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<a href="#libinstpatch-IpatchSF2ModItem.description" class="shortcut">Description</a>
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<a href="#libinstpatch-IpatchSF2ModItem.implementations" class="shortcut">Known Implementations</a>
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<div class="refentry" title="IpatchSF2ModItem">
<a name="libinstpatch-IpatchSF2ModItem"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="libinstpatch-IpatchSF2ModItem.top_of_page"></a>IpatchSF2ModItem</span></h2>
<p>IpatchSF2ModItem — SoundFont modulator item interface</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsect1" title="Stability Level">
<a name="libinstpatch-IpatchSF2ModItem.stability-level"></a><h2>Stability Level</h2>
Stable, unless otherwise indicated
</div>
<div class="refsynopsisdiv" title="Synopsis">
<a name="libinstpatch-IpatchSF2ModItem.synopsis"></a><h2>Synopsis</h2>
<a name="IpatchSF2ModItemIface"></a><pre class="synopsis">
typedef <a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a>;
<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItemIface-struct"
>IpatchSF2ModItemIface</a>;
#define <a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#ipatch-sf2-mod-item-add"
>ipatch_sf2_mod_item_add</a> (item, mod)
<a
href="/usr/share/gtk-doc/html/glib/glib-Singly-Linked-Lists.html#GSList"
>GSList</a> * <a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#ipatch-sf2-mod-item-get-mods"
>ipatch_sf2_mod_item_get_mods</a> (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item);
void <a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#ipatch-sf2-mod-item-set-mods"
>ipatch_sf2_mod_item_set_mods</a> (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item,
<a
href="/usr/share/gtk-doc/html/glib/glib-Singly-Linked-Lists.html#GSList"
>GSList</a> *mod_list,
int flags);
void <a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#ipatch-sf2-mod-item-insert"
>ipatch_sf2_mod_item_insert</a> (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item,
const <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
>IpatchSF2Mod</a> *mod,
int pos);
void <a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#ipatch-sf2-mod-item-remove"
>ipatch_sf2_mod_item_remove</a> (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item,
const <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
>IpatchSF2Mod</a> *mod);
void <a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#ipatch-sf2-mod-item-change"
>ipatch_sf2_mod_item_change</a> (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item,
const <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
>IpatchSF2Mod</a> *oldmod,
const <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
>IpatchSF2Mod</a> *newmod);
<a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"
>guint</a> <a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#ipatch-sf2-mod-item-count"
>ipatch_sf2_mod_item_count</a> (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item);
</pre>
</div>
<div class="refsect1" title="Object Hierarchy">
<a name="libinstpatch-IpatchSF2ModItem.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
GInterface
+----IpatchSF2ModItemIface
</pre>
</div>
<div class="refsect1" title="Prerequisites">
<a name="libinstpatch-IpatchSF2ModItem.prerequisites"></a><h2>Prerequisites</h2>
<p>
IpatchSF2ModItemIface requires
<a
href="../libinstpatch/IpatchItem.html"
>IpatchItem</a>.</p>
</div>
<div class="refsect1" title="Known Implementations">
<a name="libinstpatch-IpatchSF2ModItem.implementations"></a><h2>Known Implementations</h2>
<p>
IpatchSF2ModItemIface is implemented by
<a
href="../libinstpatch/IpatchSF2Inst.html"
>IpatchSF2Inst</a>, <a
href="../libinstpatch/IpatchSF2Zone.html"
>IpatchSF2Zone</a>, <a
href="../libinstpatch/IpatchSF2PZone.html"
>IpatchSF2PZone</a>, <a
href="../libinstpatch/IpatchSF2IZone.html"
>IpatchSF2IZone</a> and <a
href="../libinstpatch/IpatchSF2Preset.html"
>IpatchSF2Preset</a>.</p>
</div>
<div class="refsect1" title="Properties">
<a name="libinstpatch-IpatchSF2ModItem.properties"></a><h2>Properties</h2>
<pre class="synopsis">
