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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<a href="#libg3d-face.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#libg3d-face.description" class="shortcut">Description</a>
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<div class="refentry">
<a name="libg3d-face"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="libg3d-face.top_of_page"></a>face</span></h2>
<p>face — Face manipulation</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="libg3d-face.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
#include &lt;g3d/face.h&gt;

#define             <a class="link" href="libg3d-face.html#G3D-FLAG-MAT-TWOSIDE:CAPS" title="G3D_FLAG_MAT_TWOSIDE">G3D_FLAG_MAT_TWOSIDE</a>
#define             <a class="link" href="libg3d-face.html#G3D-FLAG-FAC-NORMALS:CAPS" title="G3D_FLAG_FAC_NORMALS">G3D_FLAG_FAC_NORMALS</a>
#define             <a class="link" href="libg3d-face.html#G3D-FLAG-FAC-TEXMAP:CAPS" title="G3D_FLAG_FAC_TEXMAP">G3D_FLAG_FAC_TEXMAP</a>
                    <a class="link" href="libg3d-face.html#G3DFace" title="G3DFace">G3DFace</a>;
<span class="returnvalue">gboolean</span>            <a class="link" href="libg3d-face.html#g3d-face-get-normal" title="g3d_face_get_normal ()">g3d_face_get_normal</a>                 (<em class="parameter"><code><a class="link" href="libg3d-face.html#G3DFace" title="G3DFace"><span class="type">G3DFace</span></a> *face</code></em>,
                                                         <em class="parameter"><code><a class="link" href="libg3d-object.html#G3DObject" title="G3DObject"><span class="type">G3DObject</span></a> *object</code></em>,
                                                         <em class="parameter"><code><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> *nx</code></em>,
                                                         <em class="parameter"><code><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> *ny</code></em>,
                                                         <em class="parameter"><code><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> *nz</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="libg3d-face.html#g3d-face-free" title="g3d_face_free ()">g3d_face_free</a>                       (<em class="parameter"><code><a class="link" href="libg3d-face.html#G3DFace" title="G3DFace"><span class="type">G3DFace</span></a> *face</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="libg3d-face.description"></a><h2>Description</h2>
<p>
A face is plane bordered by at least 3 vertices.
</p>
</div>
<div class="refsect1">
<a name="libg3d-face.details"></a><h2>Details</h2>
<div class="refsect2">
<a name="G3D-FLAG-MAT-TWOSIDE:CAPS"></a><h3>G3D_FLAG_MAT_TWOSIDE</h3>
<pre class="programlisting">#define G3D_FLAG_MAT_TWOSIDE    (1L &lt;&lt; 0)
</pre>
<p>
Faces using this material should be rendered two-sided as the direction
is unknown.
</p>
</div>
<hr>
<div class="refsect2">
<a name="G3D-FLAG-FAC-NORMALS:CAPS"></a><h3>G3D_FLAG_FAC_NORMALS</h3>
<pre class="programlisting">#define G3D_FLAG_FAC_NORMALS    (1L &lt;&lt; 0)
</pre>
<p>
The face has custom normals.
</p>
</div>
<hr>
<div class="refsect2">
<a name="G3D-FLAG-FAC-TEXMAP:CAPS"></a><h3>G3D_FLAG_FAC_TEXMAP</h3>
<pre class="programlisting">#define G3D_FLAG_FAC_TEXMAP     (1L &lt;&lt; 1)
</pre>
<p>
The face has a texture map and texture coordinates.
</p>
</div>
<hr>
<div class="refsect2">
<a name="G3DFace"></a><h3>G3DFace</h3>
<pre class="programlisting">typedef struct {
	guint32 vertex_count;
	guint32 *vertex_indices;

	G3DMaterial *material;

	guint32 flags;

	G3DVector *normals;

	G3DImage *tex_image;
	guint32 tex_vertex_count;
	G3DVector *tex_vertex_data;
} G3DFace;
</pre>
<p>
An object representing a surface.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><span class="type">guint32</span> <em class="structfield"><code><a name="G3DFace.vertex-count"></a>vertex_count</code></em>;</span></p></td>
<td>number of vertices</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">guint32</span> *<em class="structfield"><code><a name="G3DFace.vertex-indices"></a>vertex_indices</code></em>;</span></p></td>
<td>indices of vertices in <a class="link" href="libg3d-object.html#G3DObject" title="G3DObject"><span class="type">G3DObject</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial"><span class="type">G3DMaterial</span></a> *<em class="structfield"><code><a name="G3DFace.material"></a>material</code></em>;</span></p></td>
<td>material to use for surface</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">guint32</span> <em class="structfield"><code><a name="G3DFace.flags"></a>flags</code></em>;</span></p></td>
<td>flags</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-vector.html#G3DVector" title="G3DVector"><span class="type">G3DVector</span></a> *<em class="structfield"><code><a name="G3DFace.normals"></a>normals</code></em>;</span></p></td>
<td>optional normal array (one vector - 3 <a class="link" href="libg3d-vector.html#G3DVector" title="G3DVector"><span class="type">G3DVector</span></a> values - for each
vertex)</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-texture.html#G3DImage" title="G3DImage"><span class="type">G3DImage</span></a> *<em class="structfield"><code><a name="G3DFace.tex-image"></a>tex_image</code></em>;</span></p></td>
<td>optional texture image</td>
</tr>
<tr>
<td><p><span class="term"><span class="type">guint32</span> <em class="structfield"><code><a name="G3DFace.tex-vertex-count"></a>tex_vertex_count</code></em>;</span></p></td>
<td>number of texture vertices, should be 0 or match
vertex_count</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-vector.html#G3DVector" title="G3DVector"><span class="type">G3DVector</span></a> *<em class="structfield"><code><a name="G3DFace.tex-vertex-data"></a>tex_vertex_data</code></em>;</span></p></td>
<td>array of texture vertices</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="g3d-face-get-normal"></a><h3>g3d_face_get_normal ()</h3>
<pre class="programlisting"><span class="returnvalue">gboolean</span>            g3d_face_get_normal                 (<em class="parameter"><code><a class="link" href="libg3d-face.html#G3DFace" title="G3DFace"><span class="type">G3DFace</span></a> *face</code></em>,
                                                         <em class="parameter"><code><a class="link" href="libg3d-object.html#G3DObject" title="G3DObject"><span class="type">G3DObject</span></a> *object</code></em>,
                                                         <em class="parameter"><code><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> *nx</code></em>,
                                                         <em class="parameter"><code><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> *ny</code></em>,
                                                         <em class="parameter"><code><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat"><span class="type">G3DFloat</span></a> *nz</code></em>);</pre>
<p>
calculates the normal of a face.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>face</code></em> :</span></p></td>
<td>face to calculate normal of</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td>object containing vertices of face</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nx</code></em> :</span></p></td>
<td>x component of resulting normal</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>ny</code></em> :</span></p></td>
<td>y component of resulting normal</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>nz</code></em> :</span></p></td>
<td>z component of resulting normal</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>TRUE on success, FALSE else</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="g3d-face-free"></a><h3>g3d_face_free ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                g3d_face_free                       (<em class="parameter"><code><a class="link" href="libg3d-face.html#G3DFace" title="G3DFace"><span class="type">G3DFace</span></a> *face</code></em>);</pre>
<p>
Frees all memory allocated for this face.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>face</code></em> :</span></p></td>
<td>the face to free</td>
</tr></tbody>
</table></div>
</div>
</div>
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