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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Graphics.Rendering.OpenGL.GL.Shaders.Limits</title><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean" /><script src="haddock-util.js" type="text/javascript"></script><script type="text/javascript">//<![CDATA[
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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html">Source</a></li><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.8.0.0: A binding for the OpenGL graphics system</p></div><div id="content"><div id="module-header"><table class="info"><tr><th>Safe Haskell</th><td>None</td></tr></table><p class="caption">Graphics.Rendering.OpenGL.GL.Shaders.Limits</p></div><div id="description"><p class="caption">Description</p><div class="doc empty">&nbsp;</div></div><div id="synopsis"><p id="control.syn" class="caption expander" onclick="toggleSection('syn')">Synopsis</p><ul id="section.syn" class="hide" onclick="toggleSection('syn')"><li class="src short"><a href="#v:maxVertexTextureImageUnits">maxVertexTextureImageUnits</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a></li><li class="src short"><a href="#v:maxTextureImageUnits">maxTextureImageUnits</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a></li><li class="src short"><a href="#v:maxCombinedTextureImageUnits">maxCombinedTextureImageUnits</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a></li><li class="src short"><a href="#v:maxTextureCoords">maxTextureCoords</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a></li><li class="src short"><a href="#v:maxVertexUniformComponents">maxVertexUniformComponents</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a></li><li class="src short"><a href="#v:maxFragmentUniformComponents">maxFragmentUniformComponents</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a></li><li class="src short"><a href="#v:maxVertexAttribs">maxVertexAttribs</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a></li><li class="src short"><a href="#v:maxVaryingFloats">maxVaryingFloats</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a></li></ul></div><div id="interface"><h1>Documentation</h1><div class="top"><p class="src"><a name="v:maxVertexTextureImageUnits" class="def">maxVertexTextureImageUnits</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html#maxVertexTextureImageUnits" class="link">Source</a></p><div class="doc"><p>Contains the number of hardware units that can be used to access texture
 maps from the vertex processor. The minimum legal value is 0.
</p></div></div><div class="top"><p class="src"><a name="v:maxTextureImageUnits" class="def">maxTextureImageUnits</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html#maxTextureImageUnits" class="link">Source</a></p><div class="doc"><p>Contains the total number of hardware units that can be used to access
 texture maps from the fragment processor. The minimum legal value is 2.
</p></div></div><div class="top"><p class="src"><a name="v:maxCombinedTextureImageUnits" class="def">maxCombinedTextureImageUnits</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html#maxCombinedTextureImageUnits" class="link">Source</a></p><div class="doc"><p>Contains the total number of hardware units that can be used to access
 texture maps from the vertex processor and the fragment processor combined.
 Note: If the vertex shader and the fragment processing stage access the same
 texture image unit, then that counts as using two texture image units. The
 minimum legal value is 2.
</p></div></div><div class="top"><p class="src"><a name="v:maxTextureCoords" class="def">maxTextureCoords</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html#maxTextureCoords" class="link">Source</a></p><div class="doc"><p>Contains the number of texture coordinate sets that are available. The
 minimum legal value is 2.
</p></div></div><div class="top"><p class="src"><a name="v:maxVertexUniformComponents" class="def">maxVertexUniformComponents</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html#maxVertexUniformComponents" class="link">Source</a></p><div class="doc"><p>Contains the number of individual components (i.e., floating-point, integer
 or boolean values) that are available for vertex shader uniform variables.
 The minimum legal value is 512.
</p></div></div><div class="top"><p class="src"><a name="v:maxFragmentUniformComponents" class="def">maxFragmentUniformComponents</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html#maxFragmentUniformComponents" class="link">Source</a></p><div class="doc"><p>Contains the number of individual components (i.e., floating-point, integer
 or boolean values) that are available for fragment shader uniform variables.
 The minimum legal value is 64.
</p></div></div><div class="top"><p class="src"><a name="v:maxVertexAttribs" class="def">maxVertexAttribs</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html#maxVertexAttribs" class="link">Source</a></p><div class="doc"><p>Contains the number of active vertex attributes that are available. The
 minimum legal value is 16.
</p></div></div><div class="top"><p class="src"><a name="v:maxVaryingFloats" class="def">maxVaryingFloats</a> :: <a href="Graphics-Rendering-OpenGL-GL-StateVar.html#t:GettableStateVar">GettableStateVar</a> <a href="/usr/share/doc/libghc-openglraw-doc/html/Graphics-Rendering-OpenGL-Raw-Core31-Types.html#t:GLsizei">GLsizei</a><a href="src/Graphics-Rendering-OpenGL-GL-Shaders-Limits.html#maxVaryingFloats" class="link">Source</a></p><div class="doc"><p>Contains the number of individual floating-point values available for
 varying variables. The minimum legal value is 32.
</p></div></div></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.13.2</p></div></body></html>