This file is indexed.

/usr/share/gtk-doc/html/libg3d/libg3d-material.html is in libg3d-doc 0.0.8-17ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>material</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.76.1">
<link rel="home" href="index.html" title="libg3d Reference Manual">
<link rel="up" href="ch01.html" title="Application interface">
<link rel="prev" href="libg3d-face.html" title="face">
<link rel="next" href="libg3d-texture.html" title="texture">
<meta name="generator" content="GTK-Doc V1.18 (XML mode)">
<link rel="stylesheet" href="style.css" type="text/css">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
<tr valign="middle">
<td><a accesskey="p" href="libg3d-face.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
<td><a accesskey="u" href="ch01.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
<td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
<th width="100%" align="center">libg3d Reference Manual</th>
<td><a accesskey="n" href="libg3d-texture.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
</tr>
<tr><td colspan="5" class="shortcuts">
<a href="#libg3d-material.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#libg3d-material.description" class="shortcut">Description</a>
</td></tr>
</table>
<div class="refentry">
<a name="libg3d-material"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="libg3d-material.top_of_page"></a>material</span></h2>
<p>material — Material generation and manipulation</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="libg3d-material.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
#include &lt;g3d/material.h&gt;

                    <a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial">G3DMaterial</a>;
<a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="returnvalue">G3DMaterial</span></a> *       <a class="link" href="libg3d-material.html#g3d-material-new" title="g3d_material_new ()">g3d_material_new</a>                    (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span>                <a class="link" href="libg3d-material.html#g3d-material-free" title="g3d_material_free ()">g3d_material_free</a>                   (<em class="parameter"><code><a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="type">G3DMaterial</span></a> *material</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="libg3d-material.description"></a><h2>Description</h2>
<p>
A material contains all color, shading and texture information for a
<a class="link" href="libg3d-face.html#G3DFace" title="G3DFace"><span class="type">G3DFace</span></a>.
</p>
</div>
<div class="refsect1">
<a name="libg3d-material.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="G3DMaterial"></a><h3>G3DMaterial</h3>
<pre class="programlisting">typedef struct {
	gchar *name;
	G3DFloat r, g, b, a;
	G3DFloat shininess;
	G3DFloat specular[4];
	guint32 flags;

	G3DImage *tex_image;
} G3DMaterial;
</pre>
<p>
A material object.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><span class="type">gchar</span> *<em class="structfield"><code><a name="G3DMaterial.name"></a>name</code></em>;</span></p></td>
<td>name of material</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.r"></a>r</code></em>;</span></p></td>
<td>red component of color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.g"></a>g</code></em>;</span></p></td>
<td>green component of color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.b"></a>b</code></em>;</span></p></td>
<td>blue component of color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.a"></a>a</code></em>;</span></p></td>
<td>alpha component of color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.shininess"></a>shininess</code></em>;</span></p></td>
<td>shiny color</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> <em class="structfield"><code><a name="G3DMaterial.specular"></a>specular</code></em>[4];</span></p></td>
<td>specular color</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">guint32</span> <em class="structfield"><code><a name="G3DMaterial.flags"></a>flags</code></em>;</span></p></td>
<td>flags</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-texture.html#G3DImage" title="G3DImage"><span class="type">G3DImage</span></a> *<em class="structfield"><code><a name="G3DMaterial.tex-image"></a>tex_image</code></em>;</span></p></td>
<td>texture image (optional, may be NULL)</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="g3d-material-new"></a><h3>g3d_material_new ()</h3>
<pre class="programlisting"><a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="returnvalue">G3DMaterial</span></a> *       g3d_material_new                    (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Generates a new material with a default color.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>the new material or NULL on error</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="g3d-material-free"></a><h3>g3d_material_free ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                g3d_material_free                   (<em class="parameter"><code><a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="type">G3DMaterial</span></a> *material</code></em>);</pre>
<p>
Frees all memory allocated for that material.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>material</code></em> :</span></p></td>
<td>the material to free</td>
</tr></tbody>
</table></div>
</div>
</div>
</div>
<div class="footer">
<hr>
          Generated by GTK-Doc V1.18</div>
</body>
</html>