"<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItemIface--modulators"
>modulators</a>" <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2ModList"
>IpatchSF2ModList</a>* : Read / Write
</pre>
</div>
<div class="refsect1" title="Description">
<a name="libinstpatch-IpatchSF2ModItem.description"></a><h2>Description</h2>
<p>
An interface type which is used by <a
href="../libinstpatch/IpatchSF2Preset.html"
><span class="type">IpatchSF2Preset</span></a>, <a
href="../libinstpatch/IpatchSF2Inst.html"
><span class="type">IpatchSF2Inst</span></a>,
<a
href="../libinstpatch/IpatchSF2PZone.html"
><span class="type">IpatchSF2PZone</span></a> and <a
href="../libinstpatch/IpatchSF2IZone.html"
><span class="type">IpatchSF2IZone</span></a> objects to add modulator realtime effect
functionality.</p>
</div>
<div class="refsect1" title="Details">
<a name="libinstpatch-IpatchSF2ModItem.details"></a><h2>Details</h2>
<div class="refsect2" title="IpatchSF2ModItem">
<a name="IpatchSF2ModItem"></a><h3>IpatchSF2ModItem</h3>
<pre class="programlisting">typedef IpatchItem IpatchSF2ModItem;
</pre>
</div>
<hr>
<div class="refsect2" title="IpatchSF2ModItemIface">
<a name="IpatchSF2ModItemIface-struct"></a><h3>IpatchSF2ModItemIface</h3>
<pre class="programlisting">typedef struct _IpatchSF2ModItemIface IpatchSF2ModItemIface;</pre>
</div>
<hr>
<div class="refsect2" title="ipatch_sf2_mod_item_add()">
<a name="ipatch-sf2-mod-item-add"></a><h3>ipatch_sf2_mod_item_add()</h3>
<pre class="programlisting">#define ipatch_sf2_mod_item_add(item, mod)</pre>
</div>
<hr>
<div class="refsect2" title="ipatch_sf2_mod_item_get_mods ()">
<a name="ipatch-sf2-mod-item-get-mods"></a><h3>ipatch_sf2_mod_item_get_mods ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Singly-Linked-Lists.html#GSList"
>GSList</a> * ipatch_sf2_mod_item_get_mods (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item);</pre>
<p>
Gets a list of modulators from an item with modulators. List should be freed
with <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#ipatch-sf2-mod-list-free"
><code class="function">ipatch_sf2_mod_list_free()</code></a> (free_mods set to <code class="literal">TRUE</code>) when finished
with it.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>item</code></em> :</span></p></td>
<td> Item with modulators
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> New list of modulators (<a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
><span class="type">IpatchSF2Mod</span></a>) in <em class="parameter"><code>item</code></em> or <code class="literal">NULL</code> if no
modulators. Remember to free it with <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#ipatch-sf2-mod-list-free"
><code class="function">ipatch_sf2_mod_list_free()</code></a> when finished.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="ipatch_sf2_mod_item_set_mods ()">
<a name="ipatch-sf2-mod-item-set-mods"></a><h3>ipatch_sf2_mod_item_set_mods ()</h3>
<pre class="programlisting">void ipatch_sf2_mod_item_set_mods (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item,
<a
href="/usr/share/gtk-doc/html/glib/glib-Singly-Linked-Lists.html#GSList"
>GSList</a> *mod_list,
int flags);</pre>
<p>
Sets the complete modulator list of an item with modulators.
If <span class="type">IPATCH_SF2_MOD_NO_NOTIFY</span> is not in <em class="parameter"><code>flags</code></em> then <a
href="../libinstpatch/IpatchItem.html"
><span class="type">IpatchItem</span></a> property
notify is done.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>item</code></em> :</span></p></td>
<td> Item with modulators
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>mod_list</code></em> :</span></p></td>
<td> Modulator list to assign to zone.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>flags</code></em> :</span></p></td>
<td> Flags for controlling list duplication and item property
notification (<a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2ModFlags"
><span class="type">IpatchSF2ModFlags</span></a>). If <span class="type">IPATCH_SF2_MOD_NO_DUPLICATE</span>
is set then ownership of <em class="parameter"><code>mod_list</code></em> is taken over (not duplicated).
