This file is indexed.

/usr/share/gnome-shell/js/ui/boxpointer.js is in gnome-shell-common 3.10.4-0ubuntu5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-

const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;

const Main = imports.ui.main;
const Tweener = imports.ui.tweener;

const PopupAnimation = {
    NONE:  0,
    SLIDE: 1 << 0,
    FADE:  1 << 1,
    FULL:  ~0,
};

const POPUP_ANIMATION_TIME = 0.15;

/**
 * BoxPointer:
 * @side: side to draw the arrow on
 * @binProperties: Properties to set on contained bin
 *
 * An actor which displays a triangle "arrow" pointing to a given
 * side.  The .bin property is a container in which content can be
 * placed.  The arrow position may be controlled via
 * setArrowOrigin(). The arrow side might be temporarily flipped
 * depending on the box size and source position to keep the box
 * totally inside the monitor if possible.
 *
 */
const BoxPointer = new Lang.Class({
    Name: 'BoxPointer',

    _init: function(arrowSide, binProperties) {
        this._arrowSide = arrowSide;
        this._userArrowSide = arrowSide;
        this._arrowOrigin = 0;
        this._arrowActor = null;
        this.actor = new St.Bin({ x_fill: true,
                                  y_fill: true });
        this._container = new Shell.GenericContainer();
        this.actor.set_child(this._container);
        this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
        this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
        this._container.connect('allocate', Lang.bind(this, this._allocate));
        this.bin = new St.Bin(binProperties);
        this._container.add_actor(this.bin);
        this._border = new St.DrawingArea();
        this._border.connect('repaint', Lang.bind(this, this._drawBorder));
        this._container.add_actor(this._border);
        this.bin.raise(this._border);
        this._xOffset = 0;
        this._yOffset = 0;
        this._xPosition = 0;
        this._yPosition = 0;
        this._sourceAlignment = 0.5;
        this._capturedEventId = 0;
        this._muteInput();
    },

    get arrowSide() {
        return this._arrowSide;
    },

    _muteInput: function() {
        if (this._capturedEventId == 0)
            this._capturedEventId = this.actor.connect('captured-event',
                                                       function() { return true; });
    },

    _unmuteInput: function() {
        if (this._capturedEventId != 0) {
            this.actor.disconnect(this._capturedEventId);
            this._capturedEventId = 0;
        }
    },

    show: function(animate, onComplete) {
        let themeNode = this.actor.get_theme_node();
        let rise = themeNode.get_length('-arrow-rise');
        let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;

        if (animate & PopupAnimation.FADE)
            this.opacity = 0;
        else
            this.opacity = 255;

        this.actor.show();

        if (animate & PopupAnimation.SLIDE) {
            switch (this._arrowSide) {
                case St.Side.TOP:
                    this.yOffset = -rise;
                    break;
                case St.Side.BOTTOM:
                    this.yOffset = rise;
                    break;
                case St.Side.LEFT:
                    this.xOffset = -rise;
                    break;
                case St.Side.RIGHT:
                    this.xOffset = rise;
                    break;
            }
        }

        Tweener.addTween(this, { opacity: 255,
                                 xOffset: 0,
                                 yOffset: 0,
                                 transition: 'linear',
                                 onComplete: Lang.bind(this, function() {
                                     this._unmuteInput();
                                     if (onComplete)
                                         onComplete();
                                 }),
                                 time: animationTime });
    },

    hide: function(animate, onComplete) {
        let xOffset = 0;
        let yOffset = 0;
        let themeNode = this.actor.get_theme_node();
        let rise = themeNode.get_length('-arrow-rise');
        let fade = (animate & PopupAnimation.FADE);
        let animationTime = (animate & PopupAnimation.FULL) ? POPUP_ANIMATION_TIME : 0;

        if (animate & PopupAnimation.SLIDE) {
            switch (this._arrowSide) {
                case St.Side.TOP:
                    yOffset = rise;
                    break;
                case St.Side.BOTTOM:
                    yOffset = -rise;
                    break;
                case St.Side.LEFT:
                    xOffset = rise;
                    break;
                case St.Side.RIGHT:
                    xOffset = -rise;
                    break;
            }
        }

        this._muteInput();

        Tweener.removeTweens(this);
        Tweener.addTween(this, { opacity: fade ? 0 : 255,
                                 xOffset: xOffset,
                                 yOffset: yOffset,
                                 transition: 'linear',
                                 time: animationTime,
                                 onComplete: Lang.bind(this, function () {
                                     this.actor.hide();
                                     this.opacity = 0;
                                     this.xOffset = 0;
                                     this.yOffset = 0;
                                     if (onComplete)
                                         onComplete();
                                 })
                               });
    },

