/usr/share/games/freedroidrpg/dialogs/Ewald.dialog is in freedroidrpg-data 0.15.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 | ----------------------------------------------------------------------
* This file is part of Freedroid
*
* Freedroid is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Freedroid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freedroid; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
----------------------------------------------------------------------
If you have questions concerning FreedroidRPG, please send an email to:
freedroid-discussion@lists.sourceforge.net
Beginning of new chat dialog for character="XXXXX"
----------------------------------------------------------------------
<FirstTime LuaCode>
show(0, 3)
</LuaCode>
<EveryTime LuaCode>
if (has_cookie("Tania-at-Bar")) and
(not has_cookie("Tania-at-Bar_Ewald")) then
add_cookie("Tania-at-Bar_Ewald")
npc_says(_"Your lady friend just told me the epic story of how you rescued her.")
npc_says(_"That was really something.")
npc_says(_"I'd give you a drink on the house, but unfortunately I'm still out.")
end
if has_cookie("drank_all_ewald_had") then show(14) end
if has_cookie("ewald_gambling") then show(30) end
show(99)
</LuaCode>
----------------------------------------------------------------------
Nr=0 Text=_"Hi. You look really happy."
<LuaCode>
npc_says(_"Hey! I'm Ewald. I'm a bartender.")
npc_says(_"I used to do a lot of drugs, and I destroyed my brain.")
npc_says(_"I'm not too smart now, but I'm very happy all the time!")
npc_says(_"Want something to drink?")
set_bot_name(_"Ewald -- Barkeeper")
hide(0) show(1, 2, 13)
</LuaCode>
----------------------------------------------------------------------
Nr=1 Text=_"How is your business doing?"
<LuaCode>
if (has_cookie("guard_follow_tux")) then
npc_says(_"Can't complain at the moment...")
else
npc_says(_"Nah, No darn good at all.")
npc_says(_"The bots ruined it for me. Now the supplies are very low and I had to make the prices high.")
npc_says(_"No one wants to pay 499 circs for bottom shelf swill that even Bender would not drink...")
npc_says(_"The tax is quite brutal as well. And the Red Guard always demands discounts too.")
npc_says(_"Life is tough. I am still happy though.")
hide(1)
end
</LuaCode>
----------------------------------------------------------------------
Nr=2 Text=_"Are you selling something other than drinks?"
<LuaCode>
npc_says(_"Yeah, I have some junk here... Want to see?")
trade_with("Ewald")
</LuaCode>
----------------------------------------------------------------------
Nr=3 Text=_"I could use a drink. What is there to be had?"
<LuaCode>
npc_says(_"Well... We are a bit short on supplies right now... Erm... AH! I know!")
npc_says(_"I have WATER!")
if (has_item_backpack("Mug") == 0) and
(has_item_backpack("Cup") == 0) then
npc_says(_"But you'll need a mug or a cup for me to put it in.")
else
hide(3) show(4, 5, 6)
end
</LuaCode>
----------------------------------------------------------------------
Nr=4 Text=_"I want double water on the rocks. Stirred, not shaken."
<LuaCode>
npc_says(_"Here you go. That one is on the house. And if the water is not enough, just ask me for more.")
heat_tux(-20)
hide(4, 5, 6) show(9)
</LuaCode>
----------------------------------------------------------------------
Nr=5 Text=_"Long Island iced water please."
<LuaCode>
npc_says(_"Here you go.")
heat_tux(-30)
hide(4, 5, 6) show(8)
</LuaCode>
----------------------------------------------------------------------
Nr=6 Text=_"I want something cheap... Give me some fortified water."
<LuaCode>
npc_says(_"Eh... Sure, as you wish. Here you go.")
heat_tux(-50)
hide(4, 5, 6) show(7)
</LuaCode>
----------------------------------------------------------------------
Nr=7 Text=_"Ugh... Ahh... I like it. Give me some more of that."
<LuaCode>
npc_says(_"Uh... Sure...")
heat_tux(-1000);
hide(7) show(10)
</LuaCode>
----------------------------------------------------------------------
Nr=8 Text=_"Ahh... Fresh water! Give me some more of that."
<LuaCode>
npc_says(_"Yeah, I thought you would like it. Here is more.")
heat_tux(-1000);
hide(8) show(10)
</LuaCode>
----------------------------------------------------------------------
Nr=9 Text=_"Hmm... Lots of ice. Give me one more double water, but now without any ice."
