/usr/share/doc/libatlas-cpp-doc/html/annotated.html is in libatlas-cpp-doc 0.6.2-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<title>Atlas-C++: Class List</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td style="padding-left: 0.5em;">
<div id="projectname">Atlas-C++
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- Generated by Doxygen 1.7.6.1 -->
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main Page</span></a></li>
<li><a href="pages.html"><span>Related Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="namespaces.html"><span>Namespaces</span></a></li>
<li class="current"><a href="annotated.html"><span>Classes</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li class="current"><a href="annotated.html"><span>Class List</span></a></li>
<li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li>
<li><a href="functions.html"><span>Class Members</span></a></li>
</ul>
</div>
</div>
<div class="header">
<div class="headertitle">
<div class="title">Class List</div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><table>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_account_data.html">Atlas::Objects::Entity::AccountData</a></td><td class="indexvalue">Base class for accounts </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_action_data.html">Atlas::Objects::Operation::ActionData</a></td><td class="indexvalue">This is base operator for operations that might have effects </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_admin_data.html">Atlas::Objects::Entity::AdminData</a></td><td class="indexvalue">Privileged accounts </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_admin_entity_data.html">Atlas::Objects::Entity::AdminEntityData</a></td><td class="indexvalue">All classes and objects used for adminitrativive purposes </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_affect_data.html">Atlas::Objects::Operation::AffectData</a></td><td class="indexvalue">Sets attributes for existing entity </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_anonymous_data.html">Atlas::Objects::Entity::AnonymousData</a></td><td class="indexvalue">Starting point for entity hierarchy </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_appearance_data.html">Atlas::Objects::Operation::AppearanceData</a></td><td class="indexvalue">Character sees something appearing: it literally appears or has it come in visible range </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_codecs_1_1_bach.html">Atlas::Codecs::Bach</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_base_object_data.html">Atlas::Objects::BaseObjectData</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> base object class </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_begin_list.html">Atlas::Funky::BeginList</a></td><td class="indexvalue">Token class representing the beginning of a list </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_begin_map.html">Atlas::Funky::BeginMap</a></td><td class="indexvalue">Token class representing the beginning of a map </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_begin_message.html">Atlas::Funky::BeginMessage</a></td><td class="indexvalue">Token class representing the beginning of a message </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_bridge.html">Atlas::Bridge</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> stream bridge </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_filters_1_1_bzip2.html">Atlas::Filters::Bzip2</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_codec.html">Atlas::Codec</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> stream codec </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_combine_data.html">Atlas::Objects::Operation::CombineData</a></td><td class="indexvalue">Combine existing objects into new objects </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_communicate_data.html">Atlas::Objects::Operation::CommunicateData</a></td><td class="indexvalue">Base operator for all kind of communication </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_base_object_data_1_1const__iterator.html">Atlas::Objects::BaseObjectData::const_iterator</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_create_data.html">Atlas::Objects::Operation::CreateData</a></td><td class="indexvalue">Create new things from nothing using this operator </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_element_1_1_data_type.html">Atlas::Message::Element::DataType< C ></a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_debug_bridge.html">DebugBridge</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_decoder_base.html">Atlas::Message::DecoderBase</a></td><td class="indexvalue">Base class for decoders that take Atlas::Message::Object </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_default_loading_exception.html">Atlas::Objects::DefaultLoadingException</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_delete_data.html">Atlas::Objects::Operation::DeleteData</a></td><td class="indexvalue">Delete something </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_disappearance_data.html">Atlas::Objects::Operation::DisappearanceData</a></td><td class="indexvalue">Character sees something disappearing: it literally disappears or has it gone too far to be visible </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_dispatcher.html">Atlas::Objects::Dispatcher</a></td><td class="indexvalue"><a class="el" href="namespace_atlas_1_1_objects.html" title="The Atlas high level Objects namespace.">Objects</a> hierarchy dispatcher </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_divide_data.html">Atlas::Objects::Operation::DivideData</a></td><td class="indexvalue">Divide existing object into pieces </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_element.html">Atlas::Message::Element</a></td><td class="indexvalue">Multi-type