/usr/share/pyshared/freevo/menu.py is in python-freevo 1.9.2b2-4.2.
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# -----------------------------------------------------------------------
# Freevo menu handling system
# -----------------------------------------------------------------------
# $Id: menu.py 11905 2011-11-14 21:54:46Z adam $
# -----------------------------------------------------------------------
# Freevo - A Home Theater PC framework
# Copyright (C) 2002 Krister Lagerstrom, et al.
# Please see the file freevo/Docs/CREDITS for a complete list of authors.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MER-
# CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# -----------------------------------------------------------------------
"""
Freevo menu handling system
"""
import logging
logger = logging.getLogger("freevo.menu")
import string
import copy
from pprint import pprint
import config
import plugin
import util
import skin
import rc
from gui import sounds
from event import *
from item import Item
from gui import GUIObject, AlertBox
import osd
osd = osd.get_singleton()
class MenuItem(Item):
"""
Default item for the menu. It includes one action
"""
def __init__(self, name='', action=None, arg=None, type=None, image=None, icon=None, parent=None, skin_type=None):
Item.__init__(self, parent, skin_type=skin_type)
if name:
self.name = Unicode(name)
if icon: # puts an icon next to the menu item
self.icon = icon
if image:
self.image = image
self.function = action
self.arg = arg
self.type = type
def __str__(self):
"""
return the event as string
"""
s = '"'+self.name+'"'
if hasattr(self, 'action'): s += ' action=%s' % self.action
#if hasattr(self, 'arg') and self.arg: s += ' arg=%s' % self.arg[0]
if hasattr(self, 'type'): s += ' type=%s' % self.type
if hasattr(self, 'image'): s += ' image=%s' % String(self.image)
if hasattr(self, 'icon'): s += ' icon=%s' % self.icon
if hasattr(self, 'skin_type'): s += ' skin_type=%s' % self.skin_type
#if hasattr(self, 'parent'): s += ' parent=%s' % self.parent
return s
def __repr__(self):
"""
return the menu item as a raw string
"""
if hasattr(self, 'name') and self.name:
return '<%-.16s: %r>' % (self.name, self.__class__)
if hasattr(self, 'type') and self.type:
return '<%r: %r>' % (self.type, self.__class__)
return '<%r>' % (self.__class__,)
def actions(self):
"""
return the default action
"""
return [ (self.select, self.name, 'MENU_SUBMENU') ]
def select(self, arg=None, menuw=None):
"""
call the default acion
"""
if self.function and callable(self.function):
self.function(arg=self.arg, menuw=menuw)
class Menu:
"""
a Menu with Items for the MenuWidget
"""
def __init__(self, heading, choices, fxd_file=None, umount_all=0, reload_func=None, item_types=None,
force_skin_layout=-1):
self.heading = heading
self.choices = choices # List of MenuItems
if len(self.choices):
self.selected = self.choices[0]
else:
self.selected = None
self.page_start = 0
self.previous_page_start = []
self.previous_page_start.append(0)
self.umount_all = umount_all # umount all ROM drives on display?
self.skin_settings = None
if fxd_file:
self.skin_settings = skin.load(fxd_file)
# special items for the new skin to use in the view or info
# area. If None, menu.selected will be taken
self.infoitem = None
self.viewitem = None
# Called when a child menu returns. This function returns a new menu
# or None and the old menu will be reused
self.reload_func = reload_func
self.item_types = item_types
self.force_skin_layout = force_skin_layout
self.display_style = skin.get_display_style(self)
# How many menus to go back when 'BACK_ONE_MENU' is called
self.back_one_menu = 1
def __str__(self):
"""
return the class as string
"""
s = '"%s" choices=%d' % (self.heading, len(self.choices))
return s
def __repr__(self):
"""
return the class as string
"""
return '<%-.16s: %r>' % (self.heading, self.__class__)
def items_per_page(self):
"""
return the number of items per page for this skin
"""
return skin.items_per_page(('menu', self))
class MenuWidget(GUIObject):
