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<u>Glossary</u></h2></center>
<a NAME="Alpha"></a>Alpha - The amount of opacity. An alpha equal
to 1.0 means completely opaque. An alpha equal to 0.0 means completely
transparent.
<p><a NAME="Controls"></a>Controls - GEM objects which access the low levels
of GEM, such as window managers.
<p><a NAME="Geos"></a>Geos - GEM objects which have a shape of some kind,
such as a cube.
<p><a NAME="Manips"></a>Manips - GEM objects which manipulate the geos.
<p><a NAME="MarkEx"></a>MarkEx - A collection of objects which help with
data manipulation, especially for usage in GEM.
<p><a NAME="Nongeos"></a>Nongeos - GEM objects which do not have an explicit
shape, yet affect the rendering in some way.
<p><a NAME="OpenGL"></a><a href="http://www.opengl.org">OpenGL</a> - A
graphics API which exists on many different platforms.<br>
Gem can <i>also</i> be used as a wrapper for openGL, allowing to program openGL without having to
compile
<p><a NAME="Particles"></a>Particles - GEM objects which involve the particle
system.
<p><a NAME="Pd"></a><a href="http://pd.iem.at">Pd</a>
- A visual programming language for audio processing. This is the
host application for GEM.
<p><a NAME="Pixes"></a>Pixes - Image processing objects in GEM
<p><a NAME="Texture"></a>Texture mapping - Applying an image to a geometric
object.
<p><a href="index.html">[return]</a>
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