This file is indexed.

/usr/share/javascript/yui/event-simulate/event-simulate-debug.js is in libjs-yui 2.9.0.dfsg.0.1-0.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
/*
Copyright (c) 2011, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.com/yui/license.html
version: 2.9.0
*/

/**
 * DOM event simulation utility
 * @module event-simulate
 * @namespace YAHOO.util
 * @requires yahoo,dom,event
 */

/**
 * The UserAction object provides functions that simulate events occurring in
 * the browser. Since these are simulated events, they do not behave exactly
 * as regular, user-initiated events do, but can be used to test simple
 * user interactions safely.
 *
 * @namespace YAHOO.util
 * @class UserAction
 * @static
 */
YAHOO.util.UserAction = {

    //--------------------------------------------------------------------------
    // Generic event methods
    //--------------------------------------------------------------------------

    /**
     * Simulates a key event using the given event information to populate
     * the generated event object. This method does browser-equalizing
     * calculations to account for differences in the DOM and IE event models
     * as well as different browser quirks. Note: keydown causes Safari 2.x to
     * crash.
     * @method simulateKeyEvent
     * @private
     * @static
     * @param {HTMLElement} target The target of the given event.
     * @param {String} type The type of event to fire. This can be any one of
     *      the following: keyup, keydown, and keypress.
     * @param {Boolean} bubbles (Optional) Indicates if the event can be
     *      bubbled up. DOM Level 3 specifies that all key events bubble by
     *      default. The default is true.
     * @param {Boolean} cancelable (Optional) Indicates if the event can be
     *      canceled using preventDefault(). DOM Level 3 specifies that all
     *      key events can be cancelled. The default
     *      is true.
     * @param {Window} view (Optional) The view containing the target. This is
     *      typically the window object. The default is window.
     * @param {Boolean} ctrlKey (Optional) Indicates if one of the CTRL keys
     *      is pressed while the event is firing. The default is false.
     * @param {Boolean} altKey (Optional) Indicates if one of the ALT keys
     *      is pressed while the event is firing. The default is false.
     * @param {Boolean} shiftKey (Optional) Indicates if one of the SHIFT keys
     *      is pressed while the event is firing. The default is false.
     * @param {Boolean} metaKey (Optional) Indicates if one of the META keys
     *      is pressed while the event is firing. The default is false.
     * @param {int} keyCode (Optional) The code for the key that is in use.
     *      The default is 0.
     * @param {int} charCode (Optional) The Unicode code for the character
     *      associated with the key being used. The default is 0.
     */
    simulateKeyEvent : function (target /*:HTMLElement*/, type /*:String*/,
                                 bubbles /*:Boolean*/,  cancelable /*:Boolean*/,
                                 view /*:Window*/,
                                 ctrlKey /*:Boolean*/,    altKey /*:Boolean*/,
                                 shiftKey /*:Boolean*/,   metaKey /*:Boolean*/,
                                 keyCode /*:int*/,        charCode /*:int*/) /*:Void*/
    {
        //check target
        target = YAHOO.util.Dom.get(target);
        if (!target){
            throw new Error("simulateKeyEvent(): Invalid target.");
        }

        //check event type
        if (YAHOO.lang.isString(type)){
            type = type.toLowerCase();
            switch(type){
                case "keyup":
                case "keydown":
                case "keypress":
                    break;
                case "textevent": //DOM Level 3
                    type = "keypress";
                    break;
                    // @TODO was the fallthrough intentional, if so throw error
                default:
                    throw new Error("simulateKeyEvent(): Event type '" + type + "' not supported.");
            }
        } else {
            throw new Error("simulateKeyEvent(): Event type must be a string.");
        }

        //setup default values
        if (!YAHOO.lang.isBoolean(bubbles)){
            bubbles = true; //all key events bubble
        }
        if (!YAHOO.lang.isBoolean(cancelable)){
            cancelable = true; //all key events can be cancelled
        }
        if (!YAHOO.lang.isObject(view)){
            view = window; //view is typically window
        }
        if (!YAHOO.lang.isBoolean(ctrlKey)){
            ctrlKey = false;
        }
        if (!YAHOO.lang.isBoolean(altKey)){
            altKey = false;
        }
        if (!YAHOO.lang.isBoolean(shiftKey)){
            shiftKey = false;
        }
        if (!YAHOO.lang.isBoolean(metaKey)){
            metaKey = false;
        }
        if (!YAHOO.lang.isNumber(keyCode)){
            keyCode = 0;
        }
        if (!YAHOO.lang.isNumber(charCode)){
            charCode = 0;
        }

