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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "xhtml1-transitional.dtd"><!-- saved from url=(0013)about:internet -->
<?xml-stylesheet type="text/xsl" href="mathml.xsl"?><html xmlns="http://www.w3.org/1999/xhtml" xmlns:pref="http://www.w3.org/2002/Math/preference" pref:renderer="mathplayer-dl"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link rel="stylesheet" type="text/css" href="opengl-man.css" /><title>glBindProgramPipeline - OpenGL 4 Reference Pages</title><meta name="generator" content="DocBook XSL Stylesheets V1.78.1" /></head><body><div class="refentry"><a id="glBindProgramPipeline"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glBindProgramPipeline — bind a program pipeline to the current context</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table border="0" class="funcprototype-table" summary="Function synopsis" style="cellspacing: 0; cellpadding: 0;"><tr><td><code class="funcdef">void <strong class="fsfunc">glBindProgramPipeline</strong>(</code></td><td>GLuint <var class="pdparam">pipeline</var><code>)</code>;</td></tr></table><div class="funcprototype-spacer"> </div></div></div><div class="refsect1"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl class="variablelist"><dt><span class="term"><em class="parameter"><code>pipeline</code></em></span></dt><dd><p>
                Specifies the name of the pipeline object to bind to the context.
            </p></dd></dl></div></div><div class="refsect1"><a id="description"></a><h2>Description</h2><p>
            <code class="function">glBindProgramPipeline</code> binds a program pipeline object to the current
            context. <em class="parameter"><code>pipeline</code></em> must be a name previously returned from a call
            to <a class="citerefentry" href="glGenProgramPipelines.xml"><span class="citerefentry"><span class="refentrytitle">glGenProgramPipelines</span></span></a>. If
            no program pipeline exists with name <em class="parameter"><code>pipeline</code></em> then a new pipeline object
            is created with that name and initialized to the default state vector.
        </p><p>
            When a program pipeline object is bound using <code class="function">glBindProgramPipeline</code>, any previous
            binding is broken and is replaced with a binding to the specified pipeline object. If <em class="parameter"><code>pipeline</code></em>
            is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound.
            If no current program object has been established by <a class="citerefentry" href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
            the program objects used for each stage and for uniform updates are taken from the bound program
            pipeline object, if any. If there is a current program object established by <a class="citerefentry" href="glUseProgram.xml"><span class="citerefentry"><span class="refentrytitle">glUseProgram</span></span></a>,
            the bound program pipeline object has no effect on rendering or uniform updates. When a bound program
            pipeline object is used for rendering, individual shader executables are taken from its program objects.
        </p></div><div class="refsect1"><a id="errors"></a><h2>Errors</h2><p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>pipeline</code></em> is not zero or
            a name previously returned from a call to <a class="citerefentry" href="glGenProgramPipelines.xml"><span class="citerefentry"><span class="refentrytitle">glGenProgramPipelines</span></span></a>
            or if such a name has been deleted by a call to
            <a class="citerefentry" href="glDeleteProgramPipelines.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgramPipelines</span></span></a>.
        </p></div><div class="refsect1"><a id="seealso"></a><h2>See Also</h2><p>
            <a class="citerefentry" href="glCreateShader.xml"><span class="citerefentry"><span class="refentrytitle">glCreateShader</span></span></a>,
            <a class="citerefentry" href="glCreateProgram.xml"><span class="citerefentry"><span class="refentrytitle">glCreateProgram</span></span></a>,
            <a class="citerefentry" href="glCompileShader.xml"><span class="citerefentry"><span class="refentrytitle">glCompileShader</span></span></a>,
            <a class="citerefentry" href="glLinkProgram.xml"><span class="citerefentry"><span class="refentrytitle">glLinkProgram</span></span></a>,
            <a class="citerefentry" href="glGenProgramPipelines.xml"><span class="citerefentry"><span class="refentrytitle">glGenProgramPipelines</span></span></a>,
            <a class="citerefentry" href="glDeleteProgramPipelines.xml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgramPipelines</span></span></a>,
            <a class="citerefentry" href="glIsProgramPipeline.xml"><span class="citerefentry"><span class="refentrytitle">glIsProgramPipeline</span></span></a>
        </p></div><div class="refsect1"><a id="Copyright"></a><h2>Copyright</h2><p>
            Copyright <span class="trademark"></span>© 2010 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="ulink" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p></div></div></body></html>