This file is indexed.

/usr/share/gnome-shell/js/ui/main.js is in gnome-shell-common 3.10.4-0ubuntu5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-

const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;

const Components = imports.ui.components;
const CtrlAltTab = imports.ui.ctrlAltTab;
const EndSessionDialog = imports.ui.endSessionDialog;
const Environment = imports.ui.environment;
const ExtensionSystem = imports.ui.extensionSystem;
const ExtensionDownloader = imports.ui.extensionDownloader;
const Keyboard = imports.ui.keyboard;
const MessageTray = imports.ui.messageTray;
const OsdWindow = imports.ui.osdWindow;
const Overview = imports.ui.overview;
const Panel = imports.ui.panel;
const Params = imports.misc.params;
const RunDialog = imports.ui.runDialog;
const Layout = imports.ui.layout;
const LoginManager = imports.misc.loginManager;
const LookingGlass = imports.ui.lookingGlass;
const NotificationDaemon = imports.ui.notificationDaemon;
const WindowAttentionHandler = imports.ui.windowAttentionHandler;
const Screencast = imports.ui.screencast;
const ScreenShield = imports.ui.screenShield;
const Scripting = imports.ui.scripting;
const SessionMode = imports.ui.sessionMode;
const ShellDBus = imports.ui.shellDBus;
const ShellMountOperation = imports.ui.shellMountOperation;
const WindowManager = imports.ui.windowManager;
const Magnifier = imports.ui.magnifier;
const XdndHandler = imports.ui.xdndHandler;
const Util = imports.misc.util;

const DEFAULT_BACKGROUND_COLOR = Clutter.Color.from_pixel(0x2e3436ff);

const A11Y_SCHEMA = 'org.gnome.desktop.a11y.keyboard';
const STICKY_KEYS_ENABLE = 'stickykeys-enable';

let componentManager = null;
let panel = null;
let overview = null;
let runDialog = null;
let lookingGlass = null;
let wm = null;
let messageTray = null;
let screenShield = null;
let notificationDaemon = null;
let windowAttentionHandler = null;
let ctrlAltTabManager = null;
let osdWindow = null;
let sessionMode = null;
let shellDBusService = null;
let shellMountOpDBusService = null;
let screenSaverDBus = null;
let screencastService = null;
let modalCount = 0;
let keybindingMode = Shell.KeyBindingMode.NONE;
let modalActorFocusStack = [];
let uiGroup = null;
let magnifier = null;
let xdndHandler = null;
let keyboard = null;
let layoutManager = null;
let _startDate;
let _defaultCssStylesheet = null;
let _cssStylesheet = null;
let _a11ySettings = null;
let dynamicWorkspacesSchema = null;

function _sessionUpdated() {
    _loadDefaultStylesheet();

    wm.setCustomKeybindingHandler('panel-main-menu',
                                  Shell.KeyBindingMode.NORMAL |
                                  Shell.KeyBindingMode.OVERVIEW,
                                  sessionMode.hasOverview ? Lang.bind(overview, overview.toggle) : null);
    wm.allowKeybinding('overlay-key', Shell.KeyBindingMode.NORMAL |
                                      Shell.KeyBindingMode.OVERVIEW);

    wm.setCustomKeybindingHandler('panel-run-dialog',
                                  Shell.KeyBindingMode.NORMAL |
                                  Shell.KeyBindingMode.OVERVIEW,
                                  sessionMode.hasRunDialog ? openRunDialog : null);

    if (!sessionMode.hasRunDialog) {
        if (runDialog)
            runDialog.close();
        if (lookingGlass)
            lookingGlass.close();
    }
}

function start() {
    // These are here so we don't break compatibility.
    global.logError = window.log;
    global.log = window.log;

    if (!Meta.is_wayland_compositor)
        Meta.is_wayland_compositor = function () { return false; };

    // Chain up async errors reported from C
    global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); });

