/usr/share/pyshared/freevo/gui/PopupBox.py is in python-freevo 1.9.2b2-4.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -----------------------------------------------------------------------
# PopupBox - A dialog box for freevo.
# -----------------------------------------------------------------------
# $Id: PopupBox.py 11905 2011-11-14 21:54:46Z adam $
#
# Todo: o Add sanitychecking on all arguments.
# o Add actual support for icons, not just brag about it.
# o Start using the OSD imagecache for rectangles.
#
# -----------------------------------------------------------------------
#
# Freevo - A Home Theater PC framework
#
# Copyright (C) 2002 Krister Lagerstrom, et al.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MER-
# CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# ----------------------------------------------------------------------
import logging
logger = logging.getLogger("freevo.gui.PopupBox")
import config
import skin
import rc
from event import *
from GUIObject import *
from Window import *
from Label import *
class PopupBox(Window):
"""
Trying to make a standard popup/dialog box for various usages.
"""
def __init__(self, text, handler=None, x=0, y=0, width=0, height=0,
icon=None, vertical_expansion=1, text_prop=None, parent='osd'):
"""
Initialise an instance of a PopupBox
@ivar x: x coordinate. Integer
@ivar y: y coordinate. Integer
@ivar width: Integer
@ivar height: Integer
@ivar text: String to print.
@ivar icon: icon
@ivar text_prop: A dict of 4 elements composing text proprieties
{ 'align_h': align_h, 'align_v': align_v, 'mode': mode, 'hfill': hfill }:
- align_v = text vertical alignment
- align_h = text horizontal alignment
- mode = hard (break at chars); soft (break at words)
- hfill = True (don't shorten width) or False
"""
self.handler = handler
Window.__init__(self, parent, x, y, width, height)
self.text_prop = text_prop or { 'align_h': 'center',
'align_v': 'center',
'mode' : 'soft',
'hfill' : True }
self.font = None
if self.skin_info_font:
self.set_font(self.skin_info_font.name, self.skin_info_font.size, Color(self.skin_info_font.color))
else:
self.set_font(config.OSD_DEFAULT_FONTNAME, config.OSD_DEFAULT_FONTSIZE)
if not width:
tw = self.font.stringsize(text) + self.h_margin*2
if tw < self.osd.width * 2 / 3:
self.width = max(self.osd.width / 2, tw)
self.__init__content__()
if type(text) in StringTypes:
self.label = Label(text, self, Align.CENTER, Align.CENTER, text_prop=self.text_prop)
else:
raise TypeError, text
if icon:
self.set_icon(icon)
def get_text(self):
"""
Get the text to display
@returns: text
"""
return self.label.text
def get_font(self):
"""
Does not return OSD.Font object, but the filename and size as list.
"""
return ('normal', self.font.name, int(self.font.size), self.font.color)
def set_font(self, file, size, color):
"""
Set the font.
Just hands the info down to the label. Might raise an exception.
"""
if not self.font:
self.font = self.osd.getfont(file, size)
self.font.size = size
self.font.color = color
def get_icon(self):
"""
Returns the icon of the popupbox (if set).
"""
return self.icon
def set_icon(self, image):
"""
Set the icon of the popupbox.
Also scales the icon to fit the size of the box.
Not working right now
"""
pass
def eventhandler(self, event):
_debug_('PopupBox: event = %s' % event, 2)
if event == INPUT_EXIT:
self.destroy()
return True
elif event == MOUSE_BTN_PRESS and event.button == 3:
self.destroy()
return True
return False
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