/usr/share/games/crrcsim/models/wasabi.xml is in crrcsim-data 0.9.12-5build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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<CRRCSim_airplane version="2">
<name>
<en>Wasabi</en>
</name>
<categories>
<category>Gliders</category>
<category>Aerobatic</category>
</categories>
<description>
<en>
Wasabi, extreme aerobatic slope glider.
(http://www.flybiwo.com/)
To fully enjoy flying with Wasabi please setup mixers
selecting the preset "Wasabi default" mixer before flying.
For more info see suggestions in model/wasabi.xml and
in documentation/models/Readmefirst_Wasabi.txt.
CRRCsim model created by Luca Gasparini.
</en>
</description>
<changelog>
<change>
<date>25-Nov-2011</date>
<author>Luca Gasparini</author>
<en>3D model with Blender, aero/inertia with XFLR5+AVL.</en>
</change>
<change>
<date>26-Feb-2012</date>
<author>Luca Gasparini</author>
<en>
Added mixer default setting and modified control setup
to allow use of landing flap activated by spoiler axis.
</en>
</change>
</changelog>
<aero version="1" units="1">
<!--
Control derivatives for CRRCSIM are computed as:
CRCSIM_der = AVL_der * contro_travel_deg / 0.5
Assumed control travel are:
de=+/-8deg dr=+/-20deg da=+/-15deg flaps=+/-30deg.
Note that actual flap range should be limited to +/-8deg as camber
changing flap (e.g. as snap flap), while 30deg down deflection is
to be used for landing.
Best flown with snap-flap, using following mixer settings:
elevator: rate=0.6 (i.e. +/-4.8deg)
flap: -travel=0.133, +travel=0.133
mixer1: elevator-to-flap mixing rate=0.533
(flap +/-8deg with ele +/-4deg)
mixer2: flap-to-elevator mixing rate=-0.467
(elevator compensation 1deg down for 8deg flap down, to trim a DCL=0.8)
mixer3: spoiler-to-flap mixing rate=-0.5
(flap down 30deg with full spoiler)
mixer4: spoiler-to-elevator mixing rate=0.234
(elevator 6deg down for 30deg flap down)
AVL control derivatives (for 1deg of control deflection):
CL_de= 0.0134
Cm_de=-0.0375
CY_dr=-0.00384
CY_da= 0.00115
Cl_dr=-0.000128
Cl_da=-0.0105
Cn_dr= 0.00146
Cn_da=-0.000414
CL_flaps=-0.0553
Cm_flaps=-0.0084
Note: CY_b and Cn_b are likely respectively under and overestimate
due to the missing large (in side view) fuselage, in AVL model.
Therefore the original values
CY_b=-0.226
Cn_b= 0.0887
have been corrected (just guessing) by factors 2.0 and 1/1.5 respectively.
CD_prof, Uexp_Cd, CD_CLsq and CD_flaps data from TP42 & TP29-9% polars fit.
Reference Re=200000.
CD_prof +0.002 to account for fuse & tail drag.
