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pictures. These pictures can be used in various places.</p><p><tt class="classname">Images</tt> can be created from
<tt class="classname">Pixbufs</tt>, <tt class="classname">Pixmaps</tt>, image files
(e.g. XPM, PNG, JPEG, TIFF, etc.) and even animation files.</p><p><tt class="classname">Images</tt> are created using the
function:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
image = gtk.Image()
</pre></td></tr></table><p>The image is then loaded using one of the following
methods:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
image.set_from_pixbuf(<b class="parameter"><tt>pixbuf</tt></b>)
image.set_from_pixmap(<b class="parameter"><tt>pixmap</tt></b>, <b class="parameter"><tt>mask</tt></b>)
image.set_from_image(<b class="parameter"><tt>image</tt></b>)
image.set_from_file(<b class="parameter"><tt>filename</tt></b>)
image.set_from_stock<b class="parameter"><tt>(stock_id</tt></b>, <b class="parameter"><tt>size</tt></b>)
image.set_from_icon_set(<b class="parameter"><tt>icon_set</tt></b>, <b class="parameter"><tt>size</tt></b>)
image.set_from_animation(<b class="parameter"><tt>animation</tt></b>)
</pre></td></tr></table><p>Where <i class="parameter"><tt>pixbuf</tt></i> is a
<tt class="classname">gtk.gdk.Pixbuf</tt>; <i class="parameter"><tt>pixmap</tt></i> and
<i class="parameter"><tt>mask</tt></i> are <tt class="classname">gtk.gdk.Pixmaps</tt>;
<i class="parameter"><tt>image</tt></i> is a <tt class="classname">gtk.gdk.Image</tt>;
<i class="parameter"><tt>stock_id</tt></i> is the name of a
<tt class="classname">gtk.StockItem</tt>; <i class="parameter"><tt>icon_set</tt></i> is a
<tt class="classname">gtk.IconSet</tt>; and, <i class="parameter"><tt>animation</tt></i> is
a <tt class="classname">gtk.gdk.PixbufAnimation</tt>. the
<i class="parameter"><tt>size</tt></i> argument is one of:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
ICON_SIZE_MENU
ICON_SIZE_SMALL_TOOLBAR
ICON_SIZE_LARGE_TOOLBAR
ICON_SIZE_BUTTON
ICON_SIZE_DND
ICON_SIZE_DIALOG
</pre></td></tr></table><p>The easiest way to create an image is using the
<tt class="methodname">set_from_file</tt>() method which automatically
determines the image type and loads it.</p><p>The program <a href="examples/images.py" target="_top"><span><b class="command">images.py</b></span></a> illustrates
loading various image types (<a href="examples/goalie.gif" target="_top"><tt class="filename">goalie.gif</tt></a>, <a href="examples/apple-red.png" target="_top"><tt class="filename">apple-red.png</tt></a>,
<a href="examples/chaos.jpg" target="_top"><tt class="filename">chaos.jpg</tt></a>,
<a href="examples/important.tif" target="_top"><tt class="filename">important.tif</tt></a>,
<a href="examples/soccerball.gif" target="_top"><tt class="filename">soccerball.gif</tt></a>)
into images which are then put into buttons:</p><div class="figure"><a name="imagesfig"></a><p class="title"><b>Figure 9.5. Example Images in Buttons</b></p><div class="mediaobject" align="center"><img src="figures/images.png" align="middle" alt="Example Images in Buttons"></div></div><p>The source code is:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
1 #!/usr/bin/env python
2
3 # example images.py
4
5 import pygtk
6 pygtk.require('2.0')
7 import gtk
8
9 class ImagesExample:
10 # when invoked (via signal delete_event), terminates the application.
11 def close_application(self, widget, event, data=None):
12 gtk.main_quit()
13 return False
14
15 # is invoked when the button is clicked. It just prints a message.
