/usr/share/doc/dopewars/html/clientplay.html is in dopewars-data 1.5.12-14.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 | <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Playing the game: the dopewars client</title>
</head>
<body>
<h1>Playing the game: the dopewars client</h1>
<p>The dopewars client is the part of dopewars which most users will
encounter most frequently. If the dopewars binary is run without the
<b>-s</b> (server) or <b>-c</b> (computer player) options (see
<a href="commandline.html">command line options</a>) it defaults to running
in client mode. The dopewars client handles the interaction between a
human player and the dopewars server (but if a dopewars server is not
available, a "virtual" server will be run by the client to enable a
single-player game to be played).</p>
<p>A brief description of using the client and playing dopewars is given here.
These instructions apply to the old-style text-mode client, but the basic
game play is similar for the newer graphical client.
Bear in mind that both the client and the server you are connecting to can
be configured by means of the dopewars <a href="configfile.html">
configuration files</a>, and so the game may differ radically from what is
described here. It is suggested that you familiarise yourself with the game
using the default settings before getting too adventurous!</p>
<ul>
<li><a href="#startup">Starting the dopewars client</a></li>
<li><a href="#screen">The main game screen</a></li>
<li><a href="#server">Connecting to a dopewars server (or not)</a></li>
<li><a href="#dealing">Dealing drugs and moving around</a></li>
<li><a href="#finance">Your finances: loans and banks</a></li>
<li><a href="#cops">Law enforcement and why it's a bad thing</a></li>
<li><a href="#multiplayer">Multiplayer: interacting with other players</a></li>
</ul>
<h2><a id="startup">Starting the dopewars client</a></h2>
<ul>
<li>From the command prompt, run the dopewars client with the command<br />
<tt><b>dopewars</b></tt><br />
or to run an <a href="commandline.html#antique">"antique"</a> mode game,<br />
<tt><b>dopewars -a</b></tt></li>
<li>An introduction screen will appear, giving a brief description of the
game and version and licensing information. Press any key to clear this.</li>
</ul>
<h2><a id="screen">The main game screen</a></h2>
<p>The game screen is your interface with the dopewars world. At the top of the
screen, from left to right, is displayed the game date, the game location
(you start in the Bronx), the number of bitches working for you, and the
space you have available for drugs. Note that each drug uses up one "space",
but some guns may take up more.
Your "bitches" are your subordinates - each bitch increases your "space"
by 10 (you yourself start with a space of 20) and can carry one gun (you can
carry two). Your bitches also take damage for you when in firefights, so it
is advantageous to acquire extra bitches during the game.</p>
<p>Below the top line of the screen are three large windows. The one in
the top left lists your statistics - your finances, the health of yourself
or your bitches, and the number of guns you are carrying. Notice that you
start the game with a debt - this will increase, turn by turn, until you
pay it off to the Loan Shark. The top right window lists the drugs that you
are currently carrying (you start off with none). Below this is a window in
which messages from other players (if any) will appear.</p>
<p>Please note that if you are playing in <a href="commandline.html#antique">
"antique"</a> mode, you do not have "bitches" but instead have a large
trenchcoat which can carry 100 drugs. Antique mode also disables the
messages window.</p>
<h2><a id="server">Connecting to a dopewars server (or not)</a></h2>
<p>On starting a game of dopewars, the first thing you must do is give
yourself a name. This identifies you to the server and to other players. If
you are running in <a href="commandline.html#singleplayer">single-player</a>
or <a href="commandline.html#antique">antique</a> mode, the client will
then start an internal "virtual" server and immediately start the game.</p>
<p>In other cases, the client will attempt to connect to a dopewars server
specified in the <a href="configfile.html#Server">configuration file</a> or
on the <a href="commandline.html#server">command line</a> (if none is
specified, it defaults to the local host). If this connection is successful,
the game will then start. Otherwise, you will be given the option to manually
choose a different server, obtain the server list from the metaserver and
choose one, play a single-player game, or quit, by pressing the
C, L, P, or Q keys respectively. If you don't want the client to attempt to
connect to a server, this can be set - full details are given in the section
on <a href="configfile.html#Server">configuration files</a>.</p>
<h2><a id="dealing">Dealing drugs and moving around</a></h2>
<p>The New York of dopewars is divided into 8 (6 in "antique" mode) locations.
