This file is indexed.

/usr/share/games/fretsonfire/game/Svg.py is in fretsonfire-game 1.3.110.dfsg-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
#####################################################################
# -*- coding: iso-8859-1 -*-                                        #
#                                                                   #
# Frets on Fire                                                     #
# Copyright (C) 2006 Sami Kyöstilä                                  #
#                                                                   #
# This program is free software; you can redistribute it and/or     #
# modify it under the terms of the GNU General Public License       #
# as published by the Free Software Foundation; either version 2    #
# of the License, or (at your option) any later version.            #
#                                                                   #
# This program is distributed in the hope that it will be useful,   #
# but WITHOUT ANY WARRANTY; without even the implied warranty of    #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the     #
# GNU General Public License for more details.                      #
#                                                                   #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software       #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,        #
# MA  02110-1301, USA.                                              #
#####################################################################

import re
import os
from xml import sax
from OpenGL.GL import *
from numpy import reshape, dot, transpose, identity, zeros, float32
from math import sin, cos

import Log
import Config
from Texture import Texture, TextureException

# Amanith support is now deprecated
#try:
#  import amanith
#  import SvgColors
#  haveAmanith    = True
#except ImportError:
#  Log.warn("PyAmanith not found, SVG support disabled.")
#  import DummyAmanith as amanith
#  haveAmanith    = False
import DummyAmanith as amanith
haveAmanith = True

# Add support for 'foo in attributes' syntax
if not hasattr(sax.xmlreader.AttributesImpl, '__contains__'):
  sax.xmlreader.AttributesImpl.__contains__ = sax.xmlreader.AttributesImpl.has_key

#
#  Bugs and limitations:
#
#  - only the translate() and matrix() transforms are supported
#  - only paths are supported
#  - only constant color, linear gradient and radial gradient fill supported
#

Config.define("opengl",  "svgshaders",   bool,  False, text = "Use OpenGL SVG shaders",   options = {False: "No", True: "Yes"})

LOW_QUALITY    = amanith.G_LOW_RENDERING_QUALITY
NORMAL_QUALITY = amanith.G_NORMAL_RENDERING_QUALITY
HIGH_QUALITY   = amanith.G_HIGH_RENDERING_QUALITY

class SvgGradient:
  def __init__(self, gradientDesc, transform):
    self.gradientDesc = gradientDesc
    self.transform = transform

  def applyTransform(self, transform):
    m = dot(transform.matrix, self.transform.matrix)
    self.gradientDesc.SetMatrix(transform.getGMatrix(m))

class SvgContext:
  def __init__(self, geometry):
    self.kernel = amanith.GKernel()
    self.geometry = geometry
    self.drawBoard = amanith.GOpenGLBoard(geometry[0], geometry[0] + geometry[2],
                                          geometry[1], geometry[1] + geometry[3])
    self.drawBoard.SetShadersEnabled(Config.get("opengl", "svgshaders"))
    self.transform = SvgTransform()
    self.setGeometry(geometry)
    self.setProjection(geometry)
  
    # eat any possible OpenGL errors -- we can't handle them anyway
    try:
      glMatrixMode(GL_MODELVIEW)
    except:
      Log.warn("SVG renderer initialization failed; expect corrupted graphics. " +
               "To fix this, upgrade your OpenGL drivers and set your display " +
               "to 32 bit color precision.")

  def setGeometry(self, geometry = None):
    self.drawBoard.SetViewport(geometry[0], geometry[1],
                               geometry[2], geometry[3])
    self.transform.reset()
    self.transform.scale(geometry[2] / 640.0, geometry[3] / 480.0)

  def setProjection(self, geometry = None):
    geometry = geometry or self.geometry
    self.drawBoard.SetProjection(geometry[0], geometry[0] + geometry[2],
                                 geometry[1], geometry[1] + geometry[3])
    self.geometry = geometry