        //try to create a mouse event
        var customEvent /*:MouseEvent*/ = null;

        //check for DOM-compliant browsers first
        if (YAHOO.lang.isFunction(document.createEvent)){

            try {

                //try to create key event
                customEvent = document.createEvent("KeyEvents");

                /*
                 * Interesting problem: Firefox implemented a non-standard
                 * version of initKeyEvent() based on DOM Level 2 specs.
                 * Key event was removed from DOM Level 2 and re-introduced
                 * in DOM Level 3 with a different interface. Firefox is the
                 * only browser with any implementation of Key Events, so for
                 * now, assume it's Firefox if the above line doesn't error.
                 */
                //TODO: Decipher between Firefox's implementation and a correct one.
                customEvent.initKeyEvent(type, bubbles, cancelable, view, ctrlKey,
                    altKey, shiftKey, metaKey, keyCode, charCode);

            } catch (ex /*:Error*/){

                /*
                 * If it got here, that means key events aren't officially supported.
                 * Safari/WebKit is a real problem now. WebKit 522 won't let you
                 * set keyCode, charCode, or other properties if you use a
                 * UIEvent, so we first must try to create a generic event. The
                 * fun part is that this will throw an error on Safari 2.x. The
                 * end result is that we need another try...catch statement just to
                 * deal with this mess.
                 */
                try {

                    //try to create generic event - will fail in Safari 2.x
                    customEvent = document.createEvent("Events");

                } catch (uierror /*:Error*/){

                    //the above failed, so create a UIEvent for Safari 2.x
                    customEvent = document.createEvent("UIEvents");

                } finally {

                    customEvent.initEvent(type, bubbles, cancelable);

                    //initialize
                    customEvent.view = view;
                    customEvent.altKey = altKey;
                    customEvent.ctrlKey = ctrlKey;
                    customEvent.shiftKey = shiftKey;
                    customEvent.metaKey = metaKey;
                    customEvent.keyCode = keyCode;
                    customEvent.charCode = charCode;

                }

            }

            //fire the event
            target.dispatchEvent(customEvent);

        } else if (YAHOO.lang.isObject(document.createEventObject)){ //IE

            //create an IE event object
            customEvent = document.createEventObject();

            //assign available properties
            customEvent.bubbles = bubbles;
            customEvent.cancelable = cancelable;
            customEvent.view = view;
            customEvent.ctrlKey = ctrlKey;
            customEvent.altKey = altKey;
            customEvent.shiftKey = shiftKey;
            customEvent.metaKey = metaKey;

            /*
             * IE doesn't support charCode explicitly. CharCode should
             * take precedence over any keyCode value for accurate
             * representation.
             */
            customEvent.keyCode = (charCode > 0) ? charCode : keyCode;

            //fire the event
            target.fireEvent("on" + type, customEvent);

        } else {
            throw new Error("simulateKeyEvent(): No event simulation framework present.");
        }
    },

