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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>Object Types as Screen Regions</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>Object Types as Screen Regions</h2>
<HR>


<P>
Once an object type has been defined it can be represented by a region of the screen. Screen regions do not need to be defined in order for the background image to animate - this can be achieved through repeated calls to the <a href="addOverlay.html">addOverlay</a> command. Rather, screen regions are used purely to enable a user's interaction with buttons on their screen, or with items in a scene in a game.
</P>

<H3>Functions for working with a specific screen region:</H3>

<P>
<a href="addScreenRegion.html">addScreenRegion</a>
</P>

<P>
<a href="isScreenRegion.html">isScreenRegion</a>
</P>

<P>
<a href="removeScreenRegion.html">removeScreenRegion</a>
</P>

<H3>See also:</H3>

<P>
<a href="forceCharacter.html">forceCharacter</a>
</P>

<P>
<a href="getOverObject.html">getOverObject</a>
</P>

<P>
<a href="jumpCharacter.html">jumpCharacter</a>
</P>

<P>
<a href="moveCharacter.html">moveCharacter</a>
</P>

<P>
<a href="onFocusChange.html">onFocusChange</a>
</P>

<P>
<a href="removeAllScreenRegions.html">removeAllScreenRegions</a>
</P>

<P>
<a href="say_and_think.html">say and think</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>