  def setRenderingQuality(self, quality):
    # Ignored
    pass
    #if quality == LOW_QUALITY:
    #  q = amanith.G_LOW_RENDERING_QUALITY
    #elif quality == NORMAL_QUALITY:
    #  q = amanith.G_NORMAL_RENDERING_QUALITY
    #elif quality == HIGH_QUALITY:
    #  q = amanith.G_HIGH_RENDERING_QUALITY
    #else:
    #  raise RaiseValueError("Bad rendering quality.")
    #self.drawBoard.SetRenderingQuality(q)

  def getRenderingQuality(self):
    q = self.drawBoard.RenderingQuality()
    if q == amanith.G_LOW_RENDERING_QUALITY:
      return LOW_QUALITY
    elif q == amanith.G_NORMAL_RENDERING_QUALITY:
      return NORMAL_QUALITY
    return HIGH_QUALITY

  def clear(self, r = 0, g = 0, b = 0, a = 0):
    self.drawBoard.Clear(r, g, b, a)

class SvgRenderStyle:
  def __init__(self, baseStyle = None):
    self.strokeColor = None
    self.strokeWidth = None
    self.fillColor = None
    self.strokeLineJoin = None
    self.strokeOpacity = None
    self.fillOpacity = None
    
    if baseStyle:
      self.__dict__.update(baseStyle.__dict__)

  def parseStyle(self, style):
    s = {}
    for m in re.finditer(r"(.+?):\s*(.+?)(;|$)\s*", style):
      s[m.group(1)] = m.group(2)
    return s

  def parseColor(self, color, defs = None):
    if color.lower() == "none":
      return None

    try:
      return SvgColors.colors[color.lower()]
    except KeyError:
      pass
      
    if color[0] == "#":
      color = color[1:]
      if len(color) == 3:
        return (int(color[0], 16) / 15.0, int(color[1], 16) / 15.0, int(color[2], 16) / 15.0, 1.0)
      return (int(color[0:2], 16) / 255.0, int(color[2:4], 16) / 255.0, int(color[4:6], 16) / 255.0, 1.0)
    else:
      if not defs:
        Log.warn("No patterns or gradients defined.")
        return None
      m = re.match("url\(#(.+)\)", color)
      if m:
        id = m.group(1)
        if not id in defs:
          Log.warn("Pattern/gradient %s has not been defined." % id)
        return defs.get(id)

  def __cmp__(self, s):
    if s:
      for k, v in self.__dict__.items():
        if v != getattr(s, k):
          return 1
      return 0
    return 1

  def __repr__(self):
    return "<SvgRenderStyle " + " ".join(["%s:%s" % (k, v) for k, v in self.__dict__.items()]) + ">"

  def applyAttributes(self, attrs, defs):
    style = attrs.get("style")
    if style:
      style = self.parseStyle(style)
      #print style
      if "stroke" in style:
        self.strokeColor = self.parseColor(style["stroke"], defs)
      if "fill" in style:
        self.fillColor = self.parseColor(style["fill"], defs)
      if "stroke-width" in style:
        self.strokeWidth = float(style["stroke-width"].replace("px", ""))
      if "stroke-opacity" in style:
        self.strokeOpacity = float(style["stroke-opacity"])
      if "fill-opacity" in style:
        self.fillOpacity = float(style["fill-opacity"])
      if "stroke-linejoin" in style:
        j = style["stroke-linejoin"].lower()
        if j == "miter":
          self.strokeLineJoin = amanith.G_MITER_JOIN
        elif j == "round":
          self.strokeLineJoin = amanith.G_ROUND_JOIN
        elif j == "bevel":
          self.strokeLineJoin = amanith.G_BEVEL_JOIN

  def apply(self, drawBoard, transform):
    if self.strokeColor is not None:
      if isinstance(self.strokeColor, SvgGradient):
        self.strokeColor.applyTransform(transform)
        drawBoard.SetStrokePaintType(amanith.G_GRADIENT_PAINT_TYPE)
        drawBoard.SetStrokeGradient(self.strokeColor.gradientDesc)
      else:
        drawBoard.SetStrokePaintType(amanith.G_COLOR_PAINT_TYPE)
        drawBoard.SetStrokeColor(*self.strokeColor)
      drawBoard.SetStrokeEnabled(True)
    else:
      drawBoard.SetStrokeEnabled(False)
    
