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class:: NodeProxy
summary:: a reference on a server
categories:: Libraries>JITLib>NodeProxy
related:: Classes/ProxySpace

description::
Generally a strong::proxy:: is a placeholder for something. A node proxy is a placeholder for something strong::playing on a server:: that writes to a limited number of busses (e.g. a synth or an event stream). NodeProxy objects can be replaced and recombined while they play. Also they can be used to build a larger structure which is used and modified later on. Overview: link::Overviews/JITLib::.

NodeProxy is used internally in link::Classes/ProxySpace:: and it is a superclass of link::Classes/Ndef::, allowing to easily access and combine a large number of placeholders.

Graphical editor for a node proxy: link::Classes/NodeProxyEditor::.

note::
NodeProxy plays on a emphasis::private bus::. If you want to strong::hear:: the output, use link::#-play:: and link::#-stop::. To free inner players and stop listen: link::#-end::. Entirely removing all inner settings: link::#-clear::
::

subsection::Further reading

list::
## link::Tutorials/JITLib/the_lazy_proxy::
## link::Tutorials/JITLib/jitlib_efficiency::
## link::Tutorials/JITLib/jitlib_fading::
## link::Tutorials/JITLib/jitlib_asCompileString::
## link::Reference/NodeProxy_roles::
::

subsection::First Example

code::
s.boot;

a = NodeProxy.new.play; // play to hardware output.
a.fadeTime = 2; // fadeTime specifies crossfade
// set the source
a.source = { SinOsc.ar([350, 351.3], 0, 0.2) };
a.source = { Pulse.ar([350, 351.3] / 4, 0.4) * 0.2 };
a.source = Pbind(\dur, 0.03, \freq, Pbrown(0, 1, 0.1, inf).linexp(0, 1, 200, 350));

b = NodeProxy.new;
a.source = { Ringz.ar(b.ar, [350, 351.3] * 8, 0.2) * 4 };
b.source = { Impulse.ar([5, 7]/2, [0, 0.5]) };

a.clear(3); // clear after 3 seconds
b.clear(3);
::

ClassMethods::

subsection::Creation

method::new
Return a new instance of NodeProxy.

code::
// new node proxy
a = NodeProxy(s, \audio, 4);
a.numChannels;
a.clear; // remove bus.
a.numChannels; // nil.
::

argument::server
The server on which to run and where the bus is allocated (default: code::Server.default::)

argument::rate
If given, proxy is initialized to this rate

argument::numChannels
If given, proxy is initialized to this number of channels

argument::inputs
If given, proxy is initialized with the given inputs as objects on subsequent slots.

method::audio
Return a new audio rate NodeProxy of a given number of channels.

argument::server
The server on which to run and where the bus is allocated (default: code::Server.default::)

argument::numChannels
If given, proxy is initialized to this number of channels (default: 2)

method::control
Return a new control rate NodeProxy of a given number of channels.

argument::server
The server on which to run and where the bus is allocated (default: code::Server.default::)

argument::numChannels
If given, proxy is initialized to this number of channels (default: 1)

method::for
Return a new instance of NodeProxy using a given link::Classes/Bus::.

subsection::Accessing Class Variables

method::defaultNumAudio, defaultNumControl
set the default channel number for audio/control busses

InstanceMethods::

private::prFadeTime, linkNodeMap, generateUniqueName, prepareOutput, addToChild

subsection::Listening to the output

method::play
plays to a bus index ( strong::out:: ) with a number of channels ( strong::numChannels:: ) within a target strong::group:: ( link::Classes/Group:: or link::Classes/Server:: ).

argument::multi
keep old links and add new one

argument::vol
volume at which to monitor

argument::fadeTime
fade in fade out time

method::playN
see link::Reference/playN::.

argument::outs
array of destination channels

argument::amps
array of amplitudes for each channel

argument::ins
array of source channels

method::stop
stop to play out public channels (private channels keep playing as others might listen still) this stops the monitoring. To stop the objects playing, use link::#-free::, link::#-release::.

argument::fadeTime
decay time for this action

method::end
releases the synths and stops playback.

argument::fadeTime
decay time for this action

argument::reset
a boolean

method::ar, kr
return a link to my output, which is limited by [numChannels]. causes an uninitialized proxy to create a matching bus. normally strong::ar:: defaults to stereo, strong::kr:: to mono. this can be set in the classvars: link::#*defaultNumAudio::, link::#*defaultNumControl::.

subsection::Setting the source

NodeProxy keeps a number of slots which can be sources and are mixed on the same bus.. The default source is the slot 0. All objects can be exchanged while running, and also before and after. Normally, the source is active immediately. If sources are to be exchanged "quietly", set the node proxy to sleep (awake = false), or use the message prime().