    /**
     * Simulates a mouse event using the given event information to populate
     * the generated event object. This method does browser-equalizing
     * calculations to account for differences in the DOM and IE event models
     * as well as different browser quirks.
     * @method simulateMouseEvent
     * @private
     * @static
     * @param {HTMLElement} target The target of the given event.
     * @param {String} type The type of event to fire. This can be any one of
     *      the following: click, dblclick, mousedown, mouseup, mouseout,
     *      mouseover, and mousemove.
     * @param {Boolean} bubbles (Optional) Indicates if the event can be
     *      bubbled up. DOM Level 2 specifies that all mouse events bubble by
     *      default. The default is true.
     * @param {Boolean} cancelable (Optional) Indicates if the event can be
     *      canceled using preventDefault(). DOM Level 2 specifies that all
     *      mouse events except mousemove can be cancelled. The default
     *      is true for all events except mousemove, for which the default
     *      is false.
     * @param {Window} view (Optional) The view containing the target. This is
     *      typically the window object. The default is window.
     * @param {int} detail (Optional) The number of times the mouse button has
     *      been used. The default value is 1.
     * @param {int} screenX (Optional) The x-coordinate on the screen at which
     *      point the event occured. The default is 0.
     * @param {int} screenY (Optional) The y-coordinate on the screen at which
     *      point the event occured. The default is 0.
     * @param {int} clientX (Optional) The x-coordinate on the client at which
     *      point the event occured. The default is 0.
     * @param {int} clientY (Optional) The y-coordinate on the client at which
     *      point the event occured. The default is 0.
     * @param {Boolean} ctrlKey (Optional) Indicates if one of the CTRL keys
     *      is pressed while the event is firing. The default is false.
     * @param {Boolean} altKey (Optional) Indicates if one of the ALT keys
     *      is pressed while the event is firing. The default is false.
     * @param {Boolean} shiftKey (Optional) Indicates if one of the SHIFT keys
     *      is pressed while the event is firing. The default is false.
     * @param {Boolean} metaKey (Optional) Indicates if one of the META keys
     *      is pressed while the event is firing. The default is false.
     * @param {int} button (Optional) The button being pressed while the event
     *      is executing. The value should be 0 for the primary mouse button
     *      (typically the left button), 1 for the terciary mouse button
     *      (typically the middle button), and 2 for the secondary mouse button
     *      (typically the right button). The default is 0.
     * @param {HTMLElement} relatedTarget (Optional) For mouseout events,
     *      this is the element that the mouse has moved to. For mouseover
     *      events, this is the element that the mouse has moved from. This
     *      argument is ignored for all other events. The default is null.
     */
    simulateMouseEvent : function (target /*:HTMLElement*/, type /*:String*/,
                                   bubbles /*:Boolean*/,  cancelable /*:Boolean*/,
                                   view /*:Window*/,        detail /*:int*/,
                                   screenX /*:int*/,        screenY /*:int*/,
                                   clientX /*:int*/,        clientY /*:int*/,
                                   ctrlKey /*:Boolean*/,    altKey /*:Boolean*/,
                                   shiftKey /*:Boolean*/,   metaKey /*:Boolean*/,
                                   button /*:int*/,         relatedTarget /*:HTMLElement*/) /*:Void*/
    {

        //check target
        target = YAHOO.util.Dom.get(target);
        if (!target){
            throw new Error("simulateMouseEvent(): Invalid target.");
        }

        relatedTarget = relatedTarget || null;

        //check event type
        if (YAHOO.lang.isString(type)){
            type = type.toLowerCase();
            switch(type){
                case "mouseover":
                case "mouseout":
                case "mousedown":
                case "mouseup":
                case "click":
                case "dblclick":
                case "mousemove":
                    break;
                default:
                    throw new Error("simulateMouseEvent(): Event type '" + type + "' not supported.");
            }
        } else {
            throw new Error("simulateMouseEvent(): Event type must be a string.");
        }

        //setup default values
        if (!YAHOO.lang.isBoolean(bubbles)){
            bubbles = true; //all mouse events bubble
        }
        if (!YAHOO.lang.isBoolean(cancelable)){
            cancelable = (type != "mousemove"); //mousemove is the only one that can't be cancelled
        }
        if (!YAHOO.lang.isObject(view)){
            view = window; //view is typically window
        }
        if (!YAHOO.lang.isNumber(detail)){
            detail = 1;  //number of mouse clicks must be at least one
        }
        if (!YAHOO.lang.isNumber(screenX)){
            screenX = 0;
        }
        if (!YAHOO.lang.isNumber(screenY)){
            screenY = 0;
        }
        if (!YAHOO.lang.isNumber(clientX)){
            clientX = 0;
        }
        if (!YAHOO.lang.isNumber(clientY)){
            clientY = 0;
        }
        if (!YAHOO.lang.isBoolean(ctrlKey)){
            ctrlKey = false;
        }
        if (!YAHOO.lang.isBoolean(altKey)){
            altKey = false;
        }
        if (!YAHOO.lang.isBoolean(shiftKey)){
            shiftKey = false;
        }
        if (!YAHOO.lang.isBoolean(metaKey)){
            metaKey = false;
        }
        if (!YAHOO.lang.isNumber(button)){
            button = 0;
        }

