This file is indexed.

/usr/include/kadu/plugins/sound/sound-play-thread.h is in kadu-dev 0.12.3-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/*
 * %kadu copyright begin%
 * Copyright 2008, 2011 Piotr Galiszewski (piotr.galiszewski@kadu.im)
 * Copyright 2009 Wojciech Treter (juzefwt@gmail.com)
 * Copyright 2008 Michał Podsiadlik (michal@kadu.net)
 * Copyright 2009 Bartłomiej Zimoń (uzi18@o2.pl)
 * Copyright 2004 Adrian Smarzewski (adrian@kadu.net)
 * Copyright 2007, 2008, 2009, 2010, 2011 Rafał Malinowski (rafal.przemyslaw.malinowski@gmail.com)
 * Copyright 2010, 2011 Bartosz Brachaczek (b.brachaczek@gmail.com)
 * Copyright 2004, 2006 Marcin Ślusarz (joi@kadu.net)
 * %kadu copyright end%
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef SOUND_PLAY_THREAD_H
#define SOUND_PLAY_THREAD_H

#include <QtCore/QMutex>
#include <QtCore/QObject>
#include <QtCore/QWaitCondition>
#include <QtCore/QWeakPointer>

class SoundPlayer;

class SoundPlayThread : public QObject
{
	Q_OBJECT

	bool End;
	bool CurrentlyNotWaiting;
	QMutex PlayingMutex;
	QMutex NewSoundToPlay;
	QWaitCondition WaitForNewSoundToPlay;

	bool Play;

	QWeakPointer<SoundPlayer> Player;
	QString Path;

public:
	explicit SoundPlayThread();
	virtual ~SoundPlayThread();

	void end();

	void play(SoundPlayer *player, const QString &path);

public slots:
	void start();

signals:
	void finished();

};

#endif // SOUND_PLAY_THREAD_H