container </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_enc_list.html">Atlas::Funky::EncList< B, T ></a></td><td class="indexvalue">Encoder in List state </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_enc_map.html">Atlas::Funky::EncMap< B, T ></a></td><td class="indexvalue">Encoder in Map state </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_enc_map_value.html">Atlas::Funky::EncMapValue< B, T ></a></td><td class="indexvalue">Encoder in map value state </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_encoder.html">Atlas::Message::Encoder</a></td><td class="indexvalue"><a class="el" href="class_atlas_1_1_message_1_1_encoder.html" title="Encoder that transmits Atlas::Message::Element.">Encoder</a> that transmits <a class="el" href="class_atlas_1_1_message_1_1_element.html" title="Multi-type container.">Atlas::Message::Element</a> </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_encoder_base.html">Atlas::EncoderBase</a></td><td class="indexvalue">Base class forwarding to <a class="el" href="class_atlas_1_1_bridge.html" title="Atlas stream bridge.">Atlas::Bridge</a> as skeleton for other encoders </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_end_list.html">Atlas::Funky::EndList</a></td><td class="indexvalue">Token class representing the end of a list </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_end_map.html">Atlas::Funky::EndMap</a></td><td class="indexvalue">Token class representing the end of a map </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_end_message.html">Atlas::Funky::EndMessage</a></td><td class="indexvalue">Token class representing the end of a message </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_error_data.html">Atlas::Objects::Operation::ErrorData</a></td><td class="indexvalue">Something went wrong </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_exception.html">Atlas::Exception</a></td><td class="indexvalue">Base class for all exceptions thrown by Atlas-C++ </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_factories.html">Atlas::Objects::Factories</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_feel_data.html">Atlas::Objects::Operation::FeelData</a></td><td class="indexvalue">Character feels something (with fingers usually) </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_filter.html">Atlas::Filter</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> stream filter </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1filterbuf.html">Atlas::filterbuf</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_formatter.html">Atlas::Formatter</a></td><td class="indexvalue"><a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> stream formatter </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_funky_encoder.html">Atlas::Funky::FunkyEncoder< B ></a></td><td class="indexvalue">The root encoder in "stream" state </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_game_data.html">Atlas::Objects::Entity::GameData</a></td><td class="indexvalue">Games this server hosts </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_game_entity_data.html">Atlas::Objects::Entity::GameEntityData</a></td><td class="indexvalue">All In Game classes and objects </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_generic_data.html">Atlas::Objects::Operation::GenericData</a></td><td class="indexvalue">Base operation for all operators </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_get_data.html">Atlas::Objects::Operation::GetData</a></td><td class="indexvalue">Generic operation for getting info about things </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_filters_1_1_gzip.html">Atlas::Filters::Gzip</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_imaginary_data.html">Atlas::Objects::Operation::ImaginaryData</a></td><td class="indexvalue">When something is not yet implemented in server, then character can pretend to do something ;-) </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_info_data.html">Atlas::Objects::Operation::InfoData</a></td><td class="indexvalue">This is base operator for operations that tell you info about objects or events </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_base_object_data_1_1iterator.html">Atlas::Objects::BaseObjectData::iterator</a></td><td class="indexvalue">The iterator first iterates over the contents of m_obj->m_attributes, holding an iterator to the attributes map in m_I </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_listen_data.html">Atlas::Objects::Operation::ListenData</a></td><td class="indexvalue">Listen (something) </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_login_data.html">Atlas::Objects::Operation::LoginData</a></td><td class="indexvalue">Operation for logging into server </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_logout_data.html">Atlas::Objects::Operation::LogoutData</a></td><td class="indexvalue">Operation for logging out </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_look_data.html">Atlas::Objects::Operation::LookData</a></td><td class="indexvalue">Looking at something </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_move_data.html">Atlas::Objects::Operation::MoveData</a></td><td class="indexvalue">Change position </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_negotiate.html">Atlas::Negotiate</a></td><td class="indexvalue">Negotiation of codecs and filters for an <a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> connection </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_net_1_1_negotiate_helper.html">Atlas::Net::NegotiateHelper</a></td><td class="indexvalue">Negotiation of codecs and filters for an <a class="el" href="namespace_atlas.html" title="The Atlas namespace.">Atlas</a> connection </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_no_such_attr_exception.html">Atlas::Objects::NoSuchAttrException</a></td><td