/usr/lib/pybik/pybiklib/drawingarea.py is in pybik 1.1-2build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Pybik -- A 3 dimensional magic cube game.
# Copyright © 2009-2013 B. Clausius <barcc@gmx.de>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Ported from GNUbik
# Original filename: glarea.c
# Original copyright and license: 2003, 2004 John Darrington, GPL3+
import os
from collections import namedtuple
import math
from time import sleep
from contextlib import contextmanager
# pylint: disable=W0614,W0401
from .debug import *
from PyQt4.QtOpenGL import *
from PyQt4.QtCore import *
from PyQt4.QtCore import pyqtSignal as Signal
from PyQt4.QtGui import *
# pylint: enable=W0614,W0401
# no need for OpenGL module for just two constants
GL_RGBA, GL_SRGB_ALPHA, GL_TEXTURE_2D = 6408, 35906, 3553
if DEBUG:
try:
from OpenGL import GL
except Exception:
pass
else:
assert GL.GL_RGBA == GL_RGBA
assert GL.GL_SRGB_ALPHA == GL_SRGB_ALPHA
assert GL.GL_TEXTURE_2D == GL_TEXTURE_2D
from . import config
from .textures import textures
from .settings import settings
from . import model
class Design:
def __init__(self):
self.bevel_color = (15, 15, 15)
self.label_colors = [(0, 0, 0) for i in range(6)]
self.imagemodes = [0] * 6
self.texnames = [-1] * 6
class ShaderInterface:
shader_prefix = b'''
#version 120
#line 0
'''
def init_shaders(self, shadername):
if shadername is None:
self.load_shader()
else:
self.set_shader(shadername)
if DEBUG_DRAW:
debug('Creating "hud" shaders:')
vertex_source = self._read_shader('hud.vert')
fragment_source = self._read_shader('pick.frag')
self.glarea.gl_create_hud_program(vertex_source, fragment_source)
debug('Creating "pick" shaders:')
vertex_source = self._read_shader('pick.vert')
fragment_source = self._read_shader('pick.frag')
self.glarea.gl_create_pick_program(vertex_source, fragment_source)
@staticmethod
def _read_shader(filename):
filename = os.path.join(config.appdata_dir, 'shaders', filename)
with open(filename, 'rb') as sfile:
source = sfile.read()
return ShaderInterface.shader_prefix + source
def set_shader(self, shadername):
self.shadername = shadername
debug('Creating "%s" shaders:' % shadername)
vertex_source = self._read_shader(shadername + '.vert')
fragment_source = self._read_shader(shadername + '.frag')
self.glarea.gl_create_render_program(vertex_source, fragment_source)
def load_shader(self):
shadername = 'lighting' if settings.draw.lighting else 'simple'
self.set_shader(shadername)
class CubeAreaBase (QGLWidget, ShaderInterface):
animation_ending = Signal(bool)
request_rotation = Signal((int, int, bool))
request_swap_blocks = Signal((int, int, int, bool))
request_rotate_block = Signal((int, bool))
drop_color = Signal((int, str, str))
drop_file = Signal((int, str, str))
debug_text = Signal(str)
def __init__(self, opts):
glformat = QGLFormat()
if settings.draw.samples > 0:
glformat.setSampleBuffers(True)
glformat.setSamples(2**settings.draw.samples)
QGLWidget.__init__(self, glformat)
if QGLFormat.openGLVersionFlags() & QGLFormat.OpenGL_Version_2_1:
self.texture_format = GL_SRGB_ALPHA
else:
#FIXME: With OpenGL version < 2.1 images are not gamma correct
self.texture_format = GL_RGBA
self.shadername = opts.shader
self.design = Design()
self.model = model.empty_model
self.last_mouse_x = -1
self.last_mouse_y = -1
self.button_down_background = False
self.mouse_xy = -1, -1
# Structure to hold copy of the last selection taken or None
self.pickdata = None
self.editing_model = False
settings.keystore.changed.connect(self.on_settings_changed, Qt.QueuedConnection)
if DEBUG_FPS:
self.monotonic_time = QElapsedTimer()
self.monotonic_time.start()
self.render_count = 0
self.fps = 0.