    _adjustAllocationForArrow: function(isWidth, alloc) {
        let themeNode = this.actor.get_theme_node();
        let borderWidth = themeNode.get_length('-arrow-border-width');
        alloc.min_size += borderWidth * 2;
        alloc.natural_size += borderWidth * 2;
        if ((!isWidth && (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM))
            || (isWidth && (this._arrowSide == St.Side.LEFT || this._arrowSide == St.Side.RIGHT))) {
            let rise = themeNode.get_length('-arrow-rise');
            alloc.min_size += rise;
            alloc.natural_size += rise;
        }
    },

    _getPreferredWidth: function(actor, forHeight, alloc) {
        let [minInternalSize, natInternalSize] = this.bin.get_preferred_width(forHeight);
        alloc.min_size = minInternalSize;
        alloc.natural_size = natInternalSize;
        this._adjustAllocationForArrow(true, alloc);
    },

    _getPreferredHeight: function(actor, forWidth, alloc) {
        let themeNode = this.actor.get_theme_node();
        let borderWidth = themeNode.get_length('-arrow-border-width');
        let [minSize, naturalSize] = this.bin.get_preferred_height(forWidth - 2 * borderWidth);
        alloc.min_size = minSize;
        alloc.natural_size = naturalSize;
        this._adjustAllocationForArrow(false, alloc);
    },

    _allocate: function(actor, box, flags) {
        let themeNode = this.actor.get_theme_node();
        let borderWidth = themeNode.get_length('-arrow-border-width');
        let rise = themeNode.get_length('-arrow-rise');
        let childBox = new Clutter.ActorBox();
        let availWidth = box.x2 - box.x1;
        let availHeight = box.y2 - box.y1;

        childBox.x1 = 0;
        childBox.y1 = 0;
        childBox.x2 = availWidth;
        childBox.y2 = availHeight;
        this._border.allocate(childBox, flags);

        childBox.x1 = borderWidth;
        childBox.y1 = borderWidth;
        childBox.x2 = availWidth - borderWidth;
        childBox.y2 = availHeight - borderWidth;
        switch (this._arrowSide) {
            case St.Side.TOP:
                childBox.y1 += rise;
                break;
            case St.Side.BOTTOM:
                childBox.y2 -= rise;
                break;
            case St.Side.LEFT:
                childBox.x1 += rise;
                break;
            case St.Side.RIGHT:
                childBox.x2 -= rise;
                break;
        }
        this.bin.allocate(childBox, flags);

        if (this._sourceActor && this._sourceActor.mapped) {
            this._reposition();
            this._updateFlip();
        }
    },

    _drawBorder: function(area) {
        let themeNode = this.actor.get_theme_node();

        if (this._arrowActor) {
            let [sourceX, sourceY] = this._arrowActor.get_transformed_position();
            let [sourceWidth, sourceHeight] = this._arrowActor.get_transformed_size();
            let [absX, absY] = this.actor.get_transformed_position();

            if (this._arrowSide == St.Side.TOP ||
                this._arrowSide == St.Side.BOTTOM) {
                this._arrowOrigin = sourceX - absX + sourceWidth / 2;
            } else {
                this._arrowOrigin = sourceY - absY + sourceHeight / 2;
            }
        }

        let borderWidth = themeNode.get_length('-arrow-border-width');
        let base = themeNode.get_length('-arrow-base');
        let rise = themeNode.get_length('-arrow-rise');
        let borderRadius = themeNode.get_length('-arrow-border-radius');

        let halfBorder = borderWidth / 2;
        let halfBase = Math.floor(base/2);

        let backgroundColor = themeNode.get_color('-arrow-background-color');

        let [width, height] = area.get_surface_size();
        let [boxWidth, boxHeight] = [width, height];
        if (this._arrowSide == St.Side.TOP || this._arrowSide == St.Side.BOTTOM) {
            boxHeight -= rise;
        } else {
            boxWidth -= rise;
        }
        let cr = area.get_context();