<LuaCode>
npc_says(_"One double water coming up.")
heat_tux(-1000);
hide(9) show(10)
</LuaCode>
----------------------------------------------------------------------
Nr=10 Text=_"MORE! I want more water!"
<LuaCode>
npc_says(_"Erm... Ok... Here, have some of my special, water colada.")
heat_tux(-1000);
hide(10) show(11)
</LuaCode>
----------------------------------------------------------------------
Nr=11 Text=_"I am really thirsty! I want water."
<LuaCode>
npc_says(_"Well, you drank all my water, so you cannot have any more. There is none left.")
npc_says(_"I heard Linarians can drink a lot of water, but seven liters...")
hide(11) show(12)
</LuaCode>
----------------------------------------------------------------------
Nr=12 Text=_"MORE! MORE! MORE! I WANT MORE WATER. NOW!"
<LuaCode>
npc_says(_"Eh... I think you've had enough... Maybe you should just go for a walk for now?")
npc_says(_"You have had everything that I had.")
add_cookie("drank_all_ewald_had")
hide(12)
</LuaCode>
----------------------------------------------------------------------
Nr=13 Text=_"Any idea where I can find some entertainment here?"
<LuaCode>
if (has_cookie("tux_has_joined_guard")) then
npc_says(_"I thought that shooting bots with those big guns was fun...?")
npc_says(_"*sigh*")
npc_says(_"I wish I could once use such a gun.")
npc_says(_"You are a Guard member, right?")
if ((has_item("Barrett M82 Sniper Rifle") > 0) or
(has_item("Exterminator") > 0)) then
tux_says(_"Yes, I am a Guard member. No, it is not allowed to give guns to people who are high.")
npc_says(_"Pleeeeaaaase.")
tux_says(_"No exceptions. I apologize. Please think responsibly; there is a good reason for this rule.")
npc_says(_"Hmm. You're right, I better ask again later.")
npc_says(_"Well, since you won't let me play with your big guns, we could always try a gambling game or two.")
else
tux_says(_"The fact that I am a Red Guard member does not necessarily mean that I have a big gun with me.")
npc_says(_"Really?")
npc_says(_"Stop kidding me. I know you have big a gun somewhere.")
npc_says(_"Every Guard has one.")
tux_says(_"Look at me! Do you see any gun here at my belt or in my hands?")
npc_says(_"Hmm... You are right. No gun, indeed.")
npc_says(_"Sorry.")
npc_says(_"Since there are no big guns to shoot, how about shooting some dice? Would you like to gamble?")
end
else
npc_says(_"Well... Erm... No.")
npc_says(_"What the bots did not smash, the Red Guard taxed.")
npc_says(_"Fun is kinda dead right now.")
npc_says(_"Well, unless you are in the Red Guard itself, of course. They have those big guns that can destroy a dozen bots with one shot...")
npc_says(_"Now THAT'S fun, if you ask me.")
npc_says(_"If you are really bored, you can try gambling with me.")
end
hide(13) show(30)
</LuaCode>
----------------------------------------------------------------------
Nr=14 Text=_"Hey, I could use a refreshing drink!"
<LuaCode>
npc_says(_"Here, have a Watery Mary.")
heat_tux(-1000)
hide(14)
</LuaCode>
-----------------------------------------------------------------------
Nr=30 Text=_"Sure, I'll gamble with you. What do you play?"
<LuaCode>
if (not has_cookie("ewald_gambling")) then add_cookie("ewald_gambling") end
npc_says(_"I play a dice game and a coin-flipping game.")
-- Initialize some variables here
bet = 0
tux1, tux2, tux3 = 0, 0, 0
ewd1, ewd2, ewd3 = 0, 0, 0, 0, 0
-- Ewald forces you to gamble semi-responsibly ;-)
max = get_gold() * 0.8
if (max > 30) then show(33)
if (max > 300) then show(34)
if (max > 600) then show(35)
end end else
npc_says(_"You should come back when you have more to gamble with.")
end
hide(30) show(31, 32)
</LuaCode>
-----------------------------------------------------------------------
Nr=31 Text=_"Tell me the rules for your 'dice game'."
<LuaCode>
npc_says(_"It is simple. We both get three six sided dice.")
npc_says(_"You bet. Then you throw one die.")
npc_says(_"Then you decide on a betting multiplier, up to 3x.")
npc_says(_"Then you throw two dice and I throw three dice. If sum of your three dice are better than my three dice, you win twice your bet, minus a tax for the Red Guard.")
npc_says(_"Remember: the odds are slightly against you, so don't gamble anything you can't afford to lose.")
hide(31)
------------------------------------------------
-- Assuming optimal playing then
-- Expected payout: 105.96% (easy), 97.11% (normal), 92.69% (hard)
</LuaCode>
-----------------------------------------------------------------------
Nr=32 Text=_"Tell me the rules for your 'coin-flip game'."