self.speed = settings.draw.speed
# Initialize the render engine
self.gldraw, self.glarea = self.import_gl_engine()
self.glarea.init_module()
self.gldraw.init_module()
self.rotation_x, self.rotation_y = self.glarea.set_rotation_xy(*settings.draw.default_rotation)
self.glarea.set_antialiasing(self.format().sampleBuffers())
self.init_design()
self.setAcceptDrops(True)
self.setFocusPolicy(Qt.StrongFocus)
self.setMinimumSize(200, 200)
self.cursors = None
self.load_cursors()
self.update_selection_pending = False
self.timer_update_selection = QTimer(self)
self.timer_update_selection.setSingleShot(True)
self.timer_update_selection.timeout.connect(self.on_idle_update_selection)
self.set_cursor()
self.setMouseTracking(True)
def import_gl_engine(self):
if not DEBUG_PUREPYTHON:
from . import _gldraw as gldraw
from . import _glarea as glarea
else:
try:
import OpenGL.GL
except ImportError as e:
print('The pure Python mode needs PyOpenGL (for Python 3):', e)
raise SystemExit(1)
from . import gldraw
from . import glarea
return gldraw, glarea
def start(self):
pass
def stop(self):
self.glarea.gl_exit()
self.delete_textures()
# this line prevents a segmentation fault with PySide if game->quit selected
self.setMouseTracking(False)
settings.keystore.changed.disconnect(self.on_settings_changed)
self.timer_update_selection.timeout.disconnect(self.on_idle_update_selection)
def load_cursors(self):
cursors = []
# Load 3 cursors from file (n - ne)
for i, (x, y) in enumerate([(8, 0), (15, 0), (15, 0)]):
filename = os.path.join(config.UI_DIR, 'mouse_{}.png'.format(i))
image = QImage(filename)
cursors.append((image, x, y))
# 1 cursor (nnw)
image, x, y = cursors[1]
cursors.insert(0, (image.mirrored(True, False), 15-x, y))
# 12 cursors (ene - nw)
transform = QTransform()
transform.rotate(90)
for i in range(4, 16):
image, x, y = cursors[-4]
cursors.append((image.transformed(transform), 15-y, x))
cursors.append(cursors[0])
self.cursors = [QCursor(QPixmap.fromImage(image), x, y) for image, x, y in cursors[1:]]
# cursor for center faces
filename = os.path.join(config.UI_DIR, 'mouse_ccw.png')
cursor = QCursor(QPixmap(filename), 7, 7)
self.cursors.append(cursor)
# background cursor
cursor = QCursor()
cursor.setShape(Qt.CrossCursor)
self.cursors.append(cursor)
def init_design(self):
rgba = QColor()
for i in range(6):
rgba.setNamedColor(settings.theme.face[i].color)
self.design.label_colors[i] = rgba.red(), rgba.green(), rgba.blue()
self.design.imagemodes[i] = settings.theme.face[i].mode
self.set_background_color(settings.theme.bgcolor)
stock_texnames = [0]
def set_face_texture(self, faceidx, imagefile):
if imagefile.startswith('/'):
pixbuf = textures.create_pixbuf_from_file(imagefile)
else:
pixbuf = textures.get_stock_pixbuf(imagefile)
texname = self.bindTexture(pixbuf, GL_TEXTURE_2D, self.texture_format,
QGLContext.LinearFilteringBindOption | QGLContext.MipmapBindOption)
if not imagefile.startswith('/') and texname not in self.stock_texnames:
self.stock_texnames.append(texname)
if self.design.texnames[faceidx] not in self.stock_texnames:
self.deleteTexture(self.design.texnames[faceidx])
self.design.texnames[faceidx] = texname
def delete_textures(self):
for texname in self.design.texnames:
if texname not in self.stock_texnames:
self.deleteTexture(texname)
del self.design.texnames[:]
for texname in self.stock_texnames:
if texname:
self.deleteTexture(texname)
self.stock_texnames[:] = [0]
def set_model(self, model_, blocks=None):
self.model = model_
glmodeldata = self.get_glmodeldata(settings.draw.selection)
with self.lock_glcontext():
self.glarea.set_frustrum(self.model.bounding_sphere_radius, settings.draw.zoom)
