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<div class="title">unity Namespace Reference</div> </div>
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<p>Top-level namespace for all things Unity-related.
<a href="#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr class="memitem:namespaceunity_1_1api"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceunity_1_1api.html">api</a></td></tr>
<tr class="memdesc:namespaceunity_1_1api"><td class="mdescLeft"> </td><td class="mdescRight">Top-level namespace for public functionality of the Unity API. <br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classunity_1_1_exception.html">Exception</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Abstract base class for all Unity exceptions. <a href="classunity_1_1_exception.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classunity_1_1_invalid_argument_exception.html">InvalidArgumentException</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate that an invalid argument was passed to a function, such as passing <code>nullptr</code> when the function expects the argument to be non-null. <a href="classunity_1_1_invalid_argument_exception.html#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classunity_1_1_logic_exception.html">LogicException</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate a logic error, such as driving the API incorrectly, such as calling methods in the wrong worder. <a href="classunity_1_1_logic_exception.html#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classunity_1_1_shutdown_exception.html">ShutdownException</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate errors during shutdown. <a href="classunity_1_1_shutdown_exception.html#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classunity_1_1_file_exception.html">FileException</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate file I/O errors, such as failure to open or write to a file. <a href="classunity_1_1_file_exception.html#details">More...</a><br/></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classunity_1_1_syscall_exception.html">SyscallException</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> to indicate system or library call errors that set <code>errno</code>. <a href="classunity_1_1_syscall_exception.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classunity_1_1_resource_exception.html">ResourceException</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classunity_1_1_exception.html" title="Abstract base class for all Unity exceptions. ">Exception</a> for miscellaneous errors, such as failure of a third-party library or hitting resource limitations. <a href="classunity_1_1_resource_exception.html#details">More...</a><br/></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Top-level namespace for all things Unity-related. </p>
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