See the list under section link::#Supported sources::

method::source
Play a new synth through proxy and release/remove any old ones.

argument::obj
can be one of the supported inputs (see link::#Supported sources::)

method::prime
Set source without starting the synth. To start it, link::#-send:: can be used later. Running synths are released and proxy is initialized if still neutral.

method::add
Add a new source to the present ones

method::removeAt
Remove the object at index i and its synths, if they exist.

method::removeLast
Remove the last object and its synths, if they exist.

method::put
Set the source by index. Objects can be inserted at any index, only the order of indices is relevant. Internally, NodeProxy uses an link::Classes/Order:: to access the sources.

argument::index
where the object should be placed in the internal order. if code::-1::, all objects are freed

argument::obj
A valid source (see link::#Supported sources::).

argument::channelOffset
using a multichannel setup it can be useful to set this, when the objects numChannels is smaller than the proxy

argument::extraArgs
Arguments that can be sent with the object directly (not cached)

argument::now
if set to false, only prepare the source and do not start the object (see link::#-prime::)

code::
// put can be used with the array indexing syntax:
a = NodeProxy.new.play;
a[0] = { SinOsc.ar(Rand(200, 899)) * 0.1.dup };
a[2] = { SinOsc.ar(Rand(200, 899)) * 0.1.dup };
a.sources.do(_.postcs);
// using multiple index expands into multiple objects
a[0..5] = { SinOsc.ar(Rand(200, 899)) * 0.1.dup };
a.sources.do(_.postcs);
a.send; // exchange synths, using the sources as definitions
a.clear;
::

method::pause
Pause all objects and set proxy to paused

method::resume
If paused, start all objects

method::rebuild
Rebuild all SynthDefs from sources.

method::orderNodes
Arrange the order of groups from this to the last. This can be important when external input is filtered in order to strong::minimize latency::. Note that if a link::#-parentGroup:: was provided, the nodes must be in the same parentGroup.

method::<--
Usage: strong::proxyA <-- proxyB::.  Set proxyA source to proxyB and play proxyA. If proxyB was playing, fade it out. This is convenient in the following situation:

code::
b = NodeProxy.new.play;
b.source = { PinkNoise.ar(0.2.dup) };
// now I want to filter b through a new proxy.
a = NodeProxy.new;
a <-- b; a.source = { HPF.ar(b.ar, 7000) };
a.source = { HPF.ar(b.ar, 3000) };// changing the source
a.clear; b.clear;
::

method::<<>
Chaining. Usage: strong::proxyA <<> proxyB	<<> proxyC <<> ...:: . Map proxyC source to proxyB code::\in:: argument, and proxyB to proxyA's in argument.

code::
a = NodeProxy.new.play;
a.source = { RLPF.ar(\in.ar(0!2), [4600, 7000], 0.1) };
b = NodeProxy.new.source_ { Impulse.ar([5, 7] / 2) };
a <<> b;
::

method::<>>
Inverse of the above. Usage: strong::proxyA <>> proxyB	<>> proxyC <>> ...:: .

subsection::Release and cleaning up

method::free
Release all running synths and the group. If patterns are playing, stop them.

argument::fadeTime
decay time for this action

argument::freeGroup
a boolean

method::release
release running synths. If patterns are playing, stop them.

argument::fadeTime
decay time for this action

method::clear
reset everything to nil, neutralizes rate/numChannels

argument::fadeTime
if a fadeTime is given, first fade out, then clear.

subsection::Accessing Instance Variables

method::sources
Returns an array of all sources

method::source
Returns the first source.

method::server
The node proxy's server (a link::Classes/Server::).