self.gldraw.gl_set_data(*glmodeldata)
if blocks is not None:
self.gldraw.set_transformations(blocks)
self.update_selection()
self.update()
def get_glmodeldata(self, selection_mode):
( glvertices, glnormals, glcolors, gltexpos,
labelinfos,
idx_vbevel, cnts_block,
idx_pick, cnt_pick,
idx_debug,
) = self.model.gl_vertex_data(selection_mode, self.design)
ptrnormals = len(glvertices)
ptrcolors = ptrnormals + len(glnormals)
ptrtexpos = ptrcolors + len(glcolors)
return (len(self.model.blocks),
glvertices + glnormals + glcolors + gltexpos,
(ptrnormals, ptrcolors, ptrtexpos),
(labelinfos, idx_vbevel, cnts_block, idx_pick, cnt_pick, idx_debug),
self.design.texnames)
def set_glmodel(self, selection_mode):
glmodeldata = self.get_glmodeldata(selection_mode)
with self.lock_glcontext():
self.gldraw.gl_set_data(*glmodeldata)
def set_transformations(self, cubestate):
with self.lock():
self.gldraw.set_transformations(cubestate.blocks)
def do_initializeGL(self):
if DEBUG_MSG:
glcontext = self.context()
glformat = glcontext.format()
glrformat = glcontext.requestedFormat()
def printglattr(name, *attrs):
print(' {}: '.format(name), end='')
def get_value(glformat, attr):
if isinstance(attr, str):
return getattr(glformat, attr)()
else:
return attr(glformat)
values = [get_value(glformat, a) for a in attrs]
rvalues = [get_value(glrformat, a) for a in attrs]
if values == rvalues:
print(*values)
else:
print(*values, end=' (')
print(*rvalues, end=')\n')
print('OpenGL format:')
printglattr('accum', 'accum', 'accumBufferSize')
printglattr('alpha', 'alpha', 'alphaBufferSize')
printglattr('rgb', 'redBufferSize', 'greenBufferSize', 'blueBufferSize')
printglattr('depth', 'depth', 'depthBufferSize')
printglattr('directRendering', 'directRendering')
printglattr('doubleBuffer', 'doubleBuffer')
printglattr('hasOverlay', 'hasOverlay')
printglattr('version', lambda glformat: '{}.{} 0x{:x}'.format(
glformat.majorVersion(),
glformat.minorVersion(),
int(glformat.openGLVersionFlags())))
printglattr('plane', 'plane')
printglattr('profile', 'profile')
printglattr('rgba', 'rgba')
printglattr('samples', 'sampleBuffers', 'samples')
printglattr('stencil', 'stencil', 'stencilBufferSize')
printglattr('stereo', 'stereo')
printglattr('swapInterval', 'swapInterval')
self.init_shaders(self.shadername)
for i in range(6):
self.set_face_texture(i, settings.theme.face[i].image)
self.glarea.gl_init()
def do_paintGL(self):
self.glarea.gl_render()
if DEBUG:
if DEBUG_DRAW:
if self.pickdata and not self.pickdata.center:
self.glarea.gl_render_select_debug()
if DEBUG_FPS:
self.render_count += 1
if self.monotonic_time.elapsed() > 1000:
elapsed = self.monotonic_time.restart()
self.fps = 1000. / elapsed * self.render_count
self.render_count = 0
self.debug_text.emit("FPS %.1f" % self.fps)
def do_resizeGL(self, width, height):
self.glarea.gl_resize(width, height)
MODIFIER_MASK = int(Qt.ShiftModifier | Qt.ControlModifier)
def keyPressEvent(self, event):
modifiers = int(event.modifiers()) & self.MODIFIER_MASK
if modifiers:
return QGLWidget.keyPressEvent(self, event)
elif event.key() == Qt.Key_Right:
self.rotation_x += 2
elif event.key() == Qt.Key_Left:
self.rotation_x -= 2
elif event.key() == Qt.Key_Up:
self.rotation_y -= 2
elif event.key() == Qt.Key_Down:
self.rotation_y += 2
else:
return QGLWidget.keyPressEvent(self, event)
self.rotation_x, self.rotation_y = self.glarea.set_rotation_xy(self.rotation_x, self.rotation_y)
self.update()
self.update_selection()
PickData = namedtuple('PickData', 'maxis mslice mdir block symbol face center angle')
def pick_polygons(self, x, y):
'''Identify the block at screen co-ordinates x,y.'''
