/usr/share/games/crrcsim/models/Crossfire.xml is in crrcsim-data 0.9.12-5build2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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<CRRCSim_airplane version="2">
<name>
<en>Crossfire</en>
</name>
<categories>
<category>Gliders</category>
<category>F3B</category>
<category>F3F</category>
</categories>
<description>
<en>
The Crossfire, a model specially designed for F3B, also
used for F3F competitions.
Designed by Aer-O-Tec (http://www.aer-o-tec.de).
</en>
</description>
<changelog>
<change>
<date>2005</date>
<author>Arthur Frenslich (thuromail@thuro.at)</author>
<en>Created .air file, 3D model and texture.</en>
</change>
<change>
<date>Unknown</date>
<author>CRRCSim 0.9.5</author>
<en>Automatically converted from .air file.</en>
</change>
<change>
<date>2006-11-04</date>
<author>Jan Reucker</author>
<en>Added categories and description.</en>
</change>
<change>
<date>2009-02-25</date>
<author>Jens W. Wulf</author>
<en>Added launch default</en>
</change>
<change>
<date>2010-05-13</date>
<author>J. Reucker</author>
<en>Added max_force to springs</en>
</change>
<change>
<date>2012-01-26</date>
<author>L. Gasparini</author>
<en>Increased |CL_min| from -0.15 to -0.5</en>
</change>
</changelog>
<aero version="1" units="0">
<ref chord="0.572" span="9.6" area="18.74" speed="16.744" />
<misc Alpha_0="0" eta_loc="0.3" CG_arm="0.5" span_eff="0.95" />
<m Cm_0="-0.0035" Cm_a="-0.994396" Cm_q="-16.623198" Cm_de="-0.3544" />
<lift CL_0="0.15" CL_max="1" CL_min="-0.5" CL_a="5.963519" CL_q="9.528418"
CL_de="0.24891" CL_drop="0.2" CL_CD0="0.02" />
<drag CD_prof="0.0053" Uexp_CD="-0.6" CD_stall="0.05" CD_CLsq="0.01"
CD_AIsq="0.015" CD_ELsq="0.005" />
<Y CY_b="-0.166554" CY_p="-0.054913" CY_r="0.088811" CY_dr="0.16"
CY_da="0.095605" />
<l Cl_b="-0.042498" Cl_p="-0.640292" Cl_r="0.040824" Cl_dr="0.03"
Cl_da="0.310003" />
<n Cn_b="0.038227" Cn_p="-0.010399" Cn_r="-0.024758" Cn_dr="-0.03" Cn_da="-0" />
</aero>
<config version="1">
<descr_long>
<en>Automatically converted from Crossfire.air.</en>
</descr_long>
<descr_short>
<en>default</en>
</descr_short>
<mass_inertia version="1" units="0" Mass="0.33" I_xx="0.66428" I_yy="0.183411"
I_zz="0.845937" I_xz="-0.00266049" />
<sound version="1">
<sample filename="glider.wav" type="2" pitchfactor="1" maxvolume="1.0" />
</sound>
</config>
<graphics version="1" model="Crossfire.ac">
<descr_long>
<en>Automatically converted from Crossfire.air.</en>
</descr_long>
<descr_short>
<en>default</en>
</descr_short>
</graphics>
<wheels version="1" units="0">
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.3714" y="8.1666002" z="-0.45249999" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.57969999" y="5.1666002" z="-0.45249999" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.3714" y="-8.1666002" z="-0.45249999" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.57969999" y="-5.1666002" z="-0.45249999" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="0.2744" y="2" z="-0.1041" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="0.2744" y="-2" z="-0.1041" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="1.0829999" y="0" z="0.125" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-3.5" y="0.75" z="-0.87300003" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-3.5" y="-0.75" z="-0.87300003" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="0.29519999" y="0" z="0.20829999" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-0.49630001" y="0" z="0.19329999" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="0.57969999" y="0" z="0.1875" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
<wheel percent_brake="1" caster_angle_rad="0">
<pos x="-3.5" y="0" z="0.15317" />
<spring constant="50" damping="0.2" max_force="15.0" />
</wheel>
</wheels>
<launch>
<preset name_en="glider default (hand)" altitude="6" velocity_rel="1" angle="0" sal="0" rel_to_player="1" rel_front="0" rel_right="2" />
</launch>
</CRRCSim_airplane>
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