    if self.fillColor is not None:
      if isinstance(self.fillColor, SvgGradient):
        self.fillColor.applyTransform(transform)
        drawBoard.SetFillPaintType(amanith.G_GRADIENT_PAINT_TYPE)
        drawBoard.SetFillGradient(self.fillColor.gradientDesc)
      else:
        drawBoard.SetFillPaintType(amanith.G_COLOR_PAINT_TYPE)
        drawBoard.SetFillColor(*self.fillColor)
      drawBoard.SetFillEnabled(True)
    else:
      drawBoard.SetFillEnabled(False)

    if self.strokeWidth is not None:
      drawBoard.SetStrokeWidth(self.strokeWidth)
    
    if self.strokeOpacity is not None:
      drawBoard.SetStrokeOpacity(self.strokeOpacity)
      
    if self.fillOpacity is not None:
      drawBoard.SetFillOpacity(self.fillOpacity)

    if self.strokeLineJoin is not None:
      drawBoard.SetStrokeJoinStyle(self.strokeLineJoin)

class SvgTransform:
  def __init__(self, baseTransform = None):
    self._gmatrix = amanith.GMatrix33()
    self.reset()
    
    if baseTransform:
      self.matrix = baseTransform.matrix.copy()

  def applyAttributes(self, attrs, key = "transform"):
    transform = attrs.get(key)
    if transform:
      m = re.match(r"translate\(\s*(.+?)\s*,(.+?)\s*\)", transform)
      if m:
        dx, dy = [float(c) for c in m.groups()]
        self.matrix[0, 2] += dx
        self.matrix[1, 2] += dy
      m = re.match(r"matrix\(\s*" + "\s*,\s*".join(["(.+?)"] * 6) + r"\s*\)", transform)
      if m:
        e = [float(c) for c in m.groups()]
        e = [e[0], e[2], e[4], e[1], e[3], e[5], 0, 0, 1]
        m = reshape(e, (3, 3))
        self.matrix = dot(self.matrix, m)

  def transform(self, transform):
    self.matrix = dot(self.matrix, transform.matrix)

  def reset(self):
    self.matrix = identity(3, float32)

  def translate(self, dx, dy):
    m = zeros((3, 3))
    m[0, 2] = dx
    m[1, 2] = dy
    self.matrix += m

  def rotate(self, angle):
    m = identity(3, float32)
    s = sin(angle)
    c = cos(angle)
    m[0, 0] =  c
    m[0, 1] = -s
    m[1, 0] =  s
    m[1, 1] =  c
    self.matrix = dot(self.matrix, m)

  def scale(self, sx, sy):
    m = identity(3, float32)
    m[0, 0] = sx
    m[1, 1] = sy
    self.matrix = dot(self.matrix, m)

  def applyGL(self):
    # Interpret the 2D matrix as 3D
    m = self.matrix
    m = [m[0, 0], m[1, 0], 0.0, 0.0,
         m[0, 1], m[1, 1], 0.0, 0.0,
             0.0,     0.0, 1.0, 0.0,
         m[0, 2], m[1, 2], 0.0, 1.0]
    glMultMatrixf(m)

  def getGMatrix(self, m):
    f = float
    self._gmatrix.Set( \
      f(m[0, 0]), f(m[0, 1]), f(m[0, 2]), \
      f(m[1, 0]), f(m[1, 1]), f(m[1, 2]), \
      f(m[2, 0]), f(m[2, 1]), f(m[2, 2]))
    return self._gmatrix

  def apply(self, drawBoard):
    drawBoard.SetModelViewMatrix(self.getGMatrix(self.matrix))

class SvgHandler(sax.ContentHandler):
  def __init__(self, drawBoard, cache):
    self.drawBoard = drawBoard
    self.styleStack = [SvgRenderStyle()]
    self.contextStack = [None]
    self.transformStack = [SvgTransform()]
    self.defs = {}
    self.cache = cache
  
