/usr/share/games/fretsonfire/game/Input.py is in fretsonfire-game 1.3.110.dfsg-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# -*- coding: iso-8859-1 -*- #
# #
# Frets on Fire #
# Copyright (C) 2006 Sami Kyöstilä #
# #
# This program is free software; you can redistribute it and/or #
# modify it under the terms of the GNU General Public License #
# as published by the Free Software Foundation; either version 2 #
# of the License, or (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, #
# MA 02110-1301, USA. #
#####################################################################
import pygame
import Log
import Audio
from Task import Task
from Player import Controls
class KeyListener:
def keyPressed(self, key, unicode):
pass
def keyReleased(self, key):
pass
class MouseListener:
def mouseButtonPressed(self, button, pos):
pass
def mouseButtonReleased(self, button, pos):
pass
def mouseMoved(self, pos, rel):
pass
class SystemEventListener:
def screenResized(self, size):
pass
def restartRequested(self):
pass
def musicFinished(self):
pass
def quit(self):
pass
MusicFinished = pygame.USEREVENT
try:
reversed
except:
def reversed(seq):
seq = seq[:]
seq.reverse()
return seq
class Input(Task):
def __init__(self):
Task.__init__(self)
self.mouse = pygame.mouse
self.mouseListeners = []
self.keyListeners = []
self.systemListeners = []
self.priorityKeyListeners = []
self.controls = Controls()
self.disableKeyRepeat()
# Initialize joysticks
pygame.joystick.init()
self.joystickAxes = {}
self.joystickHats = {}
self.joysticks = [pygame.joystick.Joystick(id) for id in range(pygame.joystick.get_count())]
for j in self.joysticks:
j.init()
self.joystickAxes[j.get_id()] = [0] * j.get_numaxes()
self.joystickHats[j.get_id()] = [(0, 0)] * j.get_numhats()
Log.debug("%d joysticks found." % (len(self.joysticks)))
# Enable music events
Audio.Music.setEndEvent(MusicFinished)
# Custom key names
self.getSystemKeyName = pygame.key.name
pygame.key.name = self.getKeyName
def reloadControls(self):
self.controls = Controls()
def disableKeyRepeat(self):
pygame.key.set_repeat(0, 0)
def enableKeyRepeat(self):
pygame.key.set_repeat(300, 30)
def addMouseListener(self, listener):
if not listener in self.mouseListeners:
self.mouseListeners.append(listener)
def removeMouseListener(self, listener):
if listener in self.mouseListeners:
self.mouseListeners.remove(listener)
def addKeyListener(self, listener, priority = False):
if priority:
if not listener in self.priorityKeyListeners:
self.priorityKeyListeners.append(listener)
else:
if not listener in self.keyListeners:
self.keyListeners.append(listener)
def removeKeyListener(self, listener):
if listener in self.keyListeners:
self.keyListeners.remove(listener)
if listener in self.priorityKeyListeners:
self.priorityKeyListeners.remove(listener)
def addSystemEventListener(self, listener):
if not listener in self.systemListeners:
self.systemListeners.append(listener)
def removeSystemEventListener(self, listener):
if listener in self.systemListeners:
self.systemListeners.remove(listener)
def broadcastEvent(self, listeners, function, *args):
for l in reversed(listeners):
if getattr(l, function)(*args):
return True
else:
return False
def broadcastSystemEvent(self, name, *args):
return self.broadcastEvent(self.systemListeners, name, *args)
def encodeJoystickButton(self, joystick, button):
return 0x10000 + (joystick << 8) + button
def encodeJoystickAxis(self, joystick, axis, end):
return 0x20000 + (joystick << 8) + (axis << 4) + end
def encodeJoystickHat(self, joystick, hat, pos):
v = int((pos[1] + 1) * 3 + (pos[0] + 1))
return 0x30000 + (joystick << 8) + (hat << 4) + v
def decodeJoystickButton(self, id):
id -= 0x10000
return (id >> 8, id & 0xff)
def decodeJoystickAxis(self, id):
id -= 0x20000