<LuaCode>
npc_says(_"It is simple. Five coin flips.")
npc_says(_"You bet. Then you tell me if I will flip more 'heads' or 'tails'.")
npc_says(_"I flip one coin.")
npc_says(_"Then you tell me if there will be an 'odd' or 'even' number of flips for what you chose.")
if (difficulty() == "easy") then
npc_says(_"I flip the other four coins. If you were completely right, I give you three times what your bet, if wrong, you get nothing.")
elseif (difficulty() == "normal") then
npc_says(_"I flip the other four coins. If you were completely right, I give you twice what your bet, if completely wrong, you get 3/4 of your bet back.")
else
npc_says(_"I flip the other four coins. If you were completely right, I give you twice what your bet, if completely wrong, you get half of your bet back.")
end
npc_says(_"But if you are only partially wrong... well, then you get nothing.")
npc_says(_"Remember: the odds are slightly against you, so don't gamble anything you can't afford to lose.")
hide(32)
------------------------------------------------
-- Assuming optimal playing:
-- Winning both: 11/32 expected payout: 132/128 (easy), 88/128 (normal/hard)
-- Losing both: 11/32 expected payout: 0/128 (easy), 33/128 (normal), 22/128 (hard)
-- Intermediate: 10/32 expected payout: 0/128
-- Expected payout: 132/128 (easy), 121/128 (normal), 110/128 (hard)
</LuaCode>
-----------------------------------------------------------------------
Nr=33 Text=_"How about a bet of 10 circuits"
<LuaCode>
bet=10
hide(30, 31, 32, 33, 34, 35) next(36)
</LuaCode>
-----------------------------------------------------------------------
Nr=34 Text=_"I'm feeling I'll start with a bet of 100 circuits"
<LuaCode>
bet = 100
hide(30, 31, 32, 33, 34, 35) next(36)
</LuaCode>
-----------------------------------------------------------------------
Nr=35 Text=_"I want to bet 200 circuits"
<LuaCode>
bet = 200
hide(30, 31, 32, 33, 34, 35) next(36)
</LuaCode>
-----------------------------------------------------------------------
Nr=36 Text="BUG, REPORT ME! ewald node36 -- Name Game"
NO_TEXT
<LuaCode>
npc_says(_"Name your game.")
show(37, 38)
</LuaCode>
-----------------------------------------------------------------------
Nr=37 Text=_"Dice"
<LuaCode>
hide(37, 38) next(39)
</LuaCode>
-----------------------------------------------------------------------
Nr=38 Text=_"Coin-flipping"
<LuaCode>
hide(37, 38) next(50)
</LuaCode>
-----------------------------------------------------------------------
Nr=39 Text="BUG, REPORT ME! ewald node39 -- Dice - Initial roll"
NO_TEXT
<LuaCode>
npc_says(_"Dice it is. Roll your first die.")
tux1=math.random(1,6)
tux_says(_"I rolled a ".. tux1 ..".")
npc_says(_"What multiplier are you going to bet?")
show(40, 41, 42)
</LuaCode>
-----------------------------------------------------------------------
Nr=40 Text="1x"
<LuaCode>
next(43)
</LuaCode>
-----------------------------------------------------------------------
Nr=41 Text="2x"
<LuaCode>
bet=bet*2
next(43)
</LuaCode>
-----------------------------------------------------------------------
Nr=42 Text="3x"
<LuaCode>
bet=bet*3
next(43)
</LuaCode>
-----------------------------------------------------------------------
Nr=43 Text="BUG, REPORT ME! ewald node43 -- Dice - finish game" -- finish game here
NO_TEXT
<LuaCode>
npc_says(_"You've bet ".. bet .._" valuable circuits.")
ewd1=math.random(1,6)
npc_says(_"My first roll is a ".. ewd1 ..".")
tux2=math.random(1,6)
tux_says(_"I rolled a ".. tux2 ..".")
ewd2=math.random(1,6)
npc_says(_"My second roll is a ".. ewd2 ..".")
tux3=math.random(1,6)
tux_says(_"I rolled a ".. tux3 ..".")
ewd3=math.random(1,6)
npc_says(_"My third roll is a ".. ewd3 ..".")
