/usr/share/crawl/dat/descript/items.txt is in crawl-common 2:0.13.1-1.
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amulet of clarity
This amulet protects its wearer from some forms of mental confusion, including
being infuriated against one's will.
%%%%
amulet of conservation
This amulet protects some of the possessions of its wearer from outright
destruction, but not infallibly so.
%%%%
amulet of guardian spirit
This amulet makes its wearer less susceptible to external damage, draining
magical power instead. Should the reserves of magic be depleted, the spirit
will fail to provide its protection until more power is available.
%%%%
amulet of inaccuracy
This amulet makes its wearer less accurate in melee combat and when targetting
monsters via ranged attacks or spells.
%%%%
amulet of rage
This amulet enables its wearer to attempt to enter a state of berserk rage.
%%%%
amulet of resist corrosion
This amulet protects the wearer and their equipment from corrosion caused by
acids, although not infallibly so.
%%%%
amulet of resist mutation
This amulet protects its wearer from mutations, although not infallibly so.
%%%%
amulet of the gourmand
This amulet allows its wearer to eat fresh raw meat when not hungry, and
drastically increases nutrition you can get from them. These effects on the
wearer's digestion are cumulative over time and are initially small.
%%%%
amulet of warding
This amulet repels some of the attacks of creatures which have been magically
summoned, and also makes the wearer more resistant to draining attacks.
%%%%
amulet of faith
This is a talisman crafted to call the attention of the gods to its wearer.
This divine attention makes it easier to please your god, but your god is also
less likely to forgive your transgressions, and the amulet will drain some of
your divine favour when removed.
%%%%
amulet of stasis
An amulet meticulously constructed with magical wards to block magical and
physiological effects that would otherwise teleport, slow, haste, or paralyse
its wearer.
While the amulet is effective against most translocular magic, plane shifts
such as banishment are beyond its ability to block.
%%%%
animal skin
A large piece of thick skin covered in fur, cut from the corpse of an animal
and worn as a primitive garment. It offers rudimentary protection against harm,
but, having never been tanned, it carries a light stench of rotting flesh.
%%%%
apple
A delicious, firm red fruit, tart to the tongue.
%%%%
apricot
A succulent yellow-orange fruit, prunus armeniaca.
%%%%
arrow
A long shafted projectile intended to be shot with a bow or longbow, fletched
with feathers at one end and a point at the other.
%%%%
banana
A delicious yellow fruit, probably grown and imported by some amoral
multinational as the result of a corrupt trade deal.
%%%%
bardiche
A long pole with an enormous, cleaving blade on one end.
%%%%
battleaxe
A large two-handed war axe with a formidable double-sided head, designed for
use in battle by skilled warriors.
%%%%
beef jerky
A strip of preserved dead cow or bull.
%%%%
blessed double sword
A magical weapon with two razor-sharp blades. It has been enhanced by the
Shining One's power.
%%%%
blessed falchion
A sword with a broad slashing blade. It has been enhanced by the Shining One's
power.
%%%%
blessed great sword
A sword with a very long, heavy blade and a long handle. It has been enhanced
by the Shining One's power.
%%%%
blessed long sword
A sword with a long, slashing blade. It has been enhanced by the Shining One's
power.
%%%%
blessed scimitar
A long sword with a curved blade. It has been enhanced by the Shining One's
power.
%%%%
blessed triple sword
A magical weapon with three great razor-sharp blades. It has been enhanced by
the Shining One's power.
%%%%
blowgun
A long, light tube, open at both ends, through which various types of needles
are propelled by puffs of breath at enemies. It makes very little noise.
%%%%
bolt
A metal projectile, shorter than an arrow, intended to be shot from a crossbow.
%%%%
book of air
A primer on the elemental magics of Air. The pages often flip themselves, as if
blown by a stiff breeze; at other times, the pages are stuck together by static
electricity, and throw off brief sparks as they are separated.
%%%%
book of alchemy
A book focusing on alchemical processes and their use in magic spells,
collecting the wisdom of many ancient alchemists. When the book is opened, the
text is revealed as the ink condenses from the air onto the pages.
%%%%
book of annihilations
Blood leaks from the tattered pages of this book, and even an illiterate will
feel the sheer impact of arcane fury contained within. It is sought after by
sorcerers, for it allows the gifted and resourceful to command destruction with
ease. Feeble wizards, however, may well meet their doom when trying to read
this opus.
%%%%
book of battle
A book of spells used by skalds, whose battle songs grant them magical help.
%%%%
book of beasts
A book of spells focused on the magical production of beasts, with pages made
from animal skins and covers lined with teeth. It reeks of a zoo, and will
occasionally nip at the fingers of careless readers.
%%%%
book of burglary
A book containing many diverse spells useful for theft, breaking and entering,
and other miscellaneous larceny. Sorcerers who let their attention lapse while
reading from this tome will occasionally turn a page to find that some small
item from their pockets has been pilfered and placed between the pages.
%%%%
book of callings
An introductory text on the magical Summoning of beasts and beings from other
realms. Tiny flies and gnats seem to pop up out of nowhere when the book is
opened, and then vanish when the book is closed.
%%%%
book of cantrips
A book containing a small selection of very basic magic spells, intended for
beginners who wish to learn the rudiments of one of the featured magical
schools. Nonetheless, even experienced mages can still find use for the spells
contained therein.
%%%%
book of changes
A student's primer to the magic arts of Transmutations, with many lavish
illustrations from the school's early experimental history:
half-wizard-half-Spiders, wizards with Blade Noses, or beaked tentacles instead
of legs. The text is full of reassurances that this kind of thing doesn't
happen anymore, though some potential Transmuters decide to take up Charms
instead.
%%%%
book of clouds
A book of magic spells for creating an assortment of clouds, sheathed in a fine
mist that sometimes makes the words appear a bit hazy. An insightful book,
though occasionally the author gets sidetracked into boring discussions about
what objects the cloud diagrams look like.
%%%%
book of conjurations
A book containing an introduction to the destructive magical arts of
Conjurations. It shudders with barely-contained power when it is opened.
%%%%
book of control
A book of magic spells for controlling minds, bodies, and even space. Wizards
who see the book lying around may feel a compulsion to browse through its
pages, and those who do sometimes find it hard to take their minds off the
sigils and runes inside.
