/usr/share/games/crrcsim/scenery/simple.xml is in crrcsim-data 0.9.12-5build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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<crrcsimSceneryFile version="3">
<!-- Some general information -->
<name>Simple scenery</name>
<categories>
<category>Field</category>
</categories>
<description>
<en>A demonstration for the new modelled scenery engine.</en>
</description>
<changelog>
<change>
<date>2008-03-12</date>
<author>Jan Reucker (slowhand_47@gmx.de)</author>
<en>Created.</en>
</change>
<change>
<date>20010-01-07</date>
<author>Jan Reucker (slowhand_47@gmx.de)</author>
<en>Changed from x/y/z to north/east/height coordinates.</en>
</change>
<change>
<date>20010-02-09</date>
<author>Jan Reucker (slowhand_47@gmx.de)</author>
<en>Added picnic table as collision box example.</en>
</change>
</changelog>
<!-- Player position. You may specify multiple <position>s. -->
<views>
<position name="default" north="0" east="-0" height="6" />
</views>
<!-- Starting position for the model. -->
<start>
<position name="runway" north="200" east="-100" height="0" />
<position name="field" north="0" east="0" height="0" />
<position name="table" north="8" east="-63" height="2.5" />
<position name="border table" north="6" east="-63" height="2.5" />
<position name="front table" north="8" east="-58" height="0" />
</start>
<!-- Default settings -->
<default>
<wind velocity="3" direction="0" />
</default>
<preview filename="textures/simple_preview.jpg" />
<!-- A sky box. -->
<sky type="original" texture="textures/clouds.bw" radius="8000">
<descr_short >
<en>(Dome) Sky of thunderstorm </en>
</descr_short>
</sky>
<sky type="box" size="5.0">
<descr_short >
<en>(Box) Little cloudy </en>
</descr_short>
<textures>
<north filename="textures/skybox_n.rgb" />
<south filename="textures/skybox_s.rgb" />
<west filename="textures/skybox_w.rgb" />
<east filename="textures/skybox_e.rgb" />
<up filename="textures/skybox_u.rgb" />
<down filename="" />
</textures>
</sky>
<!-- Scenery graphics. -->
<scene type="model-based">
<!-- You *must* specify absolute north, east and height coordinates.
The object's orientation is specified in heading/pitch/roll format.
To save (texture) memory, you can specify multiple instances
of one object. The corresponding 3D model and all associated
textures will only be loaded once and drawn at multiple
locations.
-->
<object filename="small.ac" terrain="1">
<instance north="0" east="0" height="0" h="180" />
</object>
<object filename="outhouse.ac" terrain="1">
<!-- Yes, we have three of them! Just in case... ;) -->
<instance north="34.0" east="-160" height="0" />
<instance north="27.0" east="-160" height="0" />
<instance north="20.0" east="-160" height="0" />
</object>
<object filename="freqboard.ac" terrain="0">
<instance north="0.0" east="-160" height="0" h="90" p="0" r="0" />
</object>
<object filename="table.ac" terrain="1">
<instance north="8" east="-63" height="0" />
</object><object filename="gap65.ac" terrain="1">
<instance north="4" east="-40" height="1" h="90"/>
</object>
</scene>
</crrcsimSceneryFile>
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