npc_says(_"It looks like I scored ".. ewd1+ewd2+ewd3 .._" and you scored "..tux1+tux2+tux3..".")
if ((ewd1+ewd2+ewd3) < (tux1+tux2+tux3)) then --Tux wins!
npc_says_random(_"You won! Good job.", _"You won! Man you are lucky!", _"You won!")
if (difficulty() == "easy") then
bet=bet*0.95
elseif (difficulty() == "normal") then
bet=bet*0.85
else
bet=bet*0.8
end
add_gold(bet)
display_console_message(_"You won ".. math.floor(bet) .._" valuable circuits by gambling dice with Ewald.")
else -- House Wins!
npc_says_random(_"You lost. Bad luck.", _"You lost. Better luck next time.", _"You lost, try again?", _"You lost. Maybe you might like coin-flipping better?")
del_gold(bet)
display_console_message(_"You lost ".. bet .._" valuable circuits by gambling dice with Ewald.")
end
hide(40, 41, 42) show(30)
</LuaCode>
-----------------------------------------------------------------------
Nr=50 Text="BUG, REPORT ME! ewald node50 -- Coin-flipping game"
NO_TEXT
<LuaCode>
npc_says(_"Coin flipping it is.")
npc_says(_"So. What do you think? Heads or tails?")
show(51, 52)
</LuaCode>
-----------------------------------------------------------------------
Nr=51 Text=_"Heads"
<LuaCode>
npc_says_random(_"Heads, eh? I always like heads.", _"Heads? Sometimes I pick heads... when I don't pick tails.", _"When I think too much about it, I end up picking heads.", _"Just the other day I found out that 'obverse' was the fancy name for 'heads'. Trippy.", _"I think I would have picked tails this time.")
tux1 = 0
hide(51, 52) next(53)
</LuaCode>
-----------------------------------------------------------------------
Nr=52 Text=_"Tails"
<LuaCode>
npc_says_random(_"Tails? Fits, since you've got one.", _"Tails? I always liked that game... good times.", _"Tails. When I don't pick heads, I always pick tails.", _"Just the other day I found out that 'reverse' was the fancy name for 'tails'. Trippy.", _"I think I would have picked heads this time.")
tux1 = 1
hide(51, 52) next(53)
</LuaCode>
-----------------------------------------------------------------------
Nr=53 Text="BUG, REPORT ME! ewald node53 -- Coin-flipping game - first flip"
NO_TEXT
<LuaCode>
npc_says(_"Here goes nothing.")
ewd1=math.random(0,1)
if (ewd1 == 1) then
npc_says(_"Looks like it is 'tails'.")
else
npc_says(_"Looks like it is 'heads'.")
end
if (tux1 == 1) then
npc_says(_"So do you think there will be an even or odd number of 'tails' flips?")
else
npc_says(_"So do you think there will be an even or odd number of 'heads' flips?")
end
show(54, 55)
</LuaCode>
-----------------------------------------------------------------------
Nr=54 Text=_"Even number"
<LuaCode>
tux2 = 0 -- Set to 'even'
random_var = math.random()
if (random_var > 0.8) then
npc_says(_"Even, eh? I always like even. It is so symmetric.")
elseif (random_var > 0.6) then
npc_says(_"Even? Sometimes I pick even... when I don't pick odd.")
elseif (random_var > 0.4) then
npc_says(_"When I think too much about it, I end up picking even.")
elseif (random_var > 0.2) then
if (ewd1 ~= tux1) then
npc_says(_"Hoping to guess them all wrong, eh?")
else
npc_says(_"Bucking the statistics. I like that.")
end
else
npc_says(_"I think I would have picked even this time.")
end
hide(54, 55) next(56)
</LuaCode>
-----------------------------------------------------------------------
Nr=55 Text=_"Odd number"
<LuaCode>
tux2 = 1 -- Set to 'odd'
random_var = math.random()
if (random_var > 0.8) then
npc_says(_"Odd? Fits, since you're pretty odd yourself.")
elseif (random_var > 0.6) then
npc_says(_"Odd? Well that is odd... I was thinking of odd.")
elseif (random_var > 0.4) then
npc_says(_"Odd. When I don't pick even, I always pick odd too.")
elseif (random_var > 0.2) then
if (ewd1 == tux1 ) then
npc_says(_"Honing up on your math, eh?")
else
npc_says(_"Betting against the game. I like that.")
end
else
npc_says(_"I think I would have picked odd this time.")