If <span class="type">IPATCH_SF2_MOD_NO_NOTIFY</span> is set, then item property notify will not
be done.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="ipatch_sf2_mod_item_insert ()">
<a name="ipatch-sf2-mod-item-insert"></a><h3>ipatch_sf2_mod_item_insert ()</h3>
<pre class="programlisting">void ipatch_sf2_mod_item_insert (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item,
const <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
>IpatchSF2Mod</a> *mod,
int pos);</pre>
<p>
Inserts a modulator into an item's modulator list. Does not check for
duplicates! The modulator is not used directly, a new one is created and
the values in <em class="parameter"><code>mod</code></em> are copied to it.
An <a
href="../libinstpatch/IpatchItem.html"
><span class="type">IpatchItem</span></a> property notify is done.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>item</code></em> :</span></p></td>
<td> Item with modulators
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>mod</code></em> :</span></p></td>
<td> Modulator to insert (a new modulator is created and the
values are copied to it)
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>pos</code></em> :</span></p></td>
<td> Index position in zone's modulator list to insert
(0 = first, < 0 = last)
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="ipatch_sf2_mod_item_remove ()">
<a name="ipatch-sf2-mod-item-remove"></a><h3>ipatch_sf2_mod_item_remove ()</h3>
<pre class="programlisting">void ipatch_sf2_mod_item_remove (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item,
const <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
>IpatchSF2Mod</a> *mod);</pre>
<p>
Remove a modulator from an item with modulators. The modulator values in <em class="parameter"><code>mod</code></em>
are used to search the modulator list. The first modulator
that matches all fields in <em class="parameter"><code>mod</code></em> is removed.
An <a
href="../libinstpatch/IpatchItem.html"
><span class="type">IpatchItem</span></a> property notify is done.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>item</code></em> :</span></p></td>
<td> Item with modulators
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>mod</code></em> :</span></p></td>
<td> Matching values of modulator to remove
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="ipatch_sf2_mod_item_change ()">
<a name="ipatch-sf2-mod-item-change"></a><h3>ipatch_sf2_mod_item_change ()</h3>
<pre class="programlisting">void ipatch_sf2_mod_item_change (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item,
const <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
>IpatchSF2Mod</a> *oldmod,
const <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2Mod"
>IpatchSF2Mod</a> *newmod);</pre>
<p>
Sets the values of an existing modulator in an item with modulators. The
modulator list in item is searched for a modulator that matches the values in
<em class="parameter"><code>oldmod</code></em>. If a modulator is found its values are set to those in <em class="parameter"><code>newmod</code></em>.
If it is not found, nothing is done.
If change occurs <a
href="../libinstpatch/IpatchItem.html"
><span class="type">IpatchItem</span></a> property notify is done.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>item</code></em> :</span></p></td>
<td> Item with modulators
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>oldmod</code></em> :</span></p></td>
<td> Current values of modulator to set
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>newmod</code></em> :</span></p></td>
<td> New modulator values
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="ipatch_sf2_mod_item_count ()">
<a name="ipatch-sf2-mod-item-count"></a><h3>ipatch_sf2_mod_item_count ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint"
>guint</a> ipatch_sf2_mod_item_count (<a
href="../libinstpatch/libinstpatch-IpatchSF2ModItem.html#IpatchSF2ModItem"
>IpatchSF2ModItem</a> *item);</pre>
<p>
Count number of modulators in an item with modulators.</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>item</code></em> :</span></p></td>
<td> Item with modulators
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> Count of modulators
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<div class="refsect1" title="Property Details">
<a name="libinstpatch-IpatchSF2ModItem.property-details"></a><h2>Property Details</h2>
<div class="refsect2" title='The "modulators" property'>
<a name="IpatchSF2ModItemIface--modulators"></a><h3>The <code class="literal">"modulators"</code> property</h3>
<pre class="programlisting"> "modulators" <a
href="../libinstpatch/libinstpatch-IpatchSF2Mod.html#IpatchSF2ModList"
>IpatchSF2ModList</a>* : Read / Write</pre>
<p>Modulators.</p>
</div>
</div>
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