"""
The MenuWidget handles a stack of Menus
"""
def __init__(self):
GUIObject.__init__(self)
self.menustack = []
self.rows = 0
self.cols = 0
self.visible = 1
self.eventhandler_plugins = None
self.event_context = 'menu'
self.show_callbacks = []
self.force_page_rebuild = False
self.screen_transition = skin.TRANSITION_NONE
def __str__(self):
"""
return the class as string
"""
s = '%s' % (self.label,)
#s += ', rect=%s' % (self.rect,)
return s
def __repr__(self):
if self.label:
return '<%-.16s: %r>' % (self.label, self.__class__)
return '%r' % (self.__class__)
def set_event_context(self):
"""
Set the event context
"""
context = self.event_context
if self.menustack and hasattr(self.menustack[-1], 'event_context'):
context = self.menustack[-1].event_context
rc.set_app_context(self, context)
def show(self):
if not self.visible:
self.visible = 1
self.refresh(reload=1)
for callback in copy.copy(self.show_callbacks):
callback()
self.set_event_context()
def hide(self, clear=True):
if self.visible:
self.visible = 0
if clear:
skin.clear(osd_update=clear)
def delete_menu(self, arg=None, menuw=None, allow_reload=True):
if len(self.menustack) > 1:
self.menustack = self.menustack[:-1]
menu = self.menustack[-1]
self.set_event_context()
if not isinstance(menu, Menu):
return True
if menu.reload_func and allow_reload:
reload = menu.reload_func()
if reload:
self.menustack[-1] = reload
self.init_page()
self.screen_transition = skin.TRANSITION_OUT
def delete_submenu(self, refresh=True, reload=False, osd_message=''):
"""
Delete the last menu if it is a submenu. Also refresh or reload the
new menu if the attributes are set to True. If osd_message is set,
this message will be send if the current menu is no submenu
"""
if len(self.menustack) > 1 and hasattr(self.menustack[-1], 'is_submenu') and \
self.menustack[-1].is_submenu:
if refresh and reload:
self.back_one_menu(arg='reload')
elif refresh:
self.back_one_menu()
else:
self.delete_menu()
elif len(self.menustack) > 1 and osd_message:
rc.post_event(Event(OSD_MESSAGE, arg=osd_message))
def back_one_menu(self, arg=None, menuw=None):
if len(self.menustack) > 1:
try:
count = -self.menustack[-1].back_one_menu
except:
count = -1
self.menustack = self.menustack[:count]
menu = self.menustack[-1]
self.set_event_context()
if not isinstance(menu, Menu):
menu.refresh()
return True
if skin.get_display_style(menu) != menu.display_style:
self.rebuild_page()
if menu.reload_func:
reload = menu.reload_func()
if reload:
self.menustack[-1] = reload
self.init_page()
else:
self.init_page()
self.screen_transition = skin.TRANSITION_OUT
if arg == 'reload':
self.refresh(reload=1)
else:
self.refresh()
def goto_main_menu(self, arg=None, menuw=None):
self.menustack = [self.menustack[0]]
self.set_event_context()
self.init_page()
self.refresh()
def goto_media_menu(self, media='audio'):
"""
Go to a main menu item media = 'tv' or 'audio' or 'video' or 'image' or 'games'
used for events:
- MENU_GOTO_TVMENU
- MENU_GOTO_TVGUIDEMENU #doesn't yet work
- MENU_GOTO_VIDEOMENU
- MENU_GOTO_AUDIOMENU
- MENU_GOTO_IMAGEMENU
- MENU_GOTO_GAMESMENU
- MENU_GOTO_RADIOMENU
- MENU_GOTO_SHUTDOWN
"""
self.menustack = [self.menustack[0]]
menu = self.menustack[0]
self.set_event_context()
self.init_page()
if media == 'shutdown':
for menuitem in self.menustack[0].choices:
if self.all_items.index(menuitem) >= self.rows - 1:
self.goto_next_page()
if string.find(str(menuitem), 'shutdown.') > 0:
menu.selected = menuitem
self.eventhandler(MENU_SELECT)
return
elif media == 'tv.guide':
menu.selected = self.all_items[len(self.menustack[0].choices)-1]
for menuitem in self.menustack[0].choices:
try:
if menuitem.arg == ('tv', 0):
menu.selected = menuitem
self.refresh()
self.eventhandler(MENU_SELECT)
self.refresh()
self.eventhandler(MENU_SELECT)
return
except:
return
level = 0
for mediaitem in media.split('.'):
for menuitem in self.menustack[level].choices:
try:
if menuitem.arg[0] == mediaitem:
if config.OSD_SOUNDS:
try:
key = "menu." + media
if config.OSD_SOUNDS[key]:
