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CLASS:: PopUpMenu
redirect:: implClass
summary:: A view displaying a text item selectable from a drop-down menu.
categories:: GUI>Views

DESCRIPTION::

When clicked, this view opens a menu containing several text items, then closes the menu and displays one of the items after it is selected.

CLASSMETHODS::

PRIVATE:: key




INSTANCEMETHODS::



SUBSECTION:: Data

METHOD:: items
	The list of items displayed in a menu when the view is clicked.

	argument::
		An Array of Strings or Symbols.

METHOD:: clear
    note:: Only available in Qt GUI ::
    Removes all items.

METHOD:: item
	The currently selected item.

	returns::
		A String.

METHOD:: value
	The index of the currently selected item.

	argument::
		An integer, or nil meaning no selected item.

METHOD:: valueAction
	Sets link::#-value:: and triggeres link::#-action::.

	argument::
		An integer, or nil meaning no selected item.



SUBSECTION:: Appearance

METHOD:: stringColor
	The color used to display text.

	argument::
		A Color.

METHOD:: background
	Setting this variable colors the area of the view under the text with the given color.

	argument::
		A Color.



SUBSECTION:: Interaction

METHOD:: allowsReselection
	Determines whether the action is triggered when selecting already selected item. Defaults to false.

	argument::
		A Boolean.



SUBSECTION:: Actions

METHOD:: action
	The action object evaluated whenever the user changes the selected item from the menu. See link::#-allowsReselection:: for customization.



SUBSECTION:: Drag and drop

METHOD:: defaultGetDrag
	returns::
		The link::#-value::.

METHOD:: defaultCanReceiveDrag
	returns::
		True if the current drag data is a number.

METHOD:: defaultReceiveDrag
	Sets link::#-valueAction:: to the current drag data.



EXAMPLES::

subsection:: Basic Example

code::
(
w = Window.new("The Eightfold Path").front;
m = PopUpMenu(w,Rect(10,10,180,20));

m.items = [
    "right view","right thinking","right mindfulness","right speech",
    "right action","right diligence","right concentration","right livelihood"
];

m.background_(Color.green(0.7));        // only changes the look of displayed item
m.stringColor_(Color.white);            // only changes the look of displayed item
m.font_(Font("Courier", 13));           // only changes the look of displayed item
m.action = { arg menu;
    [menu.value, menu.item].postln;
};
)

m.value;            // returns the index of the current item;
m.item;             // returns the String or Symbol of the current item

m.value_(2);        // changes the displayed item, but does not evaluate the action
m.valueAction_(3);  // evaluates the action.
::

subsection:: Sound Example

Play different functions:

code::
(
s.waitForBoot({

    var w,menu,snd,funcs,b;

    w=Window.new.front;

    menu=PopUpMenu(w,Rect(10,10,90,20))
        .items_(["Sine" , "Saw" , "Noise" , "Pulse"]);

    funcs=[
        {SinOsc.ar(440,0,0.3)},
        {Saw.ar(440,0.3)},
        {WhiteNoise.ar(0.3)},
        {Pulse.ar(440,0.2,0.3)}
    ];

    b=Button(w,Rect(110,10,180,20))
        .states_([["play",Color.black,Color.green]])
        .mouseDownAction_({
                snd = funcs.at(menu.value).play;
            })
        .action_({ arg butt, mod;
                snd.free;
            });

    w.front;

    p=CmdPeriod.add({b.value_(0)}); // set button to 0 on hitting Cmd-period
    w.onClose_{ snd.free; CmdPeriod.removeAll }; // clean up when window is closed

})
)
::