  def startElement(self, name, attrs):
    style = SvgRenderStyle(self.style())
    style.applyAttributes(attrs, self.defs)
    self.styleStack.append(style)
    
    transform = SvgTransform(self.transform())
    transform.applyAttributes(attrs)
    self.transformStack.append(transform)
    
    try:
      f = "start" + name.capitalize()
      #print f, self.transformStack
      #print len(self.styleStack)
      f = getattr(self, f)
    except AttributeError:
      return
    f(attrs)

  def endElement(self, name):
    try:
      f = "end" + name.capitalize()
      #print f, self.contextStack
      getattr(self, f)()
    except AttributeError:
      pass
    self.styleStack.pop()
    self.transformStack.pop()

  def startG(self, attrs):
    self.contextStack.append("g")

  def endG(self):
    self.contextStack.pop()

  def startDefs(self, attrs):
    self.contextStack.append("defs")

  def endDefs(self):
    self.contextStack.pop()

  def startMarker(self, attrs):
    self.contextStack.append("marker")

  def endMarker(self):
    self.contextStack.pop()

  def context(self):
    return self.contextStack[-1]

  def style(self):
    return self.styleStack[-1]

  def transform(self):
    return self.transformStack[-1]

  def startPath(self, attrs):
    if self.context() in ["g", None]:
      if "d" in attrs:
        self.style().apply(self.drawBoard, self.transform())
        self.transform().apply(self.drawBoard)
        d = str(attrs["d"])
        self.cache.addStroke(self.style(), self.transform(), self.drawBoard.DrawPaths(d))

  def createLinearGradient(self, attrs, keys):
    a = dict(attrs)
    if not "x1" in a or not "x2" in a or not "y1" in a or not "y2" in a:
      a["x1"] = a["y1"] = 0.0
      a["x2"] = a["y2"] = 1.0
    if "id" in a and "x1" in a and "x2" in a and "y1" in a and "y2" in a:
      transform = SvgTransform()
      if "gradientTransform" in a:
        transform.applyAttributes(a, key = "gradientTransform")
      x1, y1, x2, y2 = [float(a[k]) for k in ["x1", "y1", "x2", "y2"]]
      return a["id"], self.drawBoard.CreateLinearGradient((x1, y1), (x2, y2), keys), transform
    return None, None, None

  def createRadialGradient(self, attrs, keys):
    a = dict(attrs)
    if not "cx" in a or not "cy" in a or not "fx" in a or not "fy" in a:
      a["cx"] = a["cy"] = 0.0
      a["fx"] = a["fy"] = 1.0
    if "id" in a and "cx" in a and "cy" in a and "fx" in a and "fy" in a and "r" in a:
      transform = SvgTransform()
      if "gradientTransform" in a:
        transform.applyAttributes(a, key = "gradientTransform")
      cx, cy, fx, fy, r = [float(a[k]) for k in ["cx", "cy", "fx", "fy", "r"]]
      return a["id"], self.drawBoard.CreateRadialGradient((cx, cy), (fx, fy), r, keys), transform
    return None, None, None

  def startLineargradient(self, attrs):
    if self.context() == "defs":
      if "xlink:href" in attrs:
        id = attrs["xlink:href"][1:]
        if not id in self.defs:
          Log.warn("Linear gradient %s has not been defined." % id)
        else:
          keys = self.defs[id].gradientDesc.ColorKeys()
          id, grad, trans = self.createLinearGradient(attrs, keys)
          self.defs[id] = SvgGradient(grad, trans)
      else:
        self.contextStack.append("gradient")
        self.stops = []
        self.gradientAttrs = attrs
    
  def startRadialgradient(self, attrs):
    if self.context() == "defs":
      if "xlink:href" in attrs:
        id = attrs["xlink:href"][1:]
        if not id in self.defs:
          Log.warn("Radial gradient %s has not been defined." % id)
        else:
          keys = self.defs[id].gradientDesc.ColorKeys()
          id, grad, trans = self.createRadialGradient(attrs, keys)
          self.defs[id] = SvgGradient(grad, trans)
      else:
        self.contextStack.append("gradient")
        self.stops = []
        self.gradientAttrs = attrs