    Gio.DesktopAppInfo.set_desktop_env('GNOME');

    sessionMode = new SessionMode.SessionMode();
    sessionMode.connect('sessions-loaded', _sessionsLoaded);
    sessionMode.init();
}

function _sessionsLoaded() {
    sessionMode.connect('updated', _sessionUpdated);
    _initializePrefs();
    _initializeUI();

    shellDBusService = new ShellDBus.GnomeShell();
    shellMountOpDBusService = new ShellMountOperation.GnomeShellMountOpHandler();

    _sessionUpdated();
}

function _initializePrefs() {
    let keys = new Gio.Settings({ schema: sessionMode.overridesSchema }).list_keys();
    for (let i = 0; i < keys.length; i++)
        Meta.prefs_override_preference_schema(keys[i], sessionMode.overridesSchema);

    if (keys.indexOf('dynamic-workspaces') > -1)
        dynamicWorkspacesSchema = sessionMode.overridesSchema;
    else
        dynamicWorkspacesSchema = 'org.gnome.mutter';
}

function _initializeUI() {
    // Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
    // also initialize ShellAppSystem first.  ShellAppSystem
    // needs to load all the .desktop files, and ShellWindowTracker
    // will use those to associate with windows.  Right now
    // the Monitor doesn't listen for installed app changes
    // and recalculate application associations, so to avoid
    // races for now we initialize it here.  It's better to
    // be predictable anyways.
    Shell.WindowTracker.get_default();
    Shell.AppUsage.get_default();

    _loadDefaultStylesheet();

    // Setup the stage hierarchy early
    layoutManager = new Layout.LayoutManager();

    // Various parts of the codebase still refers to Main.uiGroup
    // instead using the layoutManager.  This keeps that code
    // working until it's updated.
    uiGroup = layoutManager.uiGroup;

    screencastService = new Screencast.ScreencastService();
    xdndHandler = new XdndHandler.XdndHandler();
    ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
    osdWindow = new OsdWindow.OsdWindow();
    overview = new Overview.Overview();
    wm = new WindowManager.WindowManager();
    magnifier = new Magnifier.Magnifier();
    if (LoginManager.canLock())
        screenShield = new ScreenShield.ScreenShield();

    panel = new Panel.Panel();
    messageTray = new MessageTray.MessageTray();
    keyboard = new Keyboard.Keyboard();
    notificationDaemon = new NotificationDaemon.NotificationDaemon();
    windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
    componentManager = new Components.ComponentManager();

    layoutManager.init();
    overview.init();

    _a11ySettings = new Gio.Settings({ schema: A11Y_SCHEMA });

    global.display.connect('overlay-key', Lang.bind(overview, function () {
        if (!_a11ySettings.get_boolean (STICKY_KEYS_ENABLE))
            overview.toggle();
    }));

    // Provide the bus object for gnome-session to
    // initiate logouts.
    EndSessionDialog.init();

    // We're ready for the session manager to move to the next phase
    Meta.register_with_session();

    _startDate = new Date();

    log('GNOME Shell started at ' + _startDate);

    let perfModuleName = GLib.getenv("SHELL_PERF_MODULE");
    if (perfModuleName) {
        let perfOutput = GLib.getenv("SHELL_PERF_OUTPUT");
        let module = eval('imports.perf.' + perfModuleName + ';');
        Scripting.runPerfScript(module, perfOutput);
    }

    ExtensionDownloader.init();
    ExtensionSystem.init();

    if (sessionMode.isGreeter && screenShield) {
        layoutManager.connect('startup-prepared', function() {
            screenShield.showDialog();
        });
    }

    layoutManager.connect('startup-complete', function() {
                              if (keybindingMode == Shell.KeyBindingMode.NONE) {
                                  keybindingMode = Shell.KeyBindingMode.NORMAL;
                              }
                              if (screenShield) {
                                  screenShield.lockIfWasLocked();
                              }
                          });
}

function _loadDefaultStylesheet() {
    if (!sessionMode.isPrimary)
        return;

    let stylesheet = global.datadir + '/theme/' + sessionMode.stylesheetName;
    if (_defaultCssStylesheet == stylesheet)
        return;

