/usr/share/perl5/Dancer/Engine.pm is in libdancer-perl 1.3120+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 | package Dancer::Engine;
# This is the base-class of every engine abstract class.
# This allow us to put in that single place the engine creation
# from a namespace and a name, to its configuration initialization.
use strict;
use warnings;
use Carp;
use Dancer::ModuleLoader;
use base 'Dancer::Object';
use Dancer::Exception qw(:all);
# constructor arguments:
# name => $name_of_the_engine
# settings => $hash_of_engine_settings
Dancer::Engine->attributes(qw(name type));
# Accessor to the config hash, it may not be initialized if someone
# creates a new engine without giving the appropriate arguments.
# e.g. Dancer::Template::Simple->new();
sub config {
my ($self) = @_;
return $self->{config} if defined $self->{config};
$self->{config} = {};
}
# static method for initializing an engine
# this will create an engine instance of the appropriate $type, named $name
# if Dancer::$type::$name exists.
sub build {
my ($class, $type, $name, $config) = @_;
raise core_engine => "cannot build engine without type and name "
unless $name and $type;
my $class_name = $class->_engine_class($type);
$config ||= {};
$config->{engines} ||= {};
my $settings = $config->{engines}{$name} || {};
# trying to load the engine
my $engine_class =
Dancer::ModuleLoader->class_from_setting($class_name => $name);
my( $loaded, $error ) = Dancer::ModuleLoader->load($engine_class);
$error = '' unless defined $error;
unless( $loaded ) {
my $tip = '';
if( $error =~ /Can't locate (\S+)\.pm in \@INC/ ) {
my $module = $1;
$module =~ s#/#::#g;
$tip = " (perhaps you need to install $module?)";
}
$error = ": $error" if length $error;
raise core_engine => "unable to load $type engine '$name'$tip$error";
}
# creating the engine
return $engine_class->new(
name => $name,
type => $type,
config => $settings,
);
}
sub _engine_class {
my ($class, $type) = @_;
$type = ucfirst($type);
return "Dancer::${type}";
}
sub engine {
my ($class, $type) = @_;
return $class->_engine_class($type)->engine();
}
1;
__END__
=pod
=head1 NAME
Dancer::Engine - base class for Dancer engines
=head1 SYNOPSIS
my $engine = Dancer::Engine->build( Serializer => 'JSON', $configuration );
=head1 DESCRIPTION
Dancer has various engines such Serializer engines, Template engines, Logger
engines and Session handlers engines. This is the base class for all Dancer
engines.
If you're writing an engine of a common type (such as those mentioned above),
you probably want to simply use their base class, which in turn use
L<Dancer::Engine>. For example, Template engines inherit from
L<Dancer::Template::Abstract> and Serializer engines inherit from
L<Dancer::Serializer::Abstract>. Those I<Abstract> base classes inherit from
L<Dancer::Engine>.
If a new type of Dancer engine is created, it is best it inherits from this
class.
=head1 ATTRIBUTES
=head2 name
The name of the engine, such as I<JSON>, or I<Simple>.
=head2 type
The type of the engine, such as I<Serializer>, or I<Session>.
=head1 METHODS/SUBROUTINES
=head2 config
Fetches the configuration of the engine.
my $configuration = $engine->config;
You can B<only> set the configuration at initialization time, not after.
=head2 build
Builds and returns the engine.
my $engine = Dancer::Engine->build( $type => $name, $config );
=head1 AUTHOR
Alexis Sukrieh
=head1 LICENSE AND COPYRIGHT
Copyright 2009-2010 Alexis Sukrieh.
This program is free software; you can redistribute it and/or modify it
under the terms of either: the GNU General Public License as published
by the Free Software Foundation; or the Artistic License.
See http://dev.perl.org/licenses/ for more information.
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