%%%%
book of death
A ghoulishly illuminated manuscript containing dark spells of Necromancy,
written with inks distilled from corpses. Each page is filled with grotesque
art depicting scenes of disgusting decay and horrifying death, with much of the
text incorporated into the drawings as coils of entrails or arrangements of
bone.
%%%%
book of debilitation
A book containing Hexes useful for an Arcane Marksman. Many of the pages inside
are filled with holes, as if they had been used as archery targets before being
inscribed and bound. This occult technique supposedly gives the spells an
affinity for being used with ranged weapons, though, in practice, they appear
to work no differently from the variants found in less-perforated texts.
%%%%
book of dreams
A record of the somniloquent utterings of an entranced mystic, describing a
number of spells reflecting the mystic's dream state. Critics of the work argue
that the spells are functionally no different from ones already known, but the
book remains popular for its uniquely bizarre imagery and cryptic digressions.
%%%%
book of enchantments
A spellbook containing an assortment of magical Hexes and Charms, which
sparkles and shimmers as the pages are flipped. The quaintly anachronistic
title reflects an earlier, more incomplete arcane understanding of these two
schools of magic.
%%%%
book of envenomations
A book of magic spells, glowing with a sickly green light. This book was first
written by Olgreb, the infamous Venom Mage, who murdered many of his rivals by
sending them highly poisonous copies as gifts. Current editions are harmless,
though often dead bookworms and silverfish are found stuck between the pages.
%%%%
book of fixed level
A book of magic spells.
%%%%
book of fixed theme
A book of magic spells.
%%%%
book of fire
A book, containing advanced spells in the elemental school of Fire. Many Fire
Elementalists have had their eyebrows and beards singed off by the momentary
flame that issues forth when the book is first opened, and some have even found
that, when left unattended for months, it can spontaneously combust,
occasionally burning down whole libraries in terrible conflagrations.
%%%%
book of flames
The standard text used in arcane academies by students of the elemental magic
of Fire. It is quite warm to the touch, and its edges are singed. The pages are
inscribed with sigils of flame that glow with flickering light to read by.
%%%%
book of frost
A book of magic spells, often used as an introduction to the elemental magics
of Ice. The cover is cold to the touch, and the mystic runes are written in a
flowing, jagged style, reminiscent of frost covering a window.
%%%%
book of geomancy
A book containing basic spells involving the element of Earth. It feels quite
dense, though no heavier than other spellbooks. When read, little bits of grit
spill from the pages, which appear to be made of thin sheets of mica.
%%%%
book of hinderance
A mystic manual dedicated to the art of slowing the minds and bodies of one's
foes, written in a cramped, nearly incomprehensible script on very rigid pages
that don't turn easily. Some wizards report a stiffness in their fingers while
they read, which goes away when the book is closed.
%%%%
book of ice
A book of advanced magical spells using the element of Ice. The book is
freezing cold, and the pages are covered in flaky bits of frost. Even though
they wear warm clothing, the scribes who write copies of this tome often suffer
frostbite or hypothermia.
%%%%
book of maledictions
This spellbook teaches Enchanters how to weaken and confound their enemies with
Hexes before finishing them off. The frontispiece contains a depiction of an
evil eye, an ancient cursed symbol; this has occasioned numerous tales of
adventurers who met bad ends after carrying this book into the dungeon. Though,
as sceptics point out, pretty much everybody who enters the dungeon meets a bad
end.
%%%%
book of minor magic
A spellbook containing a variety of simple but useful magical incantations.
Many prominent spellcasters used this book to begin their arcane studies. First
published three centuries ago, it is one of the most well-known grimoires in
the world, and is currently on its eighty-eighth printing.
%%%%
book of necromancy
A macabre book of magic spells, often the very first grimoire a beginning
Necromancer will learn from. Considering the hazards that can come with
dabbling in necromantic magic, this is also sometimes the very *last* grimoire
a beginning Necromancer will study.
%%%%
book of party tricks
This book contains a number of fun spells guaranteed to liven up any wizarding
party, as well as a number of toasts, jokes, and party games, all written in
bright colours and funny scripts. The spells in this book have been adjusted
slightly so they can be sung to the tunes of popular drinking songs.
%%%%
book of power
A book of powerful magic spells, coveted by ambitious wizards who seek to gain
ascendance over their rivals. It crackles and shudders with barely-contained
energies.
%%%%
book of spatial translocations
The classic text of the magical field of Translocations, written by the
archmage and accomplished Warper Golubria two centuries ago. This book can
still be found in magical libraries all across the world, although sometimes
not on the same shelf where the librarian left it.
%%%%
book of summonings
An advanced treatise on Summoning magics, detailing ways of summoning and
binding creatures from all manners of horrible realms. There are a number of
dire warnings with graphic illustrations of the dangers of summoning such
monsters, since not all of them will be friendly.
%%%%
book of the dragon
A magical book of spells which allow some command over dragons and their
aspects. The book is warm to the touch, bound in a scaly sort of leather, and
every page has a lavish illustration of a different variety of dragon, both
real and imaginary.
%%%%
book of the earth
A textbook for experienced Earth Elementalists. It has an aura of incredible
density, making those who look upon it feel as though they are standing under
hundreds of tons of rock, even when really under the open sky.
%%%%
book of the sky
A magical book containing powerful elemental spells of Air. The scribes who
produce copies of this grimoire are sequestered in high towers in the plains,
to better attune themselves to the forces of Air, and the coruscating runes are
written in flickering lightning.
%%%%
book of the tempests
This book contains magic spells which command some of the most destructive
forces of nature. When opened, lightning crackles between the pages, winds gust
against the reader's face, and the whole book shakes with violent tremors.
%%%%
book of the warp
A book of Translocations spells for experienced Warpers. Its shimmering pages
exist in multiple dimensions at once, not all of which obey the usual rules of
geometry. Some pages disappear when they're turned, while others appear out of
nowhere, and others pass directly through the other pages or themselves. Some
of the pages have three sides, or only one, or have fractional numbers of
corners. The effect can be disconcerting.
%%%%
book of transfigurations
An advanced book of Transmutations spells, written on constantly changing
material. At any given moment, a sorcerer could be reading words written on
paper, silk, stone, parchment, etched glass, wool, metal foil, snakeskin,
velvet, or a thousand other things.
%%%%
book of unlife
This unholy book describes a variety of magical methods for the creation and
command of undead servants. The dreadful book radiates a malignant aura, and
its parchment pages sometimes twitch and shudder on their own.