16 def button_clicked(self, widget, data=None):
17 print "button %s clicked" % data
18
19 def __init__(self):
20 # create the main window, and attach delete_event signal to terminating
21 # the application
22 window = gtk.Window(gtk.WINDOW_TOPLEVEL)
23 window.connect("delete_event", self.close_application)
24 window.set_border_width(10)
25 window.show()
26
27 # a horizontal box to hold the buttons
28 hbox = gtk.HBox()
29 hbox.show()
30 window.add(hbox)
31
32 pixbufanim = gtk.gdk.PixbufAnimation("goalie.gif")
33 image = gtk.Image()
34 image.set_from_animation(pixbufanim)
35 image.show()
36 # a button to contain the image widget
37 button = gtk.Button()
38 button.add(image)
39 button.show()
40 hbox.pack_start(button)
41 button.connect("clicked", self.button_clicked, "1")
42
43 # create several images with data from files and load images into
44 # buttons
45 image = gtk.Image()
46 image.set_from_file("apple-red.png")
47 image.show()
48 # a button to contain the image widget
49 button = gtk.Button()
50 button.add(image)
51 button.show()
52 hbox.pack_start(button)
53 button.connect("clicked", self.button_clicked, "2")
54
55 image = gtk.Image()
56 image.set_from_file("chaos.jpg")
57 image.show()
58 # a button to contain the image widget
59 button = gtk.Button()
60 button.add(image)
61 button.show()
62 hbox.pack_start(button)
63 button.connect("clicked", self.button_clicked, "3")
64
65 image = gtk.Image()
66 image.set_from_file("important.tif")
67 image.show()
68 # a button to contain the image widget
69 button = gtk.Button()
70 button.add(image)
71 button.show()
72 hbox.pack_start(button)
73 button.connect("clicked", self.button_clicked, "4")
74
75 image = gtk.Image()
76 image.set_from_file("soccerball.gif")
77 image.show()
78 # a button to contain the image widget
79 button = gtk.Button()
80 button.add(image)
81 button.show()
82 hbox.pack_start(button)
83 button.connect("clicked", self.button_clicked, "5")
84
85
86 def main():
87 gtk.main()
88 return 0
89
90 if __name__ == "__main__":
91 ImagesExample()
92 main()
</pre></td></tr></table><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="id3109973"></a>9.6.1. Pixmaps</h3></div></div><div></div></div><p><tt class="classname">Pixmaps</tt> are data structures that
contain pictures. These pictures can be used in various places, but most
commonly as icons on the X desktop, or as cursors.</p><p>A pixmap which only has 2 colors is called a bitmap, and there
are a few additional routines for handling this common special case.</p><p>To understand pixmaps, it would help to understand how X
window system works. Under X, applications do not need to be running on the
same computer that is interacting with the user. Instead, the various
applications, called "clients", all communicate with a program which
displays the graphics and handles the keyboard and mouse. This program which
interacts directly with the user is called a "display server" or "X server."
Since the communication might take place over a network, it's important to
keep some information with the X server. <tt class="classname">Pixmaps</tt>, for
example, are stored in the memory of the X server. This means that once
pixmap values are set, they don't need to keep getting transmitted over the
network; instead a command is sent to "display pixmap number XYZ here." Even
if you aren't using X with GTK+ currently, using constructs such as
<tt class="classname">Pixmaps</tt> will make your programs work acceptably under
X.</p><p>To use pixmaps in PyGTK, we must first build a
<tt class="classname">gtk.gdk.Pixmap</tt> using gtk.gdk functions in PyGTK.
