/usr/share/games/fretsonfire/game/Mod.py is in fretsonfire-game 1.3.110.dfsg-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import os
import Config
from Language import _
def _getModPath(engine):
return engine.resource.fileName("mods")
def init(engine):
# define configuration keys for all available mods
for m in getAvailableMods(engine):
Config.define("mods", "mod_" + m, bool, False, text = m, options = {False: _("Off"), True: _("On")})
# init all active mods
for m in getActiveMods(engine):
activateMod(engine, m)
def getAvailableMods(engine):
modPath = _getModPath(engine)
try:
dirList = os.listdir(modPath)
except OSError, e:
import Log
Log.warn("Could not find mods directory")
return []
return [m for m in dirList if os.path.isdir(os.path.join(modPath, m)) and not m.startswith(".")]
def getActiveMods(engine):
mods = []
for mod in getAvailableMods(engine):
if engine.config.get("mods", "mod_" + mod):
mods.append(mod)
mods.sort()
return mods
def activateMod(engine, modName):
modPath = _getModPath(engine)
m = os.path.join(modPath, modName)
if os.path.isdir(m):
engine.resource.addDataPath(m)
def deactivateMod(engine, modName):
modPath = _getModPath(engine)
m = os.path.join(modPath, modName)
engine.resource.removeDataPath(m)
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