This file is indexed.

/usr/share/games/fretsonfire/game/ViewTest.py is in fretsonfire-game 1.3.110.dfsg-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
#####################################################################
# -*- coding: iso-8859-1 -*-                                        #
#                                                                   #
# Frets on Fire                                                     #
# Copyright (C) 2006 Sami Kyöstilä                                  #
#                                                                   #
# This program is free software; you can redistribute it and/or     #
# modify it under the terms of the GNU General Public License       #
# as published by the Free Software Foundation; either version 2    #
# of the License, or (at your option) any later version.            #
#                                                                   #
# This program is distributed in the hope that it will be useful,   #
# but WITHOUT ANY WARRANTY; without even the implied warranty of    #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the     #
# GNU General Public License for more details.                      #
#                                                                   #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software       #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,        #
# MA  02110-1301, USA.                                              #
#####################################################################

import unittest
from GameEngine import GameEngine
from View import View, Layer

class TestLayer(Layer):
  def __init__(self):
    self.visibility = 0
    self.topMost = False
    
  def render(self, visibility, topMost):
    self.visibility = visibility
    self.topMost = topMost

  def __repr__(self):
    return "Layer(%x)" % abs(id(self))

class ViewTest(unittest.TestCase):
  def testTransition(self):
    l1 = TestLayer()
    l2 = TestLayer()
    l3 = TestLayer()
    v = self.e.view
    
    v.pushLayer(l1)
    v.pushLayer(l2)
    v.pushLayer(l3)
    
    while l3.visibility < 1.0:
      self.e.run()
      
    v.popLayer(l3)
    v.popLayer(l2)
    v.popLayer(l1)
    
    while l1 in v.layers or l2 in v.layers or l3 in v.layers:
      self.e.run()

    assert not v.layers
      
  def setUp(self):
    self.e = GameEngine()
    
  def tearDown(self):
    self.e.quit()

if __name__ == "__main__":
  unittest.main()