<tt class="classname">Pixmaps</tt> can either be created from in-memory data, or
from data read from a file. We'll go through each of the calls to create a
pixmap.</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
pixmap = gtk.gdk.pixmap_create_from_data(<b class="parameter"><tt>window</tt></b>, <b class="parameter"><tt>data</tt></b>, <b class="parameter"><tt>width</tt></b>, <b class="parameter"><tt>height</tt></b>, <b class="parameter"><tt>depth</tt></b>, <b class="parameter"><tt>fg</tt></b>, <b class="parameter"><tt>bg</tt></b>)
</pre></td></tr></table><p>This routine is used to create a <i class="parameter"><tt>pixmap</tt></i>
from <i class="parameter"><tt>data</tt></i> in memory with the color depth given by
<i class="parameter"><tt>depth</tt></i>. If <i class="parameter"><tt>depth</tt></i> is -1 the
color depth is derived from the depth of <i class="parameter"><tt>window</tt></i>. Each
pixel uses <i class="parameter"><tt>depth</tt></i> bits of data to represent the
color. <i class="parameter"><tt>Width</tt></i> and <i class="parameter"><tt>height</tt></i> are in
pixels. The <i class="parameter"><tt>window</tt></i> argument must refer to a realized
<tt class="classname">gtk.gdk.Window</tt>, since a pixmap's resources are
meaningful only in the context of the screen where it is to be
displayed. <i class="parameter"><tt>fg</tt></i> and <i class="parameter"><tt>bg</tt></i> are the
foreground and background colors of the pixmap.</p><p>Pixmaps can be created from XPM files using:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
pixmap, mask = gtk.gdk.pixmap_create_from_xpm(<b class="parameter"><tt>window</tt></b>, <b class="parameter"><tt>transparent_color</tt></b>, <b class="parameter"><tt>filename</tt></b>)
</pre></td></tr></table><p>XPM format is a readable pixmap representation for the X
Window System. It is widely used and many different utilities are available
for creating image files in this format. In the
<tt class="function">pixmap_create_from_xpm</tt>() function the first argument is
a <tt class="classname">gtk.gdk.Window</tt> type. (Most GTK+ widgets have an
underlying <tt class="classname">gtk.gdk.Window</tt> which can be retrieved by
using the widget's window attribute.) The file, specified by
<i class="parameter"><tt>filename</tt></i>, must contain an image in the XPM format and
the image is loaded into the <i class="parameter"><tt>pixmap</tt></i> structure. The
<i class="parameter"><tt>mask</tt></i> is a bitmap that specifies which bits of
<i class="parameter"><tt>pixmap</tt></i> are opaque; it is created by the function. All
other pixels are colored using the color specified by
<i class="parameter"><tt>transparent_color</tt></i>. An example using this function is
below.</p><p>Pixmaps can also be created from data in memory using the
function:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
pixmap, mask = gtk.gdk.pixmap_create_from_xpm_d(<b class="parameter"><tt>window</tt></b>, <b class="parameter"><tt>transparent_color</tt></b>, <b class="parameter"><tt>data</tt></b>)
</pre></td></tr></table><p>Small images can be incorporated into a program as data in the
XPM format using the above function. A pixmap is created using this data,
instead of reading it from a file. An example of such data is:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
xpm_data = [
"16 16 3 1",
" c None",
". c #000000000000",
"X c #FFFFFFFFFFFF",
" ",
" ...... ",
" .XXX.X. ",
" .XXX.XX. ",
" .XXX.XXX. ",
" .XXX..... ",
" .XXXXXXX. ",
" .XXXXXXX. ",
" .XXXXXXX. ",
" .XXXXXXX. ",
" .XXXXXXX. ",
" .XXXXXXX. ",
" .XXXXXXX. ",
" ......... ",
" ",
" "
]
</pre></td></tr></table><p>The final way to create a blank pixmap suitable for drawing
operations is:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
pixmap = gtk.gdk.Pixmap(<b class="parameter"><tt>window</tt></b>, <b class="parameter"><tt>width</tt></b>, <b class="parameter"><tt>height</tt></b>, <b class="parameter"><tt>depth</tt></b>=-1)
</pre></td></tr></table><p><i class="parameter"><tt>window</tt></i> is either a
<tt class="classname">gtk.gdk.Window</tt>. or <tt class="literal">None</tt>. If
<i class="parameter"><tt>window</tt></i> is a <tt class="classname">gtk.gdk.Window</tt>
then <i class="parameter"><tt>depth</tt></i> can be -1 to indicate that the depth
should be determined from the window. If <i class="parameter"><tt>window</tt></i> is
<tt class="literal">None</tt> then the <i class="parameter"><tt>depth</tt></i> must be
specified.</p><p>The <a href="examples/pixmap.py" target="_top"><span><b class="command">pixmap.py</b></span></a> program is an
example of using a pixmap in a button.
