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class:: Timer
summary:: Returns time since last triggered.
categories::  UGens>Triggers

Description::
Timer returns time since last triggered.

classmethods::
private:: categories

method::ar, kr

argument::trig

A trigger occurs when trig signal crosses from non-positive to positive.


Examples::

code::

// using timer to modulate sine frequency: the slower the trigger is the higher the frequency
(
{ var trig;
	trig = Impulse.kr(MouseX.kr(0.5, 20, 1));
	SinOsc.ar(Timer.kr(trig) * 500 + 500, 0, 0.2)
}.play;
)

::