    _defaultCssStylesheet = stylesheet;
    loadTheme();
}

/**
 * getThemeStylesheet:
 *
 * Get the theme CSS file that the shell will load
 *
 * Returns: A file path that contains the theme CSS,
 *          null if using the default
 */
function getThemeStylesheet()
{
    return _cssStylesheet;
}

/**
 * setThemeStylesheet:
 * @cssStylesheet: A file path that contains the theme CSS,
 *                  set it to null to use the default
 *
 * Set the theme CSS file that the shell will load
 */
function setThemeStylesheet(cssStylesheet)
{
    _cssStylesheet = cssStylesheet;
}

/**
 * loadTheme:
 *
 * Reloads the theme CSS file
 */
function loadTheme() {
    let themeContext = St.ThemeContext.get_for_stage (global.stage);
    let previousTheme = themeContext.get_theme();

    let theme = new St.Theme ({ application_stylesheet: _cssStylesheet,
                                default_stylesheet: _defaultCssStylesheet });

    if (previousTheme) {
        let customStylesheets = previousTheme.get_custom_stylesheets();

        for (let i = 0; i < customStylesheets.length; i++)
            theme.load_stylesheet(customStylesheets[i]);
    }

    themeContext.set_theme (theme);
}

/**
 * notify:
 * @msg: A message
 * @details: Additional information
 */
function notify(msg, details) {
    let source = new MessageTray.SystemNotificationSource();
    messageTray.add(source);
    let notification = new MessageTray.Notification(source, msg, details);
    notification.setTransient(true);
    source.notify(notification);
}

/**
 * notifyError:
 * @msg: An error message
 * @details: Additional information
 *
 * See shell_global_notify_problem().
 */
function notifyError(msg, details) {
    // Also print to stderr so it's logged somewhere
    if (details)
        log('error: ' + msg + ': ' + details);
    else
        log('error: ' + msg);

    notify(msg, details);
}

function _findModal(actor) {
    for (let i = 0; i < modalActorFocusStack.length; i++) {
        if (modalActorFocusStack[i].actor == actor)
            return i;
    }
    return -1;
}

/**
 * pushModal:
 * @actor: #ClutterActor which will be given keyboard focus
 * @params: optional parameters
 *
 * Ensure we are in a mode where all keyboard and mouse input goes to
 * the stage, and focus @actor. Multiple calls to this function act in
 * a stacking fashion; the effect will be undone when an equal number
 * of popModal() invocations have been made.
 *
 * Next, record the current Clutter keyboard focus on a stack. If the
 * modal stack returns to this actor, reset the focus to the actor
 * which was focused at the time pushModal() was invoked.
 *
 * @params may be used to provide the following parameters:
 *  - timestamp: used to associate the call with a specific user initiated
 *               event.  If not provided then the value of
 *               global.get_current_time() is assumed.
 *
 *  - options: Meta.ModalOptions flags to indicate that the pointer is
 *             already grabbed
 *
 *  - keybindingMode: used to set the current Shell.KeyBindingMode to filter
 *                    global keybindings; the default of NONE will filter
 *                    out all keybindings
 *
 * Returns: true iff we successfully acquired a grab or already had one
 */
function pushModal(actor, params) {
    params = Params.parse(params, { timestamp: global.get_current_time(),
                                    options: 0,
                                    keybindingMode: Shell.KeyBindingMode.NONE });

    if (modalCount == 0) {
        if (!global.begin_modal(params.timestamp, params.options)) {
            log('pushModal: invocation of begin_modal failed');
            return false;
        }
        Meta.disable_unredirect_for_screen(global.screen);
    }

    modalCount += 1;
    let actorDestroyId = actor.connect('destroy', function() {
        let index = _findModal(actor);
        if (index >= 0)
            popModal(actor);
    });

    let prevFocus = global.stage.get_key_focus();
    let prevFocusDestroyId;
    if (prevFocus != null) {
        prevFocusDestroyId = prevFocus.connect('destroy', function() {
            let index = _findModal(actor);
            if (index >= 0)
                modalActorFocusStack[index].prevFocus = null;
        });
    }
    modalActorFocusStack.push({ actor: actor,
                                destroyId: actorDestroyId,
                                prevFocus: prevFocus,
                                prevFocusDestroyId: prevFocusDestroyId,
                                keybindingMode: keybindingMode });

    keybindingMode = params.keybindingMode;
    global.stage.set_key_focus(actor);
    return true;
}