method::bus
The node proxy's private bus (a link::Classes/Bus::). Because it has a private bus, it is not audible directly - monitoring it by (.play or playN) routs it to the hardware output channels.

method::rate
The bus rate (default: nil) The rate and number of channels is determined either when the instance is created (.control/.audio) or by lazy initialisation from the first source (see link::Tutorials/JITLib/the_lazy_proxy::)

method::numChannels
The bus numChannels (default: nil)

method::isNeutral
true if the proxy has no initialized bus.

method::group
The node proxy's group (a link::Classes/Group::). This is maintained by the proxy and serves as a context in which all synths are placed.

method::parentGroup
Access the parentGroup (default: nil), which can be set to run the proxy's group in another group. This group has to be maintained (kept playing etc.) externally.

method::clock
A clock, which can be set to account for different timing schemes, such as beat accurate replacement of sources.

method::quant
A quant value, to specify quantizes replacement of sources. Compatible with the general use of quant in SuperCollider.

method::quantize
Synchronize the proxies by resending and adjusting to quant.

method::monitor
Access the link::Classes/Monitor:: object, which plays back the output of the proxy's private bus.

method::loaded
Returns true if the object has been initialized on the server, e.g. a synthDef has been stored.

method::paused
Returns true if the processes are paused.

method::awake
If set to false (default: true), a change of the source does not start a new synth immediately. This is useful when synths are triggered by link::#-spawn::, and a change of sound should not duplicate sends.

method::fadeTime
set the crossfade time. See: link::Tutorials/JITLib/jitlib_fading:: .

subsection::Setting synth controls

method::set, unset, unmap
NodeProxy behaves like its nodeMap ( link::Classes/NodeMap:: )

method::map
Map the arguments in keys to the subsequent channels of another proxy (keys can be a symbol or a number). If the proxy has strong::multiple channels::, subsequent channels of the control, if present, are mapped. Note that you should not map to more channels than the control has.

method::setn
set ranges of controls

method::xset
set with crossfade into new setting

method::xmap
map with crossfade into new setting

method::xsetn
untested

method::lag
set the lag values of these args (identical to link::#-setRates::). To remove these settings, use: code::lag(\key1, nil, key2, nil, ...)::

method::setRates
set the default rate (\tr, \ir, numerical) for synthDef arg. A rate of nil removes setting.

method::controlNames
Returns the link::Classes/ControlName:: objects of all slots, strong::except:: the names of this list (default: code::[\out, \i_out, \gate, \fadeTime]:: , which are used internally).

method::controlKeys
Returns the keys (symbols) of all control names objects of all slots, strong::except:: the names of this list. (default: none).

argument::except
list of names

argument::noInternalKeys
If noInternalKeys is true (default: true), it ignores the keys code::[\out, \i_out, \gate, \fadeTime]:: .

method::getKeysValues
Get all key value pairs from both link::Classes/NodeMap:: (the settings) and default arguments.

method::controlKeysValues
Get all key value pairs from default arguments.

subsection::Sending synths to server

method::send
Send a new synth without releasing the old one. If the source is a stream or a pattern, it starts a new one.

argument::extraArgs
Arguments used to set the synth. the argument list is applied to the synth only.

argument::index
What slot to send a new synth with. If nil, uses all. (default: nil)

argument::freeLast
if to free the last synth at that index or not (default: true)

method::sendAll
Send all synths, or restart all objects.

argument::extraArgs
Arguments used to set the synth. the argument list is applied to the synth only.

argument::freeLast
if to free the last synth at that index or not (default: true)

method::sendEach
Like send, just iterating seperately over the objects.

method::wakeUp
Until the proxy is not used by any output ( either .play or .ar/.kr ) it is not running on the server. you can wake it up to force it playing. Normally this is not needed.

subsection::GUI

method::edit
Returns a new instance of link::Classes/NodeProxyEditor:: for this proxy.

code::
a = NodeProxy.new;
a.edit;