height = self.height()
with self.lock_glcontext():
index = self.glarea.gl_pick_polygons(x, height-y)
if not index:
self.pickdata = None
return
maxis, mslice, mdir, face, center, block, symbol, face_center, edge_center = self.model.pick_data[index]
if center:
angle = None
else:
angle = self.glarea.get_cursor_angle(face_center, edge_center)
self.pickdata = self.PickData(maxis, mslice, mdir, block, symbol, face, center, angle)
if DEBUG_DRAW:
text = ("block {}, face {} ({}), center {}\n"
"axis {}, slice {}, dir {}\n"
"angle {}\n"
"mouse {}, {}").format(
block.index, symbol, face, center,
maxis, mslice, mdir,
angle, *self.mouse_xy)
self.debug_text.emit(text)
def update_selection(self):
'''This func determines which block the mouse is pointing at'''
if self.animation_active:
if self.pickdata is not None:
self.pickdata = None
self.set_cursor()
return
if self.update_selection_pending:
return
self.update_selection_pending = True
self.timer_update_selection.start()
def on_idle_update_selection(self):
if self.animation_active:
if self.pickdata is not None:
self.pickdata = None
self.set_cursor()
else:
self.pick_polygons(*self.mouse_xy)
self.set_cursor()
if DEBUG_DRAW:
self.update()
self.update_selection_pending = False
def mouseMoveEvent(self, event):
self.mouse_xy = event.x(), event.y()
if not self.button_down_background:
self.update_selection()
return
# perform rotation
offset_x = event.x() - self.last_mouse_x
offset_y = event.y() - self.last_mouse_y
self.rotation_x, self.rotation_y = self.glarea.set_rotation_xy(
self.rotation_x + offset_x,
self.rotation_y + offset_y)
self.rotation_x -= offset_x
self.rotation_y -= offset_y
self.update()
def mousePressEvent(self, event):
if self.pickdata is not None:
if self.animation_active:
return
# make a move
if self.editing_model:
if event.modifiers() & Qt.ControlModifier:
if event.button() == Qt.LeftButton:
self.request_rotate_block.emit(self.pickdata.block.index, False)
elif event.button() == Qt.RightButton:
self.request_rotate_block.emit(self.pickdata.block.index, True)
else:
if event.button() == Qt.LeftButton:
self.request_swap_blocks.emit(self.pickdata.block.index,
self.pickdata.maxis, self.pickdata.mslice, self.pickdata.mdir)
else:
mslice = -1 if event.modifiers() & Qt.ControlModifier else self.pickdata.mslice
if event.button() == Qt.LeftButton:
self.request_rotation.emit(self.pickdata.maxis, mslice, self.pickdata.mdir)
elif event.button() == Qt.RightButton and settings.draw.selection_nick == 'simple':
self.request_rotation.emit(self.pickdata.maxis, mslice, not self.pickdata.mdir)
elif event.button() == Qt.LeftButton:
# start rotation
self.button_down_background = True
self.last_mouse_x = event.x()
self.last_mouse_y = event.y()
self.update()
def mouseReleaseEvent(self, event):
if event.button() != Qt.LeftButton:
return
if self.button_down_background:
# end rotation
self.rotation_x += event.x() - self.last_mouse_x
self.rotation_y += event.y() - self.last_mouse_y
self.button_down_background = False
self.update_selection()
def wheelEvent(self, event):
if event.orientation() == Qt.Vertical:
zoom = settings.draw.zoom * math.pow(1.1, -event.delta() / 120)
zoom_min, zoom_max = settings.draw.zoom_range
if zoom < zoom_min:
zoom = zoom_min
if zoom > zoom_max:
zoom = zoom_max
settings.draw.zoom = zoom
def dragEnterEvent(self, event):
debug('drag enter:', event.mimeData().formats())
if (event.mimeData().hasFormat("text/uri-list") or
event.mimeData().hasFormat("application/x-color")):
event.acceptProposedAction()
def dropEvent(self, event):
# when a drag is in progress the pickdata is not updated, so do it now
self.pick_polygons(event.pos().x(), event.pos().y())
mime_data = event.mimeData()
if mime_data.hasFormat("application/x-color"):
color = mime_data.colorData()
if color is None:
debug("Received invalid color data")
return
if self.pickdata is not None:
self.drop_color.emit(self.pickdata.block.index, self.pickdata.symbol, color.name())
else:
self.drop_color.emit(-1, '', color.name())
elif mime_data.hasFormat("text/uri-list"):
if self.pickdata is None:
debug('Background image is not supported.')
