/usr/share/perl5/Dizzy/GLText.pm is in dizzy 0.3-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 | package Dizzy::GLText;
use strict;
use warnings;
use OpenGL qw(:all);
sub mc {
my ($va, $vb) = @_;
my $glyph = [[], [], [], [], [], [], [], []];
for (my $x = 31; $x >= 0; $x--) {
$glyph->[ int($x / 8)]->[$x % 8] = ($va >> $x) & 1;
$glyph->[4 + int($x / 8)]->[$x % 8] = ($vb >> $x) & 1;
}
return $glyph;
}
my %fonts = (
test => {
"" => [ # undefined symbol
[ .0, .0, .0, .6, .6, .0, .0, .0 ],
[ .0, .0, .6, .3, .3, .3, .0, .0 ],
[ .0, .6, 1., 1., 1., .3, .6, .0 ],
[ .6, 1., 1., 1., .3, .6, 1., .6 ],
[ .0, 1., 1., .6, .3, 1., 1., .3 ],
[ .0, .0, 1., 1., .6, 1., .3, .0 ],
[ .0, .0, .0, .6, .3, .3, .0, .0 ],
[ .0, .0, .0, .0, .3, .0, .0, .0 ]
],
# generated from John Hall's 8x8 bitmapped font <http://overcode.yak.net/12>,
# which is "free to use for any purpose".
# converted it to a luminance-alpha RAW file using GIMP
# (1024*8*2=16384 bytes)
# and ran this perl code on it:
# my $c = 0; while (read(STDIN, $_, 2)) {
# $pixels[int($c / 8)] .= substr($_, 0, 1); $c++; $c %= 128 * 8;
# } for ($c = 0; $c < 128; $c++) {
# $va = 0; $vb = 0; for ($x = 31; $x >= 0; $x--) {
# $va = (substr($pixels[$c], $x , 1) eq "\xff" ? 0 : 1) | ($va << 1);
# $vb = (substr($pixels[$c], $x + 32, 1) eq "\xff" ? 0 : 1) | ($vb << 1);
# } printf("\"%c\" => mc(0x%08x, 0x%08x),\n", $c, $va, $vb); }
" " => mc(0x00000000, 0x00000000), "!" => mc(0x10101010, 0x00100010),
'"' => mc(0x00002828, 0x00000000), "#" => mc(0x28fe2828, 0x002828fe),
'$' => mc(0x38147810, 0x00103c50), "%" => mc(0x102c4c00, 0x00006468),
"&" => mc(0x14081418, 0x005c2262), "'" => mc(0x00001010, 0x00000000),
"(" => mc(0x08081020, 0x00201008), ")" => mc(0x20201008, 0x00081020),
"*" => mc(0x38549210, 0x00109254), "+" => mc(0xfe101010, 0x00101010),
"," => mc(0x00000000, 0x10203030), "-" => mc(0xfe000000, 0x00000000),
"." => mc(0x00000000, 0x00303000), "/" => mc(0x10204080, 0x00020408),
"0" => mc(0x54444438, 0x00384444), "1" => mc(0x10101810, 0x00381010),
"2" => mc(0x20404438, 0x007c0810), "3" => mc(0x30404438, 0x00384440),
"4" => mc(0x7c242830, 0x00702020), "5" => mc(0x3c04047c, 0x00384440),
"6" => mc(0x3c044438, 0x00384444), "7" => mc(0x1020407c, 0x00080808),
"8" => mc(0x38444438, 0x00384444), "9" => mc(0x78444438, 0x00384440),
":" => mc(0x00303000, 0x00003030), ";" => mc(0x00303000, 0x10203030),
"<" => mc(0x04081020, 0x00201008), "=" => mc(0x00fe0000, 0x000000fe),
">" => mc(0x20100804, 0x00040810), "?" => mc(0x20404438, 0x00100010),
"@" => mc(0x54744438, 0x00380474), "A" => mc(0x7c444438, 0x00444444),
"B" => mc(0x3c44443c, 0x003c4444), "C" => mc(0x04044438, 0x00384404),
"D" => mc(0x4444443c, 0x003c4444), "E" => mc(0x3c04047c, 0x007c0404),
"F" => mc(0x7c04047c, 0x00040404), "G" => mc(0x74044438, 0x00384444),
"H" => mc(0x7c444444, 0x00444444), "I" => mc(0x10101038, 0x00381010),
"J" => mc(0x20202070, 0x00182424), "K" => mc(0x1c244444, 0x00444424),
"L" => mc(0x08080808, 0x00780808), "M" => mc(0x92aac682, 0x00828282),
"N" => mc(0x54544c44, 0x00444464), "O" => mc(0x44444438, 0x00384444),
"P" => mc(0x38484838, 0x00080808), "Q" => mc(0x44444438, 0x60384444),
"R" => mc(0x3c44443c, 0x00442414), "S" => mc(0x38044438, 0x00384440),
"T" => mc(0x1010107c, 0x00101010), "U" => mc(0x44444444, 0x00384444),