<a href="sec-Images.html#pixmapfig" title="Figure 9.6. Pixmap in a Button Example">Figure 9.6, “Pixmap in a Button Example”</a> shows the result:</p><div class="figure"><a name="pixmapfig"></a><p class="title"><b>Figure 9.6. Pixmap in a Button Example</b></p><div class="mediaobject" align="center"><img src="figures/pixmap.png" align="middle" alt="Pixmap in a Button Example"></div></div><p>The source code is:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
1 #!/usr/bin/env python
2
3 # example pixmap.py
4
5 import pygtk
6 pygtk.require('2.0')
7 import gtk
8
9 # XPM data of Open-File icon
10 xpm_data = [
11 "16 16 3 1",
12 " c None",
13 ". c #000000000000",
14 "X c #FFFFFFFFFFFF",
15 " ",
16 " ...... ",
17 " .XXX.X. ",
18 " .XXX.XX. ",
19 " .XXX.XXX. ",
20 " .XXX..... ",
21 " .XXXXXXX. ",
22 " .XXXXXXX. ",
23 " .XXXXXXX. ",
24 " .XXXXXXX. ",
25 " .XXXXXXX. ",
26 " .XXXXXXX. ",
27 " .XXXXXXX. ",
28 " ......... ",
29 " ",
30 " "
31 ]
32
33 class PixmapExample:
34 # when invoked (via signal delete_event), terminates the application.
35 def close_application(self, widget, event, data=None):
36 gtk.main_quit()
37 return False
38
39 # is invoked when the button is clicked. It just prints a message.
40 def button_clicked(self, widget, data=None):
41 print "button clicked"
42
43 def __init__(self):
44 # create the main window, and attach delete_event signal to terminating
45 # the application
46 window = gtk.Window(gtk.WINDOW_TOPLEVEL)
47 window.connect("delete_event", self.close_application)
48 window.set_border_width(10)
49 window.show()
50
51 # now for the pixmap from XPM data
52 pixmap, mask = gtk.gdk.pixmap_create_from_xpm_d(window.window,
53 None,
54 xpm_data)
55
56 # an image widget to contain the pixmap
57 image = gtk.Image()
58 image.set_from_pixmap(pixmap, mask)
59 image.show()
60
61 # a button to contain the image widget
62 button = gtk.Button()
63 button.add(image)
64 window.add(button)
65 button.show()
66
67 button.connect("clicked", self.button_clicked)
68
69 def main():
70 gtk.main()
71 return 0
72
73 if __name__ == "__main__":
74 PixmapExample()
75 main()
</pre></td></tr></table><p>A disadvantage of using pixmaps is that the displayed object
is always rectangular, regardless of the image. We would like to create
desktops and applications with icons that have more natural shapes. For
example, for a game interface, we would like to have round buttons to push.
The way to do this is using shaped windows.</p><p>A shaped window is simply a pixmap where the background pixels
are transparent. This way, when the background image is multi-colored, we
don't overwrite it with a rectangular, non-matching border around our icon.
The <a href="examples/wheelbarrow.py" target="_top"><span><b class="command">wheelbarrow.py</b></span></a>
example program displays a full wheelbarrow image on the desktop.
