/usr/share/crawl/dat/descript/backgrounds.txt is in crawl-common 2:0.13.1-1.
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Abyssal Knight
Abyssal Knights worship Lugonu, and are sent from the Abyss into the Dungeon to
spread corruption and chaos.
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Air Elementalist
Air Elementalists have learned the Shock spell. Later on, their book of Air
provides them with flexibility to survive.
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Arcane Marksman
Arcane Marksmen carry ranged weapons, and use magic to make their foes more
vulnerable to attacks from afar.
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Artificer
Artificers start with a few magical devices and are competent at using such
tools.
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Assassin
Assassins are all about stealth, ready to stab unaware opponents. Not just
cloak and dagger, they carry nasty curare needles for their blowgun.
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Berserker
Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a
raging berserker early on, apart from hubris.
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Chaos Knight
Chaos Knights are playthings of the unpredictable Xom, and are subject to the
god's constantly changing moods.
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Conjurer
Conjurers confront problems with damaging spells from the book of Conjurations.
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Death Knight
Death Knights are melee fighters who command the undead in the name of
Yredelemnul the Dark.
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Earth Elementalist
Earth Elementalists know the Sandblast spell, and carry stones to increase the
spell's power. More earthen spells are in their book of Geomancy.
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Enchanter
Enchanters use spells from the book of Maledictions to incapacitate their foes,
and are equipped with a dagger and some darts.
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Fighter
Fighters are equipped with armour and shield, as well as a weapon of their
choice.
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Fire Elementalist
Fire Elementalists start with the book of Flames and know the Flame Tongue
spell. The other spells in their book focus on destruction as well.
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Gladiator
Gladiators are ready for the arena with light armour, nets, and a weapon of
their choice.
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Healer
Healers are followers of Elyvilon, ready to heal themselves and others. Such
healing will possibly pacify beasts and brutes, yielding experience.
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Hunter
Hunters are able to attack with a ranged weapon of their choice, without
relying on pesky magic.
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Ice Elementalist
Ice Elementalists start with the book of Frost and the Freeze spell. The book's
other spells are quite versatile.
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Monk
Monks are ready to take on the dungeon wearing just a robe and using their
body. They will gain additional piety with the first god they worship.
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Necromancer
Necromancers are wizards specializing in the practice of death magic. They
start out with the Pain spell.
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Skald
Skalds are melee fighters who can boost themselves in battle with spells from
the book of Battle.
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Summoner
Summoners start with the book of Callings and are able to cast Summon Small
Mammal from the start.
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Transmuter
Transmuters shift their form to fight in a beast's shape. They can turn sticks
into snakes as well.
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Venom Mage
Venom Mages start with the Young Poisoner's Handbook and the Sting spell. They
have an easy time early on.
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Wanderer
Wanderers start with random equipment and skills.
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Warper
Warpers start with a weapon of their choice and a scroll of blinking. They can
learn spells from the book of Spatial Translocations.
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Wizard
Wizards start with a book of Minor Magic, containing a wide range of spells.
They have higher magical reserves than any other background.
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