At each of these locations, a variety of drugs, with fluctuating prices, are
on sale. Not all of the drugs are necessarily on sale at each location all
of the time, and the normally gentle fluctuations may be affected by such
events as other dealers flooding the market with drugs, or the cops making
a big drugs bust (which will drive the price up). On arriving at a new
location, you will be told if any of these "special" events have occurred.</p>
<p>The main way to make money in dopewars is to buy and sell drugs, buying
cheaply at one location, and then moving ("jetting") to a new location (a
process which uses up one "day" or turn), and then selling for a profit at
this new location. When you have arrived at a location, you will be told which
drugs are being dealt in. You may buy one of these drugs by pressing the "B"
key, then pressing the letter for the drug you wish to buy, and then entering
the number of this drug you require. Bear in mind that you may not be able
to afford or carry these drugs! Selling drugs is similar, on pressing the "S"
key. When you are done and wish to "jet" to a new location, press the "J" key
and then choose the location number.</p>
<p>If you are at a location where you cannot sell your drugs, you can drop them
to free up space in your inventory (with the "D" key). Of course, this does
not get you any money, and there is a chance that the cops may catch you in
the act and attack you (see below).</p>
<h2><a id="finance">Your finances: loans and banks</a></h2>
<p>Buying and selling drugs may make money, but unfortunately you start the game
with a debt to the loan shark of $5,000. Every turn this accumulates
interest, and counts against your total amount of money at the end of the
game (which is used as your high score, so it's quite possible to end with
a negative score). To pay off the loan, you must visit the loan shark by
jetting to the Bronx. You will be asked if you wish to visit the loan shark -
respond by pressing the "Y" key - and then asked how much money you want to
give him. Respond by entering the amount of money, without the $ sign or
commas, and ended with "k" or "m" as shorthand for "thousand" or "million"
if you like (i.e. entering "2.5k" is the same as "2000", which is $2,000).</p>
<p>You can also deposit or withdraw money from the bank, which is also located
in the Bronx. This is done in a similar way to paying the loan shark. Putting
your money in the bank lets you accumulate interest on it, and prevents it
from being stolen if you are mugged (which does occasionally happen). Money
in the bank also contributes to your high score at the end of the game.</p>
<h2><a id="cops">Law enforcement and why it's a bad thing</a></h2>
<p>When you jet to a new location, one or more "random events" may occur.
Usually this is just something such as a drug bust which affects drug prices,
but there are a number of other beneficial, useless, or just plain annoying
random events. Perhaps the most annoying of these is an encounter with the
cops, in the form of Officer Hardass or Bob and their deputies.</p>
<p>When you meet Officer Hardass, you must decide what to do. If you don't have
any guns, you must answer Y (yes) or N (no) to the question "Do you run?"
If you are lucky, you'll get away - otherwise, the cops may shoot you. The
more deputies are accompanying Hardass, the worse the damage is likely to be.
If you take enough damage for your health to drop to zero, you will lose a
bitch (and, possibly, some drugs and a gun, if the bitch was carrying them).
If you have no bitches, you will die, and the game will end! The more
successful your drug dealing is (i.e. the more money you have made) the
more aggressive the cops will be.</p>
<p>If, on the other hand, you have acquired one or more guns, you can either run
("R" key) or fight ("F"). Guns may be offered to you at bargain prices
randomly, or you can visit the gun shop in the Ghetto and buy or sell them.