%%%%
book of war chants
A book of spells helpful for a warrior. The versions contained here have a
musical form, following the traditions of fighting skalds. Functionally,
though, they work the same as spells whose magic words are merely spoken.
%%%%
book of wizardry
A book of various magic spells, useful for any sufficiently-talented
spellcaster. Mages of a scholarly nature consider it a point of pride to have
contributed in some way to this work, though more than a few of them have been
slain by jealous rivals using their own spells against them.
%%%%
bottled efreet
A mighty efreet, captured by some wizard and bound into a bronze flask.
Breaking the flask's seal will release it to wreak havoc — possibly on you.
%%%%
bow
A curved piece of wood and string, for shooting arrows. It does good damage in
combat, and a skilled user can use it to great effect.
%%%%
box of beasts
A box filled with the bizarre leftovers of a depraved wizard's magical
experimentations. Opening it might set loose a friendly chimera: a mythical
hybrid composed from the parts of three separate beasts.
%%%%
bread ration
A filling meal of stale, but hearty, bread.
%%%%
broad axe
A war axe improved with langets, spikes, a lengthed haft and a single-bladed
crescent head. It can inflict grievous wounds, but is cumbersome to manoeuvre
with just one hand due to its length and weight.
%%%%
buckler
A small piece of wood and metal, to be strapped on one arm for defence. It is
somewhat cumbersome to wear, and, without a little training, slightly slows the
rate at which a warrior attacks.
%%%%
cap
A cloth or leather cap.
%%%%
centaur barding
An armour made for centaurs, to wear over their equine half.
%%%%
chain mail
A suit made entirely out of tiny metal rings. Offering strong protection
against weapons, claws and carnassials, chain mail hinders quick and stealthy
movement.
%%%%
cheese
A lump of cheese.
%%%%
choko
An almost tasteless green vegetable, which grows on a vine.
%%%%
chunk of flesh
A piece of raw meat found in the dungeon. It won't stay fresh for long.
%%%%
cloak
A cloth cloak.
%%%%
club
A heavy piece of wood, with a place to grip on one end and most of its weight
at the other, making it suitable for swinging or throwing at a foe. While clubs
are rather primitive weapons, bashing someone's skull in with one remains a
very popular and effective means of dispute resolution.
%%%%
corpse
A corpse. You can butcher it to produce edible meat chunks.
%%%%
crossbow
A piece of machinery, used for firing bolts, which takes some time to load and
fire. It does very good damage in combat.
%%%%
crystal ball of energy
A magical device which can be used to restore one's reserves of magical energy,
but the use of which carries the risk of draining all of those energies
completely. This risk varies inversely with the proportion of their maximum
energy which the user possesses; a user near his or her full potential will
find this item most beneficial.
%%%%
crystal plate armour
An incredibly heavy but extremely effective suit of crystalline armour.
%%%%
dagger
A double-edged fighting knife with a sharp point that can be thrown from afar.
Seen by some as a weak weapon of last resort, others appreciate it as a perfect
tool for assassinations.
%%%%
dart
A little, fletched, sharply pointed projectile designed to be thrown by hand.
%%%%
deck of changes
A deck of magical cards which induce changes in the user or his environment.
It may contain the following cards: the Elixir, Battlelust, Metamorphosis, the
Helm, the Blade, the Shadow, the Mercenary, the Potion, Focus, Shuffle,
Experience, Wild Magic, the Helix, the Sage, the Alchemist, Water,
Vitrification, Dowsing, Trowel, the Minefield.
%%%%
deck of defence
A deck of magical cards, most of which defend the user from harm in various
ways.
It may contain the following cards: the Tomb, the Banshee, Damnation, Solitude,
Warpwright, Flight, the Elixir, Battlelust, Metamorphosis, the Helm, the Blade,
the Shadow, the Mercenary.
%%%%
deck of destruction
A deck of magical cards, most of which hurl death and destruction at one's foes
(or, if unlucky, at oneself).
It may contain the following cards: Vitriol, Flame, Frost, Venom, the Spark,
the Hammer, Pain, the Orb.
%%%%
deck of dungeons
A deck of magical cards which deal with shaping the dungeon.
It may contain the following cards: Water, Vitrification, Dowsing, Trowel, the
Minefield.
%%%%
deck of escape
A deck of magical cards, mainly dealing with various forms of escape.
Incautious use may lead to being dumped from the frying pan into the fire!
It may contain the following cards: the Portal, the Warp, Swap, Velocity, the
Tomb, the Banshee, Damnation, Solitude, Warpwright, Flight.
%%%%
deck of punishment
A deck of magical cards which wreak havoc on the user.
It may contain the following cards: the Wraith, Wild Magic, Wrath, Xom, Famine,
the Curse, the Tomb, Damnation, the Portal, the Minefield, the Swine, Torment.
%%%%
deck of summonings
A deck of magical cards, depicting a range of weird and wondrous creatures.
It may contain the following cards: the Crusade, the Herd, the Pentagram, the
Dance, Foxfire, the Bones, Repulsiveness.
%%%%
deck of war
A deck of magical cards which are useful before and during battle.
It may contain the following cards: the Portal, the Warp, Swap, Velocity, the
Tomb, the Banshee, Damnation, Solitude, Warpwright, Flight, the Elixir,
Battlelust, Metamorphosis, the Helm, the Blade, the Shadow, the Mercenary, the
Crusade, the Herd, the Pentagram, the Dance, Foxfire, the Bones, Repulsiveness,
Vitriol, Flame, Frost, Venom, the Spark, the Hammer, Pain, Torment.
%%%%
deck of wonders
A deck of highly mysterious and magical cards, which can alter the drawer's
physical and mental condition, for better or worse.
It may contain the following cards: the Potion, Focus, Shuffle, Experience,
Wild Magic, the Helix, the Sage, the Alchemist.
%%%%
demon blade
A terrible weapon, forged in the fires of Hell.
%%%%
demon trident
A terrible three-pronged weapon, moulded by fire and brimstone.
%%%%
demon whip
A terrible weapon, woven in the depths of the inferno.
%%%%
dire flail
A spiked flail with longer spikes and a heavier head.
%%%%
disc of storms
This extremely powerful item can unleash a destructive storm of electricity.
Its effectiveness greatly improves in the hands of one skilled in using magical
devices.
%%%%
double sword
A magical weapon with twin razor-sharp blades. According to legend, a knight
once suggested the idea of a double-bladed sword to a master forger as a joke,
but was pleasantly surprised to find that not only was the forger capable of
making such a sword, but that the weapon produced was extremely deadly.
