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<title>plasTeX — A Python Framework for Processing LaTeX Documents: Determining the Correct Rendering Method</title>

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<b class="current">Determining the Correct Rendering Method</b>
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<div><h2 id="a0000000014">5.2.1 Determining the Correct Rendering Method</h2>
<p>Looking up the correct rendering method is quite straight-forward. If the node is a text node, the <tt class="ttfamily">textDefault</tt> attribute on the renderer is used. If it is not a text node, then the node’s name determines the key name in the renderer. In most cases, the node’s name is the same name as the L<sup style="font-variant:small-caps; margin-left:-0.3em">a</sup>T<sub style="text-transform:uppercase; margin-left:-0.2em">e</sub>X macro that created it. If the macro used some type of modifier argument (i.e. *, +, -), a name with that modifier applied to it is also searched for first. For example, if you used the <tt class="ttfamily">tablular*</tt> environment in your L<sup style="font-variant:small-caps; margin-left:-0.3em">a</sup>T<sub style="text-transform:uppercase; margin-left:-0.2em">e</sub>X document, the renderer will look for “tabular*” first, then “tabular”. This allows you to use different rendering methods for modified and unmodified macros. If no rendering method is found, the method in the renderer’s <tt class="ttfamily">default</tt> attribute is used. </p></div>





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