        //try to create a mouse event
        var customEvent /*:MouseEvent*/ = null;

        //check for DOM-compliant browsers first
        if (YAHOO.lang.isFunction(document.createEvent)){

            customEvent = document.createEvent("MouseEvents");

            //Safari 2.x (WebKit 418) still doesn't implement initMouseEvent()
            if (customEvent.initMouseEvent){
                customEvent.initMouseEvent(type, bubbles, cancelable, view, detail,
                                     screenX, screenY, clientX, clientY,
                                     ctrlKey, altKey, shiftKey, metaKey,
                                     button, relatedTarget);
            } else { //Safari

                //the closest thing available in Safari 2.x is UIEvents
                customEvent = document.createEvent("UIEvents");
                customEvent.initEvent(type, bubbles, cancelable);
                customEvent.view = view;
                customEvent.detail = detail;
                customEvent.screenX = screenX;
                customEvent.screenY = screenY;
                customEvent.clientX = clientX;
                customEvent.clientY = clientY;
                customEvent.ctrlKey = ctrlKey;
                customEvent.altKey = altKey;
                customEvent.metaKey = metaKey;
                customEvent.shiftKey = shiftKey;
                customEvent.button = button;
                customEvent.relatedTarget = relatedTarget;
            }

            /*
             * Check to see if relatedTarget has been assigned. Firefox
             * versions less than 2.0 don't allow it to be assigned via
             * initMouseEvent() and the property is readonly after event
             * creation, so in order to keep YAHOO.util.getRelatedTarget()
             * working, assign to the IE proprietary toElement property
             * for mouseout event and fromElement property for mouseover
             * event.
             */
            if (relatedTarget && !customEvent.relatedTarget){
                if (type == "mouseout"){
                    customEvent.toElement = relatedTarget;
                } else if (type == "mouseover"){
                    customEvent.fromElement = relatedTarget;
                }
            }

            //fire the event
            target.dispatchEvent(customEvent);

        } else if (YAHOO.lang.isObject(document.createEventObject)){ //IE

            //create an IE event object
            customEvent = document.createEventObject();

            //assign available properties
            customEvent.bubbles = bubbles;
            customEvent.cancelable = cancelable;
            customEvent.view = view;
            customEvent.detail = detail;
            customEvent.screenX = screenX;
            customEvent.screenY = screenY;
            customEvent.clientX = clientX;
            customEvent.clientY = clientY;
            customEvent.ctrlKey = ctrlKey;
            customEvent.altKey = altKey;
            customEvent.metaKey = metaKey;
            customEvent.shiftKey = shiftKey;

            //fix button property for IE's wacky implementation
            switch(button){
                case 0:
                    customEvent.button = 1;
                    break;
                case 1:
                    customEvent.button = 4;
                    break;
                case 2:
                    //leave as is
                    break;
                default:
                    customEvent.button = 0;
            }

            /*
             * Have to use relatedTarget because IE won't allow assignment
             * to toElement or fromElement on generic events. This keeps
             * YAHOO.util.customEvent.getRelatedTarget() functional.
             */
            customEvent.relatedTarget = relatedTarget;

            //fire the event
            target.fireEvent("on" + type, customEvent);

        } else {
            throw new Error("simulateMouseEvent(): No event simulation framework present.");
        }
    },

    //--------------------------------------------------------------------------
    // Mouse events
    //--------------------------------------------------------------------------

    /**
     * Simulates a mouse event on a particular element.
     * @param {HTMLElement} target The element to click on.
     * @param {String} type The type of event to fire. This can be any one of
     *      the following: click, dblclick, mousedown, mouseup, mouseout,
     *      mouseover, and mousemove.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method mouseEvent
     * @static
     */
    fireMouseEvent : function (target /*:HTMLElement*/, type /*:String*/,
                           options /*:Object*/) /*:Void*/
    {
        options = options || {};
        this.simulateMouseEvent(target, type, options.bubbles,
            options.cancelable, options.view, options.detail, options.screenX,
            options.screenY, options.clientX, options.clientY, options.ctrlKey,
            options.altKey, options.shiftKey, options.metaKey, options.button,
            options.relatedTarget);
    },