        // Translate so that box goes from 0,0 to boxWidth,boxHeight,
        // with the arrow poking out of that
        if (this._arrowSide == St.Side.TOP) {
            cr.translate(0, rise);
        } else if (this._arrowSide == St.Side.LEFT) {
            cr.translate(rise, 0);
        }

        let [x1, y1] = [halfBorder, halfBorder];
        let [x2, y2] = [boxWidth - halfBorder, boxHeight - halfBorder];

        let skipTopLeft = false;
        let skipTopRight = false;
        let skipBottomLeft = false;
        let skipBottomRight = false;

        switch (this._arrowSide) {
        case St.Side.TOP:
            if (this._arrowOrigin == x1)
                skipTopLeft = true;
            else if (this._arrowOrigin == x2)
                skipTopRight = true;
            break;

        case St.Side.RIGHT:
            if (this._arrowOrigin == y1)
                skipTopRight = true;
            else if (this._arrowOrigin == y2)
                skipBottomRight = true;
            break;

        case St.Side.BOTTOM:
            if (this._arrowOrigin == x1)
                skipBottomLeft = true;
            else if (this._arrowOrigin == x2)
                skipBottomRight = true;
            break;

        case St.Side.LEFT:
            if (this._arrowOrigin == y1)
                skipTopLeft = true;
            else if (this._arrowOrigin == y2)
                skipBottomLeft = true;
            break;
        }

        cr.moveTo(x1 + borderRadius, y1);
        if (this._arrowSide == St.Side.TOP) {
            if (skipTopLeft) {
                cr.moveTo(x1, y2 - borderRadius);
                cr.lineTo(x1, y1 - rise);
                cr.lineTo(x1 + halfBase, y1);
            } else if (skipTopRight) {
                cr.lineTo(x2 - halfBase, y1);
                cr.lineTo(x2, y1 - rise);
                cr.lineTo(x2, y1 + borderRadius);
            } else {
                cr.lineTo(this._arrowOrigin - halfBase, y1);
                cr.lineTo(this._arrowOrigin, y1 - rise);
                cr.lineTo(this._arrowOrigin + halfBase, y1);
            }
        }

        if (!skipTopRight) {
            cr.lineTo(x2 - borderRadius, y1);
            cr.arc(x2 - borderRadius, y1 + borderRadius, borderRadius,
                   3*Math.PI/2, Math.PI*2);
        }

        if (this._arrowSide == St.Side.RIGHT) {
            if (skipTopRight) {
                cr.lineTo(x2 + rise, y1);
                cr.lineTo(x2 + rise, y1 + halfBase);
            } else if (skipBottomRight) {
                cr.lineTo(x2, y2 - halfBase);
                cr.lineTo(x2 + rise, y2);
                cr.lineTo(x2 - borderRadius, y2);
            } else {
                cr.lineTo(x2, this._arrowOrigin - halfBase);
                cr.lineTo(x2 + rise, this._arrowOrigin);
                cr.lineTo(x2, this._arrowOrigin + halfBase);
            }
        }

        if (!skipBottomRight) {
            cr.lineTo(x2, y2 - borderRadius);
            cr.arc(x2 - borderRadius, y2 - borderRadius, borderRadius,
                   0, Math.PI/2);
        }

        if (this._arrowSide == St.Side.BOTTOM) {
            if (skipBottomLeft) {
                cr.lineTo(x1 + halfBase, y2);
                cr.lineTo(x1, y2 + rise);
                cr.lineTo(x1, y2 - borderRadius);
            } else if (skipBottomRight) {
                cr.lineTo(x2, y2 + rise);
                cr.lineTo(x2 - halfBase, y2);
            } else {
                cr.lineTo(this._arrowOrigin + halfBase, y2);
                cr.lineTo(this._arrowOrigin, y2 + rise);
                cr.lineTo(this._arrowOrigin - halfBase, y2);
            }
        }

        if (!skipBottomLeft) {
            cr.lineTo(x1 + borderRadius, y2);
            cr.arc(x1 + borderRadius, y2 - borderRadius, borderRadius,
                   Math.PI/2, Math.PI);
        }

        if (this._arrowSide == St.Side.LEFT) {
            if (skipTopLeft) {
                cr.lineTo(x1, y1 + halfBase);
                cr.lineTo(x1 - rise, y1);
                cr.lineTo(x1 + borderRadius, y1);
            } else if (skipBottomLeft) {
                cr.lineTo(x1 - rise, y2)
                cr.lineTo(x1 - rise, y2 - halfBase);
            } else {
                cr.lineTo(x1, this._arrowOrigin + halfBase);
                cr.lineTo(x1 - rise, this._arrowOrigin);
                cr.lineTo(x1, this._arrowOrigin - halfBase);
            }
        }

        if (!skipTopLeft) {
            cr.lineTo(x1, y1 + borderRadius);
            cr.arc(x1 + borderRadius, y1 + borderRadius, borderRadius,
                   Math.PI, 3*Math.PI/2);
        }