%%%%
eggplant
A rotten eggplant which you can throw at the Crawl developers. (It's a bug if
you ever see this message.)
%%%%
eudemon blade
A sacred blade from the forges of Heaven, inhabited by a good spirit. It is a
favoured weapon of the Shining One's servants, and cannot be wielded by the
forces of evil.
%%%%
eveningstar
The opposite of a morningstar.
%%%%
executioner's axe
This fearsome weapon is covered in dried blood and crude engravings of torture
and death, but bears a well-honed blade. The enormous axehead looks quite
capable of dismembering any victim who falls afoul of it, and you feel
confident that a single stroke would suffice.
%%%%
falchion
A long single-edged sword with a slightly curved blade, with its weight
concentrated at the point to increase its lethality.
%%%%
fan of gales
An enchanted fan inhabited by benevolent air spirits. Swinging the fan
unleashes a blast of wind around the bearer and sets the spirits free to sweep
away the bearer's enemies.
%%%%
fire dragon armour
Armour made from the scales of a fire-breathing dragon. It provides great
protection from the effects of fire, while rendering its wearer more
susceptible to the effects of cold.
%%%%
fire dragon hide
The scaly skin of a common true dragon. It can be fashioned into proper armour,
but even in its raw form it provides great protection from the effects of fire
while rendering its wearer susceptible to cold.
%%%%
flail
A mace with a short chain connecting the head to the haft. This adds slightly
more force to the blow at the cost of complicating use.
%%%%
giant club
A giant lump of wood, shaped for an ogre's hands.
%%%%
giant spiked club
A giant lump of wood with sharp spikes at one end.
%%%%
glaive
A pole with a large, heavy blade on one end.
%%%%
gold dragon armour
Armour made from the scales of a gold dragon. It is much heavier than most
dragon scale armours, and grants its wearer resistance to poison, fire and
cold.
%%%%
gold dragon hide
The hide of a gold dragon, covered in extremely hard golden scales. In its raw
form it does not provide much protection beyond resistance to poison, fire and
cold, but with magical means it may be used to make excellent armour.
%%%%
gold piece
A pile of glittering gold coins.
%%%%
grand grimoire
A deathly silence seems to surround this book as it's opened; even the very air
appears to recoil from the monstrosities pictured here. The pages, covered in
abominable runes, describe how the mighty among summoners can bend to their
will the terrible things from betwixt the planes. Many have been the unwary
souls, however, who have toyed with this tome and been driven mad by eldritch
horrors from beyond imagining.
%%%%
grape
A small fruit.
%%%%
great mace
An enormous metal war club, of great cumbrousness.
%%%%
great sword
A massive, straight, double-edged blade with a long hilt and heavy pommel. It
has the potential to inflict devastating wounds, but must be wielded with both
hands.
%%%%
halberd
A two-handed military pole weapon consisting of an axe blade mounted on a long
shaft reinforced with metal rims to block other weapons like swords. Topped
with a spike and a thorn on the back side of the axe blade, this weapon can be
very dangeous in trained hands.
%%%%
hammer
Consisting of a spiked hammerhead on a medium haft reinforced by langets, this
blunt weapon can deliver significant striking force and even pierce through
armour.
%%%%
hand axe
A tool for rending apart the fibres of wood, or flesh. Small and crafted for
fast, precise handling, it is also balanced such that it can be thrown if
necessary.
%%%%
helmet
A piece of metal headgear.
%%%%
honeycomb
A lump of the delicious honeycomb made by giant bees.
%%%%
horn of Geryon
The horn belonging to Geryon, guardian of the Vestibule of Hell. Legends say
that a mortal who desires access into one of the Hells must use it in order to
gain entry.
%%%%
ice dragon armour
Armour made from the scales of a cold-breathing dragon. It provides great
protection from the effects of cold while rendering its wearer more susceptible
to the effects of fire and heat.
%%%%
ice dragon hide
The scaly skin of a cold-breathing dragon. It can be fashioned into proper
armour, but even in its raw form it provides great protection from the effects
of cold while rendering its wearer susceptible to fire.
%%%%
javelin
This lightweight spear is designed for throwing and can cause serious injury.
{{
if you.race() == "Halfling"
or you.race() == "Kobold"
or you.race() == "Spriggan"
then
return "Unfortunately, it is too long and awkward for you to use."
else
return ""
end
}}
%%%%
lajatang
A very rare and extremely effective imported weapon, featuring a pole with
half-moon blades at both ends.
%%%%
lamp of fire
A magical lamp inhabited by benevolent fire spirits. Unlatching the case sets
the spirits free to dance about in a blaze upon the bearer's enemies.
%%%%
lantern of shadows
An unholy device which calls on the powers of darkness to assist its user, with
a small cost attached.
%%%%
large rock
A very large and very heavy stone. {{
if string.find(you.race(), "Ogre")
or you.race() == "Troll"
then
return ""
else
return "Exceptional strength is needed even to carry one, and " ..
"only large creatures are capable of throwing it."
end
}}
%%%%
large shield
A large piece of wood and metal, to be strapped on one arm for defence. {{
if string.find(you.race(), "Ogre")
or string.find(you.race(), "Draconian")
or you.race() == "Troll"
then
return "It looks like it would fit you well."
else
return "It is very cumbersome to wear, and, without a great " ..
"deal of training, greatly slows the rate at which a " ..
"warrior attacks."
end
}}
%%%%
leather armour
A suit made from layers of tanned animal hide, this light armour provides basic
protection with almost no hindrance to elaborate gestures or swift, stealthy
movement.
%%%%
lemon
A yellow fruit.
%%%%
lightning rod
This rod allows its wielder to fire continuous lightning: the discharge is
sustained, and can be redirected to new targets by evoking the rod in
subsequent turns (failing to do so will release the trigger). The rod takes a
moment to warm up, making short bursts rather ineffective. Once the zap is
active, one can wave the rod, creating impressive and damaging arcs of
electricity.
%%%%
long sword
A straight, double-edged blade of medium size, with a sturdy hilt and pommel.
This noble weapon combines accurate manoeuvrability with deadly force, and is
quite powerful in the hand of one trained in its use.
%%%%
longbow
A long, strong bow made of yew. It does excellent damage in combat and a
skilled archer can use it to great effect.