(
a.source = { |freq = 440, rate = 2|
	SinOsc.ar(freq * [1, 1.625]) * SinOsc.kr(rate).max(0) * 0.2
}
);
::

section::Supported sources

definitionList::
## link::Classes/NodeProxy:: || played by reading from the other node proxie's bus.
## link::Classes/Function:: || interpreted as ugen function, and plays a link::Classes/Synth::, similar to Function.play.
## link::Classes/SimpleNumber:: || write this value to the bus continuously
## link::Classes/Bus:: || reads from the bus
## link::Classes/SynthDef:: || plays a link::Classes/Synth:: using the SynthDef. This is useful for triggering.
## link::Classes/Symbol:: || plays a link::Classes/Synth:: from the SynthDef with this name. This is useful for triggering.
## link::Classes/Pattern:: || played as event pattern (using link::Classes/Pbind:: or other event patterns)
## link::Classes/Stream:: || played as event stream (a stream returning events)
## nil || link::Classes/Nil:: removes all objects.
## link::Classes/Pdef::, link::Classes/EventPatternProxy:: || played like a stream
## link::Classes/Task:: || played, no output is assigned.
## link::Classes/Tdef:: || played like Task
## link::Classes/Event:: || played like in a pattern.

## Associations: ||
definitionList::
## (\filter -> func) || filter previous input (with post control)
## (\filterIn -> func) || filter previous input (with pre control)
## (\set -> event pattern) || set controls with the event keys of the pattern
## (\setbus -> event pattern) || set bus with an event pattern. Bus value is the \value key of each event.
## (\setsrc -> event pattern) || set the source with an event pattern. source is the \source key of event.
## (\control -> array or number) || prepare an efficient way to set values by index
## (\mix -> func) || mix audio
::

## crucial library: ||
definitionList::
## AbstractPlayer || started in a separate bus, mapped to this bus
## Instr || converted to player and started
::
::

Definitions for other sources can be added easily.

Examples::

For more, see link::Classes/ProxySpace::

code::
///////////////////// using node proxy with ugen functions /////////////////////

s.boot;

a = NodeProxy.audio(s, 2);
a.play; // play to hardware output, return a group with synths

// setting the source
a.source = { SinOsc.ar([350, 351.3], 0, 0.2) };

// the proxy has two channels now:
a.numChannels.postln;
a.source = { SinOsc.ar([390, 286] * 1.2, 0, 0.2) };

// exeeding channels wrap:
a.source = { SinOsc.ar([390, 286, 400, 420, 300] * 1.2, 0, 0.2) };

// other inputs
a.source = { WhiteNoise.ar([0.01,0.01]) };
a.source = 0;
a.source = \default; // synthDef on server
a.source = SynthDef("w", { arg out=0; Out.ar(out,SinOsc.ar([Rand(430, 600), 600], 0, 0.2)) });
a.source = nil; // removes any object

// feedback
a.source = { SinOsc.ar(a.ar * 7000 * LFNoise1.kr(1, 0.3, 0.6) + 200, 0, 0.1) };
a.source = { SinOsc.ar(a.ar * 6000 * MouseX.kr(0, 2) + [100, 104], 0, 0.1) };

// fadeTime
a.fadeTime = 2.0;
a.source = { SinOsc.ar([390, 286] * ExpRand(1, 3), 0, 0.2) };


// adding nodes
a.add({ SinOsc.ar([50, 390]*1.25, 0, 0.1) });
a.add({ BrownNoise.ar([0.02,0.02]) });

// setting nodes at indices:
a[0] = { SinOsc.ar( 700 * LFNoise1.kr(1, 0.3, 0.6) + 200, 0, 0.1) };
a[1] = { LFPulse.kr(3, 0.3) * SinOsc.ar(500, 0, 0.1) };
a[2] = { LFPulse.kr(3.5, 0.3) * SinOsc.ar(600, 0, 0.1) };
a[3] = { SinOsc.ar([1,1.25] * 840, 0, 0.1) };

// filtering: the first argument is the previous bus content. more args can be used as usual.
a[3] = \filter -> { arg in; in * SinOsc.ar(Rand(100,1000)) };
a[2] = \filter -> { arg in; in * MouseY.kr(0,1) };
a[8] = \filter -> { arg in; in * MouseX.kr(0,1) };
a[4] = \filter -> { arg in; in * SinOsc.ar(ExpRand(1,5)).max(0) };