To beat the cops by fighting them, you must kill all the deputies, one by one,
and then finally Officer Hardass. Bear in mind that the more guns you have, the
more damage you will do to the cops! If you kill Officer Hardass, you can take
whatever money you find on his corpse, and if you are lucky a doctor will
offer to "sew you up" (i.e. restore your health to 100) for a price.</p>
<p>If, after killing Officer Hardass, you are unlucky enough to meet the cops
again later on, they will be lead by his replacement, Officer Bob, who is
tougher. If you then kill him too, you'll meet tougher opposition in future -
so it's often wise to run from the cops!</p>
<p>If you lose bitches, or simply want to acquire more, you can visit the pub
in the Ghetto to hire them, or they may offer their services to you at
bargain rates randomly.</p>
<p>Some locations are more heavily policed than others. In addition to being
attacked on your travels, you also run a high risk of being shot at by the
cops if you drop drugs (dispose of drugs that you can't get any cash for)
or if you attack other players.</p>
<h2><a id="multiplayer">Multiplayer: interacting with other players</a></h2>
<p>If you log on to a dopewars server, there is the possibility of meeting other
players, either human or computer-controlled. When joining a game which
already contains other players, they will be listed to you. Other players
which join or leave the game once you are playing will announce their
presence to you automatically via the "Messages" window.</p>
<p>When in multiplayer mode, you can send a message to all current players by
pressing the "T" key from the main drug prices screen, and then typing in
your message. To send a private message, use the "P" key and select the
player instead. These messages will appear in the Messages window also.</p>
<p>Another new command in multiplayer mode is the list command ("L" key). This
will either list the other players in the game, or the list of high scores
maintained by the server which you're connected to.</p>
<p>The "G" key activates the "give errand" command. With this you can sack one
of your bitches (with the "G" key again), pay one to tip off the cops to one
of the other players, or pay one to leave your employment and to join another
player and spy on them for you. In any case, if you lose a bitch you may
also lose any drugs or guns which they were carrying (remember that each
bitch can carry one gun, and increases your inventory - your available space -
by 10).</p>
<p>A tip-off means that Officer Hardass or Bob will attack your chosen
enemy when they jet to their next location (and then you will get to hear
the result of the encounter). A spy, on the other hand, will present himself to
the enemy as a bargain bitch (in the same way as normal "bargain bitches"
appear). If your enemy accepts the bitch, you will then be able to see
everything about the enemy whenever you like, by pressing the "C" key from the
main drug prices screen. Unfortunately, there is a chance that your spy may be
discovered by your opponent later on...</p>
<p>If, in the course of normal play, you are carrying one or more guns, and you
jet to the a location where another player already is, you will be informed of
their presence. You can either ignore them completely (with the "E" key)
in which case they will never know you were there, or you can attack them
with the "A" key. When you attack another player, or another player attacks
you, the main screen which normally lists drug prices at the current location
is replaced by the fighting screen. You can switch back from this screen to
the drug price screen with the "D" key, but note that the "Jet" command is now
missing from the drug price screen - you must instead use the "F" key to
return to the fight, and conclude it before continuing on your way.</p>
<p>When in a fight with another player, you can choose not to fire back with the
"S" key, you can shoot back with the "F" key, or you can run from the fight
with the "R" key. Be aware that if you fail to shoot back at your enemy
within five seconds, they can fire at you again (otherwise, shots alternate
between you and your enemy). If you kill an enemy bitch, you
are awarded a bounty from the cops for killing such a dangerous criminal; if
you kill an enemy player (after you've killed all of their bitches) you
receive their total assets - their cash and bank balance minus any debt. In
either case you can loot the body and pick up any guns or drugs which the
bitch or player was carrying.</p>
<hr />
<ul>
<li><a href="index.html">Main index</a></li>
</ul>
<p>
Last update: <b>15-07-2002</b><br />
Valid <a href="http://validator.w3.org/check/referer">XHTML 1.1</a>
</p>
</body>
</html>
|