  def parseKeys(self, stops):
    keys = []
    for stop in self.stops:
      color, opacity, offset = None, None, None
      if "style" in stop:
        style =  self.style().parseStyle(stop["style"])
        if "stop-color" in style:
          color = self.style().parseColor(style["stop-color"])
        if "stop-opacity" in style:
          opacity = float(style["stop-opacity"])
      if "offset" in stop:
        offset = float(stop["offset"])
      if offset is not None and (color is not None or opacity is not None):
        if opacity is None: opacity = 1.0
        k = amanith.GKeyValue(offset, (color[0], color[1], color[2], opacity))
        keys.append(k)
    return keys
    
  def endLineargradient(self):
    if self.context() == "gradient":
      keys = self.parseKeys(self.stops)
      id, grad, trans = self.createLinearGradient(self.gradientAttrs, keys)
      del self.stops
      del self.gradientAttrs
      if id and grad:
        self.defs[id] = SvgGradient(grad, trans)
      self.contextStack.pop()
    
  def endRadialgradient(self):
    if self.context() == "gradient":
      keys = self.parseKeys(self.stops)
      id, grad, trans = self.createRadialGradient(self.gradientAttrs, keys)
      del self.stops
      del self.gradientAttrs
      if id and grad:
        self.defs[id] = SvgGradient(grad, trans)
      self.contextStack.pop()
    
  def startStop(self, attrs):
    if self.context() == "gradient":
      self.stops.append(attrs)
    
class SvgCache:
  def __init__(self, drawBoard):
    self.drawBoard = drawBoard
    self.displayList = []
    self.transforms = {}
    self.bank = drawBoard.CreateCacheBank()

  def beginCaching(self):
    self.drawBoard.SetCacheBank(self.bank)
    self.drawBoard.SetTargetMode(amanith.G_CACHE_MODE)

  def endCaching(self):
    self.drawBoard.SetTargetMode(amanith.G_COLOR_MODE)
    self.drawBoard.SetCacheBank(None)

  def addStroke(self, style, transform, slot):
    if self.displayList:
      lastStyle = self.displayList[-1][0]
    else:
      lastStyle = None

    self.transforms[slot] = transform
    
    if lastStyle == style:
      lastSlotStart, lastSlotEnd = self.displayList[-1][1][-1]
      if lastSlotEnd == slot - 1:
        self.displayList[-1][1][-1] = (lastSlotStart, slot)
      else:
        self.displayList[-1][1].append((slot, slot))
    else:
      self.displayList.append((style, [(slot, slot)]))

  def draw(self, baseTransform):
    self.drawBoard.SetCacheBank(self.bank)
    for style, slotList in self.displayList:
      transform = SvgTransform(baseTransform)
      transform.transform(self.transforms[slotList[0][0]])
      transform.apply(self.drawBoard)
      style.apply(self.drawBoard, transform)
      for firstSlot, lastSlot in slotList:
        self.drawBoard.DrawCacheSlots(firstSlot, lastSlot)
    self.drawBoard.SetCacheBank(None)

    # eat any possible OpenGL errors -- we can't handle them anyway
    try:
      glMatrixMode(GL_MODELVIEW)
    except:
      pass

class SvgDrawing:
  def __init__(self, context, svgData):
    self.svgData = None
    self.texture = None
    self.context = context
    self.cache = None
    self.transform = SvgTransform()

    # Detect the type of data passed in
    if type(svgData) == file:
      self.svgData = svgData.read()
    elif type(svgData) == str:
      bitmapFile = svgData.replace(".svg", ".png")
      # Load PNG files directly
      if svgData.endswith(".png"):
        self.texture = Texture(svgData)
      # Check whether we have a prerendered bitmap version of the SVG file
      elif svgData.endswith(".svg") and os.path.exists(bitmapFile):
        Log.debug("Loading cached bitmap '%s' instead of '%s'." % (bitmapFile, svgData))
        self.texture = Texture(bitmapFile)
      else:
        if not haveAmanith:
          e = "PyAmanith support is deprecated and you are trying to load an SVG file."
          Log.error(e)
          raise RuntimeError(e)
        Log.debug("Loading SVG file '%s'." % (svgData))
        self.svgData = open(svgData).read()