// setting controls
a.fadeTime = 2.0;
a.source = { arg f=400; SinOsc.ar(f * [1,1.2] * rrand(0.9, 1.1), 0, 0.1) };
a.set(\f, rrand(900, 300));
a.set(\f, rrand(1500, 700));
a.xset(\f, rrand(1500, 700)); // crossfaded setting
a.source = { arg f=400; RLPF.ar(Pulse.ar(f * [1,1.02] * 0.05, 0.5, 0.2), f * 0.58, 0.2) };

// control lags
a.lag(\f, 0.5); // the objects are built again internally and sent to the server.
a.set(\f, rrand(1500, 700));
a.lag(\f, nil);
a.set(\f, rrand(1500, 700));

a.fadeTime = 1.0;

// mapping controls to other node proxies

c = NodeProxy.control(s, 2);
c.source = { SinOsc.kr([10,20] * 0.1, 0, 150, 1300) };
a.map(\f, c);
a[0] = { arg f=400; RHPF.ar(Pulse.ar(f * [1,1.2] * 0.05, 0.5, 0.2), f * 0.58, 0.2) };
c.source = { SinOsc.kr([10,16] * 0.02, 0, 50, 700) };
c.source = { Line.kr(300, 1500, 10) + SinOsc.kr(20 * [1,2], 0, 100) };
a[1] = { arg f; LFPar.ar(f % MouseX.kr(1, 40, 1) * 4 + 360, 0, 0.2) };

// map multiple channels of one proxy to multiple controls of another
// recently changed behaviour!

a.source = { arg f=#[400, 400]; LPF.ar(Pulse.ar(f[0] * [0.4,1], 0.2, 0.2), f[1] * 3) };
a.map(\f, c); // multichannel proxy c is mapped to multichannel control of a
a.source = { arg f=#[400, 400]; LPF.ar(Pulse.ar(f, 0.2, 0.2), f[1]) };
a.source = { arg f=#[400, 400]; Formant.ar(140, f * 1.5, 100, 0.1) };
c.source = { SinOsc.kr([Line.kr(1, 30, 10), 1], 0, [100, 700], [300, 700]) };
c.source = 400;


c.fadeTime = 5.5;
c.source = { LFNoise0.kr([2.3, 1.0], [100, 700], [300, 1700]) };
c.source = { SinOsc.kr([2.3, 1.0], 0, [100, 700], [300, 1700]) };
c.source = 400;


// behave like a sc2 plug
c.gate(1400, 0.1);
c.gate(1000, 0.1);
c.line(1000, 1);

// direct access
a.lineAt(\f, 300, 2);
a.xlineAt(\f, 600, 0.3);
a.gateAt(\f, 1600, 0.3);


// changing nodeMaps
a.unmap(\f);
n = a.nodeMap.copy;
n.set(\f, 700);
a.fadeToMap(n);
n = a.nodeMap.copy;
n.set(\f, 400);
a.fadeTime = 1.0;
a.fadeToMap(n, [\f]); // linear interpolation to new map: experimental
a.map(\f, c); // restore mapping


// sending envelopes (up to 8 levels)
w = Env.new(Array.rand(3, 400, 1000),Array.rand(2, 0.3, 0.001), -4);
c.env(w);
c.env(w);
w = Env.new(Array.rand(8, 400, 1000),Array.rand(7, 0.03, 0.1));
c.env(w);
c.env(w);

// stop synthesis, then wake up proxies:

a.stop; // stop the monitor
a.play; // start the monitor
a.end;	// release the synths and stop the monitor
c.free;	// free the control proxy c
::

code::

///////////////////// channel offset/object index /////////////////////


a = NodeProxy.audio(s,2);
a.play;
a[0] = { Ringz.ar(Impulse.ar(5, 0, 0.1), 1260) };
a.put(1, { Ringz.ar(Impulse.ar(5.3, 0, 0.1), 420) }, 1);
a.put(0, { Ringz.ar(Dust.ar([1,1]*15.3, 0.1), 720) }, 1);
a.put(1, { Ringz.ar(Impulse.ar(5.3, 0, 0.1), 420) }, 1);
a.end;
::

code::