sounds.play_sound(sounds.load_sound(key))
except KeyError:
pass
osd.busyicon.wait(config.OSD_BUSYICON_TIMER[0])
menuitem.select(menuw=self)
osd.busyicon.stop()
break
except AttributeError: # may have no .arg (no media menu)
pass
except TypeError: # .arg may be not indexable
pass
level += 1
def goto_prev_page(self, arg=None, menuw=None):
menu = self.menustack[-1]
if self.cols == 1:
if menu.page_start != 0:
menu.page_start = menu.previous_page_start.pop()
self.init_page()
menu.selected = self.all_items[0]
else:
if menu.page_start - self.cols >= 0:
menu.page_start -= self.cols
self.init_page()
if arg != 'no_refresh':
self.refresh()
def goto_next_page(self, arg=None, menuw=None):
menu = self.menustack[-1]
self.rows, self.cols = menu.items_per_page()
items_per_page = self.rows*self.cols
if self.cols == 1:
down_items = items_per_page - 1
if menu.page_start + down_items < len(menu.choices):
menu.previous_page_start.append(menu.page_start)
menu.page_start += down_items
self.init_page()
menu.selected = self.menu_items[-1]
else:
if menu.page_start + self.cols * self.rows < len(menu.choices):
if self.rows == 1:
menu.page_start += self.cols
else:
menu.page_start += self.cols * (self.rows-1)
self.init_page()
if arg != 'no_refresh':
self.refresh()
def pushmenu(self, menu):
self.menustack.append(menu)
self.set_event_context()
if isinstance(menu, Menu):
menu.page_start = 0
self.init_page()
menu.selected = self.all_items[0]
self.screen_transition = skin.TRANSITION_IN
self.refresh()
else:
menu.refresh()
def refresh(self, reload=0):
menu = self.menustack[-1]
if not isinstance(menu, Menu):
# Do not draw if there are any children
if self.children:
return False
return menu.refresh()
# We need to unmount devices but only at the top menu
if len(self.menustack) == 1:
if self.menustack[-1].umount_all == 1:
util.umount_all()
if reload:
if menu.reload_func:
reload = menu.reload_func()
if reload:
self.menustack[-1] = reload
if self.force_page_rebuild:
self.force_page_rebuild = False
self.rebuild_page()
self.init_page()
skin.draw('menu', self, self.menustack[-1], self.screen_transition)
self.screen_transition = skin.TRANSITION_NONE
def make_submenu(self, menu_name, actions, item):
#print 'make_submenu(menu_name=%r, actions=%r, item=%r)' % (menu_name, actions, item)
items = []
for a in actions:
if isinstance(a, Item):
items.append(a)
else:
items.append(MenuItem(a[1], a[0]))
fxd_file = None
if item.skin_fxd:
fxd_file = item.skin_fxd
for i in items:
if not hasattr(item, 'is_mainmenu_item'):
i.image = item.image
if hasattr(item, 'display_type'):
i.display_type = item.display_type
elif hasattr(item, 'type'):
i.display_type = item.type
s = Menu(menu_name, items, fxd_file=fxd_file)
s.is_submenu = True
self.pushmenu(s)
def _handle_up(self, menu, event):
curr_selected = self.all_items.index(menu.selected)
sounds.play_sound(sounds.MENU_NAVIGATE)
if curr_selected-self.cols < 0 and \
menu.selected != menu.choices[0]:
self.goto_prev_page(arg='no_refresh')
try:
if self.cols == 1:
curr_selected = self.rows - 1
elif self.rows != 1:
curr_selected = self.all_items.index(menu.selected)
else:
curr_selected+=self.cols
except ValueError:
curr_selected += self.cols
curr_selected = max(curr_selected-self.cols, 0)
menu.selected = self.all_items[curr_selected]
self.refresh()
def _handle_down(self, menu, event):
curr_selected = self.all_items.index(menu.selected)
sounds.play_sound(sounds.MENU_NAVIGATE)
if curr_selected+self.cols > len(self.all_items)-1 and \
menu.page_start + len(self.all_items) < len(menu.choices):
self.goto_next_page(arg='no_refresh')
try:
if self.cols == 1:
curr_selected = 0
elif self.rows != 1:
curr_selected = self.all_items.index(menu.selected)
else:
curr_selected-=self.cols
except ValueError:
curr_selected -= self.cols
curr_selected = min(curr_selected+self.cols, len(self.all_items)-1)
menu.selected = self.all_items[curr_selected]
self.refresh()
def _handle_pageup(self, menu, event):
# Do nothing for an empty file list
if not len(self.menu_items):
return
curr_selected = self.all_items.index(menu.selected)