<a href="sec-Images.html#wheelbarrowfig" title="Figure 9.7. Wheelbarrow Example Shaped Window">Figure 9.7, “Wheelbarrow Example Shaped Window”</a> shows the wheelbarrow over a terminal
window:</p><div class="figure"><a name="wheelbarrowfig"></a><p class="title"><b>Figure 9.7. Wheelbarrow Example Shaped Window</b></p><div class="mediaobject" align="center"><img src="figures/wheelbarrow.png" align="middle" alt="Wheelbarrow Example Shaped Window"></div></div><p>The source code for <a href="examples/wheelbarrow.py" target="_top"><span><b class="command">wheelbarrow.py</b></span></a>
is:</p><table border="0" bgcolor="#E0E0E0" width="100%"><tr><td><pre class="programlisting">
1 #!/usr/bin/env python
2
3 # example wheelbarrow.py
4
5 import pygtk
6 pygtk.require('2.0')
7 import gtk
8
9 # XPM
10 WheelbarrowFull_xpm = [
11 "48 48 64 1",
12 " c None",
13 ". c #DF7DCF3CC71B",
14 "X c #965875D669A6",
15 "o c #71C671C671C6",
16 "O c #A699A289A699",
17 "+ c #965892489658",
18 "@ c #8E38410330C2",
19 "# c #D75C7DF769A6",
20 "$ c #F7DECF3CC71B",
21 "% c #96588A288E38",
22 "& c #A69992489E79",
23 "* c #8E3886178E38",
24 "= c #104008200820",
25 "- c #596510401040",
26 "; c #C71B30C230C2",
27 ": c #C71B9A699658",
28 "> c #618561856185",
29 ", c #20811C712081",
30 "< c #104000000000",
31 "1 c #861720812081",
32 "2 c #DF7D4D344103",
33 "3 c #79E769A671C6",
34 "4 c #861782078617",
35 "5 c #41033CF34103",
36 "6 c #000000000000",
37 "7 c #49241C711040",
38 "8 c #492445144924",
39 "9 c #082008200820",
40 "0 c #69A618611861",
41 "q c #B6DA71C65144",
42 "w c #410330C238E3",
43 "e c #CF3CBAEAB6DA",
44 "r c #71C6451430C2",
45 "t c #EFBEDB6CD75C",
46 "y c #28A208200820",
47 "u c #186110401040",
48 "i c #596528A21861",
49 "p c #71C661855965",
50 "a c #A69996589658",
51 "s c #30C228A230C2",
52 "d c #BEFBA289AEBA",
53 "f c #596545145144",
54 "g c #30C230C230C2",
55 "h c #8E3882078617",
56 "j c #208118612081",
57 "k c #38E30C300820",
58 "l c #30C2208128A2",
59 "z c #38E328A238E3",
60 "x c #514438E34924",
61 "c c #618555555965",
62 "v c #30C2208130C2",
63 "b c #38E328A230C2",
64 "n c #28A228A228A2",
65 "m c #41032CB228A2",
66 "M c #104010401040",
67 "N c #492438E34103",
68 "B c #28A2208128A2",
69 "V c #A699596538E3",
70 "C c #30C21C711040",
71 "Z c #30C218611040",
72 "A c #965865955965",
73 "S c #618534D32081",
74 "D c #38E31C711040",
75 "F c #082000000820",
76 " ",
77 " .XoO ",
78 " +@#$%o& ",
79 " *=-;#::o+ ",
80 " >,<12#:34 ",
81 " 45671#:X3 ",
82 " +89<02qwo ",
83 "e* >,67;ro ",
84 "ty> 459@>+&& ",
85 "$2u+ ><ipas8* ",
86 "%$;=* *3:.Xa.dfg> ",
87 "Oh$;ya *3d.a8j,Xe.d3g8+ ",
88 " Oh$;ka *3d$a8lz,,xxc:.e3g54 ",
89 " Oh$;kO *pd$%svbzz,sxxxxfX..&wn> ",
90 " Oh$@mO *3dthwlsslszjzxxxxxxx3:td8M4 ",
91 " Oh$@g& *3d$XNlvvvlllm,mNwxxxxxxxfa.:,B* ",
92 " Oh$@,Od.czlllllzlmmqV@V#V@fxxxxxxxf:%j5& ",
93 " Oh$1hd5lllslllCCZrV#r#:#2AxxxxxxxxxcdwM* ",
94 " OXq6c.%8vvvllZZiqqApA:mq:Xxcpcxxxxxfdc9* ",
95 " 2r<6gde3bllZZrVi7S@SV77A::qApxxxxxxfdcM ",
96 " :,q-6MN.dfmZZrrSS:#riirDSAX@Af5xxxxxfevo",
