This file is indexed.

/usr/share/SuperCollider/HelpSource/Classes/Osc.schelp is in supercollider-common 1:3.6.3~repack-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
class:: Osc
summary:: Interpolating wavetable oscillator.
related:: Classes/COsc, Classes/OscN, Classes/VOsc, Classes/VOsc3, Classes/Wavetable
categories::  UGens>Generators>Deterministic


Description::

Linear interpolating wavetable lookup oscillator with frequency and
phase modulation inputs.


This oscillator requires a buffer to be filled with a wavetable format
signal. This preprocesses the Signal into a form which can be used
efficiently by the Oscillator. The buffer size must be a power of 2.


This can be acheived by creating a Buffer object and sending it one of
the "b_gen" messages ( link::Classes/Buffer#-sine1::, link::Classes/Buffer#-sine2::, link::Classes/Buffer#-sine3:: ) with the wavetable flag set
to true.


This can also be achieved by creating a link::Classes/Signal:: object and sending it
the 'asWavetable' message, thereby creating a Wavetable object in the required format. Then, the wavetable data may be transmitted to the server using the link::Classes/Buffer#*sendCollection:: or link::Classes/Buffer#*loadCollection:: methods.


classmethods::

method::ar, kr

argument::bufnum
Buffer index.

argument::freq
Frequency in Hertz.

argument::phase
Phase offset or modulator in radians.

argument::mul
Output will be multiplied by this value.

argument::add
This value will be added to the output.

Examples::

code::

(
s = Server.local;
b = Buffer.alloc(s, 512, 1);
b.sine1(1.0/[1,2,3,4,5,6], true, true, true);

SynthDef("help-Osc",{ arg out=0,bufnum=0;
	Out.ar(out,
		Osc.ar(bufnum, 200, 0, 0.5)
	)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)

(
s = Server.local;
b = Buffer.alloc(s, 512, 1);
b.sine1(1.0/[1,2,3,4,5,6], true, true, true);

SynthDef("help-Osc",{ arg out=0,bufnum=0;
	Out.ar(out,
		Osc.ar(bufnum, XLine.kr(2000,200), 0, 0.5)// modulate freq
	)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)


(
s = Server.local;
b = Buffer.alloc(s, 512, 1);
b.sine1([1.0], true, true, true);

SynthDef("help-Osc",{ arg out=0,bufnum=0;
	Out.ar(out,
		Osc.ar(bufnum,
			Osc.ar(bufnum,
				XLine.kr(1,1000,9),
				0,
				200,
				800),
			0,
			0.25)
	)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)


(
// modulate phase
s = Server.local;
b = Buffer.alloc(s, 512, 1);
b.sine1([1.0], true, true, true);

SynthDef("help-Osc",{ arg out=0,bufnum=0;
	Out.ar(out,
		Osc.ar(bufnum,
				800,
				Osc.ar(bufnum,
						XLine.kr(20,8000,10),
						0,
						2pi),
				0.25)
	)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)



(
// change the buffer while its playing
s = Server.local;
b = Buffer.alloc(s, 4096, 1);
b.sine1(1.0/[1,2,3,4,5,6], true, true, true);

SynthDef("help-Osc",{ arg out=0,bufnum=0;
	Out.ar(out,
		Osc.ar(bufnum, [80,80.2], 0, 0.2)
	)
}).play(s,[\out, 0, \bufnum, b.bufnum]);
)

(
fork {
	var n = 32;
	50.do {
		b.sine1(Array.rand(n,0,1).cubed, true, true, true);
		0.25.wait;
	};
};
)

::