This file is indexed.

/usr/share/doc/sludge/SLUDGEDevKitHelp/Object_Types_as_Characters.html is in sludge-doc 2.2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>Object Types as Characters</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>Object Types as Characters</h2>
<HR>


<P>
Once an object type has been defined, it can be used as a character. Characters can walk, talk, stand still, and are scaled automatically by the engine in order to give the illusion of perspective.
</P>

<H3>Functions for working with a particular character:</H3>

<P>
<a href="addCharacter.html">addCharacter</a>
</P>

<P>
<a href="animate.html">animate</a>
</P>

<P>
<a href="floatCharacter.html">floatCharacter</a>
</P>

<P>
<a href="forceCharacter.html">forceCharacter</a>
</P>

<P>
<a href="getCharacterDirection.html">getCharacterDirection</a>
</P>

<P>
<a href="getCharacterScale.html">getCharacterScale</a>
</P>

<P>
<a href="hideCharacter.html">hideCharacter</a>
</P>

<P>
<a href="isCharacter.html">isCharacter</a>
</P>

<P>
<a href="isMoving.html">isMoving</a>
</P>

<P>
<a href="jumpCharacter.html">jumpCharacter</a>
</P>

<P>
<a href="moveCharacter.html">moveCharacter</a>
</P>

<P>
<a href="removeCharacter.html">removeCharacter</a>
</P>

<P>
<a href="setCharacterAngleOffset.html">setCharacterAngleOffset</a>
</P>

<P>
<a href="setCharacterDrawMode.html">setCharacterDrawMode</a>
</P>

<P>
<a href="setCharacterExtra.html">setCharacterExtra</a>
</P>

<P>
<a href="setCharacterSpinSpeed.html">setCharacterSpinSpeed</a>
</P>

<P>
<a href="setCharacterWalkSpeed.html">setCharacterWalkSpeed</a>
</P>

<P>
<a href="setCostume.html">setCostume</a>
</P>

<P>
<a href="showCharacter.html">showCharacter</a>
</P>

<P>
<a href="turnCharacter_and_spinCharacter.html">spinCharacter</a>
</P>

<P>
<a href="turnCharacter_and_spinCharacter.html">turnCharacter</a>
</P>

<H3>See also:</H3>

<P>
<a href="getObjectX_and_getObjectY.html">getObjectX and getObjectY</a>
</P>

<P>
<a href="getOverObject.html">getOverObject</a>
</P>

<P>
<a href="onFocusChange.html">onFocusChange</a>
</P>

<P>
<a href="removeAllCharacters.html">removeAllCharacters</a>
</P>

<P>
<a href="say_and_think.html">say and think</a>
</P>

<P>
<a href="setFloor.html">setFloor</a>
</P>

<P>
<a href="setLightMap.html">setLightMap</a>
</P>

<P>
<a href="setScale.html">setScale</a>
</P>

<P>
<a href="Scaling_Characters.html">Scaling Characters</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2012
</P>

<HR>
</BODY>
</html>