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    <div class="refentry">
      <a id="idp43355404"></a>
      <div class="titlepage"></div>
      <div xmlns="" class="refnamediv">
        <a xmlns="http://www.w3.org/1999/xhtml" id="clCreateFromD3D11Texture2DKHR"></a>
        <h1>clCreateFromD3D11Texture2DKHR</h1>
        <p>Creates an OpenCL 2D image object from a subresource of a Direct3D 11 2D texture.</p>
      </div>
      <div class="refsynopsisdiv">
        <h2></h2>
        <div class="funcsynopsis">
          <table xmlns="" border="0" summary="Function synopsis" cellspacing="0" cellpadding="0">
            <tr valign="bottom">
              <td>
                <code xmlns="http://www.w3.org/1999/xhtml" class="funcdef">
                <a class="link" href="abstractDataTypes.html" target="pagedisplay">cl_mem</a>
                    <strong class="fsfunc">clCreateFromD3D11Texture2DKHR</strong>(</code>
                <td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_context</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">context</var>, </td>
              </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="enums.html#cl_mem_flags" target="pagedisplay">cl_mem_flags</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">flags</var>, </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td>ID3D11Texture2D <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*resource</var>, </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">UINT</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">subresource</var>, </td>
            </tr>
            <tr valign="top">
              <td> </td>
              <td>
                    <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">cl_int</a>
                     <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*errcode_ret</var>
                <code>)</code></td>
            </tr>
          </table>
        </div>
      </div>
      <div class="refsect1">
        <a id="parameters"></a>
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <code class="varname">context</code>
              </span>
            </dt>
            <dd>
              <p>
                    A valid OpenCL context created from a Direct3D 11 device.
                </p>
            </dd>
            <dt>
              <span class="term">
                <code class="varname">flags</code>
              </span>
            </dt>
            <dd>
              <p>
                  A bit-field that is used to specify usage information.  May be
                  <code class="constant">CL_MEM_READ_ONLY</code>, <code class="constant">CL_MEM_WRITE_ONLY</code>,
                  or <code class="constant">CL_MEM_READ_WRITE</code>. (See the table for
                  <a class="citerefentry" href="clCreateBuffer.html"><span class="citerefentry"><span class="refentrytitle">clCreateBuffer</span></span></a>
                  for more information.)
                </p>
            </dd>
            <dt>
              <span class="term">
                <code class="varname">resource</code>
              </span>
            </dt>
            <dd>
              <p>
                    A pointer to the Direct3D 11 2D texture to share.
                </p>
            </dd>
            <dt>
              <span class="term">
                <code class="varname">subresource</code>
              </span>
            </dt>
            <dd>
              <p>
                    The subresource of <code class="varname">resource</code> to share.
                </p>
            </dd>
            <dt>
              <span class="term">
                <code class="varname">errcode_ret</code>
              </span>
            </dt>
            <dd>
              <p>
                    An appropriate error code. If errcode_ret is NULL, no error code is returned.
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1">
        <a id="notes"></a>
        <h2>Notes</h2>
        <p>
          The width, height and depth of the returned OpenCL 2D image object are determined
          by the width, height and depth of subresource <code class="varname">subresource</code> of
          <code class="varname">resource</code>. The channel type and order of the returned OpenCL 2D
          image object is determined by the format of <code class="varname">resource</code> as shown in of
          Direct3D 11 and corresponding OpenCL image formats of <code class="varname">resource</code> in
          <a class="citerefentry" href="clCreateFromD3D11Texture3DKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D11Texture3DKHR</span></span></a>.
        </p>
        <p>
          This call will increment the internal Direct3D reference count on
          <code class="varname">resource</code>. The internal Direct3D reference count on
          <code class="varname">resource</code> will be decremented when the OpenCL reference count on
          the returned OpenCL memory object drops to zero.
        </p>
        <p>
      General information about sharing memory objects with Direct3D 11 follows.
    </p>
        <p>
       The goal of this extension is to provide
      interoperability between OpenCL and Direct3D 11. This is designed to function analogously
      to the OpenGL interoperability. If this extension is
      supported by an implementation, the string       
      <a class="citerefentry" href="cl_khr_d3d11_sharing.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_d3d11_sharing</span></span></a>
      will be present in the
      <code class="constant">CL_PLATFORM_EXTENSIONS</code> or <code class="constant">CL_DEVICE_EXTENSIONS</code> 
      string described in the table of allowed 
      values for <code class="varname">param_name</code> for 
      <a class="citerefentry" href="clGetDeviceInfo.html"><span class="citerefentry"><span class="refentrytitle">clGetDeviceInfo</span></span></a>.

    </p>
        <p>
      As currently proposed the interfaces for this extension would be provided in
      <code class="code">cl_d3d11.h</code>.
    </p>
        <p>
       This section discusses OpenCL functions that allow
      applications to use Direct3D 11 resources as OpenCL memory objects. This allows efficient
      sharing of data between OpenCL and Direct3D 11. The OpenCL API may be used to execute
      kernels that read and/or write memory objects that are also Direct3D 11 resources. An
      OpenCL image object may be created from a Direct3D 11 texture resource. An OpenCL buffer
      object may be created from a Direct3D 11 buffer resource. OpenCL memory objects may be
      created from Direct3D 11 objects if and only if the OpenCL context has been created from
      a Direct3D 11 device.