%%%%
lychee
A tropical fruit.
%%%%
mace
A short metal spiked military club. This effective instrument dents armour and
breaks bones through blunt force.
%%%%
manual
A valuable book which allows one to practise a certain skill more efficiently.
%%%%
meat ration
A filling ration of dried and preserved meats.
%%%%
morningstar
A mace with with a head covered in short spikes. Trading increased force for
only slightly reduced manoeuvrability, this weapon can be deadly in the hands
of a well-trained combatant.
%%%%
mottled dragon armour
Armour made from the scales of a mottled dragon. Although it does not provide
its wearer with much protection, unlike the armour made from the scales of some
larger dragons, it is as light and relatively uncumbersome as leather armour.
It is also remarkably smooth, letting sticky flames flow down like water.
%%%%
mottled dragon hide
The weirdly-patterned scaly skin of a mottled dragon. It may be turned into
proper armour by magical means. Its smooth surface does not let sticky flames
attach.
%%%%
naga barding
A special armour made for Nagas, to wear over their tails.
%%%%
necronomicon
An extremely rare book, powerful and sinister. Its binding is made from
delicate skin of unknown provenance. Many foolhardy magicians have tried to
study this tome, only to find themselves entangled within necromantic forces
they could not hope to control.
%%%%
needle
A thin piece of metal, typically coated in some harmful substance. When
launched from a blowgun it can be deadly, delivering its toxins into the
bloodstream of a living or demonic being.
%%%%
orange
A delicious, juicy orange fruit.
%%%%
orb of zot
Once you have escaped to the surface with this invaluable artefact, your quest
is complete.
%%%%
pair of boots
A pair of boots.
%%%%
pair of bracers
A pair of bracers.
%%%%
pair of gauntlets
A pair of gauntlets.
%%%%
pair of gloves
A pair of gloves.
%%%%
pear
A delicious juicy fruit.
%%%%
pearl dragon armour
Armour made from the nacreous scales of a pearl dragon. It grants its wearer
resistance to negative energies.
%%%%
pearl dragon hide
The hide of a pearl dragon, covered in iridescent nacreous scales. In its raw
form it does not provide much protection, but by magical means it may be used
to make excellent armour.
%%%%
phial of floods
An enchanted vessel brimming over with elemental water. Removing the stopper
unleashes a torrent of water from the phial and sets free the water spirits
that dwell within it.
%%%%
piece of ambrosia
A portion of strange substance, produced by ghost moths. Consuming it provides
magical energy as well as nutrition, at the cost of losing your mental focus
for a short period.
%%%%
# Historical note: fully articulated plates came only in the last days of
# plate armour popularity. Before then, it had gaps on and under joints,
# often filled with mail.
plate armour
A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate
and greaves. Chainmail covers gaps, allowing movement.
It provides excellent protection, yet donning it takes forever.
%%%%
potion of agility
A magic potion which greatly increases the dexterity and evasiveness of one who
drinks it.
%%%%
potion of berserk rage
A potion which can send one into an incoherent rage.
%%%%
potion of blood
A potion containing the essence of life. It is vital for all living creatures,
as well as some undead ones. It can also provide nutrition for those capable of
eating meat.
%%%%
potion of brilliance
A magic potion which greatly increases the intelligence and magical power of
one who drinks it.
%%%%
potion of coagulated blood
A potion containing the essence of life. It is vital for all living creatures,
as well as some undead ones. It can also provide nutrition for those capable of
eating meat. The blood within won't be palatable much longer.
%%%%
potion of confusion
A potion which confuses your perceptions and reduces your control over your own
actions.
%%%%
potion of cure mutation
A potion which removes some or all of any mutations which may be afflicting
you.
%%%%
potion of curing
A blessed fluid which heals some wounds, clears the mind and cures diseases. If
it is used when one is at or near full health, it can also slightly repair
permanent injuries.
%%%%
potion of decay
A vile and putrid cursed liquid which causes your flesh to decay before your
very eyes.
%%%%
potion of degeneration
A noxious concoction which can do terrible things to your body, brain and
reflexes.
%%%%
potion of experience
A truly wonderful and very rare drink.
%%%%
potion of heal wounds
A magical healing elixir which causes wounds to close and heal almost
instantly. If it is used when one is at or near full health, it can also repair
permanent injuries.
%%%%
potion of invisibility
A potion which hides you from the sight of others.
%%%%
potion of flight
A potion which confers great buoyancy on one who consumes it.
%%%%
potion of magic
A valuable potion which grants a person with an infusion of magical energy.
%%%%
potion of might
A magic potion which greatly increases the strength and physical power of one
who drinks it.
%%%%
potion of mutation
A potion which does very strange things to you.
%%%%
potion of paralysis
A potion which eliminates your control over your own body.
%%%%
potion of poison
A nasty poisonous liquid.
%%%%
potion of porridge
A filling potion of sludge, high in cereal fibre.
%%%%
potion of resistance
A potion which grants you temporary resistance to the elements and poison.
%%%%
potion of restore abilities
A potion which restores the abilities of one who drinks it. It also allows to
use a breath weapon again, cancelling the delay.
%%%%
potion of slowing
A potion which slows your actions.
%%%%
potion of speed
An enchanted beverage which speeds the actions of anyone who drinks it.
%%%%
potion of strong poison
A terribly venomous potion.
%%%%
potion of beneficial mutation
A potion which gives you a supposedly good mutation.
%%%%
quad damage
A mysterious item resembling a rune of some kind. Once evoked, it will make the
user glow blue and add a reverb to all sound... and there may be other effects
as well.
%%%%
quarterstaff
A sturdy wooden pole, meant for fighting.
%%%%
quick blade
This carefully wrought short sword is preternaturally well-balanced, making it
much easier for even inexperienced handlers to attack with it quickly. Not many
swordsmiths have the requisite skill to make one, so they are only produced in
small numbers, and are difficult to find.
%%%%
rambutan
A small but delicious tropical fruit. How it got into this dungeon is anyone's
guess.
%%%%
ring mail
A light leather suit reinforced with a covering of metal rings. Protective in
combat, but slightly uncomfortable due to the added weight.
%%%%
ring of dexterity
This ring increases or decreases the dexterity of its wearer, depending on the
degree to which it has been enchanted.
%%%%
ring of evasion
This ring makes its wearer either more or less capable of avoiding attacks,
depending on its degree of enchantment.
