/usr/include/kadu/plugins/sound/sound-manager.h is in kadu-dev 0.12.3-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* %kadu copyright begin%
* Copyright 2009, 2010, 2010, 2011 Piotr Galiszewski (piotr.galiszewski@kadu.im)
* Copyright 2009 Wojciech Treter (juzefwt@gmail.com)
* Copyright 2008, 2009 Tomasz Rostański (rozteck@interia.pl)
* Copyright 2008, 2009 Michał Podsiadlik (michal@kadu.net)
* Copyright 2009 Bartłomiej Zimoń (uzi18@o2.pl)
* Copyright 2004 Roman Krzystyniak (Ron_K@tlen.pl)
* Copyright 2003, 2004, 2005 Adrian Smarzewski (adrian@kadu.net)
* Copyright 2003 Tomasz Chiliński (chilek@chilan.com)
* Copyright 2003, 2004 Paweł Płuciennik (pawel_p@kadu.net)
* Copyright 2007, 2008, 2009, 2010, 2011 Rafał Malinowski (rafal.przemyslaw.malinowski@gmail.com)
* Copyright 2011 Bartosz Brachaczek (b.brachaczek@gmail.com)
* Copyright 2007 Dawid Stawiarski (neeo@kadu.net)
* Copyright 2004, 2005, 2006 Marcin Ślusarz (joi@kadu.net)
* Copyright 2009 Longer (longer89@gmail.com)
* %kadu copyright end%
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOUND_MANAGER_H
#define SOUND_MANAGER_H
#include <QtCore/QObject>
#include <QtCore/QTime>
#include "sound-exports.h"
class QThread;
class SoundPlayer;
class SoundPlayThread;
class SOUNDAPI SoundManager : public QObject
{
Q_OBJECT
static SoundManager *Instance;
SoundPlayer *Player;
bool Mute;
SoundPlayThread *PlayThreadObject;
QThread *PlayThread;
SoundManager();
virtual ~SoundManager();
void import_0_6_5_configuration();
void createDefaultConfiguration();
public slots:
void playFile(const QString &path, bool force = false);
void playSoundByName(const QString &soundName);
void setMute(bool enable);
public:
static void createInstance();
static void destroyInstance();
static SoundManager * instance() { return Instance; }
void setPlayer(SoundPlayer *player);
bool isMuted() const;
public slots:
void testSoundPlaying();
};
#endif // SOUND_MANAGER_H
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