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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>hideCharacter</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>hideCharacter</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">hideCharacter (<i>thisCharacter</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Makes <i>thisCharacter</i> invisible. While the character is invisible, <a href="getOverObject.html">getOverObject</a> and the function specified in <a href="onFocusChange.html">onFocusChange</a> will not register when the mouse is passed over the character. However, the character can still speak and think using the <a href="say_and_think.html">say and think</a> functions.
</P>

<P>
If <i>thisCharacter</i> is an object type which is not represented on the screen as a character using the <a href="addCharacter.html">addCharacter</a> function the line will have no effect.
</P>

<P>
The character can be made visible again using the <a href="showCharacter.html">showCharacter</a> function
</P>

<H3>Return value:</H3>

<P>
No return value.
</P>

<H3>See also:</H3>

<P>
<a href="Object_Types_as_Characters.html">Object Types as Characters</a>
</P>

<P>
<a href="setCharacterDrawMode.html">setCharacterDrawMode</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>