class="indexvalue">An exception indicating the requested attribute does not exist </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_no_such_factory_exception.html">Atlas::Objects::NoSuchFactoryException</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_null_smart_ptr_dereference.html">Atlas::Objects::NullSmartPtrDereference</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_objects_decoder.html">Atlas::Objects::ObjectsDecoder</a></td><td class="indexvalue"><a class="el" href="namespace_atlas_1_1_objects.html" title="The Atlas high level Objects namespace.">Objects</a> hierarchy decoder </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_objects_encoder.html">Atlas::Objects::ObjectsEncoder</a></td><td class="indexvalue"><a class="el" href="namespace_atlas_1_1_objects.html" title="The Atlas high level Objects namespace.">Objects</a> hierarchy encoder </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_codecs_1_1_packed.html">Atlas::Codecs::Packed</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_perceive_data.html">Atlas::Objects::Operation::PerceiveData</a></td><td class="indexvalue">Generic base operation for perceiving things by eyes, ears, etc... </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_perception_data.html">Atlas::Objects::Operation::PerceptionData</a></td><td class="indexvalue">Character perceives something </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_player_data.html">Atlas::Objects::Entity::PlayerData</a></td><td class="indexvalue">Player accounts </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_base_object_data_1_1iterator_1_1_psuedo_element.html">Atlas::Objects::BaseObjectData::iterator::PsuedoElement</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_base_object_data_1_1const__iterator_1_1_psuedo_element.html">Atlas::Objects::BaseObjectData::const_iterator::PsuedoElement</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_queued_decoder.html">Atlas::Message::QueuedDecoder</a></td><td class="indexvalue">Decoder that presents a queue of <a class="el" href="class_atlas_1_1_message_1_1_element.html" title="Multi-type container.">Atlas::Message::Element</a> </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_root_data.html">Atlas::Objects::RootData</a></td><td class="indexvalue">All objects inherit from this </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_entity_1_1_root_entity_data.html">Atlas::Objects::Entity::RootEntityData</a></td><td class="indexvalue">Starting point for entity hierarchy </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_root_operation_data.html">Atlas::Objects::Operation::RootOperationData</a></td><td class="indexvalue">Base operation for all operators </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_set_data.html">Atlas::Objects::Operation::SetData</a></td><td class="indexvalue">Sets attributes for existing entity </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_sight_data.html">Atlas::Objects::Operation::SightData</a></td><td class="indexvalue">Character sees something </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_smart_ptr.html">Atlas::Objects::SmartPtr< T ></a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_smell_data.html">Atlas::Objects::Operation::SmellData</a></td><td class="indexvalue">Character smells something </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_sniff_data.html">Atlas::Objects::Operation::SniffData</a></td><td class="indexvalue">Sniff something </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_sound_data.html">Atlas::Objects::Operation::SoundData</a></td><td class="indexvalue">Character hears something </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_net_1_1_stream_accept.html">Atlas::Net::StreamAccept</a></td><td class="indexvalue">Negotiation of servers accepting a connection from a remote system </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_net_1_1_stream_connect.html">Atlas::Net::StreamConnect</a></td><td class="indexvalue">Negotiation of clients building a connection to a remote system </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_talk_data.html">Atlas::Objects::Operation::TalkData</a></td><td class="indexvalue">Used for talking </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_task.html">Atlas::Task</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_funky_1_1_tokens.html">Atlas::Funky::Tokens</a></td><td class="indexvalue"><a class="el" href="class_atlas_1_1_funky_1_1_tokens.html" title="Tokens representing beginnings and ends of maps/lists.">Tokens</a> representing beginnings and ends of maps/lists </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_touch_data.html">Atlas::Objects::Operation::TouchData</a></td><td class="indexvalue">Touch something </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_use_data.html">Atlas::Objects::Operation::UseData</a></td><td class="indexvalue">Use a currently wielded tool </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_objects_1_1_operation_1_1_wield_data.html">Atlas::Objects::Operation::WieldData</a></td><td class="indexvalue">Attach a tool to the character entity at a pre-defined location so that the character can use it </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_message_1_1_wrong_type_exception.html">Atlas::Message::WrongTypeException</a></td><td class="indexvalue">An exception class issued when the wrong type is requested in as() </td></tr>
<tr><td class="indexkey"><a class="el" href="class_atlas_1_1_codecs_1_1_x_m_l.html">Atlas::Codecs::XML</a></td><td class="indexvalue"></td></tr>
</table>
</div><!-- contents -->
<HR>
<P>Copyright 2000-2004 the respective authors.</P>
<P>This document can be licensed under the terms of the GNU Free Documentation
License or the GNU General Public License and may be freely distributed under
the terms given by one of these licenses.</P>
|