        Clutter.cairo_set_source_color(cr, backgroundColor);
        cr.fillPreserve();

        if (borderWidth > 0) {
            let borderColor = themeNode.get_color('-arrow-border-color');
            Clutter.cairo_set_source_color(cr, borderColor);
            cr.setLineWidth(borderWidth);
            cr.stroke();
        }

        cr.$dispose();
    },

    setPosition: function(sourceActor, alignment) {
        // We need to show it now to force an allocation,
        // so that we can query the correct size.
        this.actor.show();

        this._sourceActor = sourceActor;
        this._arrowAlignment = alignment;

        this._reposition();
        this._updateFlip();
    },

    setSourceAlignment: function(alignment) {
        this._sourceAlignment = alignment;

        if (!this._sourceActor)
            return;

        this.setPosition(this._sourceActor, this._arrowAlignment);
    },

    _reposition: function() {
        let sourceActor = this._sourceActor;
        let alignment = this._arrowAlignment;

        // Position correctly relative to the sourceActor
        let sourceNode = sourceActor.get_theme_node();
        let sourceContentBox = sourceNode.get_content_box(sourceActor.get_allocation_box());
        let sourceAllocation = Shell.util_get_transformed_allocation(sourceActor);
        let sourceCenterX = sourceAllocation.x1 + sourceContentBox.x1 + (sourceContentBox.x2 - sourceContentBox.x1) * this._sourceAlignment;
        let sourceCenterY = sourceAllocation.y1 + sourceContentBox.y1 + (sourceContentBox.y2 - sourceContentBox.y1) * this._sourceAlignment;
        let [minWidth, minHeight, natWidth, natHeight] = this.actor.get_preferred_size();

        // We also want to keep it onscreen, and separated from the
        // edge by the same distance as the main part of the box is
        // separated from its sourceActor
        let monitor = Main.layoutManager.findMonitorForActor(sourceActor);
        let themeNode = this.actor.get_theme_node();
        let borderWidth = themeNode.get_length('-arrow-border-width');
        let arrowBase = themeNode.get_length('-arrow-base');
        let borderRadius = themeNode.get_length('-arrow-border-radius');
        let margin = (4 * borderRadius + borderWidth + arrowBase);

        let gap = themeNode.get_length('-boxpointer-gap');
        let padding = themeNode.get_length('-arrow-rise');

        let resX, resY;

        switch (this._arrowSide) {
        case St.Side.TOP:
            resY = sourceAllocation.y2 + gap;
            break;
        case St.Side.BOTTOM:
            resY = sourceAllocation.y1 - natHeight - gap;
            break;
        case St.Side.LEFT:
            resX = sourceAllocation.x2 + gap;
            break;
        case St.Side.RIGHT:
            resX = sourceAllocation.x1 - natWidth - gap;
            break;
        }

        // Now align and position the pointing axis, making sure it fits on
        // screen. If the arrowOrigin is so close to the edge that the arrow
        // will not be isosceles, we try to compensate as follows:
        //   - We skip the rounded corner and settle for a right angled arrow
        //     as shown below. See _drawBorder for further details.
        //     |\_____
        //     |
        //     |
        //   - If the arrow was going to be acute angled, we move the position
        //     of the box to maintain the arrow's accuracy.

        let arrowOrigin;
        let halfBase = Math.floor(arrowBase/2);
        let halfBorder = borderWidth / 2;
        let halfMargin = margin / 2;
        let [x1, y1] = [halfBorder, halfBorder];
        let [x2, y2] = [natWidth - halfBorder, natHeight - halfBorder];

        switch (this._arrowSide) {
        case St.Side.TOP:
        case St.Side.BOTTOM:
            resX = sourceCenterX - (halfMargin + (natWidth - margin) * alignment);

            resX = Math.max(resX, monitor.x + padding);
            resX = Math.min(resX, monitor.x + monitor.width - (padding + natWidth));

            arrowOrigin = sourceCenterX - resX;
            if (arrowOrigin <= (x1 + (borderRadius + halfBase))) {
                if (arrowOrigin > x1)
                    resX += (arrowOrigin - x1);
                arrowOrigin = x1;
            } else if (arrowOrigin >= (x2 - (borderRadius + halfBase))) {
                if (arrowOrigin < x2)
                    resX -= (x2 - arrowOrigin);
                arrowOrigin = x2;
            }
            break;

        case St.Side.LEFT:
        case St.Side.RIGHT:
            resY = sourceCenterY - (halfMargin + (natHeight - margin) * alignment);