    </p>
        <p>
       An OpenCL memory object created from a
      Direct3D 11 resource remains valid as long as the corresponding Direct3D 11 resource has
      not been deleted. If the Direct3D 11 resource is deleted through the Direct3D 11 API,
      subsequent use of the OpenCL memory object will result in undefined behavior, including
      but not limited to possible OpenCL errors, data corruption, and program termination.
    </p>
        <p>
       The successful creation of a
      cl_context against a Direct3D 11 device specified via the context create parameter
      <code class="constant">CL_CONTEXT_D3D11_DEVICE_KHR</code> will increment the internal Direct3D
      reference count on the specified Direct3D 11 device. The internal Direct3D reference
      count on that Direct3D 11 device will be decremented when the OpenCL reference count on
      the returned OpenCL context drops to zero.
    </p>
        <p>
      The OpenCL context and corresponding command-queues are dependent on the
      existence of the Direct3D 11 device from which the OpenCL context was created. If the
      Direct3D 11 device is deleted through the Direct3D 11 API, subsequent use of the OpenCL
      context will result in undefined behavior, including but not limited to possible OpenCL
      errors, data corruption, and program termination.
    </p>
        <p>
       Properties of Direct3D 11 objects may be queried
      using <a class="citerefentry" href="clGetMemObjectInfo.html"><span class="citerefentry"><span class="refentrytitle">clGetMemObjectInfo</span></span></a>
      and <a class="citerefentry" href="clGetImageInfo.html"><span class="citerefentry"><span class="refentrytitle">clGetImageInfo</span></span></a>
      with <code class="varname">param_name</code> <code class="constant">CL_MEM_D3D11_RESOURCE_KHR</code> and
      <code class="constant">CL_IMAGE_D3D11_SUBRESOURCE_KHR</code> as described for <a class="citerefentry" href="clGetImageInfo.html"><span class="citerefentry"><span class="refentrytitle">clGetImageInfo</span></span></a> and in the information 
below about accessing mapped regions of a memory object. 
    </p>
        <h4><a id="idp43383316"></a>Accessing mapped regions of a memory object</h4>
        <p>
      This section describes the behavior of OpenCL commands that access 
      mapped regions of a memory object.
    </p>
        <p>
        The contents of the region of a memory object and associated memory objects 
        (sub-buffer objects or 1D image buffer objects that overlap this region) mapped 
        for writing (i.e. <code class="constant">CL_MAP_WRITE</code> or 
        <code class="constant">CL_MAP_WRITE_INVALIDATE_REGION</code> is set in <code class="varname">map_flags</code> 
        argument to <a class="citerefentry" href="clEnqueueMapBuffer.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueMapBuffer</span></span></a> 
        or <a class="citerefentry" href="clEnqueueMapImage.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueMapImage</span></span></a>) are 
        considered to be undefined until this region is unmapped.
    </p>
        <p>
        Multiple commands in command-queues can map a region or overlapping regions of a memory
        object and associated memory objects (sub-buffer objects or 1D image buffer objects that
        overlap this region) for reading (i.e. <code class="varname">map_flags</code> = <code class="constant">CL_MAP_READ</code>). 
        The contents of the regions of a memory object mapped for reading can also be read by kernels 
        and other OpenCL commands (such as 
        <a class="citerefentry" href="clEnqueueCopyBuffer.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueCopyBuffer</span></span></a>) executing on a device(s).
    </p>
        <p>
        Mapping (and unmapping) overlapped regions in a memory object and/or associated memory
        objects (sub-buffer objects or 1D image buffer objects that overlap this region) for writing 
        is an error and will result in <code class="constant">CL_INVALID_OPERATION</code> error returned by 
        <a class="citerefentry" href="clEnqueueMapBuffer.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueMapBuffer</span></span></a> 
        or <a class="citerefentry" href="clEnqueueMapImage.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueMapImage</span></span></a>.
    </p>
        <p>
        If a memory object is currently mapped for writing, the application must ensure that the memory
        object is unmapped before any enqueued kernels or commands that read from or write to this
        memory object or any of its associated memory objects (sub-buffer or 1D image buffer objects)
        or its parent object (if the memory object is a sub-buffer or 1D image buffer object) begin
        execution; otherwise the behavior is undefined.
    </p>
        <p>
        If a memory object is currently mapped for reading, the application must ensure that the memory
        object is unmapped before any enqueued kernels or commands that write to this memory object
        or any of its associated memory objects (sub-buffer or 1D image buffer objects) or its parent
        object (if the memory object is a sub-buffer or 1D image buffer object) begin execution;
        otherwise the behavior is undefined.
    </p>
        <p>
        Accessing the contents of the memory region referred to by the mapped pointer that has 
        been unmapped is undefined.