97 " +A26jguXtAZZZC7iDiCCrVVii7Cmmmxxxxxx%3g",
98 " *#16jszN..3DZZZZrCVSA2rZrV7Dmmwxxxx&en",
99 " p2yFvzssXe:fCZZCiiD7iiZDiDSSZwwxx8e*>",
100 " OA1<jzxwwc:$d%NDZZZZCCCZCCZZCmxxfd.B ",
101 " 3206Bwxxszx%et.eaAp77m77mmmf3&eeeg* ",
102 " @26MvzxNzvlbwfpdettttttttttt.c,n& ",
103 " *;16=lsNwwNwgsvslbwwvccc3pcfu<o ",
104 " p;<69BvwwsszslllbBlllllllu<5+ ",
105 " OS0y6FBlvvvzvzss,u=Blllj=54 ",
106 " c1-699Blvlllllu7k96MMMg4 ",
107 " *10y8n6FjvllllB<166668 ",
108 " S-kg+>666<M<996-y6n<8* ",
109 " p71=4 m69996kD8Z-66698&& ",
110 " &i0ycm6n4 ogk17,0<6666g ",
111 " N-k-<> >=01-kuu666> ",
112 " ,6ky& &46-10ul,66, ",
113 " Ou0<> o66y<ulw<66& ",
114 " *kk5 >66By7=xu664 ",
115 " <<M4 466lj<Mxu66o ",
116 " *>> +66uv,zN666* ",
117 " 566,xxj669 ",
118 " 4666FF666> ",
119 " >966666M ",
120 " oM6668+ ",
121 " *4 ",
122 " ",
123 " "
124 ]
125
126 class WheelbarrowExample:
127 # When invoked (via signal delete_event), terminates the application
128 def close_application(self, widget, event, data=None):
129 gtk.main_quit()
130 return False
131
132 def __init__(self):
133 # Create the main window, and attach delete_event signal to terminate
134 # the application. Note that the main window will not have a titlebar
135 # since we're making it a popup.
136 window = gtk.Window(gtk.WINDOW_POPUP)
137 window.connect("delete_event", self.close_application)
138 window.set_events(window.get_events() | gtk.gdk.BUTTON_PRESS_MASK)
139 window.connect("button_press_event", self.close_application)
140 window.show()
141
142 # Now for the pixmap and the image widget
143 pixmap, mask = gtk.gdk.pixmap_create_from_xpm_d(
144 window.window, None, WheelbarrowFull_xpm)
145 image = gtk.Image()
146 image.set_from_pixmap(pixmap, mask)
147 image.show()
148
149 # To display the image, we use a fixed widget to place the image
150 fixed = gtk.Fixed()
151 fixed.set_size_request(200, 200)
152 fixed.put(image, 0, 0)
153 window.add(fixed)
154 fixed.show()
155
156 # This masks out everything except for the image itself
157 window.shape_combine_mask(mask, 0, 0)
158
159 # show the window
160 window.set_position(gtk.WIN_POS_CENTER_ALWAYS)
161 window.show()
162
163 def main():
164 gtk.main()
165 return 0
166
167 if __name__ == "__main__":
168 WheelbarrowExample()
169 main()
</pre></td></tr></table><p>To make the wheelbarrow image sensitive, we attached the
"button_press_event" signal to make the program exit. Lines 138-139 make the
picture sensitive to a mouse button being pressed and connect the
<tt class="methodname">close_application</tt>() method.</p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="sec-Dialogs.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="ch-MiscellaneousWidgets.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="sec-Rulers.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">9.5. Dialogs </td><td width="20%" align="center"><a accesskey="h" href="index.html">Home</a></td><td width="40%" align="right" valign="top"> 9.7. Rulers</td></tr></table></div></body></html>
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