%%%%
ring of fire
This ring brings its wearer more in contact with the powers of fire. He or she
gains resistance to heat and can use fire magic more effectively, but becomes
less effective at the use of ice magic and more vulnerable to the effects of
cold.
%%%%
ring of hunger
This accursed ring causes its wearer to hunger considerably more quickly.
%%%%
ring of ice
This ring brings its wearer more in contact with the powers of cold and ice. He
or she gains resistance to cold and can use ice magic more effectively, but
becomes less effective at the use of fire magic and more vulnerable to the
effects of fire.
%%%%
ring of intelligence
This ring increases or decreases the mental ability of its wearer, depending on
the degree to which it has been enchanted.
%%%%
ring of invisibility
This powerful ring can be activated to hide its wearer from the view of others,
but increases the speed of his or her metabolism greatly while doing so.
%%%%
ring of flight
This ring allows its wearer to fly. The ring's power cannot be evoked while
airborne, so it's ill-suited for longer trips above deadly liquid.
%%%%
ring of magical power
This ring increases its wearer's reserves of magical power.
%%%%
ring of poison resistance
This ring provides protection from the effects of poisons and venom.
%%%%
ring of positive energy
This blessed ring protects the life-force of its wearer from negative energy,
making them partially immune to the draining effects of undead and necromantic
magic.
%%%%
ring of protection
This ring either protects its wearer from harm or makes them more vulnerable to
injury, to a degree dependent on its power.
%%%%
ring of protection from cold
This ring provides protection from cold.
%%%%
ring of protection from fire
This ring provides protection from heat and fire.
%%%%
ring of protection from magic
This ring increases its wearer's resistance to hostile enchantments.
%%%%
ring of regeneration
This wonderful ring greatly increases the recuperative powers of its wearer,
but also considerably speeds his or her metabolism while doing so.
%%%%
ring of see invisible
This ring allows its wearer to see those things hidden from view by magic.
%%%%
ring of slaying
This ring increases or decreases the melee and ranged combat skills of its
wearer.
%%%%
ring of strength
This ring increases or decreases the physical strength of its wearer, to a
degree dependent on its power.
%%%%
ring of sustain abilities
This ring protects its wearer from the loss of their strength, dexterity and
intelligence.
%%%%
ring of sustenance
This ring provides energy to its wearer, so that they need eat less often.
%%%%
ring of teleport control
This ring can be evoked to allow its wearer to control the destination of a
teleport or blink, although without perfect accuracy. Trying to teleport into a
solid object will result in a random teleportation, at least in the case of a
normal teleportation. Also be wary that controlled translocations will
contaminate the subject with residual magical energy, and that controlled
teleports will take longer to trigger than uncontrolled ones.
%%%%
ring of teleportation
This ring occasionally exerts its power to randomly translocate its wearer to
another place, and can be deliberately activated for the same effect.
%%%%
ring of wizardry
This ring increases the ability of its wearer to use magical spells.
%%%%
robe
A large, loose-fitting, wide-sleeved outer garment made of light cloth. Robes
easily adjust to fit humanoid bodies of any size. Habiliments of this sort
offer only a little protection against physical harm, but their generous cut
does not hinder evasion from attack or the proper performance of thaumaturgical
gestures.
%%%%
rod of demonology
This rod contains spells of summoning, some of which can unleash demons unto
this unsuspecting world.
%%%%
rod of destruction
This rod contains a varied set of spells of mayhem and destruction.
%%%%
rod of fiery destruction
This rod contains spells that launch destructive fire against your enemies.
%%%%
rod of frigid destruction
This rod contains spells that destroy your enemies with projected cold.
%%%%
rod of inaccuracy
This rod allows its wielder to fire a powerful but extremely inaccurate bolt of
power.
%%%%
rod of striking
This rod is designed for melee combat, releasing its charges to deal additional
damage dependent on evocations skill when it strikes a foe. Maces & Flails
skill will help improve your basic effectiveness with the weapon.
%%%%
rod of the swarm
This rod allows its wielder to summon a swarm of insects.
%%%%
rod of venom
This rod contains offensive spells of poison.
%%%%
rod of warding
This rod contains spells designed to repel one's enemies.
%%%%
royal jelly
A particularly rich and golden gelatinous thing. Consuming it will restore lost
abilities, in addition to the nutrition it provides.
%%%%
rune of zot
A talisman which allows entry into Zot's domain.
%%%%
sabre
Though originally designed to slash from a mounted position, this single-edged,
slightly-curved short sword still works very well in the hands of unmounted
warriors.
%%%%
sack of spiders
A woven silk bag. Something appears to be moving inside...
Opening this bag will release a number of spiders friendly to your cause. You
might need to dust off the cobwebs after, however.
%%%%
sacred scourge
A blessed weapon, woven by the saints in Heaven and hated by the unholy. It is
a favoured weapon of the Shining One's servants.
%%%%
sausage
An elongated lump of low-grade gristle, entrails and cereal products encased in
an intestine. Yum!
%%%%
scale mail
A leather suit covered with metal plates attached to each other in overlapping
rows to provide full protection, but at the cost of reduced freedom of
movement.
%%%%
scimitar
A long sabre. Its wide, curved blade increases the damage it deals, but also
makes it a little bit harder to handle accurately.
%%%%
scroll of acquirement
This wonderful scroll causes the creation of a valuable item, with the reader
choosing the type of item to be created. Items produced are heavily biased
towards something fitting the reader's skills, and also towards gear that
hasn't been seen yet, but, alas, nothing is guaranteed.
%%%%
scroll of amnesia
This scroll allows its reader to selectively erase one spell from memory to
recapture the magical energy bound up with it.
%%%%
scroll of blinking
This scroll allows its reader to teleport a short distance, with precise
control. Be wary that controlled teleports will cause the subject to become
contaminated with magical energy.
%%%%
scroll of curse armour
This scroll places a curse on a worn piece of armour.
%%%%
scroll of curse jewellery
This scroll places a curse on an equipped amulet or a ring.
%%%%
scroll of curse weapon
This scroll places a curse on a wielded weapon.
%%%%
scroll of enchant armour
This scroll places an enchantment on a piece of armour. Most armour can only be
enchanted to +2, except for shields which can be enchanted to +3, and body
armour and bardings which can be enchanted up to the same value as their base
AC.
It can also be used to enchant the hides of certain exotic creatures.
