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<h2><span class="refentrytitle"><a name="GstBtAudioDelay.top_of_page"></a>GstBtAudioDelay</span></h2>
<p>GstBtAudioDelay — audio echo effect</p>
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<a name="GstBtAudioDelay.properties"></a><h2>Properties</h2>
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<td class="property_type"><span class="type">guint</span></td>
<td class="property_name"><a class="link" href="GstBtAudioDelay.html#GstBtAudioDelay--delaytime" title="The “delaytime” property">delaytime</a></td>
<td class="property_flags">Read / Write</td>
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<tr>
<td class="property_type"><span class="type">guint</span></td>
<td class="property_name"><a class="link" href="GstBtAudioDelay.html#GstBtAudioDelay--drywet" title="The “drywet” property">drywet</a></td>
<td class="property_flags">Read / Write</td>
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<td class="property_type"><span class="type">guint</span></td>
<td class="property_name"><a class="link" href="GstBtAudioDelay.html#GstBtAudioDelay--feedback" title="The “feedback” property">feedback</a></td>
<td class="property_flags">Read / Write</td>
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<a name="GstBtAudioDelay.other"></a><h2>Types and Values</h2>
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="GstBtAudioDelay.html#GstBtAudioDelay-struct" title="struct GstBtAudioDelay">GstBtAudioDelay</a></td>
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<a name="GstBtAudioDelay.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="screen"> GObject
<span class="lineart">╰──</span> GstObject
<span class="lineart">╰──</span> GstElement
<span class="lineart">╰──</span> GstBaseTransform
<span class="lineart">╰──</span> GstBtAudioDelay
</pre>
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<div class="refsect1">
<a name="GstBtAudioDelay.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
GstBtAudioDelay implements
<a class="link" href="GstBtTempo.html" title="GstBtTempo">GstBtTempo</a>.</p>
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<a name="GstBtAudioDelay.description"></a><h2>Description</h2>
<div class="refsect2">
<a name="id-1.5.2.7.2"></a><h3>Example launch line</h3>
Echo effect with controllable effect-ratio, delay-time and feedback.
<p>
</p>
<pre class="programlisting">
gst-launch filesrc location="melo1.ogg" ! oggdemux ! vorbisdec ! audioconvert ! audiodelay drywet=50 delaytime=25 feedback=75 ! osssink
gst-launch osssrc ! audiodelay delaytime=25 feedback=75 ! osssink
</pre>
<p>
In the latter example the echo is applied to the input signal of the
soundcard (like a microphone).
</p>
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<div class="refsect1">
<a name="GstBtAudioDelay.functions_details"></a><h2>Functions</h2>
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<a name="GstBtAudioDelay.other_details"></a><h2>Types and Values</h2>
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<a name="GstBtAudioDelay-struct"></a><h3>struct GstBtAudioDelay</h3>
<pre class="programlisting">struct GstBtAudioDelay;</pre>
<p>Class instance data.</p>
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<div class="refsect1">
<a name="GstBtAudioDelay.property-details"></a><h2>Property Details</h2>
<div class="refsect2">
<a name="GstBtAudioDelay--delaytime"></a><h3>The <code class="literal">“delaytime”</code> property</h3>
<pre class="programlisting"> “delaytime” <span class="type">guint</span></pre>
<p>Time difference between two echos as milliseconds.</p>
<p>Flags: Read / Write</p>
<p>Allowed values: [1,1000]</p>
<p>Default value: 100</p>
</div>
<hr>
<div class="refsect2">
<a name="GstBtAudioDelay--drywet"></a><h3>The <code class="literal">“drywet”</code> property</h3>
<pre class="programlisting"> “drywet” <span class="type">guint</span></pre>
<p>Intensity of effect (0 none -> 100 full).</p>
<p>Flags: Read / Write</p>
<p>Allowed values: <= 100</p>
<p>Default value: 50</p>
</div>
<hr>
<div class="refsect2">
<a name="GstBtAudioDelay--feedback"></a><h3>The <code class="literal">“feedback”</code> property</h3>
<pre class="programlisting"> “feedback” <span class="type">guint</span></pre>
<p>Echo feedback in percent.</p>
<p>Flags: Read / Write</p>
<p>Allowed values: <= 99</p>
<p>Default value: 50</p>
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