/usr/share/emacs/site-lisp/chess/chess-ai.el is in emacs-chess 2.0b6-1.1ubuntu1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 | ;;; chess-ai.el --- A Chess playing module
;; Copyright (C) 2004 Free Software Foundation, Inc.
;; Author: Mario Lang <mlang@delysid.org>
;; This file is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; This file is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;; Code:
(require 'chess-common)
(require 'chess-pos)
(require 'chess-ply)
(require 'cl)
(defgroup chess-ai ()
"A simple chess engine written in elisp.
This module does not allow for configuring search time used to calculate
reply moves. You can only specify the search depth (see `chess-ai-depth')."
:group 'chess)
(defcustom chess-ai-depth 2
"*The default depth used to prune the search tree."
:group 'chess-ai
:type 'integer)
(defcustom chess-ai-pawn-value 100
"*Value of a Pawn."
:group 'chess-ai
:type 'integer)
(defcustom chess-ai-knight-value 300
"*Value of a Knight."
:group 'chess-ai
:type 'integer)
(defcustom chess-ai-bishop-value 300
"*Value of a Bishop."
:group 'chess-ai
:type 'integer)
(defcustom chess-ai-rook-value 500
"*Value of a Rook."
:group 'chess-ai
:type 'intger)
(defcustom chess-ai-queen-value 900
"*Value of a Queen."
:group 'chess-ai
:type 'integer)
(defcustom chess-ai-passed-pawn 50
"*Extra Score for a passed Pawn."
:group 'chess-ai
:type 'integer)
(defun chess-eval-static (position)
"Calculate the static score for POSITION."
(assert (vectorp position))
(let ((v 0)
(status (chess-pos-status position)))
(if (eq status :checkmate)
-32767
(if (eq status :stalemate)
0
(let (white-queens black-queens white-rooks black-rooks
white-bishops black-bishops white-knights black-knights
white-pawns black-pawns)
(dotimes (i 64)
(let ((piece (aref position i)))
(unless (= piece ? )
(cond
((= piece ?P) (push i white-pawns) (incf v chess-ai-pawn-value))
((= piece ?p) (push i black-pawns) (decf v chess-ai-pawn-value))
((= piece ?Q) (push i white-queens) (incf v chess-ai-queen-value))
((= piece ?q) (push i black-queens) (decf v chess-ai-queen-value))
((= piece ?R) (push i white-rooks) (incf v chess-ai-rook-value))
((= piece ?r) (push i black-rooks) (decf v chess-ai-rook-value))
((= piece ?B) (push i white-bishops) (incf v chess-ai-bishop-value))
((= piece ?b) (push i black-bishops) (decf v chess-ai-bishop-value))
((= piece ?N) (push i white-knights) (incf v chess-ai-knight-value))
((= piece ?n) (push i black-knights) (decf v chess-ai-knight-value))))))
;; Reward passed Pawns
(when white-pawns
(setq v (+ (* (length
(chess-pos-passed-pawns position t white-pawns))
chess-ai-passed-pawn))))
(when black-pawns
(setq v (- v
(* (length
(chess-pos-passed-pawns position nil black-pawns))
chess-ai-passed-pawn))))
;; Mobility
(setq
v
(+
v
(-
(length
(append (when white-queens
(chess-legal-plies position :piece ?Q :candidates white-queens))
(when white-rooks
(chess-legal-plies position :piece ?R :candidates white-rooks))
(when white-bishops
(chess-legal-plies position :piece ?B :candidates white-bishops))
(when white-knights
(chess-legal-plies position :piece ?N :candidates white-knights))))
(length
(append (when black-queens
(chess-legal-plies position :piece ?q :candidates black-queens))
(when black-rooks
(chess-legal-plies position :piece ?r :candidates black-rooks))
(when black-bishops
(chess-legal-plies position :piece ?b :candidates black-bishops))
(when black-knights
(chess-legal-plies position :piece ?n :candidates black-knights)))))))
(if (chess-pos-side-to-move position)
v
(- v)))))))
(defun chess-ai-eval (position depth alpha beta &optional line)
"Evaluate POSITION using a simple AlphaBeta search algorithm using at most
DEPTH plies."
;; TBD: We do far too much consing
(if (= depth 0)
(cons (chess-eval-static position) line)
(let ((plies (chess-legal-plies
position :color (chess-pos-side-to-move position)))
(ret (cons alpha line)))
(if (= (length plies) 0)
(cons (chess-eval-static position) line)
(while plies
(let* ((tmp1 (chess-ai-eval (chess-ply-next-pos (car plies))
(1- depth) (- beta) (- alpha)
(cons (car plies) line)))
(tmp (- (car tmp1))))
(if (> tmp alpha) (setq alpha tmp
ret (cons tmp (cdr tmp1))))
(if (>= alpha beta)
(setq plies nil)
(setq plies (cdr plies)))))
ret))))
(defun chess-ai-best-move (position depth &optional func)
"Find the best move for POSITION using `chess-ai-eval' with DEPTH.
Returns (VALUE . LIST-OF-PLIES) where
VALUE is the evaluated score of the move and
LIST-OF-PLIES is the list of plies which were actually found."
(let ((res (chess-ai-eval position depth -100000 100000)))
(cons (car res)
(if (functionp func)
(mapcar func (nreverse (cdr res)))
(nreverse (cdr res))))))
(defun chess-ai-handler (game event &rest args)
(unless chess-engine-handling-event
(cond
((eq event 'initialize)
(setq chess-engine-opponent-name "Emacs AI")
t)
((eq event 'new)
(chess-engine-set-position nil))
((eq event 'move)
(when (= 1 (chess-game-index game))
(chess-game-set-tag game "White" chess-full-name)
(chess-game-set-tag game "Black" chess-engine-opponent-name))
(when (chess-game-over-p game)
(chess-game-set-data game 'active nil)))
((eq event 'post-move)
(unless (chess-game-over-p game)
(let (chess-display-handling-event)
(message "Thinking...")
(funcall chess-engine-response-handler
'move (cadr (chess-ai-best-move (chess-engine-position nil)
chess-ai-depth)))
(message "Thinking... done"))))
(t
(apply 'chess-common-handler game event args)))))
(provide 'chess-ai)
;;; chess-ai.el ends here
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