/usr/share/games/fretsonfire/game/ViewTest.py is in fretsonfire-game 1.3.110.dfsg-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 | #####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import unittest
from GameEngine import GameEngine
from View import View, Layer
class TestLayer(Layer):
def __init__(self):
self.visibility = 0
self.topMost = False
def render(self, visibility, topMost):
self.visibility = visibility
self.topMost = topMost
def __repr__(self):
return "Layer(%x)" % abs(id(self))
class ViewTest(unittest.TestCase):
def testTransition(self):
l1 = TestLayer()
l2 = TestLayer()
l3 = TestLayer()
v = self.e.view
v.pushLayer(l1)
v.pushLayer(l2)
v.pushLayer(l3)
while l3.visibility < 1.0:
self.e.run()
v.popLayer(l3)
v.popLayer(l2)
v.popLayer(l1)
while l1 in v.layers or l2 in v.layers or l3 in v.layers:
self.e.run()
assert not v.layers
def setUp(self):
self.e = GameEngine()
def tearDown(self):
self.e.quit()
if __name__ == "__main__":
unittest.main()
|