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// -*- tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi: set ts=4 sw=2 et sts=2:
#ifndef DUNE_P2_3DLOCALINTERPOLATION_HH
#define DUNE_P2_3DLOCALINTERPOLATION_HH

#include <vector>

namespace Dune 
{
  template<class LB>
  class P23DLocalInterpolation 
  {
  public:

	//! \brief Local interpolation of a function
	template<typename F, typename C>
	void interpolate (const F& f, std::vector<C>& out) const
	{
	  typename LB::Traits::RangeType y;
	  
	  out.resize(10);
      typename LB::Traits::DomainType x;

      x[0] = 0.0;   x[1] = 0.0;   x[2] = 0.0;
	  f.evaluate(x,y); out[0] = y;

      x[0] = 1.0;   x[1] = 0.0;   x[2] = 0.0;
	  f.evaluate(x,y); out[1] = y;

      x[0] = 0.0;   x[1] = 1.0;   x[2] = 0.0;
	  f.evaluate(x,y); out[2] = y;

      x[0] = 0.0;   x[1] = 0.0;   x[2] = 1.0;
	  f.evaluate(x,y); out[3] = y;

      x[0] = 0.5;   x[1] = 0.0;   x[2] = 0.0;
	  f.evaluate(x,y); out[4] = y;

      x[0] = 0.5;   x[1] = 0.5;   x[2] = 0.0;
	  f.evaluate(x,y); out[5] = y;

      x[0] = 0.0;   x[1] = 0.5;   x[2] = 0.0;
	  f.evaluate(x,y); out[6] = y;

      x[0] = 0.0;   x[1] = 0.0;   x[2] = 0.5;
	  f.evaluate(x,y); out[7] = y;

      x[0] = 0.5;   x[1] = 0.0;   x[2] = 0.5;
	  f.evaluate(x,y); out[8] = y;

      x[0] = 0.0;   x[1] = 0.5;   x[2] = 0.5;
	  f.evaluate(x,y); out[9] = y;

	}

  private:
	typename LB::Traits::DomainType x[4];
  };
}

#endif