    /**
     * Simulates a click on a particular element.
     * @param {HTMLElement} target The element to click on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method click
     * @static
     */
    click : function (target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ {
        this.fireMouseEvent(target, "click", options);
    },

    /**
     * Simulates a double click on a particular element.
     * @param {HTMLElement} target The element to double click on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method dblclick
     * @static
     */
    dblclick : function (target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ {
        this.fireMouseEvent( target, "dblclick", options);
    },

    /**
     * Simulates a mousedown on a particular element.
     * @param {HTMLElement} target The element to act on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method mousedown
     * @static
     */
    mousedown : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ {
        this.fireMouseEvent(target, "mousedown", options);
    },

    /**
     * Simulates a mousemove on a particular element.
     * @param {HTMLElement} target The element to act on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method mousemove
     * @static
     */
    mousemove : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ {
        this.fireMouseEvent(target, "mousemove", options);
    },

    /**
     * Simulates a mouseout event on a particular element. Use "relatedTarget"
     * on the options object to specify where the mouse moved to.
     * Quirks: Firefox less than 2.0 doesn't set relatedTarget properly, so
     * toElement is assigned in its place. IE doesn't allow toElement to be
     * be assigned, so relatedTarget is assigned in its place. Both of these
     * concessions allow YAHOO.util.Event.getRelatedTarget() to work correctly
     * in both browsers.
     * @param {HTMLElement} target The element to act on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method mouseout
     * @static
     */
    mouseout : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ {
        this.fireMouseEvent(target, "mouseout", options);
    },

    /**
     * Simulates a mouseover event on a particular element. Use "relatedTarget"
     * on the options object to specify where the mouse moved from.
     * Quirks: Firefox less than 2.0 doesn't set relatedTarget properly, so
     * fromElement is assigned in its place. IE doesn't allow fromElement to be
     * be assigned, so relatedTarget is assigned in its place. Both of these
     * concessions allow YAHOO.util.Event.getRelatedTarget() to work correctly
     * in both browsers.
     * @param {HTMLElement} target The element to act on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method mouseover
     * @static
     */
    mouseover : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ {
        this.fireMouseEvent(target, "mouseover", options);
    },

    /**
     * Simulates a mouseup on a particular element.
     * @param {HTMLElement} target The element to act on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method mouseup
     * @static
     */
    mouseup : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ {
        this.fireMouseEvent(target, "mouseup", options);
    },

    //--------------------------------------------------------------------------
    // Key events
    //--------------------------------------------------------------------------

    /**
     * Fires an event that normally would be fired by the keyboard (keyup,
     * keydown, keypress). Make sure to specify either keyCode or charCode as
     * an option.
     * @private
     * @param {String} type The type of event ("keyup", "keydown" or "keypress").
     * @param {HTMLElement} target The target of the event.
     * @param {Object} options Options for the event. Either keyCode or charCode
     *                         are required.
     * @method fireKeyEvent
     * @static
     */
    fireKeyEvent : function (type /*:String*/, target /*:HTMLElement*/,
                             options /*:Object*/) /*:Void*/
    {
        options = options || {};
        this.simulateKeyEvent(target, type, options.bubbles,
            options.cancelable, options.view, options.ctrlKey,
            options.altKey, options.shiftKey, options.metaKey,
            options.keyCode, options.charCode);
    },

    /**
     * Simulates a keydown event on a particular element.
     * @param {HTMLElement} target The element to act on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method keydown
     * @static
     */
    keydown : function (target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ {
        this.fireKeyEvent("keydown", target, options);
    },

    /**
     * Simulates a keypress on a particular element.
     * @param {HTMLElement} target The element to act on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method keypress
     * @static
     */
    keypress : function (target /*:HTMLElement*/, options /*:Object*/) /*:Void*/ {
        this.fireKeyEvent("keypress", target, options);
    },

    /**
     * Simulates a keyup event on a particular element.
     * @param {HTMLElement} target The element to act on.
     * @param {Object} options Additional event options (use DOM standard names).
     * @method keyup
     * @static
     */
    keyup : function (target /*:HTMLElement*/, options /*Object*/) /*:Void*/ {
        this.fireKeyEvent("keyup", target, options);
    }


};
YAHOO.register("event-simulate", YAHOO.util.UserAction, {version: "2.9.0", build: "2800"});