            resY = Math.max(resY, monitor.y + padding);
            resY = Math.min(resY, monitor.y + monitor.height - (padding + natHeight));

            arrowOrigin = sourceCenterY - resY;
            if (arrowOrigin <= (y1 + (borderRadius + halfBase))) {
                if (arrowOrigin > y1)
                    resY += (arrowOrigin - y1);
                arrowOrigin = y1;
            } else if (arrowOrigin >= (y2 - (borderRadius + halfBase))) {
                if (arrowOrigin < y2)
                    resX -= (y2 - arrowOrigin);
                arrowOrigin = y2;
            }
            break;
        }

        this.setArrowOrigin(arrowOrigin);

        let parent = this.actor.get_parent();
        let success, x, y;
        while (!success) {
            [success, x, y] = parent.transform_stage_point(resX, resY);
            parent = parent.get_parent();
        }

        this._xPosition = Math.floor(x);
        this._yPosition = Math.floor(y);
        this._shiftActor();
    },

    // @origin: Coordinate specifying middle of the arrow, along
    // the Y axis for St.Side.LEFT, St.Side.RIGHT from the top and X axis from
    // the left for St.Side.TOP and St.Side.BOTTOM.
    setArrowOrigin: function(origin) {
        if (this._arrowOrigin != origin) {
            this._arrowOrigin = origin;
            this._border.queue_repaint();
        }
    },

    // @actor: an actor relative to which the arrow is positioned.
    // Differently from setPosition, this will not move the boxpointer itself,
    // on the arrow
    setArrowActor: function(actor) {
        if (this._arrowActor != actor) {
            this._arrowActor = actor;
            this._border.queue_repaint();
        }
    },

    _shiftActor : function() {
        // Since the position of the BoxPointer depends on the allocated size
        // of the BoxPointer and the position of the source actor, trying
        // to position the BoxPointer via the x/y properties will result in
        // allocation loops and warnings. Instead we do the positioning via
        // the anchor point, which is independent of allocation, and leave
        // x == y == 0.
        this.actor.set_anchor_point(-(this._xPosition + this._xOffset),
                                    -(this._yPosition + this._yOffset));
    },

    _calculateArrowSide: function(arrowSide) {
        let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
        let [minWidth, minHeight, boxWidth, boxHeight] = this._container.get_preferred_size();
        let monitor = Main.layoutManager.findMonitorForActor(this.actor);

        switch (arrowSide) {
        case St.Side.TOP:
            if (sourceAllocation.y2 + boxHeight > monitor.y + monitor.height &&
                boxHeight < sourceAllocation.y1 - monitor.y)
                return St.Side.BOTTOM;
            break;
        case St.Side.BOTTOM:
            if (sourceAllocation.y1 - boxHeight < monitor.y &&
                boxHeight < monitor.y + monitor.height - sourceAllocation.y2)
                return St.Side.TOP;
            break;
        case St.Side.LEFT:
            if (sourceAllocation.x2 + boxWidth > monitor.x + monitor.width &&
                boxWidth < sourceAllocation.x1 - monitor.x)
                return St.Side.RIGHT;
            break;
        case St.Side.RIGHT:
            if (sourceAllocation.x1 - boxWidth < monitor.x &&
                boxWidth < monitor.x + monitor.width - sourceAllocation.x2)
                return St.Side.LEFT;
            break;
        }

        return arrowSide;
    },

    _updateFlip: function() {
        let arrowSide = this._calculateArrowSide(this._userArrowSide);
        if (this._arrowSide != arrowSide) {
            this._arrowSide = arrowSide;
            this._reposition();
            Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
                this._container.queue_relayout();
                return false;
            }));

            this.emit('arrow-side-changed');
        }
    },

    set xOffset(offset) {
        this._xOffset = offset;
        this._shiftActor();
    },

    get xOffset() {
        return this._xOffset;
    },

    set yOffset(offset) {
        this._yOffset = offset;
        this._shiftActor();
    },

    get yOffset() {
        return this._yOffset;
    },

    set opacity(opacity) {
        this.actor.opacity = opacity;
    },

    get opacity() {
        return this.actor.opacity;
    },

    updateArrowSide: function(side) {
        this._arrowSide = side;
        this._border.queue_repaint();

        this.emit('arrow-side-changed');
    },

    getPadding: function(side) {
        return this.bin.get_theme_node().get_padding(side);
    },

    getArrowHeight: function() {
        return this.actor.get_theme_node().get_length('-arrow-rise');
    }
});
Signals.addSignalMethods(BoxPointer.prototype);