%%%%
scroll of enchant weapon i
This scroll places an enchantment on the wielded weapon, making it more
accurate in combat. It becomes increasingly less likely to succeed when used on
highly enchanted weapons, and can only ever enchant them up to +9. Magical
artefacts cannot be enchanted at all.
%%%%
scroll of enchant weapon ii
This scroll places an enchantment on the wielded weapon, making it inflict
greater damage in combat. It becomes increasingly less likely to succeed when
used on highly enchanted weapons, and can only ever enchant them up to +9.
Magical artefacts cannot be enchanted at all.
%%%%
scroll of enchant weapon iii
This scroll enchants the wielded weapon to be far more effective in combat,
increasing both accuracy and damage. It becomes increasingly less likely to
succeed when used on highly enchanted weapons, and can only ever enchant them
up to +9. Magical artefacts cannot be enchanted at all.
%%%%
scroll of fear
This scroll causes great fear in those who see the one who reads it.
%%%%
scroll of fog
This scroll surrounds the reader with a dense cloud of fog.
%%%%
scroll of holy word
This scroll calls on the powers of Heaven to cause great damage to any nearby
unholy creature — including you!
%%%%
scroll of identify
This useful magic scroll allows you to determine the properties of any object,
and will occasionally allow multiple identifications.
If used on a deck of cards, this scroll will also give away the top card.
%%%%
scroll of immolation
This scroll fills the creatures around the reader with an unstable and powerful
inner flame.
%%%%
scroll of magic mapping
This scroll reveals the surroundings of the one who reads it.
%%%%
scroll of noise
This prank scroll, often slipped into a wizard's backpack by a devious
apprentice, causes a loud noise. It is not otherwise noted for its usefulness.
%%%%
scroll of random uselessness
It is easy to be blinded to the essential uselessness of this scroll by the
sense of achievement you get from getting it to work at all.
%%%%
scroll of recharging
This scroll restores the charges of any magical wand or rod chosen by its
reader. When used on a rod, it also increases the size of the rod's power
storage, increases the rate at which it regenerates power, and even improves
its melee combat qualities.
%%%%
scroll of remove curse
Reading this scroll removes curses from the items you are using.
%%%%
scroll of summoning
This scroll calls forth several creatures woven from shadow into the shapes of
those beings found within the reader's immediate vicinity.
%%%%
scroll of teleportation
Reading the words on this scroll translocates you to a random position after a
short delay.
%%%%
scroll of torment
This scroll calls on the powers of darkness to inflict great pain on any nearby
creature — including you! This halves the resilience of all living creatures,
although is never directly fatal.
%%%%
scroll of brand weapon
This scroll enchants a chosen weapon so as to make it far more effective at
inflicting harm on its wielder's enemies. The scroll can make permanent the
temporary branding of weapons obtained from some spells, or can be used on a
weapon that is already permanently branded to randomly select a new brand.
Brands that are closely tied to one of the gods (Trog, Lugonu, Kikubaaqudgha,
the Shining One) cannot be affixed this way. Xom, on the other hand, wouldn't
let such an opportunity for fun go to waste.
%%%%
scroll of vulnerability
This scroll cancels all magical enchantments from the reader and from beings in
the vicinity. Also, the magical resistances of the reader and nearby beings are
halved for a short duration. The latter effect does not apply to beings fully
immune to magic.
%%%%
scroll of silence
This scroll eliminates all sound near the reader. This makes reading scrolls,
casting spells, praying or yelling in the reader's vicinity impossible. (It
applies to the reader, too, of course.)
This silence will not hide your presence, since its oppressive, unnatural
effect will almost certainly alert any living creature that something is very
wrong. Silence starts out with a radius covering half the normal vision range,
which will then shrink, eventually covering only the reader, before the effect
times out.
Note that demons do not need sound to cast spells; certain necromantic fixtures
have this property as well.
%%%%
scythe
A farm implement, usually only used by untrained mobs in combat.
%%%%
shield
A piece of wood and metal, to be strapped on one arm for defence. It is
cumbersome to wear, and, without training, slows the rate at which a warrior
attacks.
%%%%
short sword
A small, double-edged blade with a short grip. Robust and easy to handle, this
weapon is often found in the hands of those who wish to stab their foes
unaware.
%%%%
decaying skeleton
A decaying skeleton.
%%%%
slice of pizza
A slice of pizza: a flatbread with tomato sauce, mozzarella di bufala, and
basil.
%%%%
sling
A piece of cloth and leather for launching stones, which do a small amount of
damage on impact. Unlike with other launchers, wearing a shield does not slow
down its rate of fire.
%%%%
sling bullet
A small, heavy projectile specially shaped for use with slings. It is more
effective as ammunition than simple stones.
%%%%
snozzcumber
A repulsive cucumber-shaped vegetable.
%%%%
spear
A hunting weapon consisting of a balanced wooden shaft with a pointed metal
head fastened on one end. Shorter than other polearms, it can be wielded with
one or two hands and is also light enough to be thrown.
%%%%
staff of air
This staff increases the power of air spells cast by its wielder, but decreases
that of earth spells. It insulates him or her from electricity. If the wielder
is skilled in evocations, they can shock those struck by it, dealing even
greater damage if they are also skilled in air magic.
%%%%
staff of cold
This staff increases the power of ice spells cast by its wielder, but decreases
that of fire spells. It protects him or her from the effects of ice and cold.
If the wielder is skilled in evocations, they can freeze those struck by it,
dealing even greater damage if they are also skilled in ice magic.
%%%%
staff of conjuration
This staff increases the power of conjurations cast by its wielder.
%%%%
staff of death
This staff increases the power of necromantic spells cast by its wielder, and
protects him or her from negative energy. If the wielder is skilled in both
evocations and necromancy, they can inflict great pain on those living souls
they strike.
%%%%
staff of earth
This staff increases the power of earth spells cast by its wielder, but
decreases that of air spells. If the wielder is skilled in evocations, it can
crush those struck by it, dealing even greater damage if they are also skilled
in earth magic.
%%%%
staff of energy
This staff allows its wielder to control magical energy: casting spells no
longer causes hunger, and ambient magic can be channeled for the wielder's
purposes.
%%%%
staff of fire
This staff increases the power of fire spells cast by its wielder, but
decreases that of cold spells. It protects him or her from the effects of heat
and fire. If the wielder is skilled in evocations, they can burn those struck
by it, dealing even greater damage if they are also skilled in fire magic.
