/usr/share/SuperCollider/HelpSource/Classes/LocalBuf.schelp is in supercollider-common 1:3.6.3~repack-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | class:: LocalBuf
summary:: Allocate a buffer local to the synth
categories:: UGens>Buffer
related:: Classes/Buffer, Classes/SetBuf, Classes/ClearBuf
classmethods::
private:: categories, new1
method:: new
Allocate a local buffer
argument:: numFrames
number of frames (default: 1)
argument:: numChannels
number of channels for multiple channel buffers (default: 1)
returns:: a new buffer – the ugen outputs its buffer number and can thus be used in any other ugen that requires a buffer number input.
method:: newFrom
Allocates a new buffer from a given list of values
argument:: list
The list may be two-dimensional for numChannels > 1.
It is then reshaped into the buffer's current format by flattening.
returns:: a new buffer
discussion::
Since newFrom is called by the as message, one may thus convert an array to a LocalBuf:
code::
[1, 2, 3].as(LocalBuf)
::
instancemethods::
method:: set
set the buffer slots with a list of values.
discussion::
If list is smaller than numFrames, it will only set
part of the buffer. The list may be two-dimensional for numChannels > 1.
offset is the starting index (default: 0)
warning::
SynthDef permits a maximum of 65536 (2**16) unique constant values in one definition. A very large array of distinct values can corrupt the SynthDef's binary format. If you need a large buffer to be pre-initialized with signal data, it is strongly recommended to use link::Classes/Buffer:: instead.
::
If the buffer is large but holds a smaller number of unique values, e.g. code::Array.fill(88200, { #[0, 0.25, 0.5, 0.75, 1.0].choose })::, this is no problem. SynthDef compacts the large array for the list of constants.
code::
SynthDef(\bigLocalBuf, {
LocalBuf(88200).set(Array.fill(88200, { #[0, 0.25, 0.5, 0.75, 1.0].choose }))
}).add;
SynthDescLib.at(\bigLocalBuf).constants;
// prints: FloatArray[ 1, 88200, 0, 0.75, 0.5, 0.25 ]
::
method:: clear
set the buffer slot to zero.
discussion::
This is important when randomly acessing buffer slots
(e.g. with a BufRd) or not overwriting them. Clear is not an efficient real time operation
for larger buffers, so it should be only used when really needed - but then it is essential:
a LocalBuf is "created" in each new synth, and it may reuse old space. So if an older
synth has already ended, this part of memory may be the same as the new synth's.
examples::
code::
// example: FFT
(
{
var in, chain;
in = WhiteNoise.ar(0.1.dup);
chain = FFT({LocalBuf(2048, 1)}.dup, in);
chain = PV_BrickWall(chain, SinOsc.kr([0.1, 0.11]));
IFFT(chain) // inverse FFT
}.play;
)
// spawn some FFT based synths:
(
SynthDef(\fftgrain, { |out, sustain = 1, rate = 0.2|
var in, chain;
in = WhiteNoise.ar(0.1).dup;
chain = FFT({LocalBuf(128, 1)}.dup, in);
chain = PV_BrickWall(chain,
SinOsc.kr(rate * XLine.kr(1, 15 * [1, 1.6], sustain), Rand(0, pi))
);
Out.ar(out, IFFT(chain) * XLine.kr(1, 0.001, sustain, doneAction: 2)) // inverse FFT
}).add;
)
(
Pbind(
\instrument, \fftgrain,
\rate, Pwhite().linexp(0, 1, 0.01, 300),
\legato, Pwhite(1, 3.0, inf),
\dur, Prand([0.2, 1, 1.2], inf)
).play
)
// IndexL
(
{
var buf = LocalBuf.newFrom((0..5).scramble);
var freq = IndexL.kr(buf, MouseX.kr(0, BufFrames.kr(buf))).poll * 100 + 40;
Saw.ar(freq * [1, 1.1]) * 0.1
}.play;
)
// DetectIndex
(
{
var buf1 = LocalBuf.newFrom((0..5).scramble);
var buf2 = LocalBuf.newFrom((0..5).scramble - 1);
var buf3 = LocalBuf.newFrom((0..5).scramble + 1);
var index = DetectIndex.kr([buf1, buf2], SinOsc.kr([0.85, 0.8], 0, 6).trunc).poll;
var freq = IndexL.kr([buf2, buf3], index).poll * 40 + 40;
Saw.ar(freq) * 0.1
}.play;
)
// DegreeToKey
// modal space
// mouse x controls discrete pitch in dorian mode
(
play({
var mix;
mix =
// lead tone
SinOsc.ar(
(
DegreeToKey.kr(
[0, 2, 3.2, 5, 7, 9, 10].as(LocalBuf),
MouseX.kr(0, 15), // mouse indexes into scale
12, // 12 notes per octave
1, // mul = 1
72 // offset by 72 notes
).poll
+ LFNoise1.kr([3,3], 0.04) // add some low freq stereo detuning
).midicps, // convert midi notes to hertz
0,
0.1)
// drone 5ths
+ RLPF.ar(LFPulse.ar([48,55].midicps, 0.15),
SinOsc.kr(0.1, 0, 10, 72).midicps, 0.1, 0.1);
// add some 70's euro-space-rock echo
CombN.ar(mix, 0.31, 0.31, 2, 1, mix)
})
)
// Osc
(
{
var buf;
var list = Wavetable.sineFill(512, 1.0 / [1, 10, 3, 10, 5, 6, 10]);
// list.plot;
buf = LocalBuf.newFrom(list);
Osc.ar(buf,
XLine.kr(2000, 200 + {30.0.rand}.dup, 10) + SinOsc.ar(Line.kr(2, 300, 10),
0, 100)
) * 0.1;
}.play;
)
// see how not clearing the buffer accesses old data:
// slowly overwrite data with noise
(
{
var buf = LocalBuf(2048, 2);
BufWr.ar(WhiteNoise.ar(1.dup), buf, LFNoise0.ar(530).range(0, BufFrames.kr(buf)));
PlayBuf.ar(2, buf, MouseX.kr(1, 2), loop: 1) * 0.1
}.play
)
// avoid this (unless you like the glitch) by clearing buffer first:
(
{
var buf = LocalBuf(2048, 2).clear;
BufWr.ar(WhiteNoise.ar(1.dup), buf, LFNoise0.ar(530).range(0, BufFrames.kr(buf)));
PlayBuf.ar(2, buf, MouseX.kr(1, 2), loop: 1) * 0.1
}.play
)
// BufCombC stereo (needs no clearing, because delay is filled by ugen)
(
{
var z = Decay.ar(Dust.ar(1.dup, 0.1), 0.3, WhiteNoise.ar);
BufCombC.ar(LocalBuf(SampleRate.ir, 2), z, XLine.kr(0.0001, 0.01, 20), 0.2);
}.play
)
// multichannel test
(
{
var in, chain, n = 4;
in = WhiteNoise.ar(0.1.dup(n));
chain = FFT({LocalBuf(2048, 1)}.dup(n), in);
chain = PV_BrickWall(chain, LFNoise2.kr(2.dup(n)));
Splay.ar(IFFT(chain)) // inverse FFT
}.play;
)
::
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