/**
 * popModal:
 * @actor: #ClutterActor passed to original invocation of pushModal().
 * @timestamp: optional timestamp
 *
 * Reverse the effect of pushModal().  If this invocation is undoing
 * the topmost invocation, then the focus will be restored to the
 * previous focus at the time when pushModal() was invoked.
 *
 * @timestamp is optionally used to associate the call with a specific user
 * initiated event.  If not provided then the value of
 * global.get_current_time() is assumed.
 */
function popModal(actor, timestamp) {
    if (timestamp == undefined)
        timestamp = global.get_current_time();

    let focusIndex = _findModal(actor);
    if (focusIndex < 0) {
        global.stage.set_key_focus(null);
        global.end_modal(timestamp);
        keybindingMode = Shell.KeyBindingMode.NORMAL;

        throw new Error('incorrect pop');
    }

    modalCount -= 1;

    let record = modalActorFocusStack[focusIndex];
    record.actor.disconnect(record.destroyId);

    if (focusIndex == modalActorFocusStack.length - 1) {
        if (record.prevFocus)
            record.prevFocus.disconnect(record.prevFocusDestroyId);
        keybindingMode = record.keybindingMode;
        global.stage.set_key_focus(record.prevFocus);
    } else {
        // If we have:
        //     global.stage.set_focus(a);
        //     Main.pushModal(b);
        //     Main.pushModal(c);
        //     Main.pushModal(d);
        //
        // then we have the stack:
        //     [{ prevFocus: a, actor: b },
        //      { prevFocus: b, actor: c },
        //      { prevFocus: c, actor: d }]
        //
        // When actor c is destroyed/popped, if we only simply remove the
        // record, then the focus stack will be [a, c], rather than the correct
        // [a, b]. Shift the focus stack up before removing the record to ensure
        // that we get the correct result.
        let t = modalActorFocusStack[modalActorFocusStack.length - 1];
        if (t.prevFocus)
            t.prevFocus.disconnect(t.prevFocusDestroyId);
        // Remove from the middle, shift the focus chain up
        for (let i = modalActorFocusStack.length - 1; i > focusIndex; i--) {
            modalActorFocusStack[i].prevFocus = modalActorFocusStack[i - 1].prevFocus;
            modalActorFocusStack[i].prevFocusDestroyId = modalActorFocusStack[i - 1].prevFocusDestroyId;
            modalActorFocusStack[i].keybindingMode = modalActorFocusStack[i - 1].keybindingMode;
        }
    }
    modalActorFocusStack.splice(focusIndex, 1);

    if (modalCount > 0)
        return;

    global.end_modal(timestamp);
    Meta.enable_unredirect_for_screen(global.screen);
    keybindingMode = Shell.KeyBindingMode.NORMAL;
}

function createLookingGlass() {
    if (lookingGlass == null) {
        lookingGlass = new LookingGlass.LookingGlass();
    }
    return lookingGlass;
}

function openRunDialog() {
    if (runDialog == null) {
        runDialog = new RunDialog.RunDialog();
    }
    runDialog.open();
}

/**
 * activateWindow:
 * @window: the Meta.Window to activate
 * @time: (optional) current event time
 * @workspaceNum: (optional) window's workspace number
 *
 * Activates @window, switching to its workspace first if necessary,
 * and switching out of the overview if it's currently active
 */
function activateWindow(window, time, workspaceNum) {
    let activeWorkspaceNum = global.screen.get_active_workspace_index();
    let windowWorkspaceNum = (workspaceNum !== undefined) ? workspaceNum : window.get_workspace().index();

    if (!time)
        time = global.get_current_time();