end
hide(54, 55) next(56)
</LuaCode>
-----------------------------------------------------------------------
Nr=56 Text="BUG, REPORT ME! ewald node56 -- Coin-flipping game - last four flips"
NO_TEXT
<LuaCode>
npc_says(_"The last four coin flips:")
ewd2=math.random(0,1)
if (ewd2 == 1) then
npc_says(_"Tails.")
else
npc_says(_"Heads.")
end
ewd3=math.random(0,1)
if (ewd3 == 1) then
npc_says(_"Tails.")
else
npc_says(_"Heads.")
end
ewd4=math.random(0,1)
if (ewd4 == 1) then
npc_says(_"Tails.")
else
npc_says(_"Heads.")
end
tux_says(_"Last flip. I hope it is the one I want!")
ewd5=math.random(0,1)
if (ewd5 == 1) then
npc_says(_"Tails.")
else
npc_says(_"Heads.")
end
ewald_sum = ewd1 + ewd2 + ewd3 + ewd4 + ewd5
npc_says(_"Looks like that is ".. ewald_sum .._" tails, and ".. 5-ewald_sum.._" heads.")
win=0 --find if tux won...
if (ewald_sum > 2) then
npc_says(_"Tails won...")
if (tux1 == 1) then win = 0.5 end
else
npc_says(_"Heads won...")
if (tux1 == 0) then win = 0.5 end
end
if (math.fmod(ewald_sum,2) == 0) then
if (tux1 == 1) then
npc_says(_"...and there was an even number of tails.")
if (tux2 == 0) then win = win + 0.5 end
else
npc_says(_"...and there was an odd number of heads.")
if (tux2 == 1) then win = win + 0.5 end
end
else
if (tux1 == 1) then
npc_says(_"...and there was an odd number of tails.")
if (tux2 == 1) then win = win + 0.5 end
else
npc_says(_"...and there was an even number of heads.")
if (tux2 == 0) then win = win + 0.5 end
end
end
if (win == 1) then -- WIN
npc_says_random(_"Looks like another winning combination! Good job!", _"You have the best luck! You won!", _"Too many of these and I'll go out of business. You won!", _"You will have to tell me how you did it. You Won!", _"Let me be even with you: I can't make heads or tails of how you won this odd game. Good Job!")
if (difficulty() == "easy") then bet = bet*3
else bet = bet*2
end
add_gold(bet)
display_console_message(_"You won ".. bet .._" valuable circuits in the coin-flip game with Ewald.")
elseif (win == 0) then --LOSS
if (difficulty() == "easy") then--easy: 0% back
npc_says_random(_"Looks like you got everything wrong.", _"Well, close, but exactly wrong.", _"Close, but no cigar.", _"Close only counts in hand grenades and horseshoes.")
del_gold(bet)
else
npc_says_random(_"Looks like you got everything wrong... here is some of your bet back.", _"Well, close, but exactly wrong. Here is some of your bet back.", _"You need to do exactly opposite of what you did here. Here is part of your bet back.", _"Close, but no cigar. Here is some of your money back.", _"Next time pick the opposite of what you did this time... or something.")
if (difficulty() == "normal") then --normal: 75% back
bet = bet*0.25
else --hard: 50% back
bet = bet*0.5
end
del_gold(bet)
end
display_console_message(_"You lost ".. math.floor(bet) .._" valuable circuits in the coin-flip game with Ewald.")
elseif (win == 0.5) then -- COMPLETE LOSS (0% back)
npc_says_random(_"You lost. You were half right, but half wrong. Pick one and stay with it.", _"You lost. You were all messed up. Better luck next time.", _"You lost. Maybe you should try something else for a while?", _"You lost.", _"You lost. You might try the dice game next time.")
del_gold(bet)
display_console_message(_"You lost ".. bet .._" valuable circuits in the coin-flip game with Ewald.")
else -- ERROR:
npc_says(_"THIS IS AN ERROR! REPORT IT PLEASE! E-MAIL: freedroid-discussion@lists.sourceforge.net")
end
show(30)
</LuaCode>
-----------------------------------------------------------------------
Nr=99 Text=_"See you later."
<LuaCode>
npc_says_random(_"Goodbye and remember: My bar is always open.", _"Come back soon!", _"You are welcome to unwind with old Ewald any time. Come back soon.", _"Remember, you can always come back here to relax and kick back.")
hide(32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 50, 51, 52, 53, 54, 55, 56) --end any partial gambling
end_dialog()
</LuaCode>
----------------------------------------------------------------------
End of chat dialog for character="XXXXX"
|