/usr/share/games/fretsonfire/game/Settings.py is in fretsonfire-game 1.3.110.dfsg-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 | #####################################################################
# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import Menu
from Language import _
import Dialogs
import Config
import Mod
import Audio
import pygame
class ConfigChoice(Menu.Choice):
def __init__(self, config, section, option, autoApply = False):
self.config = config
self.section = section
self.option = option
self.changed = False
self.value = None
self.autoApply = autoApply
o = config.prototype[section][option]
v = config.get(section, option)
if isinstance(o.options, dict):
values = o.options.values()
values.sort()
try:
valueIndex = values.index(o.options[v])
except KeyError:
valueIndex = 0
elif isinstance(o.options, list):
values = o.options
try:
valueIndex = values.index(v)
except ValueError:
valueIndex = 0
else:
raise RuntimeError("No usable options for %s.%s." % (section, option))
Menu.Choice.__init__(self, text = o.text, callback = self.change, values = values, valueIndex = valueIndex)
def change(self, value):
o = self.config.prototype[self.section][self.option]
if isinstance(o.options, dict):
for k, v in o.options.items():
if v == value:
value = k
break
self.changed = True
self.value = value
if self.autoApply:
self.apply()
def apply(self):
if self.changed:
self.config.set(self.section, self.option, self.value)
class VolumeConfigChoice(ConfigChoice):
def __init__(self, engine, config, section, option, autoApply = False):
ConfigChoice.__init__(self, config, section, option, autoApply)
self.engine = engine
def change(self, value):
ConfigChoice.change(self, value)
sound = self.engine.data.screwUpSound
sound.setVolume(self.value)
sound.play()
class KeyConfigChoice(Menu.Choice):
def __init__(self, engine, config, section, option):
self.engine = engine
self.config = config
self.section = section
self.option = option
self.changed = False
self.value = None
Menu.Choice.__init__(self, text = "", callback = self.change)
def getText(self, selected):
def keycode(k):
try:
return int(k)
except:
return getattr(pygame, k)
o = self.config.prototype[self.section][self.option]
v = self.config.get(self.section, self.option)
return "%s: %s" % (o.text, pygame.key.name(keycode(v)).capitalize())
def change(self):
o = self.config.prototype[self.section][self.option]
if isinstance(o.options, dict):
for k, v in o.options.items():
if v == value:
value = k
break
key = Dialogs.getKey(self.engine, _("Press a key for '%s' or Escape to cancel.") % (o.text))
if key:
self.config.set(self.section, self.option, key)
self.engine.input.reloadControls()
def apply(self):
pass
class SettingsMenu(Menu.Menu):
def __init__(self, engine):
applyItem = [(_("Apply New Settings"), self.applySettings)]
modSettings = [
ConfigChoice(engine.config, "mods", "mod_" + m) for m in Mod.getAvailableMods(engine)
] + applyItem
gameSettings = [
(_("Mod settings"), modSettings),
ConfigChoice(engine.config, "game", "language"),
ConfigChoice(engine.config, "game", "leftymode", autoApply = True),
ConfigChoice(engine.config, "game", "tapping", autoApply = True),
ConfigChoice(engine.config, "game", "uploadscores", autoApply = True),
]
gameSettingsMenu = Menu.Menu(engine, gameSettings + applyItem)
keySettings = [
(_("Test Keys"), lambda: Dialogs.testKeys(engine)),
KeyConfigChoice(engine, engine.config, "player", "key_action1"),
KeyConfigChoice(engine, engine.config, "player", "key_action2"),
KeyConfigChoice(engine, engine.config, "player", "key_1"),
KeyConfigChoice(engine, engine.config, "player", "key_2"),
KeyConfigChoice(engine, engine.config, "player", "key_3"),
KeyConfigChoice(engine, engine.config, "player", "key_4"),
KeyConfigChoice(engine, engine.config, "player", "key_5"),
KeyConfigChoice(engine, engine.config, "player", "key_left"),
KeyConfigChoice(engine, engine.config, "player", "key_right"),
KeyConfigChoice(engine, engine.config, "player", "key_up"),
KeyConfigChoice(engine, engine.config, "player", "key_down"),
KeyConfigChoice(engine, engine.config, "player", "key_cancel"),
]
keySettingsMenu = Menu.Menu(engine, keySettings)
modes = engine.video.getVideoModes()
modes.reverse()
Config.define("video", "resolution", str, "640x480", text = _("Video Resolution"), options = ["%dx%d" % (m[0], m[1]) for m in modes])
videoSettings = [
ConfigChoice(engine.config, "video", "resolution"),
ConfigChoice(engine.config, "video", "fullscreen"),
ConfigChoice(engine.config, "video", "fps"),
ConfigChoice(engine.config, "video", "multisamples"),
#ConfigChoice(engine.config, "opengl", "svgshaders"), # shaders broken at the moment
#ConfigChoice(engine.config, "opengl", "svgquality"),
ConfigChoice(engine.config, "video", "fontscale"),
]
videoSettingsMenu = Menu.Menu(engine, videoSettings + applyItem)
volumeSettings = [
VolumeConfigChoice(engine, engine.config, "audio", "guitarvol"),
VolumeConfigChoice(engine, engine.config, "audio", "songvol"),
VolumeConfigChoice(engine, engine.config, "audio", "rhythmvol"),
VolumeConfigChoice(engine, engine.config, "audio", "screwupvol"),
]
volumeSettingsMenu = Menu.Menu(engine, volumeSettings + applyItem)
audioSettings = [
(_("Volume Settings"), volumeSettingsMenu),
ConfigChoice(engine.config, "audio", "delay"),
ConfigChoice(engine.config, "audio", "frequency"),
ConfigChoice(engine.config, "audio", "bits"),
ConfigChoice(engine.config, "audio", "buffersize"),
]
audioSettingsMenu = Menu.Menu(engine, audioSettings + applyItem)
settings = [
(_("Game Settings"), gameSettingsMenu),
(_("Key Settings"), keySettingsMenu),
(_("Video Settings"), videoSettingsMenu),
(_("Audio Settings"), audioSettingsMenu),
]
self.settingsToApply = settings + \
videoSettings + \
audioSettings + \
volumeSettings + \
gameSettings + \
modSettings
Menu.Menu.__init__(self, engine, settings)
def applySettings(self):
for option in self.settingsToApply:
if isinstance(option, ConfigChoice):
option.apply()
self.engine.restart()
class GameSettingsMenu(Menu.Menu):
def __init__(self, engine):
settings = [
VolumeConfigChoice(engine, engine.config, "audio", "guitarvol", autoApply = True),
VolumeConfigChoice(engine, engine.config, "audio", "songvol", autoApply = True),
VolumeConfigChoice(engine, engine.config, "audio", "rhythmvol", autoApply = True),
VolumeConfigChoice(engine, engine.config, "audio", "screwupvol", autoApply = True),
]
Menu.Menu.__init__(self, engine, settings)
|