    if (windowWorkspaceNum != activeWorkspaceNum) {
        let workspace = global.screen.get_workspace_by_index(windowWorkspaceNum);
        workspace.activate_with_focus(window, time);
    } else {
        window.activate(time);
    }

    overview.hide();
}

// TODO - replace this timeout with some system to guess when the user might
// be e.g. just reading the screen and not likely to interact.
const DEFERRED_TIMEOUT_SECONDS = 20;
var _deferredWorkData = {};
// Work scheduled for some point in the future
var _deferredWorkQueue = [];
// Work we need to process before the next redraw
var _beforeRedrawQueue = [];
// Counter to assign work ids
var _deferredWorkSequence = 0;
var _deferredTimeoutId = 0;

function _runDeferredWork(workId) {
    if (!_deferredWorkData[workId])
        return;
    let index = _deferredWorkQueue.indexOf(workId);
    if (index < 0)
        return;

    _deferredWorkQueue.splice(index, 1);
    _deferredWorkData[workId].callback();
    if (_deferredWorkQueue.length == 0 && _deferredTimeoutId > 0) {
        Mainloop.source_remove(_deferredTimeoutId);
        _deferredTimeoutId = 0;
    }
}

function _runAllDeferredWork() {
    while (_deferredWorkQueue.length > 0)
        _runDeferredWork(_deferredWorkQueue[0]);
}

function _runBeforeRedrawQueue() {
    for (let i = 0; i < _beforeRedrawQueue.length; i++) {
        let workId = _beforeRedrawQueue[i];
        _runDeferredWork(workId);
    }
    _beforeRedrawQueue = [];
}

function _queueBeforeRedraw(workId) {
    _beforeRedrawQueue.push(workId);
    if (_beforeRedrawQueue.length == 1) {
        Meta.later_add(Meta.LaterType.BEFORE_REDRAW, function () {
            _runBeforeRedrawQueue();
            return false;
        });
    }
}

/**
 * initializeDeferredWork:
 * @actor: A #ClutterActor
 * @callback: Function to invoke to perform work
 *
 * This function sets up a callback to be invoked when either the
 * given actor is mapped, or after some period of time when the machine
 * is idle.  This is useful if your actor isn't always visible on the
 * screen (for example, all actors in the overview), and you don't want
 * to consume resources updating if the actor isn't actually going to be
 * displaying to the user.
 *
 * Note that queueDeferredWork is called by default immediately on
 * initialization as well, under the assumption that new actors
 * will need it.
 *
 * Returns: A string work identifer
 */
function initializeDeferredWork(actor, callback, props) {
    // Turn into a string so we can use as an object property
    let workId = '' + (++_deferredWorkSequence);
    _deferredWorkData[workId] = { 'actor': actor,
                                  'callback': callback };
    actor.connect('notify::mapped', function () {
        if (!(actor.mapped && _deferredWorkQueue.indexOf(workId) >= 0))
            return;
        _queueBeforeRedraw(workId);
    });
    actor.connect('destroy', function() {
        let index = _deferredWorkQueue.indexOf(workId);
        if (index >= 0)
            _deferredWorkQueue.splice(index, 1);
        delete _deferredWorkData[workId];
    });
    queueDeferredWork(workId);
    return workId;
}

/**
 * queueDeferredWork:
 * @workId: work identifier
 *
 * Ensure that the work identified by @workId will be
 * run on map or timeout.  You should call this function
 * for example when data being displayed by the actor has
 * changed.
 */
function queueDeferredWork(workId) {
    let data = _deferredWorkData[workId];
    if (!data) {
        let message = 'Invalid work id %d'.format(workId);
        logError(new Error(message), message);
        return;
    }
    if (_deferredWorkQueue.indexOf(workId) < 0)
        _deferredWorkQueue.push(workId);
    if (data.actor.mapped) {
        _queueBeforeRedraw(workId);
        return;
    } else if (_deferredTimeoutId == 0) {
        _deferredTimeoutId = Mainloop.timeout_add_seconds(DEFERRED_TIMEOUT_SECONDS, function () {
            _runAllDeferredWork();
            _deferredTimeoutId = 0;
            return false;
        });
    }
}