This file is indexed.

/usr/share/games/fretsonfire/data/cube.dae is in fretsonfire-game 1.3.110.dfsg-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
	<asset>
		<contributor>
			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
			<authoring_tool>Blender v:241 - Illusoft Collada Exporter v:0.2.16</authoring_tool>
			<comments></comments>
			<copyright></copyright>
			<source_data></source_data>
		</contributor>
		<created>2006-05-20T20:44:51.343000</created>
		<modified>2006-05-20T20:44:51.343000</modified>
		<unit meter="0.01" name="centimeter"/>
		<up_axis>Z_UP</up_axis>
	</asset>
	<library_images>
    		<image id="file1-image" name="file1">
      		<init_from>textures\grid.jpg</init_from>
    		</image>
  	</library_images>
	<library_effects>
		<effect id="Material-fx" name="Material-fx">
			<profile_COMMON>
				<technique>
					<phong>
						<emission>
							<color>0.0 0.0 0.0 1.0</color>
						</emission>
						<reflective>
							<color>1.0 1.0 1.0 1.0</color>
						</reflective>
						<reflectivity>
							<float>0.8</float>
						</reflectivity>
						<transparent>
							<color>1 1 1 1</color>
						</transparent>
						<transparency>
							<float>0.0</float>
						</transparency>
						<ambient>
							<color>0.00317 0.31713 0.49693 1.0</color>
						</ambient>
						<diffuse>
							<texture texture="file1-image" texcoord="UVSET0" />
						</diffuse>
						<specular>
							<color>0.5 0.5 0.5 1.0</color>
						</specular>
						<shininess>
							<float>12.5</float>
						</shininess>
					</phong>
				</technique>
			</profile_COMMON>
		</effect>
	</library_effects>
	<library_geometries>
		<geometry id="Cube" name="Cube">
			<mesh>
				<source id="Cube-Position">
					<float_array count="24" id="Cube-Position-array">1.0 1.0 -1.0 1.0 -1.0 -1.0 -1.0 -1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0 1.0 1.0 -1.0 1.0 -1.0 -1.0 1.0 -1.0 1.0 1.0</float_array>
					<technique_common>
						<accessor count="8" source="#Cube-Position-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<source id="Cube-Normals">
					<float_array count="24" id="Cube-Normals-array">0.57735 0.57735 -0.57735 0.57735 -0.57735 -0.57735 -0.57735 -0.57735 -0.57735 -0.57735 0.57735 -0.57735 0.57735 0.57735 0.57735 0.57735 -0.57735 0.57735 -0.57735 -0.57735 0.57735 -0.57735 0.57735 0.57735</float_array>
					<technique_common>
						<accessor count="8" source="#Cube-Normals-array" stride="3">
							<param name="X" type="float"/>
							<param name="Y" type="float"/>
							<param name="Z" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<source id="Cube-UV">
					<float_array count="48" id="Cube-UV-array">0.28134 0.50067 0.51973 0.50052 0.51988 0.7389 0.28149 0.73906 0.28118 0.26228 0.28103 0.0239 0.51941 0.02374 0.51957 0.26213 0.28134 0.50067 0.28118 0.26228 0.51957 0.26213 0.51973 0.50052 0.51973 0.50052 0.75811 0.50036 0.75827 0.73875 0.51988 0.7389 0.51988 0.7389 0.52004 0.97729 0.28165 0.97745 0.28149 0.73906 0.04295 0.50083 0.28134 0.50067 0.28149 0.73906 0.04311 0.73921</float_array>
					<technique_common>
						<accessor count="24" source="#Cube-UV-array" stride="2">
							<param name="S" type="float"/>
							<param name="T" type="float"/>
						</accessor>
					</technique_common>
				</source>
				<vertices id="Cube-Vertex">
					<input semantic="POSITION" source="#Cube-Position"/>
					<input semantic="NORMAL" source="#Cube-Normals"/>
				</vertices>
				<polygons count="6" material="Material">
					<input offset="0" semantic="VERTEX" source="#Cube-Vertex"/>
					<input offset="1" semantic="TEXCOORD" source="#Cube-UV"/>
					<p>0 0 1 1 2 2 3 3</p>
					<p>4 4 7 5 6 6 5 7</p>
					<p>0 8 4 9 5 10 1 11</p>
					<p>1 12 5 13 6 14 2 15</p>
					<p>2 16 6 17 7 18 3 19</p>
					<p>4 20 0 21 3 22 7 23</p>
				</polygons>
			</mesh>
		</geometry>
	</library_geometries>
	<library_materials>
		<material id="Material" name="Material">
			<instance_effect url="#Material-fx"/>
		</material>
	</library_materials>
	<library_visual_scenes>
		<visual_scene id="Scene" name="Scene">
			<node id="Cube" name="Cube">
				<instance_geometry url="#Cube">
					<bind_material>
						<technique_common>
							<instance_material symbol="Material" target="#Material">
								<bind semantic="UVSET0" target="#Cube-UV"/>
							</instance_material>
						</technique_common>
					</bind_material>
				</instance_geometry>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<scene>
		<instance_visual_scene url="#Scene"/>
	</scene>
</COLLADA>