"V" => mc(0x28444444, 0x00101028), "W" => mc(0x54828282, 0x00282854),
"X" => mc(0x10284444, 0x00444428), "Y" => mc(0x10284444, 0x00101010),
"Z" => mc(0x1020407c, 0x007c0408), "[" => mc(0x08080838, 0x00380808),
"\\"=> mc(0x10080402, 0x00804020), "]" => mc(0x20202038, 0x00382020),
"^" => mc(0x00442810, 0x00000000), "_" => mc(0x00000000, 0xfe000000),
"`" => mc(0x00001008, 0x00000000), "a" => mc(0x78403800, 0x00b84444),
"b" => mc(0x48380808, 0x00344848), "c" => mc(0x04380000, 0x00380404),
"d" => mc(0x48704040, 0x00b04848), "e" => mc(0x44380000, 0x0038047c),
"f" => mc(0x1c084830, 0x00080808), "g" => mc(0x44b80000, 0x38407844),
"h" => mc(0x4c340404, 0x00444444), "i" => mc(0x10001000, 0x00101010),
"j" => mc(0x10001000, 0x0c101010), "k" => mc(0x14240404, 0x0024140c),
"l" => mc(0x10101018, 0x00101010), "m" => mc(0x926d0000, 0x00828292),
"n" => mc(0x48340000, 0x00484848), "o" => mc(0x44380000, 0x00384444),
"p" => mc(0x48340000, 0x08083848), "q" => mc(0x24580000, 0x20203824),
"r" => mc(0x0c340000, 0x00040404), "s" => mc(0x04380000, 0x001c2018),
"t" => mc(0x10381000, 0x00101010), "u" => mc(0x24240000, 0x00582424),
"v" => mc(0x44440000, 0x00102844), "w" => mc(0x82820000, 0x0044aa92),
"x" => mc(0x28440000, 0x00442810), "y" => mc(0x48480000, 0x38407048),
"z" => mc(0x203c0000, 0x003c0810), "{" => mc(0x04080830, 0x00300808),
"|" => mc(0x10101010, 0x00101010), "}" => mc(0x2010100c, 0x000c1010),
"~" => mc(0x920c0000, 0x00000060),
}
);
sub _window_pos {
my ($x, $y) = @_;
# get viewport dims
my (undef, undef, $vx, $vy) = glGetIntegerv_p(GL_VIEWPORT);
return (
(2 * $x / $vx) - 1,
-(2 * $y / $vy) + 1
);
}
sub _char {
my ($glyph, $color) = @_;
my $pixels = "";
my $packed_color = pack("f3", @{$color});
# iterate over the glyph, coloring it in the progress.
for (my $gy = $#$glyph; $gy >= 0; $gy--) {
for (my $gx = 0; $gx <= $#{$glyph->[$gy]}; $gx++) {
$pixels .= $packed_color . pack("f", $glyph->[$gy]->[$gx]);
}
}
glDrawPixels_s(
scalar(@{$glyph->[0]}),
scalar(@{$glyph}),
GL_RGBA, GL_FLOAT,
$pixels);
}
sub render_text {
my ($x, $y, $color, $font, $text) = @_;
# save old state
my ($old_blend_enable, $old_blend_src, $old_blend_dst);
$old_blend_enable = glIsEnabled(GL_BLEND);
$old_blend_src = glGetIntegerv_p(GL_BLEND_SRC);
$old_blend_dst = glGetIntegerv_p(GL_BLEND_DST);
my $old_matrix = glGetIntegerv_p(GL_MATRIX_MODE);
my $old_texture_enable = glIsEnabled(GL_TEXTURE_2D);
# set blending method we need
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
# set a new matrix
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
# draw the text
$y += scalar(@{$fonts{$font}->{" "}});
$x -= scalar(@{$fonts{$font}->{substr($text, 0, 1)}->[0]});
foreach (split(//, $text)) {
my $char;
if ($fonts{$font}->{$_}) {
$char = $_;
} else {
$char = "";
}
# draw shadow first
glRasterPos2f(_window_pos($x + 1, $y + 1));
_char($fonts{$font}->{$char}, [0, 0, 0]);
# then draw the main text
glRasterPos2f(_window_pos($x, $y));
_char($fonts{$font}->{$char}, $color);
# and move the "cursor"
$x += scalar(@{$fonts{$font}->{$char}->[0]});
}
# reset state
if (!$old_blend_enable) {
glDisable(GL_BLEND);
}
glBlendFunc($old_blend_src, $old_blend_dst);
if ($old_texture_enable) {
glEnable(GL_TEXTURE_2D);
}
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode($old_matrix);
}
1;
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