    </p>
        <p>
        The mapped pointer returned by 
        <a class="citerefentry" href="clEnqueueMapBuffer.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueMapBuffer</span></span></a> 
        or <a class="citerefentry" href="clEnqueueMapImage.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueMapImage</span></span></a> can be used as
        <code class="varname">ptr</code> argument value to 
        <a class="citerefentry" href="clEnqueueReadBuffer.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueReadBuffer</span></span></a>, 
        <a class="citerefentry" href="clEnqueueWriteBuffer.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueWriteBuffer</span></span></a>, 
        <a class="citerefentry" href="clEnqueueReadBufferRect.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueReadBufferRect</span></span></a>, 
        <a class="citerefentry" href="clEnqueueWriteBufferRect.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueWriteBufferRect</span></span></a>,
        <a class="citerefentry" href="clEnqueueReadImage.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueReadImage</span></span></a>, and 
        <a class="citerefentry" href="clEnqueueWriteImage.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueWriteImage</span></span></a>, 
        provided the rules described above are adhered to.
    </p>
      </div>
      <div class="refsect1">
        <a id="errors"></a>
        <h2>Errors</h2>
        <p>
          Returns <span class="errorname">CL_SUCCESS</span> returns a valid non-zero OpenCL image object
          and <code class="varname">errcode_ret</code> is set to <span class="errorname">CL_SUCCESS</span> if the
          image object is created successfully. Otherwise, it returns a NULL value with one of
          the following error values returned in <code class="varname">errcode_ret</code>:
        </p>
        <div class="itemizedlist">
          <ul class="itemizedlist" style="list-style-type: disc; ">
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_CONTEXT</span> if <code class="varname">context</code> is not
              a valid context.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_VALUE</span> if values specified in
              <code class="varname">flags</code> are not valid or if <code class="varname">subresource</code>
              is not a valid subresource index for <code class="varname">resource</code>.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_D3D11_RESOURCE_KHR</span> if <code class="varname">resource</code>
              is not a Direct3D 11 texture resource, if <code class="varname">resource</code>
              was created with the D3D11_USAGE flag D3D11_USAGE_IMMUTABLE, if a
              <code class="varname">resource</code> is a multisampled texture, if <span class="type">cl_mem</span>
              from subresource <code class="varname">subresource</code> of <code class="varname">resource</code>
              has already been created using <code class="function">clCreateFromD3D11Texture2DKHR</code>,
              or if <code class="varname">context</code> was not created against the same Direct3D 11  device from which
              <code class="varname">resource</code> was created.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_D3D11_RESOURCE_KHR</span> if <code class="varname">resource</code>
              is not a Direct3D 11 texture object.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_IMAGE_FORMAT_DESCRIPTOR</span> if the Direct3D
              11 texture format of <code class="varname">resource</code> is not a value listed
              in the table of Direct3D 11 and corresponding OpenCL image formats for
              <a class="citerefentry" href="clCreateFromD3D11Texture3DKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D11Texture3DKHR</span></span></a>,
              or if the Direct3D 11 texture format of <code class="varname">resource</code> does not map
              to a supported OpenCL image format.
            </li>
            <li class="listitem" style="list-style-type: disc"><span class="errorname">CL_OUT_OF_HOST_MEMORY</span> if there is a failure to allocate
              resources required by the OpenCL implementation on the host.
            </li>
          </ul>
        </div>
      </div>
      <div class="refsect1">
        <a id="specification"></a>
        <h2>Specification</h2>
        <p><img src="pdficon_small1.gif" />
            <a href="http://www.khronos.org/registry/cl/specs/opencl-1.2-extensions.pdf#page=105" target="OpenCL Spec">OpenCL Specification</a>
        </p>
      </div>
      <div class="refsect1">
        <a id="seealso"></a>
        <h2>Also see</h2>
        <p>
            <a class="citerefentry" href="cl_khr_d3d11_sharing.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_d3d11_sharing</span></span></a>,
            <a class="citerefentry" href="clGetDeviceIDsFromD3D11KHR.html"><span class="citerefentry"><span class="refentrytitle">clGetDeviceIDsFromD3D11KHR</span></span></a>,
            <a class="citerefentry" href="clCreateFromD3D11BufferKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D11BufferKHR</span></span></a>,
            <a class="citerefentry" href="clCreateFromD3D11Texture3DKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D11Texture3DKHR</span></span></a>,
            <a class="citerefentry" href="clEnqueueAcquireD3D11ObjectsKHR.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueAcquireD3D11ObjectsKHR</span></span></a>,
            <a class="citerefentry" href="clEnqueueReleaseD3D11ObjectsKHR.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueReleaseD3D11ObjectsKHR</span></span></a>
        </p>
      </div>
      <div xmlns="" class="refsect3" lang="en" xml:lang="en"><a xmlns="http://www.w3.org/1999/xhtml" id="Copyright"></a><h4 xmlns="http://www.w3.org/1999/xhtml"></h4><img xmlns="http://www.w3.org/1999/xhtml" src="KhronosLogo.jpg" /><p xmlns="http://www.w3.org/1999/xhtml"></p>Copyright © 2007-2011 The Khronos Group Inc. 
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials. 
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