///////////////////// beat accurate playing /////////////////////




a = NodeProxy.audio(s,2);
a.play;

a.clock = TempoClock(2.0).permanent_(true); // round to every 2.0 seconds
a.source = { Ringz.ar(Impulse.ar(0.5, 0, 0.3), 3000, 0.01) };
a[1] = { Ringz.ar(Impulse.ar([0.5, 1], 0, 0.3), 1000, 0.01) };
a[2] = { Ringz.ar(Impulse.ar([3, 5]/2, 0, 0.3), 8000, 0.01) };
a[3] = { Ringz.ar(Impulse.ar([3, 5]*16, 0, 0.3), 5000, 0.01) * LFPulse.kr(0.5, 0, 0.05) };

a.removeLast;
a.removeAt(2);

a.clear;
::

code::

///////////////////// using patterns - event streams /////////////////////


(
// must have 'out' or 'i_out' argument to work properly
SynthDef("who", { arg freq, gate=1, out=0, ffreq=800, amp=0.1;
	var env;
	env = Env.asr(0.01, amp, 0.5);
	Out.ar(out, Pan2.ar(
		Formant.ar(freq, ffreq, 300, EnvGen.kr(env, gate, doneAction:2)), Rand(-1.0, 1.0))
	)
}).add;

)


(
s.boot;
a = NodeProxy.audio(s, 2);
a.fadeTime = 2;
b = NodeProxy.audio(s,2);
b.fadeTime = 3;
)

a.play; // monitor output

// play the pattern silently in b
b.source = Pbind(\instrument, \who, \freq, 500, \ffreq, 700, \legato, 0.02);

// play b out through a:
a.source = b;

// filter b with ring modulation:
a.source = { b.ar * SinOsc.ar(SinOsc.kr(0.2, 300, 330)) }; // filter the input of the pattern
a.source = { b.ar * LFCub.ar([2, 8], add: -0.5) }; // filter the input of the pattern

a.source = b;

// map b to another proxy
c = NodeProxy.control(s, 1).fadeTime_(1);
c.source = { SinOsc.kr(2, 0, 400, 700) };


// now one can simply embed a control node proxy into an event pattern.
// (this works not for \degree, \midinote, etc.)
// embedding in other patterns it will still return itself.


b.source = Pbind(\instrument, \who, \freq, 500, \ffreq, c, \legato, 0.02);

c.source = { SinOsc.kr(SinOsc.kr(0.2, 0, 10, 10), 0, 400, 700) };

c.source = { LFNoise1.kr(5, 1300, 1500) };
c.source = { MouseX.kr(100, 5500, 1) };

(
b.source = Pbind(
			\instrument, \who,
			\freq, Pseq([600, 350, 300],inf),
			\legato, 0.1,
			\ffreq, Pseq([c, 100, c, 100, 300, 600], inf), // use proxy in a pattern
			\dur, Pseq([1, 0.5, 0.75, 0.25] * 0.4, inf),
			\amp, Pseq([0.2, 0.2, 0.1, 0.1, 0.2], inf)
		);
)



b[2] = Pbind(\instrument, \who, \freq, 620, \ffreq, Prand([500,c],inf), \legato, 0.1, \dur, 0.1);
b[3] = Pbind(\instrument, \who, \ffreq, 5000, \freq, Pseq([720, 800],inf), \legato, 0.1, \dur, 0.1, \amp, 0.01);
b[4] = Pbind(\instrument, \who, \freq, Pseq([700, 400],inf), \legato, 0.1, \ffreq, 200);
b[1] = { WhiteNoise.ar([0.01,0.01]) };
b[4] = { arg ffreq=800; Resonz.ar(WhiteNoise.ar([1,1]), ffreq, 0.05) };


b.map(\ffreq, c); // map the control to the proxy
b.removeLast;
b.removeLast;
a.source = { b.ar * WhiteNoise.ar(0.1, 1) };
a.source = { b.ar * WhiteNoise.ar(0.1, 1) + (b.ar * SinOsc.ar(SinOsc.kr(0.01, 0, 50, 330))) };

c.source = { XLine.kr(1900, 10, 10) };

a.clear(10); b.clear(10); c.clear(10); // fade out and clear all (free bus, group and synths)
::