    # Make sure we have a valid texture
    if not self.texture:
      if type(svgData) == str:
        e = "Unable to load texture for %s." % svgData
      else:
        e = "Unable to load texture for SVG file."
      Log.error(e)
      raise RuntimeError(e)

  def _cacheDrawing(self, drawBoard):
    self.cache.beginCaching()
    parser = sax.make_parser()
    sax.parseString(self.svgData, SvgHandler(drawBoard, self.cache))
    self.cache.endCaching()
    del self.svgData

  def convertToTexture(self, width, height):
    if self.texture:
      return

    e = "SVG drawing does not have a valid texture image."
    Log.error(e)
    raise RuntimeError(e)

    #try:
    #  self.texture = Texture()
    #  self.texture.bind()
    #  self.texture.prepareRenderTarget(width, height)
    #  self.texture.setAsRenderTarget()
    #  quality = self.context.getRenderingQuality()
    #  self.context.setRenderingQuality(HIGH_QUALITY)
    #  geometry = self.context.geometry
    #  self.context.setProjection((0, 0, width, height))
    #  glViewport(0, 0, width, height)
    #  self.context.clear()
    #  transform = SvgTransform()
    #  transform.translate(width / 2, height / 2)
    #  self._render(transform)
    #  self.texture.resetDefaultRenderTarget()
    #  self.context.setProjection(geometry)
    #  glViewport(*geometry)
    #  self.context.setRenderingQuality(quality)
    #except TextureException, e:
    #  Log.warn("Unable to convert SVG drawing to texture: %s" % str(e))

  def _getEffectiveTransform(self):
    transform = SvgTransform(self.transform)
    transform.transform(self.context.transform)
    return transform

  def _render(self, transform):
    glMatrixMode(GL_TEXTURE)
    glPushMatrix()
    glMatrixMode(GL_MODELVIEW)
    
    glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_STENCIL_BUFFER_BIT | GL_TRANSFORM_BIT | GL_COLOR_BUFFER_BIT | GL_POLYGON_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT)
    if not self.cache:
      self.cache = SvgCache(self.context.drawBoard)
      self._cacheDrawing(self.context.drawBoard)
    self.cache.draw(transform)
    glPopAttrib()

    glMatrixMode(GL_TEXTURE)
    glPopMatrix()
    glMatrixMode(GL_MODELVIEW)

  def draw(self, color = (1, 1, 1, 1)):
    glMatrixMode(GL_TEXTURE)
    glPushMatrix()
    glMatrixMode(GL_PROJECTION)
    glPushMatrix()
    self.context.setProjection()
    glMatrixMode(GL_MODELVIEW)
    glPushMatrix()

    transform = self._getEffectiveTransform()
    if self.texture:
      glLoadIdentity()
      transform.applyGL()

      glScalef(self.texture.pixelSize[0], self.texture.pixelSize[1], 1)
      glTranslatef(-.5, -.5, 0)
      glColor4f(*color)
      
      self.texture.bind()
      glEnable(GL_TEXTURE_2D)
      glBegin(GL_TRIANGLE_STRIP)
      glTexCoord2f(0.0, 1.0)
      glVertex2f(0.0, 1.0)
      glTexCoord2f(1.0, 1.0)
      glVertex2f(1.0, 1.0)
      glTexCoord2f(0.0, 0.0)
      glVertex2f(0.0, 0.0)
      glTexCoord2f(1.0, 0.0)
      glVertex2f(1.0, 0.0)
      glEnd()
      glDisable(GL_TEXTURE_2D)
    else:
      self._render(transform)
    glMatrixMode(GL_TEXTURE)
    glPopMatrix()
    glMatrixMode(GL_MODELVIEW)
    glPopMatrix()
    glMatrixMode(GL_PROJECTION)
    glPopMatrix()
    glMatrixMode(GL_MODELVIEW)