-->
<ref chord="0.177" span="1.5" area="0.262" speed="16.5" />
<misc Alpha_0="0.0189" eta_loc="0.3" CG_arm="0.25" span_eff="0.93" />
<m Cm_0="0.0" Cm_a="-0.592" Cm_q="-14.4"
Cm_de="-0.600" />
<lift CL_0="0.1" CL_CD0="0.0" CL_max="0.8" CL_min="-0.8" CL_drop="0.2"
CL_a="5.29" CL_q="8.31" CL_de="0.214"/>
<drag CD_prof="0.00927" Uexp_CD="-0.35" CD_CLsq="0.0315" CD_stall="0.05"
CD_AIsq="0.01" CD_ELsq="0.0" />
<Y CY_b="-0.452" CY_p="0.0131" CY_r="0.202"
CY_dr="0.154" CY_da="-0.0345" />
<l Cl_b="-0.00787" Cl_p="-0.521" Cl_r="0.00656"
Cl_dr="0.00512" Cl_da="0.315" />
<n Cn_b="0.0591" Cn_p="-0.00484" Cn_r="-0.0745"
Cn_dr="-0.0584" Cn_da="0.0124" />
<flap drag="0.0874" lift="-3.318" moment="-0.504" />
</aero>
<config version="1">
<descr_long>
<en>Estimated mass and inertias, by LG</en>
</descr_long>
<descr_short>
<en>default</en>
</descr_short>
<mass_inertia version="1" units="1" Mass="1.095"
I_xx="0.0695" I_yy="0.0531" I_zz="0.122" I_xz="-0.00102" />
<sound version="1">
<sample filename="glider.wav" type="2" pitchfactor="1"
v_min="1" v_max="2" maxvolume="1.0" />
</sound>
</config>
<graphics version="1" model="wasabi_wr.3ds">
<descr_long>
<en>White and red Blender model, by LG.</en>
</descr_long>
<descr_short>
<en>White and red</en>
</descr_short>
</graphics>
<graphics version="1" model="wasabi_yr.3ds">
<descr_long>
<en>Yellow and red Blender model, by LG.</en>
</descr_long>
<descr_short>
<en>Yellow and red</en>
</descr_short>
</graphics>
<wheels version="1" units="0">
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="0.71" y="0" z="0" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.14" y="2.46" z="0" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.14" y="-2.46" z="0" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-2.51" y="0" z="-0.13" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-2.16" y="0" z="-.21" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-2.03" y="0" z="0.56" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-2.34" y="0" z="0.56" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.12" y="0" z="-.21" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.13" y="0" z="0.26" />
<spring constant="50" damping="1.0" max_force="15.0" />
</wheel>
</wheels>
<CG units="1" x="-0.088" y="0" z="0" />
<animations>
<animation type="ControlSurface">
<object name="rudder" max_angle="0.350" />
<control mapping="RUDDER" gain="1.0" />
<hinge x="-2.17" y="0.0" z="-0.57" />
<hinge x="-2.17" y="0.0" z="0.22" />
</animation>
<animation type="ControlSurface">
<object name="ele_lh" max_angle="0.140" />
<control mapping="ELEVATOR" gain="1.0" />
<hinge x="-2.0" y="-0.75" z="-0.02" />
<hinge x="-2.0" y="0.75" z="-0.02" />
</animation>
<animation type="ControlSurface">
<object name="ele_rh" max_angle="0.140" />
<control mapping="ELEVATOR" gain="1.0" />
<hinge x="-2.0" y="-0.75" z="-0.02" />
<hinge x="-2.0" y="0.75" z="-0.02" />
</animation>
<animation type="ControlSurface">
<object name="ail_lh" max_angle="0.525" />
<control mapping="AILERON" gain="0.5" />
<control mapping="FLAP" gain="-1.0" />
<hinge x="-0.45" y="-2.47" z="0.0" />
<hinge x="-0.49" y="0.0" z="0.0" />
</animation>
<animation type="ControlSurface">
<object name="ail_rh" max_angle="0.525" />
<control mapping="AILERON" gain="0.5" />
<control mapping="FLAP" gain="1.0" />
<hinge x="-0.45" y="2.47" z="0.0" />
<hinge x="-0.49" y="0.0" z="0.0" />
</animation>
</animations>
<launch>
<preset name_en="Glider default (hand)"
altitude="6" velocity_rel="0.5" angle="0" sal="0"
rel_to_player="1" rel_front="0" rel_right="2" />
</launch>
<mixer>
<mixer name_en="Wasabi default" enabled="1" dr_enabled="1">
<aileron trim="0" nrate="1" srate="1" exp="0.5" />
<elevator trim="0" nrate="1" srate="0.60000002" exp="0.25" />
<rudder trim="0" nrate="1" srate="1" exp="0.5" />
<throttle trim="0" />
<flap trim="0" mtravel="-0.133" ptravel="0.133" />
<spoiler trim="0" />
<mixer1 enabled="1" src="2" dst="5" val="0.53299999" />
<mixer2 enabled="1" src="5" dst="2" val="-0.46700001" />
<mixer3 enabled="1" src="6" dst="5" val="-0.5" />
<mixer4 enabled="1" src="6" dst="2" val="0.375" />
</mixer>
</mixer>
</CRRCSim_airplane>
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