return
uris = mime_data.urls()
for uri in uris:
if not uri.isLocalFile():
debug('filename "%s" not found or not a local file.' % uri.toString())
continue
filename = uri.toLocalFile()
if not filename or not os.path.exists(filename):
debug('filename "%s" not found.' % filename)
continue
self.drop_file.emit(self.pickdata.block.index, self.pickdata.symbol, filename)
break # For now, just use the first one.
# Ignore all others
def set_cursor(self):
if self.pickdata is None or self.button_down_background:
index = -1
elif self.pickdata.angle is None:
index = -2
else:
index = int((self.pickdata.angle+180) / 22.5 + 0.5) % 16
self.setCursor(self.cursors[index])
def set_std_cursor(self):
QTimer.singleShot(0, lambda: self.unsetCursor())
def set_editing_mode(self, enable):
self.editing_model = enable
self.set_glmodel(0 if enable else settings.draw.selection)
self.update_selection()
def set_background_color(self, color):
rgba = QColor()
rgba.setNamedColor(color)
self.glarea.set_background_color(rgba.redF(), rgba.greenF(), rgba.blueF())
def reset_rotation(self):
'''Reset cube rotation'''
self.rotation_x, self.rotation_y = self.glarea.set_rotation_xy(*settings.draw.default_rotation)
self.update()
def reload_shader(self):
with self.lock_glcontext():
self.set_shader(self.shadername)
self.update()
def on_settings_changed(self, key):
if key == 'draw.speed':
self.speed = settings.draw.speed
elif key == 'draw.lighting':
with self.lock_glcontext():
self.load_shader()
elif key == 'draw.samples':
if self.format().samples():
samples = 2**settings.draw.samples
if samples == 1:
self.glarea.set_antialiasing(False)
elif samples == self.format().samples():
self.glarea.set_antialiasing(True)
elif key == 'draw.selection':
self.set_glmodel(settings.draw.selection)
self.update_selection()
elif key.startswith('theme.face.'):
i = int(key.split('.')[2])
if key == 'theme.face.{}.color'.format(i):
color = QColor()
color.setNamedColor(settings.theme.face[i].color)
self.design.label_colors[i] = (color.red(), color.green(), color.blue())
self.set_glmodel(settings.draw.selection)
elif key == 'theme.face.{}.image'.format(i):
with self.lock_glcontext():
self.set_face_texture(i, settings.theme.face[i].image)
self.set_glmodel(settings.draw.selection)
elif key == 'theme.face.{}.mode'.format(i):
self.design.imagemodes[i] = settings.theme.face[i].mode
self.set_glmodel(settings.draw.selection)
elif key == 'theme.bgcolor':
self.set_background_color(settings.theme.bgcolor)
elif key == 'draw.zoom':
self.glarea.set_frustrum(self.model.bounding_sphere_radius, settings.draw.zoom)
else:
debug('Unknown settings key changed:', key)
self.update()
class AnimationBaseInterface:
def __init__(self):
self.stop_requested = False
self.animation_active = False
def animate_rotation(self, move_data, blocks, stop_after):
self.stop_requested = stop_after
axis = (self.model.axesI if move_data.dir else self.model.axes)[move_data.axis]
angle = self.model.symmetry[move_data.axis]
self.gldraw.set_animation_start(blocks, angle, *axis)
self.animation_active = True
def animation_end(self):
self.animation_active = False
def _on_animate(self):
increment = self.speed * 1e-02 * 20
increment = min(increment, 45)
unfinished = self.gldraw.set_animation_next(increment)
if unfinished:
return True
# we have finished the animation sequence now
return False
def animate_abort(self, update=True):
if update:
self.animation_ending.emit(self.stop_requested)
self.update()
self.update_selection()
else:
self.animation_end()
self.stop_requested = False
class AnimationInterface (AnimationBaseInterface):
