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_PI;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_PI_2;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_PI_4;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int FIXED_Q;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int HAS_GL;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int HAS_X11;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int HAS_XLIB;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int PIXEL_FORMAT_24;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int PIXEL_FORMAT_32;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int PREMULT_BIT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int RADIANS_TO_DEGREES;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int SQRTI_ARG_10_PERCENT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int SQRTI_ARG_5_PERCENT;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int SQRTI_ARG_MAX;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int TEXTURE_MAX_WASTE;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int UNORDERED_MASK;
[CCode (cheader_filename = "cogl/cogl.h")]
public const int UNPREMULT_MASK;
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type attribute_type_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void begin_gl ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type blend_string_error_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool check_extension (string name, string ext);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clear (Cogl.Color color, uint buffers);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_ensure ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_pop ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push (float x_offset, float y_offset, float width, float height);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_from_path ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_from_path_preserve ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_rectangle (float x0, float y0, float x1, float y1);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_window_rect (float x_offset, float y_offset, float width, float height);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_push_window_rectangle (int x_offset, int y_offset, int width, int height);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_stack_restore ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void clip_stack_save ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type depth_test_function_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void disable_fog ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static Cogl.Fixed double_to_fixed (double value);
[CCode (cheader_filename = "cogl/cogl.h")]
public static int double_to_int (double value);
[CCode (cheader_filename = "cogl/cogl.h")]
public static uint double_to_uint (double value);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type driver_error_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void end_gl ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type error_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type feature_flags_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool features_available (Cogl.FeatureFlags features);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void flush ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type fog_mode_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool get_backface_culling_enabled ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void get_bitmasks (int red, int green, int blue, int alpha);
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool get_depth_test_enabled ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static Cogl.FeatureFlags get_features ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void get_modelview_matrix (Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.OptionGroup get_option_group ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static unowned Cogl.Path get_path ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static unowned Cogl.FuncPtr get_proc_address (string name);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void get_projection_matrix (Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void get_viewport ([CCode (array_length = false)] float[] v);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type indices_type_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool is_path (Cogl.Bitmap handle);
[CCode (cheader_filename = "cogl/cogl.h")]
public static bool is_vertex_buffer_indices (Cogl.Bitmap handle);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void ortho (float left, float right, float bottom, float top, float near, float far);
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
public static void pango_ensure_glyph_cache_for_layout (Pango.Layout layout);
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
public static void pango_render_layout (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
public static void pango_render_layout_line (Pango.LayoutLine line, int x, int y, Cogl.Color color);
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
public static void pango_render_layout_subpixel (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void perspective (float fovy, float aspect, float z_near, float z_far);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type pixel_format_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void polygon (Cogl.TextureVertex[] vertices, bool use_color);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void pop_framebuffer ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void pop_matrix ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void push_framebuffer (Cogl.Framebuffer buffer);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void push_matrix ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void read_pixels (int x, int y, int width, int height, Cogl.ReadPixelsFlags source, Cogl.PixelFormat format, uchar pixels);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type read_pixels_flags_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangle (float x_1, float y_1, float x_2, float y_2);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangle_with_multitexture_coords (float x1, float y1, float x2, float y2, float tex_coords, int tex_coords_len);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangle_with_texture_coords (float x1, float y1, float x2, float y2, float tx1, float ty1, float tx2, float ty2);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangles ([CCode (array_length = false)] float[] verts, uint n_rects);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rectangles_with_texture_coords ([CCode (array_length = false)] float[] verts, uint n_rects);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void rotate (float angle, float x, float y, float z);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void scale (float x, float y, float z);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_backface_culling_enabled (bool setting);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_depth_test_enabled (bool setting);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_fog (Cogl.Color fog_color, Cogl.FogMode mode, float density, float z_near, float z_far);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_framebuffer (Cogl.Framebuffer buffer);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_modelview_matrix (Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_path (Cogl.Path path);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_projection_matrix (Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source (Cogl.Material material);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source_color (Cogl.Color color);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source_color4f (float red, float green, float blue, float alpha);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_source_texture (Cogl.Texture texture_handle);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void set_viewport (int x, int y, int width, int height);
[CCode (cheader_filename = "cogl/cogl.h")]
public static int sqrti (int x);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void transform (Cogl.Matrix matrix);
[CCode (cheader_filename = "cogl/cogl.h")]
public static void translate (float x, float y, float z);
[CCode (cheader_filename = "cogl/cogl.h")]
public static GLib.Type vertices_mode_get_type ();
[CCode (cheader_filename = "cogl/cogl.h")]
public static void viewport (uint width, uint height);
}
|