%%%%
staff of poison
This staff increases the power of poisoning spells cast by its wielder, and
protects him or her from the effects of poison. If the wielder is skilled in
both evocations and poison magic, they can poison creatures struck by it — even
if the victims were normally resistant.
%%%%
staff of power
This staff provides a reservoir of magical power to its wielder.
%%%%
staff of summoning
This staff increases the power of summonings cast by its wielder, and wards him
or her from the attacks of summoned creatures. If the wielder is skilled in
evocations, they can attempt to dismiss summoned creatures that they strike.
%%%%
staff of wizardry
This staff significantly increases the ability of its wielder to use magical
spells.
%%%%
steam dragon armour
Armour made from the scales of a steam-breathing dragon. Although, unlike the
armour made from the scales of some larger dragons, it does not provide its
wearer with much protection, it is extremely light and as supple as cloth.
%%%%
steam dragon hide
The soft and supple scaly skin of a steam dragon. It may be turned into proper
armour by magical means.
%%%%
stone
A small chunk of dense but otherwise unremarkable natural mineral. It can be
thrown by hand or launched with a sling.
%%%%
stone of tremors
A polished stone inhabited by benevolent earth spirits. Raising it aloft will
send powerful shockwaves through the dungeon as the spirits seek solid form
within its rock. Those creatures standing near to walls will be pelted with
falling rubble as the rocky surface heaves and crumbles, while others may be
swallowed up by cracks in the earth itself.
%%%%
storm dragon armour
Armour made from the scales of a lightning-breathing dragon. It is heavier than
most dragon scale armours, and gives its wearer great resistance to electrical
discharges.
%%%%
storm dragon hide
The hide of a lightning-breathing dragon, covered in extremely hard blue
scales. In its raw form it does not provide much protection beyond resistance
to electrical discharge, but with magical means it may be used to make
excellent armour.
%%%%
strawberry
A small but delicious red fruit.
%%%%
sultana
A humble raisin.
%%%%
swamp dragon armour
Armour made from the scales of a swamp dragon. It confers resistance to poison
on its wearer.
%%%%
# Produces "The slimy skin" if you can't smell and "The slimy, smelly skin" if you can smell.
swamp dragon hide
The slimy{{
if you.can_smell() then
return ", smelly"
end
}} skin of a swamp-dwelling dragon. It confers resistance to poison on its
wearer, and it may be turned into proper armour by magical means.
%%%%
throwing net
A mesh of ropes knotted together with weights around the edge. Originally used
by hunters to entangle and entrap prey, it soon found obvious application in
battle and gladiatorial arenas. Struggling victims can eventually destroy the
net and break free, if they live long enough.
{{
if you.race() == "Halfling"
or you.race() == "Kobold"
or you.race() == "Spriggan"
then
return "Unfortunately, it is too large and awkward for you to use."
else
return ""
end
}}
%%%%
tome of destruction
An extremely powerful but unpredictable book of wild magic. Warning: Reading
may be hazardous to you or your surroundings!
%%%%
trident
A fishing spear improved with a longer shaft and a three-pronged metal head.
Due to the added weight it cannot be thrown effectively.
%%%%
triple sword
A magical weapon with three great razor-sharp blades. According to legend, a
master forger created a sword with two blades at the facetious suggestion of a
knight, who, finding that the resulting blade was quite functional, jovially
quipped, “Ah, very good, but could you make a *triple* sword?” When the answer
turned out to be yes, the knight was too shocked to ask about the possibilities
of a quadruple sword.
%%%%
trishula
A blessed trident moulded by cleansing flame, with three points symbolising the
combined might of the three holy gods. It is a favoured weapon of the Shining
One's servants.
%%%%
troll hide
The stiff and knobbly hide of a troll, with magical regenerative properties.
Wearable, like other beastly skins, it also reacts well to enchantment.
%%%%
troll leather armour
Armour made from the stiff and knobbly skin of a common troll. It magically
regenerates its wearer's flesh at a fairly slow rate (unless already a troll).
%%%%
wand of cold
A magical device which throws great bolts of cold.
%%%%
wand of confusion
A magical device which induces confusion and bewilderment in a target creature.
%%%%
wand of digging
A magical device which drills tunnels through unworked rock.
%%%%
wand of disintegration
A magical device which disrupts the physical structure of anything but the
hardest walls — even rigid statues, to say nothing of flesh.
%%%%
wand of draining
A magical device which throws a bolt of negative energy which drains the life
essences of living creatures, but is useless against the undead, demons,
artificial creatures and even living plants.
%%%%
wand of enslavement
A magical device which causes slavish obedience in a creature.
%%%%
wand of fire
A magical device which throws great bolts of fire.
%%%%
wand of fireball
A magical device which throws exploding blasts of flame.
%%%%
wand of flame
A magical device which throws little bits of flame.
%%%%
wand of frost
A magical device which throws little bits of frost.
%%%%
wand of hasting
A magical device which casts enchantments to speed up the actions of a creature
at which it is directed.
%%%%
wand of heal wounds
A magical device which can heal a creature's wounds.
%%%%
wand of invisibility
A magical device which hides a creature from the view of others.
%%%%
wand of lightning
A magical device which throws great bolts of lightning.
%%%%
wand of magic darts
A magical device which throws small bolts of destructive energy. They never
miss.
%%%%
wand of paralysis
A magical device which can render a creature immobile, incapable of moving any
of its limbs. A paralysed creature can only breathe, think, and helplessly
watch as it falls into lava below or you put it out of its misery with your
dagger.
%%%%
wand of polymorph
A magical device which causes a creature to be transmogrified into another
form. It is especially effective against shape-changing creatures.
%%%%
wand of random effects
A magical device which can produce a variety of effects.
%%%%
wand of slowing
A magical device which casts enchantments to slow down the actions of a
creature at which it is directed.
%%%%
wand of teleportation
A magical device which causes a creature to be randomly translocated.
%%%%
war axe
A one-handed military axe with a long haft and a single-bladed head.
%%%%
whip
A long plaited strip of leather. Originally developed for use in disagreements
with cattle, this simple weapon is now widely used to settle differences
between all sorts of creatures.
%%%%
wizard hat
A conical cloth hat.
%%%%
young poisoner's handbook
A introductory book for the magic arts of Poison. Much of it is written in inks
which contain the very poisons described in the text, and mages with a tendency
to lick their fingers before turning a page will usually quit the habit soon
after they begin reading, one way or another.
%%%%
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