# Move to the previous page if the current position is at the
# top of the list, otherwise move to the top of the list.
if curr_selected == 0:
self.goto_prev_page()
else:
curr_selected = 0
menu.selected = self.all_items[curr_selected]
self.refresh()
return
def _handle_pagedown(self, menu, event):
# Do nothing for an empty file list
if not len(self.menu_items):
return
if menu.selected == menu.choices[-1]:
return
curr_selected = self.all_items.index(menu.selected)
bottom_index = self.menu_items.index(self.menu_items[-1])
# Move to the next page if the current position is at the
# bottom of the list, otherwise move to the bottom of the list.
if curr_selected >= bottom_index:
self.goto_next_page()
else:
curr_selected = bottom_index
menu.selected = self.all_items[curr_selected]
self.refresh()
return
def _handle_left(self, menu, event):
# Do nothing for an empty file list
if not len(self.menu_items):
return
sounds.play_sound(sounds.MENU_NAVIGATE)
curr_selected = self.all_items.index(menu.selected)
if curr_selected == 0:
self.goto_prev_page(arg='no_refresh')
try:
curr_selected = self.all_items.index(menu.selected)
if self.rows == 1:
curr_selected = len(self.all_items)
except ValueError:
curr_selected += self.cols
curr_selected = max(curr_selected-1, 0)
menu.selected = self.all_items[curr_selected]
self.refresh()
return
def _handle_right(self, menu, event):
# Do nothing for an empty file list
if not len(self.menu_items):
return
sounds.play_sound(sounds.MENU_NAVIGATE)
curr_selected = self.all_items.index(menu.selected)
if curr_selected == len(self.all_items)-1:
self.goto_next_page(arg='no_refresh')
try:
curr_selected = self.all_items.index(menu.selected)
if self.rows == 1:
curr_selected -= 1
except ValueError:
curr_selected -= self.cols
curr_selected = min(curr_selected+1, len(self.all_items)-1)
menu.selected = self.all_items[curr_selected]
self.refresh()
return
def _handle_play_item(self, menu, event):
action = None
arg = None
sounds.play_sound(sounds.MENU_SELECT)
try:
action = menu.selected.action
except AttributeError:
actions = menu.selected.actions() or []
# Add the actions of the plugins to the list of actions. This is needed when a
# Item class has no actions but plugins provides them. This case happens with an
# empty disc.
#
# FIXME The event MENU_SELECT is called when selecting a submenu entry too. The
# item passed to the plugin is then the submenu entry instead its parent item. So
# if we are in a submenu we don't want to call the actions of the plugins.
# because we'll break some (or all) plugins behavior. Does that sound correct?
if config.OSD_SOUNDS:
if hasattr(menu.selected, 'arg'):
try:
key = "menu." + menu.selected.arg[0]
if config.OSD_SOUNDS[key]:
sounds.play_sound(sounds.load_sound(key))
except:
pass
else:
try:
key = "menu." + menu.selected.__class__.__name__
if config.OSD_SOUNDS[key]:
sounds.play_sound(sounds.load_sound(key))
except:
pass
if not hasattr(menu, 'is_submenu'):
plugins = plugin.get('item') + plugin.get('item_%s' % menu.selected.type)
if hasattr(menu.selected, 'display_type'):
plugins += plugin.get('item_%s' % menu.selected.display_type)
plugins.sort(lambda l, o: cmp(l._level, o._level))
for p in plugins:
for a in p.actions(menu.selected):
if isinstance(a, MenuItem):
actions.append(a)
else:
actions.append(a[:2])
if actions:
action = actions[0]
if isinstance(action, MenuItem):
action = action.function
arg = action.arg
else:
action = action[0]
if not action:
AlertBox(text=_('No action defined for this choice!')).show()
return
action(arg=arg, menuw=self)
def _handle_submenu(self, menu, event):
action = None
arg = None
#try:
# action = menu.selected.action
#except AttributeError:
# pass
actions = menu.selected.actions()
force = False
if not actions:
actions = []
force = True
if not hasattr(menu, 'is_submenu'):
plugins = plugin.get('item') + plugin.get('item_%s' % menu.selected.type)
if hasattr(menu.selected, 'display_type'):
plugins += plugin.get('item_%s' % menu.selected.display_type)
plugins.sort(lambda l, o: cmp(l._level, o._level))
for p in plugins:
for a in p.actions(menu.selected):
if isinstance(a, MenuItem):
actions.append(a)
else:
actions.append(a[:2])
if len(a) == 3 and a[2] == 'MENU_SUBMENU':
a[0](menuw=self)
return
if actions:
if len(actions) > 1 or force:
self.make_submenu(menu.selected.name, actions, menu.selected)
elif len(actions) == 1:
# if there is only one action, call it!
action = actions[0]
if isinstance(action, MenuItem):
action = action.function
arg = action.arg
else:
action = action[0]
action(arg=arg, menuw=self)
def _handle_call_item_action(self, menu, event):
_debug_('calling action %s' % event.arg)
for a in menu.selected.actions():
if not isinstance(a, Item) and len(a) > 2 and a[2] == event.arg:
a[0](arg=None, menuw=self)
return
plugins = plugin.get('item') + plugin.get('item_%s' % menu.selected.type)
if hasattr(menu.selected, 'display_type'):
plugins += plugin.get('item_%s' % menu.selected.display_type)
for p in plugins:
for a in p.actions(menu.selected):
if not isinstance(a, MenuItem) and len(a) > 2 and a[2] == event.arg:
a[0](arg=None, menuw=self)
return
_debug_('action %s not found' % event.arg)
def __call_action(self, action, arg):
result = action(arg=arg, menuw=self)
if isinstance(result, kaa.InProgress):
result.wait()
def eventhandler(self, event):
menu = self.menustack[-1]
if self.cols == 1 and isinstance(menu, Menu):
if config.MENU_ARROW_NAVIGATION:
if event == MENU_LEFT:
event = MENU_BACK_ONE_MENU
elif event == MENU_RIGHT:
event = MENU_SELECT
else:
if event == MENU_LEFT:
event = MENU_PAGEUP
elif event == MENU_RIGHT:
event = MENU_PAGEDOWN
if self.eventhandler_plugins == None:
self.eventhandler_plugins = plugin.get('daemon_eventhandler')
if event == MENU_GOTO_MAINMENU:
self.goto_main_menu()
return True
if event == MENU_GOTO_TV:
self.goto_media_menu("tv")
return True
if event == MENU_GOTO_TVGUIDE:
self.goto_media_menu("tv.guide")
return True
if event == MENU_GOTO_VIDEOS:
self.goto_media_menu("video")
return True
if event == MENU_GOTO_MUSIC:
self.goto_media_menu("audio")
return True
if event == MENU_GOTO_IMAGES:
self.goto_media_menu("image")
return True
if event == MENU_GOTO_GAMES:
self.goto_media_menu("games")
return True
if event == MENU_GOTO_RADIO:
self.goto_media_menu("audio.radio")
return True
if event == MENU_GOTO_SHUTDOWN:
self.goto_media_menu("shutdown")
return True
if event == MENU_BACK_ONE_MENU or \
(event == MOUSE_BTN_PRESS and event.button == 3):
sounds.play_sound(sounds.MENU_BACK_ONE)
self.back_one_menu()
return True
if not isinstance(menu, Menu) and menu.eventhandler(event):
return True
if event == 'MENU_RELOAD':
self.refresh(True)
return True
if event == 'MENU_REFRESH':
self.refresh()
return True
if event == 'MENU_REBUILD':
self.init_page()
self.refresh()
return True
if not self.menu_items:
if event in (MENU_SELECT, MENU_SUBMENU, MENU_PLAY_ITEM):
self.back_one_menu()
return True
menu = self.menustack[-2]
if hasattr(menu, 'selected') and hasattr(menu.selected, 'eventhandler') and menu.selected.eventhandler:
if menu.selected.eventhandler(event=event, menuw=self):
return True
for p in self.eventhandler_plugins:
if p.eventhandler(event=event, menuw=self):
return True
return False
if not isinstance(menu, Menu):
if self.eventhandler_plugins == None:
self.eventhandler_plugins = plugin.get('daemon_eventhandler')
for p in self.eventhandler_plugins:
if p.eventhandler(event=event, menuw=self):
return True
_debug_('no eventhandler for event %s' % event, 2)
return False
if event == MENU_UP:
self._handle_up(menu, event)
return True
if event == MENU_DOWN:
self._handle_down(menu, event)
return True
if event == MENU_PAGEUP:
self._handle_pageup(menu, event)
return True
if event == MENU_PAGEDOWN:
self._handle_pagedown(menu, event)
return True
if event == MENU_LEFT:
self._handle_left(menu, event)
return True
if event == MENU_RIGHT:
self._handle_right(menu, event)
return True
if event == MENU_PLAY_ITEM and hasattr(menu.selected, 'play'):
menu.selected.play(menuw=self)
return True
if event == MENU_PLAY_ITEM or event == MENU_SELECT:
self._handle_play_item(menu, event)
return True
if event == MENU_SUBMENU:
self._handle_submenu(menu, event)
return True
if event == MENU_CALL_ITEM_ACTION:
self._handle_call_item_action(menu, event)
return True
if event == MENU_CHANGE_STYLE and len(self.menustack) > 1:
# did the menu change?
if skin.toggle_display_style(menu):
self.rebuild_page()
self.refresh()
return True
if event == MOUSE_MOTION:
for menuitem in menu.choices:
if menuitem.rect.collidepoint(event.pos):
self.highlight_menuitem(menuitem)
return True
if event == MOUSE_BTN_PRESS:
# Left click
if event.button == 1:
for menuitem in menu.choices:
if menuitem.rect.collidepoint(event.pos):
self.highlight_menuitem(menuitem)
self.select_menuitem(menuitem)
# Middle click
elif event.button == 2:
self.submenu_menuitem()
# Wheel up
elif event.button == 4:
self.up_menuitem()
# Wheel down
elif event.button == 5:
self.down_menuitem()
return True
if hasattr(menu.selected, 'eventhandler') and menu.selected.eventhandler:
if menu.selected.eventhandler(event=event, menuw=self):
return True
for p in self.eventhandler_plugins:
if p.eventhandler(event=event, menuw=self):
return True
_debug_('no eventhandler for event %s' % str(event), 2)
return False
def highlight_menuitem(self, clicked_menu):
i = 0
menu = self.menustack[-1]
_debug_('clicked_menu=%s, self.all_item=%s' % (clicked_menu, self.all_items[0]))
for menuitem in self.all_items:
if clicked_menu == menuitem:
sounds.play_sound(sounds.MENU_NAVIGATE)
curr_selected = i
menu.selected = self.all_items[curr_selected]
self.refresh()
return
i += 1
def select_menuitem(self, clicked_menu):
self.eventhandler(MENU_SELECT)
def submenu_menuitem(self):
self.eventhandler(MENU_SUBMENU)
def up_menuitem(self):
self.eventhandler(MENU_UP)
def down_menuitem(self):
self.eventhandler(MENU_DOWN)
def rebuild_page(self):
menu = self.menustack[-1]
if not menu:
return
# recalc everything!
current = menu.selected
try:
pos = menu.choices.index(current)
except ValueError, e:
print 'menu.choices.index(current) failed: %s' % (e)
menu.previous_page_start = []
menu.previous_page_start.append(0)
menu.page_start = 0
rows, cols = menu.items_per_page()
items_per_page = rows*cols
while pos >= menu.page_start + items_per_page:
self.goto_next_page(arg='no_refresh')
menu.selected = current
self.init_page()
menu.display_style = skin.get_display_style(menu)
def init_page(self):
self.screen_transition = skin.TRANSITION_PAGE
menu = self.menustack[-1]
if not menu:
return
# Create the list of main selection items (menu_items)
menu_items = []
first = menu.page_start
self.rows, self.cols = menu.items_per_page()
for choice in menu.choices[first : first+(self.rows*self.cols)]:
menu_items.append(choice)
self.rows, self.cols = menu.items_per_page()
self.menu_items = menu_items
if len(menu_items) == 0:
self.all_items = menu_items + [ MenuItem('Back', self.back_one_menu) ]
else:
self.all_items = menu_items
if not menu.selected in self.all_items:
menu.selected = self.all_items[0]
if not menu.choices:
menu.selected = self.all_items[0]
rc.post_event(MENU_PROCESS_END)
# register menu to the skin
skin.register('menu', ('screen', 'title', 'subtitle', 'view', 'listing', 'info', 'plugin'))
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