/usr/share/pyvnc2swf/play.py is in pyvnc2swf 0.9.5-5.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
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##
## pyvnc2swf - play.py
##
## $Id: play.py,v 1.6 2008/11/16 02:39:40 euske Exp $
##
## Copyright (C) 2005 by Yusuke Shinyama (yusuke at cs . nyu . edu)
## All Rights Reserved.
##
## This is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation; either version 2 of the License, or
## (at your option) any later version.
##
## This software is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this software; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
## USA.
##
import sys, os.path, subprocess
import pygame
from image import create_image_from_string_argb
from movie import SWFInfo, MovieContainer
from output import SWFScreen, MovieOutputStream, MovieBuilder
lowerbound = max
upperbound = min
stderr = sys.stderr
## PygameMoviePlayer
##
class PygameMoviePlayer(MovieOutputStream):
"""
A simple movie player using Pygame.
"""
font_size = 24
def __init__(self, movie, debug=0):
MovieOutputStream.__init__(self, movie.info, debug)
self.builder = MovieBuilder(movie, self, debug)
self.movie = movie
return
# MovieOuputStream methods
def open(self):
MovieOutputStream.open(self)
# open window
(x,y,w,h) = self.info.clipping
self.imagesize = ( int(w*(self.info.scaling or 1)), int(h*(self.info.scaling or 1)) )
self.screen = SWFScreen(x, y, w, h)
(self.winwidth, self.winheight) = self.imagesize
self.font = pygame.font.SysFont(pygame.font.get_default_font(), self.font_size)
(fw1,fh1) = self.font.size('00000 ')
(fw2,fh2) = self.font.size('[>] ')
self.panel_x0 = 0
self.panel_x1 = fw1
self.panel_x2 = fw1+fw2
self.panel_y0 = self.winheight
self.panel_y1 = self.winheight + fh1/2
self.panel_h = fh1
self.panel_w = lowerbound(64, self.winwidth-fw1-fw2-4)
self.slide_h = fh1/2
self.slide_w = 8
self.actualwidth = self.panel_w+fw1+fw2+4
pygame.display.set_caption(self.info.filename, self.info.filename)
self.window = pygame.display.set_mode((self.actualwidth, self.winheight+self.panel_h))
self.cursor_image = None
self.cursor_pos = None
self.playing = True
self.mp3_out = self.mp3_dec = None
#import pymedia
#self.mp3_out = subprocess.Popen(['mpg123','-q','-'], stdin=subprocess.PIPE)
#self.mp3_dec = pymedia.audio.acodec.Decoder('mp3')
#self.mp3_out = pymedia.audio.sound.Output(44100,2,pymedia.audio.sound.AFMT_S16_LE)
return
def paint_frame(self, (images, othertags, cursor_info)):
for ((x0,y0), (w,h,data)) in images:
self.screen.paint_image(x0, y0, w, h, data)
if cursor_info:
(cursor_image, cursor_pos) = cursor_info
if cursor_image:
(w, h, dx, dy, data) = cursor_image
self.cursor_offset = (dx, dy)
self.cursor_image = create_image_from_string_argb(w, h, data)
if cursor_pos:
self.cursor_pos = cursor_pos
return
def preserve_frame(self):
img = pygame.Surface(self.screen.buf.get_size())
img.blit(self.screen.buf, (0,0))
return img
def recover_frame(self, img):
self.screen.buf.blit(img, (0,0))
return
# additional methods
def show_status(self):
f = self.current_frame
n = self.movie.nframes
s = '%05d' % f
self.window.fill((0,0,0), (0, self.panel_y0, self.actualwidth, self.panel_h))
self.window.blit(self.font.render(s, 0, (255,255,255)), (0, self.panel_y0))
if self.playing:
self.window.blit(self.font.render('[>]', 0, (0,255,0)), (self.panel_x1, self.panel_y0))
else:
self.window.blit(self.font.render('[||]', 0, (255,0,0)), (self.panel_x1, self.panel_y0))
self.window.fill((255,255,255), (self.panel_x2, self.panel_y1, self.panel_w, 1))
x = self.panel_x2 + self.panel_w*f/n - self.slide_w/2
y = self.panel_y1 - self.slide_h/2
self.window.fill((255,255,255), (x, y, self.slide_w, self.slide_h))
return
def update(self):
surface = self.screen.buf
if self.info.scaling:
# rotozoom is still very unstable... it sometime causes segfault :(
# in case it doesn't work, use scale instead.
# surface = pygame.transform.scale(surface, self.imagesize)
# surface.set_alpha()
surface = pygame.transform.rotozoom(surface, 0, self.info.scaling)
self.window.blit(surface, (0,0))
if self.cursor_image and self.cursor_pos:
(x, y) = self.cursor_pos
(dx, dy) = self.cursor_offset
self.window.blit(self.cursor_image, (x-dx, y-dy))
self.show_status()
pygame.display.update()
if self.mp3_out and self.info.mp3:
t = (self.current_frame+1) / self.info.framerate
(nsamples, seeksamples, mp3frames) = self.info.mp3.get_frames_until(t)
r = self.mp3_dec.decode(''.join(mp3frames))
self.mp3_out.play(r.data)
return
def toggle_playing(self):
self.playing = not self.playing
if self.playing and self.movie.nframes-1 <= self.current_frame:
self.current_frame = 0
return
def seek(self, goal):
self.current_frame = upperbound(lowerbound(goal, 0), self.movie.nframes-1)
self.builder.seek(self.current_frame)
self.playing = False
self.update()
return
def play(self):
drag = False
loop = True
ticks0 = 0
self.current_frame = 0
self.builder.start()
while loop:
if self.playing:
events = pygame.event.get()
else:
events = [pygame.event.wait()]
for e in events:
if e.type in (pygame.MOUSEBUTTONDOWN, pygame.MOUSEMOTION):
(x,y) = e.pos
if (e.type == pygame.MOUSEBUTTONDOWN and y < self.panel_y0):
# the screen clicked
self.toggle_playing()
elif (self.panel_y0 < y and (e.type == pygame.MOUSEBUTTONDOWN or drag)):
# slide bar dragging
drag = True
(x,y) = e.pos
self.seek((x-self.panel_x2)*self.movie.nframes/self.panel_w)
elif e.type == pygame.MOUSEBUTTONUP:
drag = False
elif e.type == pygame.KEYDOWN:
if e.key in (13, 32): # space or enter
self.toggle_playing()
elif e.key in (113, 27): # 'q'uit, esc
loop = False
elif e.key in (115, 83): # 's'napshot
(root, ext) = os.path.splitext(self.info.filename)
fname = '%s-%05d.bmp' % (root, self.current_frame)
pygame.image.save(self.screen.buf, fname)
print >>stderr, 'Save:', fname
elif e.key == 275: # right
self.current_frame += 1
self.seek(self.current_frame)
elif e.key == 276: # left
self.current_frame -= 1
self.seek(self.current_frame)
else:
print >>stderr, 'Unknown key:', e
elif e.type == pygame.QUIT:
# window close attmpt
loop = False
if self.playing:
self.builder.seek(self.current_frame)
if self.movie.nframes-1 <= self.current_frame:
# reach the end.
self.playing = False
else:
self.current_frame += 1
ticks1 = pygame.time.get_ticks()
d = lowerbound(int(1000.0/self.info.framerate), ticks0-ticks1)
ticks0 = ticks1
pygame.time.wait(d)
self.update()
# loop end
self.builder.finish()
self.close()
return
# play
def play(moviefiles, info, debug=0):
movie = MovieContainer(info)
for fname in moviefiles:
if fname.endswith('.swf'):
# vnc2swf file
movie.parse_vnc2swf(fname, True, debug=debug)
elif fname.endswith('.flv'):
# flv file
movie.parse_flv(fname, True, debug=debug)
elif fname.endswith('.vnc'):
# vncrec file
movie.parse_vncrec(fname, debug=debug)
else:
raise ValueError('unsupported format: %r' % fname)
info.filename = os.path.basename(fname)
PygameMoviePlayer(movie, debug=debug).play()
return
# main
def main(argv):
import getopt, re
def usage():
print 'usage: %s [-d] [-r framerate] [-C WxH+X+Y] [-s scaling] file1 file2 ...' % argv[0]
return 100
try:
(opts, args) = getopt.getopt(argv[1:], 'dr:C:s:')
except getopt.GetoptError:
return usage()
#
debug = 0
info = SWFInfo()
for (k, v) in opts:
if k == '-d':
debug += 1
elif k == '-r':
info.set_framerate(float(v))
elif k == '-C':
m = re.match(r'^(\d+)x(\d+)\+(\d+)\+(\d+)$', v)
if not m:
print >>stderr, 'Invalid clipping specification:', v
return usage()
x = map(int, m.groups())
info.clipping = (x[2],x[3], x[0],x[1])
elif k == '-s':
info.scaling = float(v)
if not args:
print >>stderr, 'Specify at least one input movie.'
return usage()
return play(args, info, debug=debug)
if __name__ == "__main__": sys.exit(main(sys.argv))
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