return (id >> 8, (id >> 4) & 0xf, id & 0xf)
def decodeJoystickHat(self, id):
id -= 0x30000
v = id & 0xf
x, y = (v % 3) - 1, (v / 3) - 1
return (id >> 8, (id >> 4) & 0xf, (x, y))
def getKeyName(self, id):
if id >= 0x30000:
joy, axis, pos = self.decodeJoystickHat(id)
return "Joy #%d, hat %d %s" % (joy + 1, axis, pos)
elif id >= 0x20000:
joy, axis, end = self.decodeJoystickAxis(id)
return "Joy #%d, axis %d %s" % (joy + 1, axis, (end == 1) and "high" or "low")
elif id >= 0x10000:
joy, but = self.decodeJoystickButton(id)
return "Joy #%d, %s" % (joy + 1, chr(ord('A') + but))
return self.getSystemKeyName(id)
def run(self, ticks):
pygame.event.pump()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if not self.broadcastEvent(self.priorityKeyListeners, "keyPressed", event.key, event.unicode):
self.broadcastEvent(self.keyListeners, "keyPressed", event.key, event.unicode)
elif event.type == pygame.KEYUP:
if not self.broadcastEvent(self.priorityKeyListeners, "keyReleased", event.key):
self.broadcastEvent(self.keyListeners, "keyReleased", event.key)
elif event.type == pygame.MOUSEMOTION:
self.broadcastEvent(self.mouseListeners, "mouseMoved", event.pos, event.rel)
elif event.type == pygame.MOUSEBUTTONDOWN:
self.broadcastEvent(self.mouseListeners, "mouseButtonPressed", event.button, event.pos)
elif event.type == pygame.MOUSEBUTTONUP:
self.broadcastEvent(self.mouseListeners, "mouseButtonReleased", event.button, event.pos)
elif event.type == pygame.VIDEORESIZE:
self.broadcastEvent(self.systemListeners, "screenResized", event.size)
elif event.type == pygame.QUIT:
self.broadcastEvent(self.systemListeners, "quit")
elif event.type == MusicFinished:
self.broadcastEvent(self.systemListeners, "musicFinished")
elif event.type == pygame.JOYBUTTONDOWN: # joystick buttons masquerade as keyboard events
id = self.encodeJoystickButton(event.joy, event.button)
if not self.broadcastEvent(self.priorityKeyListeners, "keyPressed", id, u'\x00'):
self.broadcastEvent(self.keyListeners, "keyPressed", id, u'\x00')
elif event.type == pygame.JOYBUTTONUP:
id = self.encodeJoystickButton(event.joy, event.button)
if not self.broadcastEvent(self.priorityKeyListeners, "keyReleased", id):
self.broadcastEvent(self.keyListeners, "keyReleased", id)
elif event.type == pygame.JOYAXISMOTION:
try:
threshold = .8
state = self.joystickAxes[event.joy][event.axis]
keyEvent = None
if event.value > threshold and state != 1:
self.joystickAxes[event.joy][event.axis] = 1
keyEvent = "keyPressed"
args = (self.encodeJoystickAxis(event.joy, event.axis, 1), u'\x00')
state = 1
elif event.value < -threshold and state != -1:
keyEvent = "keyPressed"
args = (self.encodeJoystickAxis(event.joy, event.axis, 0), u'\x00')
state = -1
elif state != 0:
keyEvent = "keyReleased"
args = (self.encodeJoystickAxis(event.joy, event.axis, (state == 1) and 1 or 0), )
state = 0
if keyEvent:
self.joystickAxes[event.joy][event.axis] = state
if not self.broadcastEvent(self.priorityKeyListeners, keyEvent, *args):
self.broadcastEvent(self.keyListeners, keyEvent, *args)
except KeyError:
pass
elif event.type == pygame.JOYHATMOTION:
try:
state = self.joystickHats[event.joy][event.hat]
keyEvent = None
if event.value != (0, 0) and state == (0, 0):
self.joystickHats[event.joy][event.hat] = event.value
keyEvent = "keyPressed"
args = (self.encodeJoystickHat(event.joy, event.hat, event.value), u'\x00')
state = event.value
else:
keyEvent = "keyReleased"
args = (self.encodeJoystickHat(event.joy, event.hat, state), )
state = (0, 0)
if keyEvent:
self.joystickHats[event.joy][event.hat] = state
if not self.broadcastEvent(self.priorityKeyListeners, keyEvent, *args):
self.broadcastEvent(self.keyListeners, keyEvent, *args)
except KeyError:
pass
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