def __init__(self):
AnimationBaseInterface.__init__(self)
self.timer_animate = QTimer() # the animate timer
self.timer_animate.timeout.connect(self._on_animate)
def animate_rotation(self, move_data, blocks, stop_after):
AnimationBaseInterface.animate_rotation(self, move_data, blocks, stop_after)
self.timer_animate.start(0 if DEBUG_VFPS else 20)
self.update_selection()
def _on_animate(self):
if AnimationBaseInterface._on_animate(self):
self.update()
return
# we have finished the animation sequence now
self.animation_ending.emit(self.stop_requested)
self.update()
self.update_selection()
self.stop_requested = False
def animation_end(self):
AnimationBaseInterface.animation_end(self)
self.timer_animate.stop()
class CubeArea (CubeAreaBase, AnimationInterface):
def __init__(self, opts):
CubeAreaBase.__init__(self, opts)
AnimationInterface.__init__(self)
def stop(self):
CubeAreaBase.stop(self)
self.timer_animate.timeout.disconnect(self._on_animate)
initializeGL = CubeAreaBase.do_initializeGL
resizeGL = CubeAreaBase.do_resizeGL
paintGL = CubeAreaBase.do_paintGL
@contextmanager
def lock(self):
yield
lock_glcontext = lock
class AnimationThreadedInterface (AnimationBaseInterface):
def animate_rotation(self, move_data, blocks, stop_after):
with self.lock():
AnimationBaseInterface.animate_rotation(self, move_data, blocks, stop_after)
self.render_condition.wakeAll()
self.update_selection()
def _on_animate(self):
if AnimationBaseInterface._on_animate(self):
return
# we have finished the animation sequence now
self.animation_active = False
self.animation_ending.emit(self.stop_requested)
self.update_selection()
self.stop_requested = False
class CubeAreaThreaded (CubeAreaBase, AnimationThreadedInterface):
def __init__(self, opts):
CubeAreaBase.__init__(self, opts)
AnimationThreadedInterface.__init__(self)
self.render_thread = RenderThread(self.thread_loop)
self.request_render = True
self.request_resize = False
self.render_mutex = QMutex()
self.render_condition = QWaitCondition()
# Buffer swap is handled in the rendering thread
self.setAutoBufferSwap(False)
def start(self):
self.render_thread.start()
self.render_condition.wakeAll()
def stop(self):
'''Performs a save shutdown of the render thread'''
self.request_render = False
self.render_condition.wakeAll()
self.render_thread.wait()
CubeAreaBase.stop(self)
@contextmanager
def lock(self):
self.render_mutex.lock()
yield
self.render_mutex.unlock()
@contextmanager
def lock_glcontext(self):
self.render_mutex.lock()
self.makeCurrent()
yield
self.doneCurrent()
self.render_mutex.unlock()
@contextmanager
def release_glcontext(self):
self.doneCurrent()
self.render_mutex.unlock()
yield
self.render_mutex.lock()
self.makeCurrent()
def paintEvent(self, event):
self.render_condition.wakeAll()
def resizeEvent(self, event):
self.requested_size = event.size()
self.request_resize = True
self.render_condition.wakeAll()
def thread_loop(self):
with self.lock_glcontext():
self._thread_loop()
def _thread_loop(self):
self.do_initializeGL()
while self.request_render:
if self.request_resize:
self.do_resizeGL(self.requested_size.width(), self.requested_size.height())
self.request_resize = False
self.do_paintGL()
self.swapBuffers()
if self.animation_active:
with self.release_glcontext():
if not DEBUG_VFPS:
sleep(.02)
self._on_animate()
else:
self.doneCurrent()
self.render_condition.wait(self.render_mutex)
self.makeCurrent()
class RenderThread (QThread):
def __init__(self, func):
QThread.__init__(self)
self.func = func
def run(self):
self.func()
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